+Wish (23)
Draw four cards.
Cycling (, Discard this card: Draw a card.)
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Flying
Djinn of Wishes enters with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
, Discard two cards: Return Fae of Wishes to its owner's hand.
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
You may reveal a noncreature card you own from outside the game and put it into your hand.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Return two cards at random from your graveyard to your hand.
Ring of Three Wishes enters with three wish counters on it.
, , Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
: You gain 1 life for each Elf on the battlefield.
You may play a card you own from outside the game this turn.
This artifact enters with three wish counters on it.
, , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.
: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
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