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Anointer of Valor
Anointer of Valor 5White (6)
Creature — Angel (3/5)

Flying

Whenever a creature attacks, you may pay 3. When you do, put a +1/+1 counter on that creature.

Jumpstart 2022 (Common)
Other Versions
Commander Legends (Common)
Jumpstart: Historic Horizons (Common)
Double Masters 2022 (Common)
Archon of Valor's Reach
Archon of Valor's Reach 4GreenWhite (6)
Creature — Archon (5/6)

Flying, vigilance, trample

As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.

Players can't cast spells of the chosen type.

Ikoria Commander (Rare)
Other Versions
Battlebond (Rare)
Battlewise Valor
Battlewise Valor 1White (2)
Instant

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Common)
Firja, Judge of Valor
Firja, Judge of Valor 2WhiteBlackBlack (5)
Legendary Creature — Angel Cleric (2/4)

Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Kaldheim (Uncommon)
Knight of Valor
Knight of Valor 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1White: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

Visions (Common)
Knightly Valor
Knightly Valor 4White (5)
Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Return to Ravnica (Common)
Magic Origins (Uncommon)
Core Set 2019 (Uncommon)
Jumpstart (Common)
Double Masters 2022 (Common)
Moment of Valor
Moment of Valor 2White (3)
Instant

Choose one —

• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.

• Destroy target creature with power 4 or greater.

Wilds of Eldraine (Common)
Show of Valor
Show of Valor 1White (2)
Instant

Target creature gets +2/+4 until end of turn.

Core Set 2020 (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Sigil of Valor
Sigil of Valor 2 (2)
Artifact — Equipment

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

The Brothers' War Retro Artifacts (Uncommon)
Other Versions
Magic Origins (Uncommon)
Sivvi's Valor
Sivvi's Valor 2White (3)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.

Nemesis (Rare)
XXValor (Valor)
XXValor (Valor) 3White (4)
Creature — Incarnation (2/2)

First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

Time Spiral "Timeshifted" (Special)
Other Versions
Judgment (Uncommon)
Valor in Akros
Valor in Akros 3White (4)
Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Masters 25 (Uncommon)
Double Masters (Uncommon)
Valor Made Real
Valor Made Real White (1)
Instant

Target creature can block any number of creatures this turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Dissension (Common)
Valor of the Worthy
Valor of the Worthy White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Kaldheim (Common)
Valor Singer
Valor Singer 2Red (3)
Creature — Tiefling Bard (2/3)

Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Valorous Charge
Valorous Charge 1WhiteWhite (3)
Sorcery

White creatures get +2/+0 until end of turn.

Portal (Uncommon)
Valorous Stance
Valorous Stance 1White (2)
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Crimson Vow (Uncommon)
Game Night: Free-For-All (Uncommon)
Jumpstart 2022 (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Valorous Steed
Valorous Steed 4White (5)
Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Valor's Reach Tag Team
Valor's Reach Tag Team (0)
Sorcery

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

March of the Machine (Uncommon)
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