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Thought-Stalker Warlock
Thought-Stalker Warlock 2Black (3)
Creature — Lizard Warlock (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.

Bloomburrow (Uncommon)
Thraben Watcher
Thraben Watcher 2WhiteWhite (4)
Creature — Angel (2/2)

Flying, vigilance

Other nontoken creatures you control get +1/+1 and have vigilance.

Modern Horizons 2 (Uncommon)
Thran Temporal Gateway
Thran Temporal Gateway 4 (4)
Legendary Artifact

4, Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Rare)
Thran War Machine
Thran War Machine 4 (4)
Artifact Creature — Construct (4/5)

Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Thran War Machine attacks each combat if able.

Urza's Legacy (Uncommon)
Throne Warden
Throne Warden 1White (2)
Creature — Human Soldier (2/2)

At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.

Conspiracy: Take the Crown (Common)
Thunder Wall
Thunder Wall 1BlueBlue (3)
Creature — Wall (0/2)

Defender (This creature can't attack.)

Flying

Blue: Thunder Wall gets +1/+1 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Thunderkin Awakener
Thunderkin Awakener 1Red (2)
Creature — Elemental Shaman (1/2)

Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

Core Set 2020 (Rare)
Thunderwave
Thunderwave 2RedRed (4)
Sorcery

Roll a d20.

1–9 | Thunderwave deals 3 damage to each creature.

10–19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.

20 | Thunderwave deals 6 damage to each creature your opponents control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Thwart
Thwart 2BlueBlue (4)
Instant

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.

Counter target spell.

Mercadian Masques (Uncommon)
Thwart the Enemy
Thwart the Enemy 2Green (3)
Instant

Prevent all damage that would be dealt this turn by creatures your opponents control.

Ikoria: Lair of Behemoths (Common)
Thwart the Grave
Thwart the Grave 4BlackBlack (6)
Sorcery

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Zendikar Rising (Uncommon)
Tidal Warrior
Tidal Warrior Blue (1)
Creature — Merfolk Warrior (1/1)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Stronghold (Common)
Tidal Wave
Tidal Wave 2Blue (3)
Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Mirage (Uncommon)
Eternal Masters (Common)
Tide of War
Tide of War 4RedRed (6)
Enchantment

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Champions of Kamigawa (Rare)
Tidechannel Pathway
Tidechannel Pathway (0)
Land

Tap: Add Blue.

Kaldheim (Rare)
Tidewalker
Tidewalker 2Blue (3)
Creature — Elemental (*/*)

Tidewalker enters with a time counter on it for each Island you control.

Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)

Tidewalker's power and toughness are each equal to the number of time counters on it.

Planar Chaos (Uncommon)
Tidewater Minion
Tidewater Minion 3BlueBlue (5)
Creature — Elemental Minion (4/4)

Defender (This creature can't attack.)

4: Tidewater Minion loses defender until end of turn.

Tap: Untap target permanent.

Ravnica: City of Guilds (Common)
Timbercrown Pathway
Timbercrown Pathway (0)
Land

Tap: Add Green.

Zendikar Rising (Rare)
Timberwatch Elf
Timberwatch Elf 2Green (3)
Creature — Elf (1/2)

Tap: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Kaldheim Commander (Common)
Other Versions
Legions (Common)
Duel Decks: Elves vs. Goblins (Common)
Commander 2014 (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Eternal Masters (Uncommon)
Commander Anthology (Common)
Time Sidewalk (playtest)
Time Sidewalk (playtest) 4BlueBlueBlueBlue (8)
Sorcery

Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Mystery Booster (Common)
Time Walk
Time Walk 1Blue (2)
Sorcery

Take an extra turn after this one.

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Time Warp
Time Warp 3BlueBlue (5)
Sorcery

Target player takes an extra turn after this one.

Strixhaven Mystical Archive (Mythic Rare)
Other Versions
Tempest (Rare)
Starter 1999 (Rare)
Magic 2010 (Mythic Rare)
Tempest Remastered (Mythic Rare)
Explorers of Ixalan (Mythic Rare)
Timely Ward
Timely Ward 2White (3)
Enchantment — Aura

You may cast Timely Ward as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander Legends (Rare)
Wilds of Eldraine Commander (Rare)
Tinder Wall
Tinder Wall Green (1)
Creature — Plant Wall (0/3)

Defender (This creature can't attack.)

