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Nacatl War-Pride
Nacatl War-Pride 3GreenGreenGreen (6)
Creature — Cat Warrior (3/3)

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

Future Sight (Uncommon)
Nahiri's Warcrafting
Nahiri's Warcrafting 1RedRed (3)
Sorcery

Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

March of the Machine (Rare)
Nemata, Primeval Warden
Nemata, Primeval Warden 2BlackGreen (4)
Legendary Creature — Treefolk (3/4)

Reach

If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.

Green, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.

1Black, Sacrifice two Saprolings: Draw a card.

Dominaria United (Rare)
Nessian Game Warden
Nessian Game Warden 3GreenGreen (5)
Creature — Beast (4/5)

When Nessian Game Warden enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Journey into Nyx (Uncommon)
Netherese Puzzle-Ward
Netherese Puzzle-Ward 3Blue (4)
Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.

Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Adventures in the Forgotten Realms Commander (Rare)
Nexus Wardens
Nexus Wardens 2Green (3)
Creature — Satyr Archer (1/4)

Reach

Constellation — Whenever an enchantment you control enters, you gain 2 life.

Theros Beyond Death (Common)
Nissa, Steward of Elements
Nissa, Steward of Elements Variable ColorlessGreenBlue (2)
Legendary Planeswalker — Nissa (X)

+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Ikoria Commander (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Nobilis of War
Nobilis of War Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White (5)
Creature — Spirit Avatar (3/4)

Flying

Attacking creatures you control get +2/+0.

Modern Masters 2015 Edition (Rare)
Other Versions
Eventide (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Norin the Wary
Norin the Wary Red (1)
Legendary Creature — Human Warrior (2/1)

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

Time Spiral (Rare)
Norwood Warrior
Norwood Warrior 2Green (3)
Creature — Elf Warrior (2/2)

Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.

Portal Second Age (Common)
Notorious Sliver War
Notorious Sliver War (0)
Stickers

2 — 5: Creatures you control get +1/+1 until end of turn.

3 — Protection from creatures with two or more creature types

2 — 3/3

5 — 9/6

Unfinity (Common)
Oakgnarl Warrior
Oakgnarl Warrior 5GreenGreen (7)
Creature — Treefolk Warrior (5/7)

Vigilance, trample

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Lorwyn (Common)
Ogre Warrior
Ogre Warrior 3Red (4)
Creature — Ogre Warrior (3/3)

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Starter 2000 (Common)
Olivia, Mobilized for War
Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)

Flying

Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Ondu War Cleric
Ondu War Cleric 1White (2)
Creature — Human Cleric Ally (2/2)

Cohort — Tap, Tap an untapped Ally you control: You gain 2 life.

Oath of the Gatewatch (Common)
Onward // Victory (Onward)
Onward // Victory (Onward) 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Oona's Gatewarden
Oona's Gatewarden Blue or Black (1)
Creature — Faerie Soldier (2/1)

Defender, flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Orbs of Warding
Orbs of Warding 5 (5)
Artifact

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.

Magic Origins (Rare)
Orchard Warden
Orchard Warden 4GreenGreen (6)
Creature — Treefolk Shaman (4/6)

Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.

Morningtide (Uncommon)
Otawara, Soaring City
Otawara, Soaring City (0)
Legendary Land

Tap: Add Blue.

Channel — 3Blue, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Pain's Reward
Pain's Reward 2Black (3)
Sorcery

Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

Saviors of Kamigawa (Rare)
Panther Warriors
Panther Warriors 4Green (5)
Creature — Cat Warrior (6/3)

Portal (Common)
Other Versions
Classic Sixth Edition (Common)
Visions (Common)
Pentarch Ward
Pentarch Ward 2White (3)
Enchantment — Aura

Enchant creature

As Pentarch Ward enters, choose a color.

