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Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Deflecting Swat
Deflecting Swat 2Red (3)
Instant

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

Commander Masters (Rare)
Other Versions
Ikoria Commander (Rare)
Demon of Wailing Agonies
Demon of Wailing Agonies 3BlackBlack (5)
Creature — Demon (4/4)

Flying

Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature of their choice."

Commander 2014 (Rare)
Denethor, Ruling Steward
Denethor, Ruling Steward 1WhiteBlack (3)
Legendary Creature — Human Noble (2/4)

At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.

2, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Deploy the Gatewatch
Deploy the Gatewatch 4WhiteWhite (6)
Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Commander Masters (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Derelict Attic // Widow's Walk (Derelict Attic)
Derelict Attic // Widow's Walk (Derelict Attic) 2Black (3)
Enchantment — Room

When you unlock this door, you draw two cards and you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Desert Warfare
Desert Warfare 3Green (4)
Enchantment

Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.

At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

Modern Horizons 3 Commander (Rare)
Desperate Castaways
Desperate Castaways 1Black (2)
Creature — Human Pirate (2/3)

Desperate Castaways can't attack unless you control an artifact.

Ixalan (Common)
Devouring Swarm
Devouring Swarm 1BlackBlack (3)
Creature — Insect (2/1)

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Magic 2012 (Common)
Diplomacy of the Wastes
Diplomacy of the Wastes 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

Fate Reforged (Uncommon)
Dire Fleet Warmonger
Dire Fleet Warmonger 1BlackRed (3)
Creature — Orc Pirate (3/3)

At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Uncommon)
Dirtwater Wraith
Dirtwater Wraith 3Black (4)
Creature — Wraith (1/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Dirtwater Wraith gets +1/+0 until end of turn.

Mirage (Common)
Disciple of the Old Ways
Disciple of the Old Ways 1Green (2)
Creature — Human Warrior (2/2)

Red: Disciple of the Old Ways gains first strike until end of turn.

Gatecrash (Common)
Dismal Backwater
Dismal Backwater (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Blue or Black.

Magic: The Gathering Foundations (Land)
Other Versions
Khans of Tarkir (Common)
Fate Reforged (Common)
Duel Decks: Blessed vs. Cursed (Common)
Eternal Masters (Common)
Commander 2016 (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Core Set 2020 (Common)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Zendikar Rising Commander (Common)
Kamigawa: Neon Dynasty (Land)
Warhammer 40,000 Commander (Common)
March of the Machine (Land)
Dismantling Wave
Dismantling Wave 2White (3)
Sorcery

For each opponent, destroy up to one target artifact or enchantment that player controls.

Cycling 6WhiteWhite (6WhiteWhite, Discard this card: Draw a card.)

When you cycle Dismantling Wave, destroy all artifacts and enchantments.

Ikoria Commander (Rare)
Displacement Wave
Displacement Wave Variable ColorlessBlueBlue (2)
Sorcery

Return all nonland permanents with mana value X or less to their owners' hands.

Magic Origins (Rare)
Disruptor Wanderglyph
Disruptor Wanderglyph 4 (4)
Artifact Creature — Golem (3/4)

Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard.

The Lost Caverns of Ixalan (Common)
Emerald Dragon (Dissonant Wave)
Emerald Dragon (Dissonant Wave) 2Green (3)
Instant — Adventure

Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Distorting Wake
Distorting Wake Variable ColorlessBlueBlueBlue (3)
Sorcery

Return X target nonland permanents to their owners' hands.

Commander 2014 (Rare)
Other Versions
Invasion (Rare)
Diviner's Wand
Diviner's Wand 3 (3)
Kindred Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."

Whenever a Wizard creature enters, you may attach Diviner's Wand to it.

Equip 3

Morningtide (Uncommon)
Dog Walker
Dog Walker RedWhite (2)
Creature — Human Citizen (3/1)

Vigilance

Disguise Red or WhiteRed or White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.

Murders at Karlov Manor (Common)
Dokuchi Shadow-Walker
Dokuchi Shadow-Walker 4BlackBlack (6)
Creature — Ogre Ninja (5/5)

Ninjutsu 3Black (3Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Kamigawa: Neon Dynasty (Common)
Domesticated Watercourse (playtest)
Domesticated Watercourse (playtest) (0)
Land

CARDNAME enters the battlefield tapped.

Tap: Add Blue or Black.

BlueBlack: Until end of turn, CARDNAME becomes an Equipment artifact with equip 2.

Whenever equipped creature deals combat damage to a player, draw a card.