Sacrifice Tinder Wall: Add RedRed.

Red, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ice Age (Common)
Masters Edition II (Common)
Tishana's Wayfinder
Tishana's Wayfinder 2Green (3)
Creature — Merfolk Scout (2/2)

When Tishana's Wayfinder enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Common)
Tor Wauki
Tor Wauki 2BlackBlackRed (5)
Legendary Creature — Human Archer (3/3)

Tap: Tor Wauki deals 2 damage to target attacking or blocking creature.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Tor Wauki the Younger
Tor Wauki the Younger 3BlackRed (5)
Legendary Creature — Human Archer (3/3)

Reach, lifelink

If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.

Dominaria United Commander (Uncommon)
Torii Watchward
Torii Watchward 4White (5)
Creature — Spirit (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
Toshiro Umezawa
Toshiro Umezawa 1BlackBlack (3)
Legendary Creature — Human Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.

Betrayers of Kamigawa (Rare)
Total War
Total War 3Red (4)
Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

Ice Age (Rare)
Totentanz, Swarm Piper
Totentanz, Swarm Piper 1BlackRed (3)
Legendary Creature — Human Warlock Bard (2/3)

Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."

1Black: Target attacking Rat you control gains deathtouch until end of turn.

Wilds of Eldraine (Uncommon)
Towashi Guide-Bot
Towashi Guide-Bot 4 (4)
Artifact Creature — Construct (2/1)

When Towashi Guide-Bot enters, put a +1/+1 counter on target creature you control.

4, Tap: Draw a card. This ability costs 1 less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Uncommon)
Towashi Songshaper
Towashi Songshaper 1Red (2)
Artifact Creature — Human Artificer (2/2)

Whenever another artifact you control enters, Towashi Songshaper gets +1/+0 until end of turn.

Kamigawa: Neon Dynasty (Common)
Towering-Wave Mystic
Towering-Wave Mystic 1Blue (2)
Creature — Merfolk Wizard (2/1)

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

Jumpstart (Common)
Other Versions
Theros Beyond Death (Common)
Tramway Station
Tramway Station (0)
Land

Tramway Station enters tapped.

Tap: Add Black or Red.

2BlackRed, Tap, Sacrifice Tramway Station: Draw a card.

Streets of New Capenna (Common)
Transmogrifying Wand
Transmogrifying Wand 3 (3)
Artifact

Transmogrifying Wand enters with three charge counters on it.

1, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.

Commander Masters (Rare)
Other Versions
Core Set 2019 (Rare)
Traverse the Ulvenwald
Traverse the Ulvenwald Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Treetop Warden
Treetop Warden 1Green (2)
Creature — Elf Warrior (2/2)

Arena Base Set (Common)
Triangle of War
Triangle of War 1 (1)
Artifact

2, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Vintage Masters (Uncommon)
Other Versions
Visions (Rare)
Triton Wavebreaker
Triton Wavebreaker Blue (1)
Enchantment Creature — Merfolk Wizard (1/1)

Bestow 1Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

As long as Triton Wavebreaker is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Enchanted creature gets +1/+1 and has prowess.

Modern Horizons 3 (Uncommon)
Triton Waverider
Triton Waverider 3Blue (4)
Creature — Merfolk Wizard (3/3)

Constellation — Whenever an enchantment you control enters, Triton Waverider gains flying until end of turn.

Theros Beyond Death (Common)
Trove Warden
Trove Warden 2WhiteWhite (4)
Creature — Cat Beast (3/4)

Vigilance

Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.

When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

Jumpstart 2022 (Rare)
Other Versions
Zendikar Rising Commander (Rare)
Tug of War
Tug of War 4Green (5)
Sorcery

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

Unfinity (Acorn) (Mythic Rare)
Turbo-Thwacking Auto-Hammer
Turbo-Thwacking Auto-Hammer (0)
Artifact — Contraption

Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.

Unstable (Uncommon)
Turf War
Turf War 4Red (5)
Enchantment

When Turf War enters, for each player, put a contested counter on target land that player controls.

Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.

Streets of New Capenna Commander (Rare)
Tuskeri Firewalker
Tuskeri Firewalker 2Red (3)
Creature — Human Berserker (3/2)

Boast — 1: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Twigwalker
Twigwalker 2Green (3)
Creature — Insect (2/2)

1Green, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.

