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Azure Beastbinder
  ( 2)
Creature — Rat Rogue
(1/3)
Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
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Azure Fleet Admiral
  ( 4)
Creature — Human Pirate
(3/3)
When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.
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Azure Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Draw a card.
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Cazur, Ruthless Stalker
  ( 4)
Legendary Creature — Human Warrior
(3/3)
Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.) Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
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Ezuri, Claw of Progress
   ( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Ezuri, Stalker of Spheres
   ( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
When Ezuri enters, you may pay . If you do, proliferate twice. Whenever you proliferate, draw a card.
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Ezuri's Archers
 ( 1)
Creature — Elf Archer
(1/2)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.
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Ezuri's Brigade
   ( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, this creature gets +4/+4 and has trample.
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Ezuri's Predation
    ( 8)
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
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Seizures
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays .
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Sonic Seizure
 ( 1)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
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Zur the Enchanter
    ( 4)
Legendary Creature — Human Wizard
(1/4)
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Zur, Eternal Schemer
   ( 3)
Legendary Creature — Human Wizard
(1/4)
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof.  : Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Zuran Orb
 ( 0)
Artifact
Sacrifice a land: You gain 2 life.
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Zuran Spellcaster
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target.
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Zurgo and Ojutai
    ( 5)
Legendary Creature — Orc Dragon
(4/4)
Flying, haste Zurgo and Ojutai has hexproof as long as it entered this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
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Zurgo Bellstriker
 ( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo can't block creatures with power 2 or greater. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Zurgo Helmsmasher
    ( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
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Zur's Weirding
  ( 4)
Enchantment
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zurzoth, Chaos Rider
  ( 3)
Legendary Creature — Devil
(2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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