SEARCH:

+War (614)

1234567 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Abdel Adrian, Gorion's Ward
Abdel Adrian, Gorion's Ward 4White (5)
Legendary Creature — Human Warrior (4/4)

When Abdel Adrian, Gorion's Ward enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Abomination of Llanowar
Abomination of Llanowar 1BlackGreen (3)
Legendary Creature — Elf Horror (*/*)

Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

Historic Anthology 4 (Uncommon)
Other Versions
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Acolyte's Reward
Acolyte's Reward 1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Born of the Gods (Uncommon)
Agony Warp
Agony Warp BlueBlack (2)
Instant

Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.

Double Masters 2022 (Common)
Other Versions
Shards of Alara (Common)
Archenemy (Common)
Modern Masters 2015 Edition (Uncommon)
Modern Masters 2017 Edition (Common)
Akki War Paint
Akki War Paint Red (1)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+1.

Kamigawa: Neon Dynasty (Common)
Akoum Warrior
Akoum Warrior 5Red (6)
Creature — Minotaur Warrior (4/5)

Trample

Zendikar Rising (Uncommon)
Amzu, Swarm's Hunger
Amzu, Swarm's Hunger 3BlackGreen (5)
Legendary Creature — Insect Shaman (3/3)

Flying, menace

Other Insects you control have menace.

Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.

Ravnica Clue Edition (Rare)
Ancient Greenwarden
Ancient Greenwarden 4GreenGreen (6)
Creature — Elemental (5/7)

Reach (This creature can block creatures with flying.)

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Angelic Reward
Angelic Reward 3WhiteWhite (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Arena Base Set (Uncommon)
Anurid Swarmsnapper
Anurid Swarmsnapper 2Green (3)
Creature — Frog Beast (1/4)

Reach (This creature can block creatures with flying.)

1Green: Anurid Swarmsnapper can block an additional creature this turn.

Judgment (Uncommon)
Arashin War Beast
Arashin War Beast 5GreenGreen (7)
Creature — Beast (6/6)

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Ardoz, Cobbler of War
Ardoz, Cobbler of War 1Red (2)
Legendary Creature — Goblin Shaman (1/1)

Haste

Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn.

3Red: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

Jumpstart 2022 (Rare)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Artifact Ward
Artifact Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Antiquities (Common)
Ashcoat of the Shadow Swarm
Ashcoat of the Shadow Swarm 3Black (4)
Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.

At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Jumpstart 2022 (Mythic Rare)
Atraxi Warden
Atraxi Warden 4WhiteWhite (6)
Creature — Alien Eye (6/6)

Flying

When Atraxi Warden enters, exile up to one target tapped creature.

Suspend 5—1White (Rather than cast this card from your hand, you may pay 1White and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Doctor Who Commander (Uncommon)
Attentive Skywarden
Attentive Skywarden 2White (3)
Creature — Phyrexian Kor (2/2)

Flying

Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.

March of the Machine (Common)
Aurelia, the Warleader
Aurelia, the Warleader 2RedRedWhiteWhite (6)
Legendary Creature — Angel (3/4)

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Guild Kit: Boros (Mythic Rare)
Double Masters 2022 (Mythic Rare)
March of the Machine Multiverse Legends (Mythic Rare)
Auriok Bladewarden
Auriok Bladewarden 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Mirrodin (Uncommon)
Aven Warcraft
Aven Warcraft 2White (3)
Instant

Creatures you control get +0/+2 until end of turn.

Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

Judgment (Uncommon)
Aven Warhawk
Aven Warhawk 4White (5)
Creature — Bird Soldier (2/2)

Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)</I>

Flying

Legions (Uncommon)
Awakened Awareness
Awakened Awareness Variable ColorlessBlueBlue (2)
Enchantment — Aura

Enchant artifact or creature

When Awakened Awareness enters, put X +1/+1 counters on enchanted permanent.

As long as enchanted permanent is a creature, it has base power and toughness 1/1.

Kamigawa: Neon Dynasty (Uncommon)
Baird, Steward of Argive
Baird, Steward of Argive 2WhiteWhite (4)
Legendary Creature — Human Soldier (2/4)

Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.

