+Witchstalker (4)
Trample
When Fierce Witchstalker enters the battlefield, create a Food token. <i>(It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")</i>
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
This spell costs less to cast for each creature that attacked this turn.
Witchstalker Frenzy deals 5 damage to target creature.
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