When Pentarch Ward enters, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Iconic Masters (Common)
Other Versions
Time Spiral (Common)
Phantom Warrior
Phantom Warrior 1BlueBlue (3)
Creature — Illusion Warrior (2/2)

Phantom Warrior can't be blocked.

Core Set 2020 (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Rare)
Portal (Rare)
Magic 2010 (Uncommon)
Magic 2014 Core Set (Uncommon)
Battlebond (Uncommon)
Pheres-Band Warchief
Pheres-Band Warchief 3Green (4)
Creature — Centaur Warrior (3/3)

Vigilance, trample

Other Centaur creatures you control get +1/+1 and have vigilance and trample.

Journey into Nyx (Rare)
Phyrexian Swarmlord
Phyrexian Swarmlord 4GreenGreen (6)
Creature — Phyrexian Insect Horror (4/4)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
New Phyrexia (Rare)
Phyrexian War Beast
Phyrexian War Beast 3 (3)
Artifact Creature — Phyrexian Beast (3/4)

When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.

Masters Edition (Uncommon)
Other Versions
Alliances (Common)
Phyrexian Warhorse
Phyrexian Warhorse 3Black (4)
Creature — Phyrexian Horse (3/3)

Kicker White (You may pay an additional White as you cast this spell.)

When Phyrexian Warhorse enters, if it was kicked, create a 1/1 white Soldier creature token.

1, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.

Dominaria United (Common)
Pillar of War
Pillar of War 3 (3)
Artifact Creature — Golem (3/3)

Defender

As long as Pillar of War is enchanted, it can attack as though it didn't have defender.

Born of the Gods (Uncommon)
Pillardrop Warden
Pillardrop Warden 3Red (4)
Creature — Spirit Dwarf (1/5)

Reach

2, Tap, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.

Strixhaven: School of Mages (Common)
Pious Warrior
Pious Warrior 3White (4)
Creature — Human Rebel Warrior (2/3)

Whenever Pious Warrior is dealt combat damage, you gain that much life.

Mercadian Masques (Common)
Piper of the Swarm
Piper of the Swarm 1Black (2)
Creature — Human Warlock (1/3)

Rats you control have menace.

1Black, Tap: Create a 1/1 black Rat creature token.

2BlackBlack, Tap, Sacrifice three Rats: Gain control of target creature.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Pippin, Warden of Isengard
Pippin, Warden of Isengard BlackGreen (2)
Legendary Creature — Halfling Advisor (2/2)

Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.)

1, Tap: Create a Food token.

Tap, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Predation Steward
Predation Steward 1Green (2)
Creature — Phyrexian Elf Warrior (2/2)

Predation Steward enters with two oil counters on it.

2Green, Tap, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.

Phyrexia: All Will Be One (Common)
Pre-War Formalwear
Pre-War Formalwear 2White (3)
Artifact — Equipment

When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.

Equipped creature gets +2/+2 and has vigilance.

Equip 3

Magic The Gathering—Fallout (Rare)
Prismatic Ward
Prismatic Ward 1White (2)
Enchantment — Aura

Enchant creature

As Prismatic Ward enters, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Prismatic Wardrobe
Prismatic Wardrobe White (1)
Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Unglued (Common)
Professor's Warning
Professor's Warning Black (1)
Instant

Choose one —

• Put a +1/+1 counter on target creature.

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Strixhaven: School of Mages (Common)
Pulse of Llanowar
Pulse of Llanowar 3Green (4)
Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Invasion (Uncommon)
Putrid Warrior
Putrid Warrior WhiteBlack (2)
Creature — Zombie Soldier Warrior (2/2)

Whenever Putrid Warrior deals damage, choose one —

• Each player loses 1 life.

• Each player gains 1 life.

Apocalypse (Common)
Radha, Coalition Warlord
Radha, Coalition Warlord 2RedGreen (4)
Legendary Creature — Elf Warrior (3/3)

Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Dominaria United (Uncommon)
Raff, Weatherlight Stalwart
Raff, Weatherlight Stalwart WhiteBlue (2)
Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.

