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Estwald Shieldbasher
Estwald Shieldbasher 3White (4)
Creature — Human Soldier (4/2)

Whenever Estwald Shieldbasher attacks, you may pay 1. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Common)
Howlpack of Estwald
Howlpack of Estwald (0)
Creature — Werewolf (4/6)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

Innistrad (Common)
Lord of the Ulvenwald
Lord of the Ulvenwald (0)
Creature — Werewolf (3/3)

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Oswald Fiddlebender
Oswald Fiddlebender 1White (2)
Legendary Creature — Gnome Artificer (2/2)

Magical Tinkering — White, Tap, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Adventures in the Forgotten Realms (Rare)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Somberwald Beastmaster
Somberwald Beastmaster 6Green (7)
Creature — Human Ranger (1/1)

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.

Innistrad: Midnight Hunt Commander (Rare)
Somberwald Dryad
Somberwald Dryad 1Green (2)
Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Dark Ascension (Common)
Somberwald Sage
Somberwald Sage 2Green (3)
Creature — Human Druid (0/1)

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Somberwald Spider
Somberwald Spider 4Green (5)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Innistrad (Common)
Somberwald Stag
Somberwald Stag 3GreenGreen (5)
Creature — Elk (4/3)

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Somberwald Vigilante
Somberwald Vigilante Red (1)
Creature — Human Warrior (1/1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Traverse the Ulvenwald
Traverse the Ulvenwald Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Shadows over Innistrad (Rare)
Ulvenwald Abomination
Ulvenwald Abomination (0)
Creature — Eldrazi Werewolf (4/6)

Tap: Add ColorlessColorless.

Eldritch Moon (Common)
Ulvenwald Bear
Ulvenwald Bear 2Green (3)
Creature — Bear (2/2)

Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

Dark Ascension (Common)
Ulvenwald Behemoth
Ulvenwald Behemoth (0)
Creature — Beast Horror (8/8)

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.

Innistrad: Crimson Vow (Rare)
Ulvenwald Captive
Ulvenwald Captive 1Green (2)
Creature — Werewolf Horror (1/2)

Defender

Tap: Add Green.

5GreenGreen: Transform Ulvenwald Captive.

Eldritch Moon (Common)
Ulvenwald Hydra
Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

Jumpstart (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Ulvenwald Mysteries
Ulvenwald Mysteries 2Green (3)
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Double Masters (Uncommon)
Ulvenwald Mystics
Ulvenwald Mystics 2GreenGreen (4)
Creature — Human Shaman Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

Innistrad (Uncommon)
Ulvenwald Observer
Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)

Whenever a creature you control with toughness 4 or greater dies, draw a card.

Eldritch Moon (Rare)
Ulvenwald Oddity
Ulvenwald Oddity 2GreenGreen (4)
Creature — Beast (4/4)

Trample, haste

5GreenGreen: Transform Ulvenwald Oddity.

Innistrad: Crimson Vow (Rare)
Ulvenwald Primordials
Ulvenwald Primordials (0)
Creature — Werewolf (5/5)

Green: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

Innistrad (Uncommon)
Ulvenwald Tracker
Ulvenwald Tracker Green (1)
Creature — Human Shaman (1/1)

1Green, Tap: Target creature you control fights another target creature.

Modern Masters 2017 Edition (Rare)
Other Versions
Avacyn Restored (Rare)
Villagers of Estwald
Villagers of Estwald 2Green (3)
Creature — Human Werewolf (2/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

Innistrad (Common)

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