+Wald (24)

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Estwald Shieldbasher
Estwald Shieldbasher 3White (4)
Creature — Human Soldier (4/2)

Whenever Estwald Shieldbasher attacks, you may pay 1. If you do, it gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>

Innistrad: Crimson Vow (Common)
Howlpack of Estwald
Howlpack of Estwald (0)
Creature — Werewolf (4/6)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

Innistrad (Common)
Lord of the Ulvenwald
Lord of the Ulvenwald (0)
Creature — Werewolf (3/3)

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>

Innistrad: Midnight Hunt (Uncommon)
Oswald Fiddlebender
Oswald Fiddlebender 1White (2)
Legendary Creature — Gnome Artificer (2/2)

<i>Magical Tinkering</i> — White, Tap, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Adventures in the Forgotten Realms (Rare)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>

Magic Origins (Uncommon)
Somberwald Beastmaster
Somberwald Beastmaster 6Green (7)
Creature — Human Ranger (1/1)

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.

Innistrad: Midnight Hunt Commander (Rare)
Somberwald Dryad
Somberwald Dryad 1Green (2)
Creature — Dryad (2/2)

Forestwalk <i>(This creature can't be blocked as long as defending player controls a Forest.)</i>

Dark Ascension (Common)
Somberwald Sage
Somberwald Sage 2Green (3)
Creature — Human Druid (0/1)

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Somberwald Spider
Somberwald Spider 4Green (5)
Creature — Spider (2/4)

Reach <i>(This creature can block creatures with flying.)</i>

<i>Morbid</i> — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Innistrad (Common)
Somberwald Stag
Somberwald Stag 3GreenGreen (5)
Creature — Elk (4/3)

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Somberwald Vigilante
Somberwald Vigilante Red (1)
Creature — Human Warrior (1/1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Traverse the Ulvenwald
Traverse the Ulvenwald Green (1)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

<i>Delirium</i> — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Shadows over Innistrad (Rare)
Ulvenwald Abomination
Ulvenwald Abomination (0)
Creature — Eldrazi Werewolf (4/6)

Tap: Add ColorlessColorless.

Eldritch Moon (Common)
Ulvenwald Bear
Ulvenwald Bear 2Green (3)
Creature — Bear (2/2)

<i>Morbid</i> — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

Dark Ascension (Common)
Ulvenwald Behemoth
Ulvenwald Behemoth (0)
Creature — Beast Horror (8/8)

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.

Innistrad: Crimson Vow (Rare)
Ulvenwald Captive
Ulvenwald Captive 1Green (2)
Creature — Werewolf Horror (1/2)


Tap: Add Green.

5GreenGreen: Transform Ulvenwald Captive.

Eldritch Moon (Common)
Ulvenwald Hydra
Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)


Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

Jumpstart (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Ulvenwald Mysteries
Ulvenwald Mysteries 2Green (3)

Whenever a nontoken creature you control dies, investigate. <i>(Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")</i>

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Double Masters (Uncommon)
Ulvenwald Mystics
Ulvenwald Mystics 2GreenGreen (4)
Creature — Human Shaman Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

Innistrad (Uncommon)
Ulvenwald Observer
Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)

Whenever a creature you control with toughness 4 or greater dies, draw a card.

Eldritch Moon (Rare)
Ulvenwald Oddity
Ulvenwald Oddity 2GreenGreen (4)
Creature — Beast (4/4)

Trample, haste

5GreenGreen: Transform Ulvenwald Oddity.

Innistrad: Crimson Vow (Rare)
Ulvenwald Primordials
Ulvenwald Primordials (0)
Creature — Werewolf (5/5)

Green: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

Innistrad (Uncommon)
Ulvenwald Tracker
Ulvenwald Tracker Green (1)
Creature — Human Shaman (1/1)

1Green, Tap: Target creature you control fights another target creature.

Modern Masters 2017 Edition (Rare)
Other Versions
Avacyn Restored (Rare)
Villagers of Estwald
Villagers of Estwald 2Green (3)
Creature — Human Werewolf (2/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

Innistrad (Common)

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