3WhiteWhite: Creatures you control get +1/+1 and gain vigilance until end of turn.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Dominaria United (Uncommon)
Rampaging War Mammoth
Rampaging War Mammoth 5RedRed (7)
Creature — Elephant (9/7)

Trample

Cycling Variable Colorless2Red (Variable Colorless2Red, Discard this card: Draw a card.)

When you cycle Rampaging War Mammoth, destroy up to X target artifacts.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Rassilon, the War President
Rassilon, the War President 3BlueBlack (5)
Legendary Creature — Time Lord Noble (3/4)

At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.

Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Doctor Who Commander (Rare)
Ravages of War
Ravages of War 3White (4)
Sorcery

Destroy all lands.

Magic The Gathering—Fallout (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition II (Rare)
Raven Clan War-Axe
Raven Clan War-Axe 1RedWhite (3)
Artifact — Equipment

When Raven Clan War-Axe enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.

Equipped creature gets +2/+0 and has trample.

Equip 2

Assassin's Creed (Rare)
Ravnica at War
Ravnica at War 3White (4)
Sorcery

Exile all multicolored permanents.

War of the Spark (Rare)
Reaping the Rewards
Reaping the Rewards White (1)
Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

You gain 2 life.

Exodus (Common)
Red Ward
Red Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Reinforced Bulwark
Reinforced Bulwark 3 (3)
Artifact Creature — Wall (0/4)

Defender

Tap: Prevent the next 1 damage that would be dealt to you this turn.

Rise of the Eldrazi (Common)
Relic Ward
Relic Ward 1White (2)
Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Visions (Uncommon)
Rem Karolus, Stalwart Slayer
Rem Karolus, Stalwart Slayer 1RedWhite (3)
Legendary Creature — Human Knight (2/3)

Flying, haste

If a spell would deal damage to you or another permanent you control, prevent that damage.

If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Innistrad: Midnight Hunt (Rare)
Renegade Warlord
Renegade Warlord 4Red (5)
Creature — Human Soldier (3/3)

First strike

Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Resistance Skywarden
Resistance Skywarden 3RedRed (5)
Creature — Ogre Rebel (5/5)

Menace (This creature can't be blocked except by two or more creatures.)

Reach (This creature can block creatures with flying.)

Phyrexia: All Will Be One (Uncommon)
Reward the Faithful
Reward the Faithful White (1)
Instant

Any number of target players each gain life equal to the highest mana value among permanents you control.

Scourge (Uncommon)
Rewards of Diversity
Rewards of Diversity 2White (3)
Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

Invasion (Uncommon)
Rhonas's Stalwart
Rhonas's Stalwart 1Green (2)
Creature — Human Warrior (2/2)

You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Rhox War Monk
Rhox War Monk GreenWhiteBlue (3)
Creature — Rhino Monk (3/4)

Lifelink

Modern Masters 2017 Edition (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Righteous War
Righteous War 1WhiteBlack (3)
Enchantment

White creatures you control have protection from black.

Black creatures you control have protection from white.

Visions (Rare)
Ringwarden Owl
Ringwarden Owl 3BlueBlue (5)
Creature — Bird (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Magic Origins (Common)
Robobrain War Mind
Robobrain War Mind 3Blue (4)
Artifact Creature — Robot (*/5)

Robobrain War Mind's power is equal to the number of cards in your hand.

When Robobrain War Mind enters, you get an amount of Energy (energy counters) equal to the number of artifact creatures you control.

Whenever Robobrain War Mind attacks, you may pay EnergyEnergyEnergy. If you do, draw a card.

Magic The Gathering—Fallout (Uncommon)
Rofellos, Llanowar Emissary
Rofellos, Llanowar Emissary GreenGreen (2)
Legendary Creature — Elf Druid (2/1)

Tap: Add Green for each Forest you control.