Odyssey (Uncommon)
Ulvenwald Abomination
Ulvenwald Abomination (0)
Creature — Eldrazi Werewolf (4/6)

Tap: Add ColorlessColorless.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Ulvenwald Bear
Ulvenwald Bear 2Green (3)
Creature — Bear (2/2)

Morbid — When Ulvenwald Bear enters, if a creature died this turn, put two +1/+1 counters on target creature.

Dark Ascension (Common)
Ulvenwald Behemoth
Ulvenwald Behemoth (0)
Creature — Beast Horror (8/8)

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.

Innistrad: Crimson Vow (Rare)
Ulvenwald Captive
Ulvenwald Captive 1Green (2)
Creature — Werewolf Horror (1/2)

Defender

Tap: Add Green.

5GreenGreen: Transform Ulvenwald Captive.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Ulvenwald Hydra
Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Jumpstart (Mythic Rare)
Shadows Over Innistrad Remastered (Rare)
Ulvenwald Mysteries
Ulvenwald Mysteries 2Green (3)
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Double Masters (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Ulvenwald Mystics
Ulvenwald Mystics 2GreenGreen (4)
Creature — Human Shaman Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

Innistrad (Uncommon)
Ulvenwald Observer
Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)

Whenever a creature you control with toughness 4 or greater dies, draw a card.

Eldritch Moon (Rare)
Ulvenwald Oddity
Ulvenwald Oddity 2GreenGreen (4)
Creature — Beast (4/4)

Trample, haste

5GreenGreen: Transform Ulvenwald Oddity.

Innistrad: Crimson Vow (Rare)
Ulvenwald Primordials
Ulvenwald Primordials (0)
Creature — Werewolf (5/5)

Green: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

Innistrad (Uncommon)
Ulvenwald Tracker
Ulvenwald Tracker Green (1)
Creature — Human Shaman (1/1)

1Green, Tap: Target creature you control fights another target creature.

Modern Masters 2017 Edition (Rare)
Other Versions
Avacyn Restored (Rare)
Umezawa's Charm
Umezawa's Charm 1Black (2)
Instant

Choose one —

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Modern Horizons (Common)
Umezawa's Jitte
Umezawa's Jitte 2 (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip 2

From the Vault: Lore (Mythic Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Undead Warchief
Undead Warchief 2BlackBlack (4)
Creature — Zombie (1/1)

Zombie spells you cast cost 1 less to cast.

Zombie creatures you control get +2/+1.

Planechase (Uncommon)
Other Versions
Scourge (Uncommon)
Time Spiral "Timeshifted" (Special)
Underwater Tunnel // Slimy Aquarium (Underwater Tunnel)
Underwater Tunnel // Slimy Aquarium (Underwater Tunnel) Blue (1)
Enchantment — Room

When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Unseen Walker
Unseen Walker 1Green (2)
Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

1GreenGreen: Target creature gains forestwalk until end of turn.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Unwanted Remake
Unwanted Remake White (1)
Instant

Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Duskmourn: House of Horror (Uncommon)
Unwavering Initiate
Unwavering Initiate 2White (3)
Creature — Human Warrior (3/2)

Vigilance

Embalm 4White (4White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet (Common)
Urza, Planeswalker
Urza, Planeswalker (0)
Legendary Planeswalker — Urza (7)

You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once.

+2: Artifact, instant, and sorcery spells you cast this turn cost 2 less to cast. You gain 2 life.

+1: Draw two cards, then discard a card.

0: Create two 1/1 colorless Soldier artifact creature tokens.

−3: Exile target nonland permanent.

−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.

The Brothers' War (Mythic Rare)
Valakut Awakening
Valakut Awakening 2Red (3)
Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Zendikar Rising (Rare)
Valeron Wardens
Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

Magic Origins (Uncommon)
Vampire Warlord
Vampire Warlord 4Black (5)
Creature — Vampire Warrior (4/2)

Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2014 Core Set (Uncommon)
Varchild's War-Riders
Varchild's War-Riders 1Red (2)
Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Masters Edition (Rare)
Other Versions
Alliances (Rare)
Vault Skyward
Vault Skyward Blue (1)
Instant

Target creature gains flying until end of turn. Untap it.

Scars of Mirrodin (Common)
Vega, the Watcher
Vega, the Watcher 1WhiteBlue (3)
Legendary Creature — Bird Spirit (2/2)

Flying

Whenever you cast a spell from anywhere other than your hand, draw a card.

