+Warmonger (6)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Haste
Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Flying
All creatures attack each combat if able.
: Attacking creatures get +1/+0 until end of turn.
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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