Vintage Masters (Rare)
Other Versions
Urza's Destiny (Rare)
Ronin Warclub
Ronin Warclub 3 (3)
Artifact — Equipment

Equipped creature gets +2/+1.

Whenever a creature you control enters, attach Ronin Warclub to that creature.

Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

Betrayers of Kamigawa (Uncommon)
Rowan, Scion of War
Rowan, Scion of War 1BlackRed (3)
Legendary Creature — Human Wizard (4/2)

Menace

Tap: Spells you cast this turn that are black and/or red cost Variable Colorless less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

Wilds of Eldraine (Mythic Rare)
Rowan's Stalwarts
Rowan's Stalwarts 4Red (5)
Creature — Human Knight (5/2)

When Rowan's Stalwarts enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.

Throne of Eldraine (Rare)
Royal Warden
Royal Warden 3BlackBlack (5)
Artifact Creature — Necron (3/2)

Phalanx Commander — When Royal Warden enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.

Unearth 3Black (3Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Rulik Mons, Warren Chief
Rulik Mons, Warren Chief 1RedGreenGreen (4)
Legendary Creature — Goblin (3/3)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

Dominaria United (Uncommon)
Sage of the Inward Eye
Sage of the Inward Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/4)

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Khans of Tarkir (Rare)
Saltwater Stalwart
Saltwater Stalwart 3Blue (4)
Creature — Merfolk Warrior (2/4)

Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.

Jumpstart 2022 (Common)
Other Versions
Battlebond (Common)
Sanctuary Warden
Sanctuary Warden 4WhiteWhite (6)
Creature — Angel Soldier (5/5)

Flying

Sanctuary Warden enters with two shield counters on it.

Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Mythic Rare)
Sandsteppe War Riders
Sandsteppe War Riders 3Green (4)
Creature — Human Warrior (4/4)

Trample

At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

March of the Machine Commander (Rare)
Sandstone Warrior
Sandstone Warrior 2RedRed (4)
Creature — Human Soldier Warrior (1/3)

First strike (This creature deals combat damage before creatures without first strike.)

Red: Sandstone Warrior gets +1/+0 until end of turn.

Tempest Remastered (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Scion of the Swarm
Scion of the Swarm 3BlackBlack (5)
Creature — Vampire Cleric (3/3)

Flying

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.

Zendikar Rising (Uncommon)
Scout's Warning
Scout's Warning White (1)
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Future Sight (Rare)
Screaming Swarm
Screaming Swarm 5Blue (6)
Creature — Bird Horror (4/4)

Flying

Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)

2Blue: Put Screaming Swarm from your graveyard into your library second from the top.

Innistrad: Crimson Vow (Uncommon)
Scute Swarm
Scute Swarm 2Green (3)
Creature — Insect (1/1)

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Zendikar Rising (Rare)
Streets of New Capenna Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Search Warrant
Search Warrant WhiteBlue (2)
Sorcery

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.

Return to Ravnica (Common)
Seasoned Warrenguard
Seasoned Warrenguard White (1)
Creature — Rabbit Warrior (1/2)

Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.

Bloomburrow (Uncommon)
Serene Steward
Serene Steward 1White (2)
Creature — Human Cleric Ally (2/2)

Whenever you gain life, you may pay White. If you do, put a +1/+1 counter on target creature.

Jumpstart 2022 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Serpent Warrior
Serpent Warrior 2Black (3)
Creature — Snake Warrior (3/3)

When Serpent Warrior enters, you lose 3 life.

Tempest Remastered (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Starter 1999 (Common)
Portal (Common)
Seven Dwarves
Seven Dwarves 1Red (2)
Creature — Dwarf (2/2)

Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

Throne of Eldraine (Common)
Shadow in the Warp
Shadow in the Warp 1RedGreen (3)
Enchantment

The first creature spell you cast each turn costs 2 less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

Warhammer 40,000 Commander (Rare)
Shambling Swarm
Shambling Swarm 1BlackBlackBlack (4)
Creature — Horror (3/3)

When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

Torment (Rare)
Shrine Steward
Shrine Steward 5 (5)
Artifact Creature — Construct (3/2)

When Shrine Steward enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.