Mystery Booster (Common)
Doomskar Warrior
Doomskar Warrior 2GreenGreen (4)
Creature — Human Warrior (4/3)

Backup 1

Trample

Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Doomwake Giant
Doomwake Giant 4Black (5)
Enchantment Creature — Giant (4/6)

Constellation — Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Journey into Nyx (Rare)
Commander 2015 (Rare)
Commander Masters (Rare)
Dread Wanderer
Dread Wanderer Black (1)
Creature — Zombie Jackal (2/1)

Dread Wanderer enters tapped.

2Black: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Dread Warlock
Dread Warlock 1BlackBlack (3)
Creature — Human Wizard Warlock (2/2)

Dread Warlock can't be blocked except by black creatures.

Magic 2010 (Common)
Dreadwaters
Dreadwaters 3Blue (4)
Sorcery

Target player mills X cards, where X is the number of lands you control.

Magic Origins (Common)
Other Versions
Avacyn Restored (Common)
Dromoka Warrior
Dromoka Warrior 1White (2)
Creature — Human Warrior (3/1)

Dragons of Tarkir (Common)
Duchess, Wayward Tavernkeep
Duchess, Wayward Tavernkeep 3Red (4)
Legendary Creature — Human Citizen (4/3)

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.

1, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Rare)
Duskwalker
Duskwalker Black (1)
Creature — Human Minion (1/1)

Kicker 3Black (You may pay an additional 3Black as you cast this spell.)

If Duskwalker was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Invasion (Common)
Duskwatch Recruiter
Duskwatch Recruiter 1Green (2)
Creature — Human Warrior Werewolf (2/2)

2Green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Dwarfhold Champion
Dwarfhold Champion 1White (2)
Creature — Dwarf Warrior (3/1)

As long as Dwarfhold Champion is equipped, it gets +0/+2.

Adventures in the Forgotten Realms (Common)
Dwarven Armorer
Dwarven Armorer Red (1)
Creature — Dwarf (0/2)

Red, Tap, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Fallen Empires (Rare)
Dwarven Armory
Dwarven Armory 2RedRed (4)
Enchantment

2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.

Ice Age (Rare)
Dwarven Berserker
Dwarven Berserker 1Red (2)
Creature — Dwarf Berserker (1/1)

Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.

Weatherlight (Common)
Dwarven Blastminer
Dwarven Blastminer 1Red (2)
Creature — Dwarf (1/1)

2Red, Tap: Destroy target nonbasic land.

Morph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Dwarven Bloodboiler
Dwarven Bloodboiler RedRedRed (3)
Creature — Dwarf (2/2)

Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

Judgment (Rare)
Dwarven Catapult
Dwarven Catapult Variable ColorlessRed (1)
Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Dwarven Confluencer (playtest)
Dwarven Confluencer (playtest) 2Red (3)
Creature — — Dwarf (1/1)

Tap: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "Tap, Pay 1 life: Add one mana of any color.")

Mystery Booster 2: Convention Edition (Rare)
Dwarven Demolition Team
Dwarven Demolition Team 2Red (3)
Creature — Dwarf (1/1)

Tap: Destroy target Wall.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Dwarven Driller
Dwarven Driller 3Red (4)
Creature — Dwarf (2/2)

Tap: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.

Judgment (Uncommon)
Dwarven Forge-Chanter
Dwarven Forge-Chanter 1Red (2)
Creature — Dwarf Wizard (1/3)

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Common)
Dwarven Grunt
Dwarven Grunt Red (1)
Creature — Dwarf (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Odyssey (Common)
Dwarven Hammer
Dwarven Hammer 2Red (3)
Artifact — Equipment

When Dwarven Hammer enters, you may pay 2. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.

Equipped creature gets +3/+0 and has trample.

Equip 3

Commander Masters (Common)
Other Versions
Kaldheim (Uncommon)
Dwarven Hold
Dwarven Hold (0)
Land

Dwarven Hold enters tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

Tap, Remove any number of storage counters from Dwarven Hold: Add Red for each storage counter removed this way.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Dwarven Landslide
Dwarven Landslide 3Red (4)
Sorcery

Kicker—2Red, Sacrifice a land. (You may pay 2Red and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.

Apocalypse (Common)
Dwarven Lieutenant
Dwarven Lieutenant RedRed (2)
Creature — Dwarf Soldier (1/2)

1Red: Target Dwarf creature gets +1/+0 until end of turn.

