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Laccolith Warrior
( 4)
Creature — Beast Warrior
(3/3)
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
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Laccolith Whelp
( 1)
Creature — Beast
(1/1)
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
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Lace with Moonglove
( 3)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.
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Lacerate Flesh
( 5)
Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Lackey Recycler
( 0)
Artifact — Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
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Ladies' Knight
( 4)
Creature — Human Knight
(2/2)
Flying Spells cast by players wearing at least one item of women's clothing cost less to cast. (You can define women's clothing as you see fit. Be reasonable.)
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Lady of Laughter
( 5)
Creature — Faerie Noble
(4/5)
Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
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Lady Orca
( 7)
Legendary Creature — Demon
(7/4)
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Lady Sun
( 3)
Legendary Creature — Human Advisor
(1/1)
: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
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Lady Zhurong, Warrior Queen
( 5)
Legendary Creature — Human Soldier Warrior
(4/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Laelia, the Blade Reforged
( 3)
Legendary Creature — Spirit Warrior
(2/2)
Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
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Lae'zel, Vlaakith's Champion
( 3)
Legendary Creature — Gith Warrior
(3/3)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
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Lae'zel's Acrobatics
( 4)
Instant
Exile all nontoken creatures you control, then roll a d20. 1–9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10–20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Lagomos, Hand of Hatred
( 3)
Legendary Creature — Human Shaman
(1/3)
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. : Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
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Lagonna-Band Elder
( 3)
Creature — Centaur Advisor
(3/2)
When Lagonna-Band Elder enters, if you control an enchantment, you gain 3 life.
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Lagonna-Band Storyteller
( 4)
Creature — Centaur Advisor
(3/4)
When Lagonna-Band Storyteller enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
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Lagonna-Band Trailblazer
( 1)
Creature — Centaur Scout
(0/4)
Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
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Horned Loch-Whale (Lagoon Breach)
( 2)
Instant — Adventure
The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.
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Lagrella, the Magpie
( 3)
Legendary Creature — Human Soldier
(2/3)
When Lagrella, the Magpie enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
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Laid to Rest
( 4)
Enchantment
Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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Lair Delve
( 3)
Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Lair of the Hydra
( 0)
Land
If you control two or more other lands, Lair of the Hydra enters tapped. : Add . : Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
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Lairwatch Giant
( 6)
Creature — Giant Warrior
(5/3)
Lairwatch Giant can block an additional creature each combat. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
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Lakeside Shack
( 0)
Land
Lakeside Shack enters tapped unless a player has 13 or less life. : Add or .
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Lambholt Butcher
( 0)
Creature — Werewolf
(4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
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Lambholt Elder
( 3)
Creature — Human Werewolf
(1/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
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Lambholt Harrier
( 2)
Creature — Wolf
(2/2)
: Target creature can't block this turn.
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Lambholt Pacifist
( 2)
Creature — Human Shaman Werewolf
(3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
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Lambholt Raconteur
( 4)
Creature — Human Werewolf
(2/4)
Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Lambholt Ravager
( 0)
Creature — Werewolf
(4/4)
Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Lammastide Weave
( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card.
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Lampad of Death's Vigil
( 2)
Enchantment Creature — Nymph
(1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
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Lamplight Phoenix
( 3)
Creature — Phoenix
(3/3)
Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
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Lamplighter of Selhoff
( 5)
Creature — Zombie Horror
(3/5)
When Lamplighter of Selhoff enters, if you control another Zombie, you may draw a card. If you do, discard a card.
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Lance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has first strike.
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Lancer Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have first strike.
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Lancers en-Kor
( 5)
Creature — Kor Soldier
(3/3)
Trample : The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
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Land Aid '04
( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
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Land Cap
( 0)
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. : Add or . Put a depletion counter on Land Cap.
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Land Equilibrium
( 4)
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.
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Land Grant
( 2)
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
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Land Tax
( 1)
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Landfill
( 5)
Sorcery
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
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Landroval, Horizon Witness
( 5)
Legendary Creature — Bird Noble
(3/4)
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
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Land's Edge
( 3)
World Enchantment
Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.
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Landslide
( 1)
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
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Languish
( 4)
Sorcery
All creatures get -4/-4 until end of turn.
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Lantern Bearer
( 1)
Creature — Spirit
(1/1)
Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Lantern Flare
( 2)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. X is the number of creatures you control.
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Lantern of Insight
( 1)
Artifact
Players play with the top card of their libraries revealed. , Sacrifice Lantern of Insight: Target player shuffles.
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Lantern of Revealing
( 3)
Artifact
: Add one mana of any color. , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
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Lantern of the Lost
( 1)
Artifact
When Lantern of the Lost enters, exile target card from a graveyard. , , Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
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Lantern Scout
( 3)
Creature — Human Scout Ally
(3/2)
Rally — Whenever Lantern Scout or another Ally you control enters, creatures you control gain lifelink until end of turn.
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Lantern Spirit
( 3)
Creature — Spirit
(2/1)
Flying : Return Lantern Spirit to its owner's hand.
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Lanterns' Lift
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
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Lapis Lazuli Talisman
( 2)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, untap target permanent.
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Lapis Orb of Dragonkind
( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Lapse of Certainty
( 3)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Laquatus's Champion
( 6)
Creature — Nightmare Horror
(6/3)
When Laquatus's Champion enters, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. : Regenerate Laquatus's Champion.
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Laquatus's Creativity
( 5)
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
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Larceny
( 5)
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
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Larder Zombie
( 1)
Creature — Zombie
(1/3)
Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Largepox (playtest)
( 4)
Sorcery
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
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Larger Than Life
( 2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
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Lash of Malice
( 1)
Instant
Target creature gets +2/-2 until end of turn.
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Lash of the Balrog
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature.
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Lash of Thorns
( 1)
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
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Lash Out
( 2)
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Lashknife
( 2)
Enchantment — Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
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Lashknife Barrier
( 3)
Enchantment
When Lashknife Barrier enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
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Lashweed Lurker
( 8)
Creature — Eldrazi Horror
(5/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may put target nonland permanent on top of its owner's library.
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Lashwrithe
( 4)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip ( can be paid with either or 2 life.)
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Lassoed by the Law
( 4)
Enchantment
When Lassoed by the Law enters, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Last Breath
( 2)
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
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Last Caress
( 3)
Sorcery
Target player loses 1 life and you gain 1 life. Draw a card.
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Last Chance
( 2)
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Last Gasp
( 2)
Instant
Target creature gets -3/-3 until end of turn.
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Last Kiss
( 3)
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
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Last Laugh
( 4)
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh.
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Last March of the Ents
( 8)
Sorcery
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
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Last Night Together
( 5)
Sorcery
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
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Last Rites
( 3)
Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
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Last Thoughts
( 4)
Sorcery
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Last Voyage of the ________
( 4)
Enchantment
When this enchantment enters, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature.
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Last Word
( 4)
Instant
This spell can't be countered. Counter target spell.
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