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Abdel Adrian, Gorion's Ward
Abdel Adrian, Gorion's Ward 4White (5)
Legendary Creature — Human Warrior (4/4)

When Abdel Adrian, Gorion's Ward enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Abomination of Llanowar
Abomination of Llanowar 1BlackGreen (3)
Legendary Creature — Elf Horror (*/*)

Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

Historic Anthology 4 (Uncommon)
Other Versions
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Abuelo's Awakening
Abuelo's Awakening Variable Colorless3White (4)
Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

The Lost Caverns of Ixalan (Rare)
Academy Wall
Academy Wall 2Blue (3)
Creature — Wall (0/5)

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Dominaria United (Common)
Acolyte's Reward
Acolyte's Reward 1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Born of the Gods (Uncommon)
Adarkar Wastes
Adarkar Wastes (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Adarkar Wastes deals 1 damage to you.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Ice Age (Rare)
Tenth Edition (Rare)
Dominaria United (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Adéwalé, Breaker of Chains
Adéwalé, Breaker of Chains 1BlueBlack (3)
Legendary Creature — Human Assassin Pirate (4/1)

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.

Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

Assassin's Creed (Uncommon)
Adventure Awaits
Adventure Awaits 1Green (2)
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Zendikar Rising (Common)
Æther Shockwave (Aether Shockwave)
Æther Shockwave (Aether Shockwave) 3White (4)
Instant

Choose one —

• Tap all Spirits.

• Tap all non-Spirit creatures.

Saviors of Kamigawa (Uncommon)
Ætherflame Wall (Aetherflame Wall)
Ætherflame Wall (Aetherflame Wall) 1Red (2)
Creature — Wall (0/4)

Defender

Aetherflame Wall can block creatures with shadow as though they didn't have shadow.

Red: Aetherflame Wall gets +1/+0 until end of turn.

Time Spiral (Common)
Agadeem's Awakening
Agadeem's Awakening Variable ColorlessBlackBlackBlack (3)
Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

Zendikar Rising (Mythic Rare)
Agony Warp
Agony Warp BlueBlack (2)
Instant

Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.

Double Masters 2022 (Common)
Other Versions
Shards of Alara (Common)
Archenemy (Common)
Modern Masters 2015 Edition (Uncommon)
Modern Masters 2017 Edition (Common)
Akawalli, the Seething Tower
Akawalli, the Seething Tower 1BlackGreen (3)
Legendary Creature — Fungus (3/3)

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.

Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.

The Lost Caverns of Ixalan (Uncommon)
Akki War Paint
Akki War Paint Red (1)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+1.

Kamigawa: Neon Dynasty (Common)
Akoum Stonewaker
Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)

Landfall — Whenever a land you control enters, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

Battle for Zendikar (Uncommon)
Akoum Warrior
Akoum Warrior 5Red (6)
Creature — Minotaur Warrior (4/5)

Trample

Zendikar Rising (Uncommon)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Mercadian Masques (Common)
Almighty Brushwagg
Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)

Trample

3Green: Almighty Brushwagg gets +3/+3 until end of turn.

Ikoria: Lair of Behemoths (Common)
Alpine Watchdog
Alpine Watchdog 1White (2)
Creature — Dog (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Core Set 2021 (Common)
Always Watching
Always Watching 1WhiteWhite (3)
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Game Night (Rare)
Amaranthine Wall
Amaranthine Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Uncommon)
Amzu, Swarm's Hunger
Amzu, Swarm's Hunger 3BlackGreen (5)
Legendary Creature — Insect Shaman (3/3)

Flying, menace

Other Insects you control have menace.

Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.

Ravnica Clue Edition (Rare)
Ancient Greenwarden
Ancient Greenwarden 4GreenGreen (6)
Creature — Elemental (5/7)

Reach (This creature can block creatures with flying.)

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Angel of Renewal
Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)

Flying

When Angel of Renewal enters, you gain 1 life for each creature you control.