Fallen Empires (Uncommon)
Dwarven Lightsmith
Dwarven Lightsmith 5White (6)
Creature — Dwarf Cleric (3/4)

Assist (Another player can pay up to 5 of this spell's cost.)

When Dwarven Lightsmith enters, creatures your team controls get +1/+1 until end of turn.

Battlebond (Common)
Dwarven Mine
Dwarven Mine (0)
Land — Mountain

(Tap: Add Red.)

Dwarven Mine enters tapped unless you control three or more other Mountains.

When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.

Throne of Eldraine (Common)
Dwarven Miner
Dwarven Miner 1Red (2)
Creature — Dwarf (1/2)

2Red, Tap: Destroy target nonbasic land.

Mirage (Uncommon)
Dwarven Nomad
Dwarven Nomad 2Red (3)
Creature — Dwarf Nomad (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Mirage (Common)
Dwarven Patrol
Dwarven Patrol 2Red (3)
Creature — Dwarf (4/2)

Dwarven Patrol doesn't untap during your untap step.

Whenever you cast a nonred spell, untap Dwarven Patrol.

Apocalypse (Uncommon)
Dwarven Pony
Dwarven Pony Red (1)
Creature — Horse (1/1)

1Red, Tap: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Homelands (Rare)
Dwarven Priest
Dwarven Priest 3White (4)
Creature — Dwarf Cleric (2/4)

When Dwarven Priest enters, you gain 1 life for each creature you control.

Core Set 2019 (Common)
Dwarven Recruiter
Dwarven Recruiter 2Red (3)
Creature — Dwarf (2/2)

When Dwarven Recruiter enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.

Odyssey (Uncommon)
Dwarven Reinforcements
Dwarven Reinforcements 3Red (4)
Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.

Foretell 1Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Dwarven Ruins
Dwarven Ruins (0)
Land

Dwarven Ruins enters tapped.

Tap: Add Red.

Tap, Sacrifice Dwarven Ruins: Add RedRed.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Beatdown Box Set (Uncommon)
Dwarven Scorcher
Dwarven Scorcher Red (1)
Creature — Dwarf (1/1)

Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.

Judgment (Common)
Dwarven Sea Clan
Dwarven Sea Clan 2Red (3)
Creature — Dwarf (1/1)

Tap: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

Homelands (Rare)
Dwarven Shrine
Dwarven Shrine 1RedRed (3)
Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Dwarven Soldier
Dwarven Soldier 1Red (2)
Creature — Dwarf Soldier (2/1)

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Masters Edition (Common)
Other Versions
Fifth Edition (Common)
Fallen Empires (Common)
Dwarven Song
Dwarven Song Red (1)
Instant

One or more target creatures become red until end of turn.

Legends (Uncommon)
Dwarven Strike Force
Dwarven Strike Force 4Red (5)
Creature — Dwarf Berserker (4/3)

Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Odyssey (Uncommon)
Dwarven Thaumaturgist
Dwarven Thaumaturgist 2Red (3)
Creature — Dwarf Shaman (1/2)

Tap: Switch target creature's power and toughness until end of turn.

Weatherlight (Rare)
Dwarven Trader
Dwarven Trader Red (1)
Creature — Dwarf (1/1)

Homelands (Common)
Dwarven Vigilantes
Dwarven Vigilantes 2Red (3)
Creature — Dwarf (2/2)

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

Visions (Common)
Dwarven Warriors
Dwarven Warriors 2Red (3)
Creature — Dwarf Warrior (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Dwarven Weaponsmith
Dwarven Weaponsmith 1Red (2)
Creature — Dwarf Artificer (1/1)

Tap, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.

Antiquities (Uncommon)
Other Versions
Revised Edition (Uncommon)
Dying Wail
Dying Wail 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

Urza's Destiny (Common)
Eagle of the Watch
Eagle of the Watch 2White (3)
Creature — Bird (2/1)

Flying, vigilance

Magic Origins (Common)
Other Versions
Journey into Nyx (Common)
Echo of Death's Wail
Echo of Death's Wail (0)
Enchantment Creature — Spirit (3/3)

Flying, haste

When Echo of Death's Wail enters, gain control of all Rat tokens.

Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

Kamigawa: Neon Dynasty (Rare)
Ecstatic Awakener
Ecstatic Awakener Black (1)
Creature — Human Wizard (1/1)

2Black, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.

Innistrad: Midnight Hunt (Common)
Edgar's Awakening
Edgar's Awakening 3BlackBlack (5)
Sorcery

Return target creature card from your graveyard to the battlefield.