Kamigawa: Neon Dynasty (Common)
Skeletal Swarming
Skeletal Swarming 3BlackGreen (5)
Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.

At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Adventures in the Forgotten Realms (Rare)
Skophos Maze-Warden
Skophos Maze-Warden 3Red (4)
Creature — Minotaur Warrior (3/4)

1: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

Theros Beyond Death (Uncommon)
Skophos Warleader
Skophos Warleader 4Red (5)
Creature — Minotaur Warrior (4/5)

Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Theros Beyond Death (Common)
Skyshroud War Beast
Skyshroud War Beast 1Green (2)
Creature — Beast (*/*)

Trample

As Skyshroud War Beast enters, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Exodus (Rare)
Skyward Eye Prophets
Skyward Eye Prophets 3GreenWhiteBlue (6)
Creature — Human Wizard (3/3)

Vigilance

Tap: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

Commander Anthology (Uncommon)
Other Versions
Conflux (Uncommon)
Commander 2013 Edition (Uncommon)
Skywarp Skaab
Skywarp Skaab 3BlueBlue (5)
Creature — Zombie Drake (2/5)

Flying

When Skywarp Skaab enters, you may exile two creature cards from your graveyard. If you do, draw a card.

Innistrad: Crimson Vow (Common)
Smelt-Ward Gatekeepers
Smelt-Ward Gatekeepers 3Red (4)
Creature — Human Warrior (2/4)

When Smelt-Ward Gatekeepers enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Dragon's Maze (Common)
Smelt-Ward Ignus
Smelt-Ward Ignus 1Red (2)
Creature — Elemental (2/1)

2Red, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

Ravnica Allegiance (Uncommon)
Smelt-Ward Minotaur
Smelt-Ward Minotaur 2Red (3)
Creature — Minotaur Warrior (2/3)

Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.

Guilds of Ravnica (Uncommon)
Snarling Warg
Snarling Warg 3Black (4)
Creature — Wolf (3/4)

Menace (This creature can't be blocked except by two or more creatures.)

As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.

The Lord of the Rings: Tales of Middle Earth (Common)
Soul Warden
Soul Warden White (1)
Creature — Human Cleric (1/1)

Whenever another creature enters, you gain 1 life.

Special Guests (Mythic Rare)
Other Versions
Ninth Edition (Uncommon)
Exodus (Common)
Tenth Edition (Uncommon)
Battle Royale Box Set (Common)
Magic 2010 (Common)
Planechase (Common)
Modern Event Deck 2014 (Common)
Modern Masters 2017 Edition (Common)
Historic Anthology 1 (Common)
Spectra Ward
Spectra Ward 3WhiteWhite (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Magic 2015 Core Set (Rare)
Sphinx of Jwar Isle
Sphinx of Jwar Isle 4BlueBlue (6)
Creature — Sphinx (5/5)

Flying

Shroud (This creature can't be the target of spells or abilities.)

You may look at the top card of your library any time.

Commander 2018 (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Archenemy: Nicol Bolas (Rare)
Spoils of War
Spoils of War Variable ColorlessBlack (1)
Sorcery

X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.

Distribute X +1/+1 counters among any number of target creatures.

Ice Age (Rare)
Spore Swarm
Spore Swarm 3Green (4)
Instant

Create three 1/1 green Saproling creature tokens.

Dominaria (Uncommon)
Sprinting Warbrute
Sprinting Warbrute 4Red (5)
Creature — Ogre Berserker (5/4)

Sprinting Warbrute attacks each combat if able.

Dash 3Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Common)
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