+Witchstalker (4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Fierce Witchstalker enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
This spell costs less to cast for each creature that attacked this turn.
Witchstalker Frenzy deals 5 damage to target creature.
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