When you discard Edgar's Awakening, you may pay Black. When you do, return target creature card from your graveyard to your hand.

Innistrad: Crimson Vow (Uncommon)
Edgewalker
Edgewalker 1WhiteBlack (3)
Creature — Human Cleric (2/2)

Cleric spells you cast cost WhiteBlack less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost 1White, it costs 1 to cast.)

Scourge (Uncommon)
Edgewall Inn
Edgewall Inn (0)
Land

Edgewall Inn enters tapped.

As Edgewall Inn enters, choose a color.

Tap: Add one mana of the chosen color.

3, Tap, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.

Wilds of Eldraine (Uncommon)
Edgewall Innkeeper
Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)

Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
Edgewall Pack
Edgewall Pack 3Red (4)
Creature — Dog (3/3)

Menace (This creature can't be blocked except by two or more creatures.)

When Edgewall Pack enters, create a 1/1 black Rat creature token with "This creature can't block."

Wilds of Eldraine (Common)
Edward Kenway
Edward Kenway 2BlueBlackRed (5)
Legendary Creature — Human Assassin Pirate (5/5)

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.

Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Assassin's Creed (Mythic Rare)
Grand Entryway // Elegant Rotunda (Elegant Rotunda)
Grand Entryway // Elegant Rotunda (Elegant Rotunda) 2White (3)
Enchantment — Room

When you unlock this door, put a +1/+1 counter on each of up to two target creatures.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Elf Warrior
Elf Warrior (0)
Creature — Elf Warrior (1/1)

Duel Decks: Elves vs. Goblins (Common)
Elite Cat Warrior
Elite Cat Warrior 2Green (3)
Creature — Cat Warrior (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Masters Edition IV (Common)
Other Versions
Portal (Common)
Elven Warhounds
Elven Warhounds 3Green (4)
Creature — Dog (2/2)

Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

Tempest (Rare)
Elvish Warmaster
Elvish Warmaster 1Green (2)
Creature — Elf Warrior (2/2)

Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

5GreenGreen: Elves you control get +2/+2 and gain deathtouch until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Kaldheim (Rare)
Jumpstart 2022 (Rare)
Elvish Warrior
Elvish Warrior GreenGreen (2)
Creature — Elf Warrior (2/3)

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Ninth Edition (Common)
Onslaught (Common)
Morningtide (Common)
Duel Decks: Elves vs. Goblins (Common)
Ember Swallower
Ember Swallower 2RedRed (4)
Creature — Elemental (4/5)

5RedRed: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Ember Swallower becomes monstrous, each player sacrifices three lands of their choice.

Theros (Rare)
Emblem of the Warmind
Emblem of the Warmind 1Red (2)
Enchantment — Aura

Enchant creature you control

Creatures you control have haste.

Future Sight (Uncommon)
Emerald Dragon
Emerald Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying, trample

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Empty the Warrens
Empty the Warrens 3Red (4)
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Dominaria Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Duel Decks: Mind vs. Might (Common)
Time Spiral Remastered (Common)
Encroaching Wastes
Encroaching Wastes (0)
Land

Tap: Add Colorless.

4, Tap, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Commander Legends (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Endless Swarm
Endless Swarm 5GreenGreenGreen (8)
Sorcery

Create a 1/1 green Snake creature token for each card in your hand.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Saviors of Kamigawa (Rare)
Enduring Bondwarden
Enduring Bondwarden White (1)
Creature — Human Scout (0/1)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

When this creature dies, put its counters on target creature you control.

March of the Machine (Common)
Enduring Renewal
Enduring Renewal 2WhiteWhite (4)
Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Enhanced Awareness
Enhanced Awareness 4Blue (5)
Instant

Draw three cards, then discard a card.

Fate Reforged (Common)
Enslaved Dwarf
Enslaved Dwarf Red (1)
Creature — Dwarf (1/1)

Red, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Torment (Common)
Enterprising Scallywag
Enterprising Scallywag 1Red (2)
Creature — Goblin Pirate (2/2)

At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Uncommon)
Ephara's Warden
Ephara's Warden 3White (4)
Creature — Human Cleric (1/2)

Tap: Tap target creature with power 3 or less.

Theros (Common)
Erdwal Illuminator
Erdwal Illuminator 1Blue (2)
Creature — Spirit (1/3)

Flying

Whenever you investigate for the first time each turn, investigate an additional time.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Jumpstart 2022 (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Erdwal Ripper
Erdwal Ripper 1RedRed (3)
Creature — Vampire (2/1)

Haste

Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Dark Ascension (Common)
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