Battle for Zendikar (Uncommon)
Angelic Renewal
Angelic Renewal 1White (2)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Ultimate Masters (Common)
Other Versions
Weatherlight (Common)
Angelic Reward
Angelic Reward 3WhiteWhite (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Arena Base Set (Uncommon)
Angelic Wall
Angelic Wall 1White (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Flying

Magic 2014 Core Set (Common)
Other Versions
Odyssey (Common)
Tenth Edition (Common)
Portal Second Age (Common)
Avacyn Restored (Common)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Animist's Awakening
Animist's Awakening Variable ColorlessGreen (1)
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Ikoria Commander (Rare)
Other Versions
Magic Origins (Rare)
Anurid Swarmsnapper
Anurid Swarmsnapper 2Green (3)
Creature — Frog Beast (1/4)

Reach (This creature can block creatures with flying.)

1Green: Anurid Swarmsnapper can block an additional creature this turn.

Judgment (Uncommon)
Arashin War Beast
Arashin War Beast 5GreenGreen (7)
Creature — Beast (6/6)

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Arcbound Wanderer
Arcbound Wanderer 6 (6)
Artifact Creature — Golem (0/0)

Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Fifth Dawn (Uncommon)
Archway Angel
Archway Angel 5White (6)
Creature — Angel (3/4)

Flying

When this creature enters, you gain 2 life for each Gate you control.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Archway Commons
Archway Commons (0)
Land

Archway Commons enters tapped.

When Archway Commons enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Strixhaven: School of Mages (Common)
Archway of Innovation
Archway of Innovation (0)
Land

Archway of Innovation enters tapped unless you control an Island.

Tap: Add Blue.

Blue, Tap: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Modern Horizons 3 (Rare)
Ardoz, Cobbler of War
Ardoz, Cobbler of War 1Red (2)
Legendary Creature — Goblin Shaman (1/1)

Haste

Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn.

3Red: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

Jumpstart 2022 (Rare)
Arid Archway
Arid Archway (0)
Land — Desert

Arid Archway enters tapped.

When Arid Archway enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Add ColorlessColorless.

Outlaws of Thunder Junction (Uncommon)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Artifact Ward
Artifact Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Antiquities (Common)
Ashcoat of the Shadow Swarm
Ashcoat of the Shadow Swarm 3Black (4)
Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.

At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Jumpstart 2022 (Mythic Rare)
Asphodel Wanderer
Asphodel Wanderer Black (1)
Creature — Skeleton Soldier (1/1)

2Black: Regenerate Asphodel Wanderer.

Theros (Common)
Atraxi Warden
Atraxi Warden 4WhiteWhite (6)
Creature — Alien Eye (6/6)

Flying

When Atraxi Warden enters, exile up to one target tapped creature.

Suspend 5—1White (Rather than cast this card from your hand, you may pay 1White and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Doctor Who Commander (Uncommon)
Attentive Skywarden
Attentive Skywarden 2White (3)
Creature — Phyrexian Kor (2/2)

Flying

Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.

March of the Machine (Common)
Audacious Swap
Audacious Swap 3Red (4)
Instant

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.

Streets of New Capenna Commander (Rare)
Aurelia, the Warleader
Aurelia, the Warleader 2RedRedWhiteWhite (6)
Legendary Creature — Angel (3/4)

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Guild Kit: Boros (Mythic Rare)
Double Masters 2022 (Mythic Rare)
March of the Machine Multiverse Legends (Mythic Rare)
Auriok Bladewarden
Auriok Bladewarden 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Mirrodin (Uncommon)
Auriok Windwalker
Auriok Windwalker 3White (4)
Creature — Human Wizard (2/3)

Flying

Tap: Attach target Equipment you control to target creature you control.

Fifth Dawn (Rare)
Aven Riftwatcher
Aven Riftwatcher 2White (3)
Creature — Bird Rebel Soldier (2/3)

Flying

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Eternal Masters (Common)
Aven Warcraft
Aven Warcraft 2White (3)
Instant

Creatures you control get +0/+2 until end of turn.

Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

Judgment (Uncommon)
Aven Warhawk
Aven Warhawk 4White (5)
Creature — Bird Soldier (2/2)

Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)</I>

Flying

Legions (Uncommon)
Awaken the Ancient
Awaken the Ancient 1RedRedRed (4)
Enchantment — Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Magic 2014 Core Set (Rare)
Awaken the Bear
Awaken the Bear 2Green (3)
Instant

Target creature gets +3/+3 and gains trample until end of turn.