Bloomburrow Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander Masters (Uncommon)
Balduvian Warlord
Balduvian Warlord 3Red (4)
Creature — Human Barbarian (3/2)

Tap: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

Coldsnap (Uncommon)
Balduvian War-Makers
Balduvian War-Makers 4Red (5)
Creature — Human Barbarian (3/3)

Haste

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Alliances (Common)
Barktooth Warbeard
Barktooth Warbeard 4BlackRedRed (7)
Legendary Creature — Human Warrior (6/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Battershield Warrior
Battershield Warrior 2White (3)
Creature — Human Warrior (2/2)

Boast — 1White: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Battlefly Swarm
Battlefly Swarm Black (1)
Creature — Phyrexian Insect (1/1)

Flying

Black: Battlefly Swarm gains deathtouch until end of turn.

Dominaria United (Common)
Belenon War Anthem
Belenon War Anthem (0)
Enchantment

Creatures you control get +1/+1.

March of the Machine (Uncommon)
Bitterblade Warrior
Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)

You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Black Ward
Black Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Bladehold War-Whip
Bladehold War-Whip 1RedWhite (3)
Artifact — Equipment

For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equip abilities you activate of other Equipment cost 1 less to activate.

Equipped creature has double strike.

Equip 3RedWhite

Phyrexia: All Will Be One (Uncommon)
Bloatfly Swarm
Bloatfly Swarm 3Black (4)
Creature — Insect Mutant (0/0)

Flying

Bloatfly Swarm enters with five +1/+1 counters on it.

If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

Magic The Gathering—Fallout (Uncommon)
Bloodfire Dwarf
Bloodfire Dwarf Red (1)
Creature — Dwarf (1/1)

Red, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.

Apocalypse (Common)
Bloodsworn Steward
Bloodsworn Steward 2RedRed (4)
Creature — Vampire Knight (4/4)

Flying

Commander creatures you control get +2/+2 and have haste.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2017 (Rare)
Blue Ward
Blue Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Bola Warrior
Bola Warrior 1Red (2)
Creature — Human Spellshaper Warrior (1/1)

Red, Tap, Discard a card: Target creature can't block this turn.

Nemesis (Common)
Boromir, Warden of the Tower
Boromir, Warden of the Tower 2White (3)
Legendary Creature — Human Soldier (3/3)

Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
Boseiju Reaches Skyward
Boseiju Reaches Skyward 3Green (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II — Put up to one target land card from your graveyard on top of your library.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Brazen Dwarf
Brazen Dwarf 1Red (2)
Creature — Dwarf Shaman (1/3)

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Adventures in the Forgotten Realms (Common)
Broodwarden
Broodwarden 3GreenGreen (5)
Creature — Eldrazi Drone (4/4)

Eldrazi Spawn creatures you control get +2/+1.

Rise of the Eldrazi (Uncommon)
Bulwark
Bulwark 3RedRed (5)
Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

Urza's Saga (Rare)
Bulwark Giant
Bulwark Giant 5White (6)
Creature — Giant Soldier (3/6)

When Bulwark Giant enters, you gain 5 life.

Ravnica Remastered (Common)
Other Versions
War of the Spark (Common)
Jumpstart (Common)
Canoptek Scarab Swarm
Canoptek Scarab Swarm 4 (4)
Artifact Creature — Insect (1/1)

Flying

Feeder Mandibles — When Canoptek Scarab Swarm enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.

Warhammer 40,000 Commander (Rare)
Casualties of War
Casualties of War 2BlackBlackGreenGreen (6)
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.

Bloomburrow Commander (Rare)
Other Versions
War of the Spark (Rare)
Kaldheim Commander (Rare)
Magic The Gathering—Fallout (Rare)
Cat Warriors
Cat Warriors 1GreenGreen (3)
Creature — Cat Warrior (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Chronicles (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Cathedral of War
Cathedral of War (0)
Land

Cathedral of War enters tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Add Colorless.

Magic 2013 (Rare)
Chaos Warp
Chaos Warp 2Red (3)
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Commander's Arsenal (Rare)
Vintage Masters (Rare)
Commander 2014 (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Commander 2018 (Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Strixhaven Mystical Archive (Mythic Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Double Masters 2022 (Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Bloomburrow Commander (Rare)
Charging War Boar
Charging War Boar 1RedGreen (3)
Creature — Boar (3/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

Ravnica Allegiance (Uncommon)
Charred Foyer // Warped Space (Charred Foyer)
Charred Foyer // Warped Space (Charred Foyer) 3Red (4)
Enchantment — Room

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Citanul Stalwart
Citanul Stalwart Green (1)
Creature — Elf Druid Soldier (1/1)

Tap, Tap an untapped artifact or creature you control: Add one mana of any color.