Kaldheim (Uncommon)
Venerable Warsinger
Venerable Warsinger 1RedWhite (3)
Creature — Spirit Cleric (3/3)

Vigilance, trample

Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.

Strixhaven: School of Mages (Rare)
Vengeful Warchief
Vengeful Warchief 4Black (5)
Creature — Orc Warrior (4/4)

Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)

Core Set 2020 (Uncommon)
Verrak, Warped Sengir
Verrak, Warped Sengir 1WhiteBlack (3)
Legendary Creature — Vampire (2/2)

Flying, deathtouch, lifelink

Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.

Dominaria United Commander (Rare)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Battle for Zendikar (Rare)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Rare)
Viashino Warrior
Viashino Warrior 3Red (4)
Creature — Lizard Warrior (4/2)

Beatdown Box Set (Common)
Other Versions
Classic Sixth Edition (Common)
Mirage (Common)
Onward // Victory (Victory)
Onward // Victory (Victory) 2White (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Vihaan, Goldwaker
Vihaan, Goldwaker RedWhiteBlack (3)
Legendary Creature — Dwarf Warlock (3/3)

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Village Watch
Village Watch 4Red (5)
Creature — Human Werewolf (4/3)

Haste

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Villagers of Estwald
Villagers of Estwald 2Green (3)
Creature — Human Werewolf (2/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

Innistrad (Common)
Virtue of Persistence
Virtue of Persistence 5BlackBlack (7)
Enchantment

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Wilds of Eldraine (Mythic Rare)
Viscerid Deepwalker
Viscerid Deepwalker 4Blue (5)
Creature — Homarid Warrior (2/3)

Blue: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4—Blue (Rather than cast this card from your hand, you may pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Vodalian War Machine
Vodalian War Machine 1BlueBlue (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

Fallen Empires (Rare)
Vodalian Wave-Knight
Vodalian Wave-Knight 2WhiteBlue (4)
Creature — Merfolk Knight (3/3)

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

March of the Machine Commander (Rare)
Voidwalk
Voidwalk 3Blue (4)
Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Uncommon)
Volatile Wanderglyph
Volatile Wanderglyph 1Red (2)
Artifact Creature — Golem (2/2)

Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.

The Lost Caverns of Ixalan (Common)
Volcanic Awakening
Volcanic Awakening 4RedRed (6)
Sorcery

Destroy target land.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Time Spiral (Uncommon)
Vraska, Swarm's Eminence
Vraska, Swarm's Eminence 2Black or GreenBlack or Green (4)
Legendary Planeswalker — Vraska (5)

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

War of the Spark (Uncommon)
Vulshok War Boar
Vulshok War Boar 2RedRed (4)
Creature — Boar Beast (5/5)

When Vulshok War Boar enters, sacrifice it unless you sacrifice an artifact.

Darksteel (Uncommon)
Wail of the Forgotten
Wail of the Forgotten BlueBlack (2)
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

The Lost Caverns of Ixalan (Rare)
Wail of the Nim
Wail of the Nim 2Black (3)
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Waildrifter
Waildrifter (0)
Creature — Hippogriff Spirit (2/2)

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Wailing Ghoul
Wailing Ghoul 1Black (2)
Creature — Zombie (1/3)

When Wailing Ghoul enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Jumpstart 2022 (Common)
Other Versions
Eldritch Moon (Common)
Jumpstart (Common)
Waiting in the Weeds
Waiting in the Weeds 1GreenGreen (3)
Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wake of Destruction
Wake of Destruction 3RedRedRed (6)
Sorcery

Destroy target land and all other lands with the same name as that land.

Urza's Destiny (Rare)
Wake of Vultures
Wake of Vultures 3Black (4)
Creature — Bird (3/1)

Flying

1Black, Sacrifice a creature: Regenerate Wake of Vultures.

Eternal Masters (Common)
Other Versions
Visions (Common)
Wake the Dead
Wake the Dead Variable ColorlessBlackBlack (2)
Instant

Cast this spell only during combat on an opponent's turn.

Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Wake the Dragon
Wake the Dragon 4BlackRed (6)
Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."

Flashback 6BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Wake the Past
Wake the Past 5RedWhite (7)
Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Commander 2021 (Rare)
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