Jumpstart: Historic Horizons (Common)
Other Versions
Khans of Tarkir (Common)
Awaken the Blood Avatar
Awaken the Blood Avatar 6BlackRed (8)
Sorcery

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs 2 less to cast for each creature sacrificed this way.

Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."

Strixhaven: School of Mages (Mythic Rare)
Awaken the Erstwhile
Awaken the Erstwhile 3BlackBlack (5)
Sorcery

Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

Ravnica Allegiance (Rare)
Awaken the Maelstrom
Awaken the Maelstrom (0)
Sorcery

Awaken the Maelstrom is all colors.

Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

March of the Machine (Rare)
Awaken the Sky Tyrant
Awaken the Sky Tyrant 3Red (4)
Enchantment

When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.

Commander 2015 (Rare)
Awaken the Sleeper
Awaken the Sleeper 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.

Phyrexia: All Will Be One (Uncommon)
Awaken the Woods
Awaken the Woods Variable ColorlessGreenGreen (2)
Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

The Brothers' War (Mythic Rare)
Awakened Amalgam
Awakened Amalgam 4 (4)
Artifact Creature — Golem (*/*)

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

Rivals of Ixalan (Rare)
Awakened Awareness
Awakened Awareness Variable ColorlessBlueBlue (2)
Enchantment — Aura

Enchant artifact or creature

When Awakened Awareness enters, put X +1/+1 counters on enchanted permanent.

As long as enchanted permanent is a creature, it has base power and toughness 1/1.

Kamigawa: Neon Dynasty (Uncommon)
Awakened Skyclave
Awakened Skyclave (0)
Creature — Elemental (4/4)

Vigilance, haste

As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.

Tap: Add one mana of any color.

March of the Machine (Uncommon)
Awakener Druid
Awakener Druid 2Green (3)
Creature — Human Druid (1/1)

When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Jumpstart (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Awakening
Awakening 2GreenGreen (4)
Enchantment

At the beginning of each upkeep, untap all creatures and lands.

Stronghold (Rare)
Funeral Room // Awakening Hall (Awakening Hall)
Funeral Room // Awakening Hall (Awakening Hall) 6BlackBlack (8)
Enchantment — Room

When you unlock this door, return all creature cards from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Awakening of Vitu-Ghazi
Awakening of Vitu-Ghazi 3GreenGreen (5)
Instant

Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

War of the Spark (Rare)
Awakening Zone
Awakening Zone 2Green (3)
Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add Colorless."

Modern Horizons 3 Commander (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Magic: The Gathering-Commander (Rare)
Planechase 2012 Edition (Rare)
Planechase Anthology (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
Far // Away (Away)
Far // Away (Away) 2Black (3)
Instant

Target player sacrifices a creature of their choice.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Ayara, First of Locthwain
Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)

Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

March of the Machine Multiverse Legends (Rare)
Other Versions
Throne of Eldraine (Rare)
Aysen Highway
Aysen Highway 3WhiteWhiteWhite (6)
Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Homelands (Rare)
Azor's Gateway
Azor's Gateway 2 (2)
Legendary Artifact

1, Tap: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Rivals of Ixalan (Mythic Rare)
Baird, Steward of Argive
Baird, Steward of Argive 2WhiteWhite (4)
Legendary Creature — Human Soldier (2/4)

Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.

Bloomburrow Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander Masters (Uncommon)
Balan, Wandering Knight
Balan, Wandering Knight 2WhiteWhite (4)
Legendary Creature — Cat Knight (3/3)

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1White: Attach all Equipment you control to Balan.

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Jumpstart 2022 (Rare)
Balduvian Frostwaker
Balduvian Frostwaker 2Blue (3)
Creature — Human Wizard (1/1)

Blue, Tap: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Coldsnap (Uncommon)
Balduvian Warlord
Balduvian Warlord 3Red (4)
Creature — Human Barbarian (3/2)

Tap: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

Coldsnap (Uncommon)
Balduvian War-Makers
Balduvian War-Makers 4Red (5)
Creature — Human Barbarian (3/3)

Haste

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Alliances (Common)
Ballista Watcher
Ballista Watcher 2RedRed (4)
Creature — Human Soldier Werewolf (4/3)

2Red, Tap: Ballista Watcher deals 1 damage to any target.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Banewasp Affliction
Banewasp Affliction 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

Shards of Alara (Common)
Barkchannel Pathway
Barkchannel Pathway (0)
Land

Tap: Add Green.

Kaldheim (Rare)
Barktooth Warbeard
Barktooth Warbeard 4BlackRedRed (7)
Legendary Creature — Human Warrior (6/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Baron Bertram Graywater
Baron Bertram Graywater 2WhiteBlack (4)
Legendary Creature — Vampire Noble (3/4)

Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

1Black, Sacrifice another creature or artifact: Draw a card.

Outlaws of Thunder Junction (Uncommon)
Basking Rootwalla
Basking Rootwalla Green (1)
Creature — Lizard (1/1)

1Green: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Mystery Booster 2: Convention Edition (Common)
Other Versions
Torment (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vintage Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Ultimate Masters (Common)
Battershield Warrior
Battershield Warrior 2White (3)
Creature — Human Warrior (2/2)

Boast — 1White: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Battlefly Swarm
Battlefly Swarm Black (1)
Creature — Phyrexian Insect (1/1)

Flying

Black: Battlefly Swarm gains deathtouch until end of turn.

Dominaria United (Common)
Battlewand Oak
Battlewand Oak 2Green (3)
Creature — Treefolk Warrior (1/3)

Whenever a Forest you control enters, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Lorwyn (Common)
Bayek of Siwa
Bayek of Siwa 3RedWhite (5)
Legendary Creature — Human Assassin (3/4)

Double strike

During your turn, other historic creatures you control have double strike.

Disguise 1RedWhite (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Assassin's Creed (Rare)
Beast Walkers
Beast Walkers 1WhiteWhite (3)
Creature — Human Beast Soldier (2/2)

Green: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Belenon War Anthem
Belenon War Anthem (0)
Enchantment

Creatures you control get +1/+1.

March of the Machine (Uncommon)
Bespoke Battlewagon
Bespoke Battlewagon 3Blue (4)
Artifact — Vehicle (5/6)

Tap: You get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergy: Tap target creature.

Tap, Pay EnergyEnergyEnergy: Draw a card.

Pay EnergyEnergyEnergyEnergy: Bespoke Battlewagon becomes an artifact creature until end of turn.

Crew 4

Modern Horizons 3 (Uncommon)
Biowaste Blob
Biowaste Blob 2GreenGreen (4)
Creature — Ooze (0/0)

Oozes you control get +1/+1.

At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.

Commander Legends (Rare)
Bitterblade Warrior
Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)

You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Black Ward
Black Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Bladehold War-Whip
Bladehold War-Whip 1RedWhite (3)
Artifact — Equipment

For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equip abilities you activate of other Equipment cost 1 less to activate.

Equipped creature has double strike.

Equip 3RedWhite

Phyrexia: All Will Be One (Uncommon)
Blazing Rootwalla
Blazing Rootwalla Red (1)
Creature — Lizard (1/1)

Red: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.

Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Modern Horizons 2 (Uncommon)
Blightstep Pathway
Blightstep Pathway (0)
Land

Tap: Add Black.

Kaldheim (Rare)
Bloatfly Swarm
Bloatfly Swarm 3Black (4)
Creature — Insect Mutant (0/0)

Flying

Bloatfly Swarm enters with five +1/+1 counters on it.

If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

Magic The Gathering—Fallout (Uncommon)
Bloodfire Dwarf
Bloodfire Dwarf Red (1)
Creature — Dwarf (1/1)

Red, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.

Apocalypse (Common)
Bloodsworn Steward
Bloodsworn Steward 2RedRed (4)
Creature — Vampire Knight (4/4)

Flying

Commander creatures you control get +2/+2 and have haste.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2017 (Rare)
Bloodwater Entity
Bloodwater Entity 1BlueRed (3)
Creature — Elemental (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.

Double Masters 2022 (Common)
Other Versions
Hour of Devastation (Uncommon)
Blue Ward
Blue Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Bola Warrior
Bola Warrior 1Red (2)
Creature — Human Spellshaper Warrior (1/1)

Red, Tap, Discard a card: Target creature can't block this turn.

Nemesis (Common)
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