The Brothers' War (Common)
Civic Stalwart
Civic Stalwart 3White (4)
Creature — Elephant Soldier (3/3)

When Civic Stalwart enters, creatures you control get +1/+1 until end of turn.

Ravnica Allegiance (Common)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Cloakwood Swarmkeeper
Cloakwood Swarmkeeper Green (1)
Creature — Elf Ranger (1/1)

Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on Cloakwood Swarmkeeper.

Commander Legends: Battle for Baldur's Gate (Common)
Clockwork Swarm
Clockwork Swarm 4 (4)
Artifact Creature — Insect (0/3)

Clockwork Swarm enters with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

Masters Edition IV (Common)
Other Versions
Homelands (Common)
Coalition Warbrute
Coalition Warbrute 3Red (4)
Creature — Minotaur Berserker (3/4)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Trample

Dominaria United (Common)
Coastal Bulwark
Coastal Bulwark 2 (2)
Artifact Creature — Wall (1/3)

Defender

Coastal Bulwark gets +2/+0 as long as you control an Island.

2, Tap: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Brothers' War (Common)
Compy Swarm
Compy Swarm 1BlackGreen (3)
Creature — Dinosaur (2/2)

At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.

Jurassic World Collection Cards (Rare)
Contested War Zone
Contested War Zone (0)
Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

Tap: Add Colorless.

1, Tap: Attacking creatures get +1/+0 until end of turn.

Mirrodin Besieged (Rare)
Coward // Killer (Coward)
Coward // Killer (Coward) 1Red (2)
Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.

Time travel.

Doctor Who Commander (Rare)
Cowardice
Cowardice 3BlueBlue (5)
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Crescendo of War
Crescendo of War 3White (4)
Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.

Attacking creatures get +1/+0 for each strife counter on Crescendo of War.

Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

Vintage Masters (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Crowd-Control Warden
Crowd-Control Warden 3GreenWhite (5)
Creature — Centaur Soldier (4/4)

As Crowd-Control Warden enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise 3Green or WhiteGreen or White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Cubwarden
Cubwarden 3White (4)
Creature — Cat (3/5)

Mutate 2WhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink

Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

Ikoria: Lair of Behemoths (Rare)
Curator's Ward
Curator's Ward 2Blue (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Daru Warchief
Daru Warchief 2WhiteWhite (4)
Creature — Human Soldier (1/1)

Soldier spells you cast cost 1 less to cast.

Soldier creatures you control get +1/+2.

Scourge (Uncommon)
Dauthi Warlord
Dauthi Warlord 1Black (2)
Creature — Dauthi Soldier (*/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.

Tempest Remastered (Uncommon)
Other Versions
Exodus (Uncommon)
Dawnhart Wardens
Dawnhart Wardens 1GreenWhite (3)
Creature — Human Warlock (3/3)

Vigilance

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Death Ward
Death Ward White (1)
Instant

Regenerate target creature.

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Ice Age (Common)
Deathbellow War Cry
Deathbellow War Cry 5RedRedRed (8)
Sorcery

Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.

Theros Beyond Death (Rare)
Deeproot Warrior
Deeproot Warrior 1Green (2)
Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

Ixalan (Common)
Denethor, Ruling Steward
Denethor, Ruling Steward 1WhiteBlack (3)
Legendary Creature — Human Noble (2/4)

At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.

2, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Desert Warfare
Desert Warfare 3Green (4)
Enchantment

Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.

At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

Modern Horizons 3 Commander (Rare)
Devouring Swarm
Devouring Swarm 1BlackBlack (3)
Creature — Insect (2/1)

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Magic 2012 (Common)
Dire Fleet Warmonger
Dire Fleet Warmonger 1BlackRed (3)
Creature — Orc Pirate (3/3)

At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Uncommon)
Doomskar Warrior
Doomskar Warrior 2GreenGreen (4)
Creature — Human Warrior (4/3)

Backup 1

Trample

Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Dread Warlock
Dread Warlock 1BlackBlack (3)
Creature — Human Wizard Warlock (2/2)

Dread Warlock can't be blocked except by black creatures.

Magic 2010 (Common)
Dromoka Warrior
Dromoka Warrior 1White (2)
Creature — Human Warrior (3/1)

Dragons of Tarkir (Common)
Duchess, Wayward Tavernkeep
Duchess, Wayward Tavernkeep 3Red (4)
Legendary Creature — Human Citizen (4/3)

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.

1, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Rare)
Dwarfhold Champion
Dwarfhold Champion 1White (2)
Creature — Dwarf Warrior (3/1)

As long as Dwarfhold Champion is equipped, it gets +0/+2.

Adventures in the Forgotten Realms (Common)
Dwarven Armorer
Dwarven Armorer Red (1)
Creature — Dwarf (0/2)

Red, Tap, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Fallen Empires (Rare)
Dwarven Armory
Dwarven Armory 2RedRed (4)
Enchantment

2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.

Ice Age (Rare)
Dwarven Berserker
Dwarven Berserker 1Red (2)
Creature — Dwarf Berserker (1/1)

Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.

Weatherlight (Common)
Dwarven Blastminer
Dwarven Blastminer 1Red (2)
Creature — Dwarf (1/1)

2Red, Tap: Destroy target nonbasic land.

Morph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Dwarven Bloodboiler
Dwarven Bloodboiler RedRedRed (3)
Creature — Dwarf (2/2)

Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

Judgment (Rare)
Dwarven Catapult
Dwarven Catapult Variable ColorlessRed (1)
Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Dwarven Confluencer (playtest)
Dwarven Confluencer (playtest) 2Red (3)
Creature — — Dwarf (1/1)

Tap: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "Tap, Pay 1 life: Add one mana of any color.")

Mystery Booster 2: Convention Edition (Rare)
Dwarven Demolition Team
Dwarven Demolition Team 2Red (3)
Creature — Dwarf (1/1)

Tap: Destroy target Wall.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Dwarven Driller
Dwarven Driller 3Red (4)
Creature — Dwarf (2/2)

Tap: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.

Judgment (Uncommon)
Dwarven Forge-Chanter
Dwarven Forge-Chanter 1Red (2)
Creature — Dwarf Wizard (1/3)

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Common)
Dwarven Grunt
Dwarven Grunt Red (1)
Creature — Dwarf (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Odyssey (Common)
Dwarven Hammer
Dwarven Hammer 2Red (3)
Artifact — Equipment

When Dwarven Hammer enters, you may pay 2. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.

Equipped creature gets +3/+0 and has trample.

Equip 3

Commander Masters (Common)
Other Versions
Kaldheim (Uncommon)
Dwarven Hold
Dwarven Hold (0)
Land

Dwarven Hold enters tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

Tap, Remove any number of storage counters from Dwarven Hold: Add Red for each storage counter removed this way.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Dwarven Landslide
Dwarven Landslide 3Red (4)
Sorcery

Kicker—2Red, Sacrifice a land. (You may pay 2Red and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.

Apocalypse (Common)
Dwarven Lieutenant
Dwarven Lieutenant RedRed (2)
Creature — Dwarf Soldier (1/2)

1Red: Target Dwarf creature gets +1/+0 until end of turn.

Fallen Empires (Uncommon)
Dwarven Lightsmith
Dwarven Lightsmith 5White (6)
Creature — Dwarf Cleric (3/4)

Assist (Another player can pay up to 5 of this spell's cost.)

When Dwarven Lightsmith enters, creatures your team controls get +1/+1 until end of turn.

Battlebond (Common)
Dwarven Mine
Dwarven Mine (0)
Land — Mountain

(Tap: Add Red.)

Dwarven Mine enters tapped unless you control three or more other Mountains.

When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.

Throne of Eldraine (Common)
Dwarven Miner
Dwarven Miner 1Red (2)
Creature — Dwarf (1/2)

2Red, Tap: Destroy target nonbasic land.

Mirage (Uncommon)
Dwarven Nomad
Dwarven Nomad 2Red (3)
Creature — Dwarf Nomad (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Mirage (Common)
Dwarven Patrol
Dwarven Patrol 2Red (3)
Creature — Dwarf (4/2)

Dwarven Patrol doesn't untap during your untap step.

Whenever you cast a nonred spell, untap Dwarven Patrol.

Apocalypse (Uncommon)
1234567 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue