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Loyal Gryff
( 3)
Creature — Hippogriff
(2/2)
Flash Flying When Loyal Gryff enters, you may return another creature you control to its owner's hand.
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Loyal Guardian
( 5)
Creature — Rhino
(4/4)
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
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Loyal Gyrfalcon
( 4)
Creature — Bird
(3/3)
Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
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Loyal Inventor
( 3)
Creature — Human Artificer
(2/3)
Vigilance When Loyal Inventor enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
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Loyal Pegasus
( 1)
Creature — Pegasus
(2/1)
Flying Loyal Pegasus can't attack or block alone.
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Loyal Retainers
( 3)
Creature — Human Advisor
(1/1)
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
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Loyal Sentry
( 1)
Creature — Human Soldier
(1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
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Loyal Subordinate
( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
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Loyal Unicorn
( 4)
Creature — Unicorn
(3/4)
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
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Loyal Warhound
( 2)
Creature — Dog
(3/1)
Vigilance When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Lozhan, Dragons' Legacy
( 5)
Legendary Creature — Dragon Shaman
(4/2)
Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
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Lu Bu, Master-at-Arms
( 6)
Legendary Creature — Human Soldier Warrior
(4/3)
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lu Meng, Wu General
( 5)
Legendary Creature — Human Soldier
(4/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lu Su, Wu Advisor
( 5)
Legendary Creature — Human Advisor
(1/2)
: Draw a card. Activate only during your turn, before attackers are declared.
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Lu Xun, Scholar General
( 4)
Legendary Creature — Human Soldier
(1/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
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Lucid Dreams
( 5)
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
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Lucius the Eternal
( 5)
Legendary Creature — Astartes Warrior
(5/3)
Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
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Luck Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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Ludevic, Necro-Alchemist
( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Lukka, Coppercoat Outcast
( 5)
Legendary Planeswalker — Lukka
(5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
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Lukka, Wayward Bonder
( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
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Lullmage Mentor
( 3)
Creature — Merfolk Wizard
(2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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Lullmage's Domination
( 3)
Sorcery
This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
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Lullmage's Familiar
( 3)
Creature — Beast
(2/4)
: Add or . Whenever you cast a kicked spell, you gain 2 life.
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Lulu, Loyal Hollyphant
( 4)
Legendary Creature — Elephant Angel
(3/2)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
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Lumbering Battlement
( 5)
Creature — Beast
(4/5)
Vigilance When Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it.
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Lumbering Megasloth
( 12)
Creature — Sloth Mutant
(8/8)
This spell costs less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters tapped.
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Lumbering Satyr
( 4)
Creature — Satyr Beast
(5/4)
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Lumengrid Augur
( 4)
Creature — Vedalken Wizard
(2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
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Lumengrid Drake
( 4)
Creature — Drake
(2/2)
Flying Metalcraft — When Lumengrid Drake enters, if you control three or more artifacts, return target creature to its owner's hand.
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Luminarch Ascension
( 2)
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
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Luminarch Aspirant
( 2)
Creature — Human Cleric
(1/1)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
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Luminate Primordial
( 7)
Creature — Avatar
(4/7)
Vigilance When Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
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Luminescent Rain
( 3)
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
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Luminous Angel
( 7)
Creature — Angel
(4/4)
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
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Luminous Guardian
( 4)
Creature — Human Nomad
(1/4)
: Luminous Guardian gets +0/+1 until end of turn. : Luminous Guardian can block an additional creature this turn.
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Luminous Phantom
( 0)
Creature — Spirit Cleric
(1/1)
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
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Luminous Wake
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
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Lumithread Field
( 2)
Enchantment
Creatures you control get +0/+1. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Lumra, Bellow of the Woods
( 6)
Legendary Creature — Elemental Bear
(*/*)
Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
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Lunar Avenger
( 7)
Artifact Creature — Golem
(2/2)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
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Lunar Convocation
( 2)
Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. , Pay 2 life: Draw a card.
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Lunar Force
( 3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
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Lunar Frenzy
( 1)
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
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Lunar Insight
( 3)
Sorcery
Draw a card for each different mana value among nonland permanents you control.
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Lunar Mystic
( 4)
Creature — Human Wizard
(2/2)
Whenever you cast an instant spell, you may pay . If you do, draw a card.
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Lunar Rejection
( 2)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target Wolf or Werewolf creature to its owner's hand. Draw a card.
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Lunarch Inquisitors
( 0)
Creature — Human Cleric
(4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
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Lunarch Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
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Lunarch Veteran
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature you control enters, you gain 1 life. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Lunk Errant
( 6)
Creature — Giant Warrior
(4/4)
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
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Lupine Harbingers
( 4)
Creature — — Wolf
(4/4)
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Lurching Rotbeast
( 4)
Creature — Zombie Beast
(4/2)
Cycling (, Discard this card: Draw a card.)
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Lurebound Scarecrow
( 3)
Artifact Creature — Scarecrow
(4/4)
As Lurebound Scarecrow enters, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
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Lurking Arynx
( 5)
Creature — Cat Beast
(3/5)
Formidable — : Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.
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Lurking Automaton
( 5)
Artifact Creature — Construct
(0/0)
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
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Lurking Chupacabra
( 4)
Creature — Beast Horror
(2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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Lurking Deadeye
( 4)
Creature — Human Assassin
(4/2)
Flash When Lurking Deadeye enters, destroy target creature that was dealt damage this turn.
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Lurking Green Dragon
( 4)
Creature — Dragon
(4/4)
Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying.
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Lurking Jackals
( 1)
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
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Lurking Nightstalker
( 2)
Creature — Nightstalker
(1/1)
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
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Lurking Predators
( 6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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Lurrus of the Dream-Den
( 3)
Legendary Creature — Cat Nightmare
(3/2)
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
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Lush Oasis
( 0)
Land — Desert
Lush Oasis enters tapped. When Lush Oasis enters, it deals 1 damage to target opponent. : Add or .
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Lust for War
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able.
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Lutri, Pauper Otter (playtest)
( 5)
Legendary Creature — — Elemental Otter
(3/4)
Companion — Your starting deck contains no cards with a <b>silver</b>, <b>gold</b>, <b>orange</b>, or <b>purple</b> expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
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Lutri, the Spellchaser
( 3)
Legendary Creature — Elemental Otter
(3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Lux Artillery
( 4)
Artifact
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.
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Lux Cannon
( 4)
Artifact
: Put a charge counter on Lux Cannon. , Remove three charge counters from Lux Cannon: Destroy target permanent.
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Luxa River Shrine
( 3)
Artifact
, : You gain 1 life. Put a brick counter on Luxa River Shrine. : You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.
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Luxior, Giada's Gift
( 1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker Equip
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Luxior, Ignited (playtest)
( 4)
Legendary Artifact Planeswalker — — Equipment Luxior
(1)
Equipped creature gets +1/+1 for each counter on Luxior, Ignited. +1: Attach this Equipment to up to one target creature you control. −2: Equipped creature gets +2/+2 and gains double strike until end of turn.
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Luxurious Libation
( 1)
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
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Lychguard
( 3)
Artifact Creature — Necron
(2/3)
Guardian Protocols — , Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
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Lydia Frye
( 3)
Legendary Creature — Human Assassin
(3/2)
Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Lyra Dawnbringer
( 5)
Legendary Creature — Angel
(5/5)
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
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Lys Alana Bowmaster
( 3)
Creature — Elf Archer
(2/2)
Reach Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
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Lys Alana Huntmaster
( 4)
Creature — Elf Warrior
(3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
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Lys Alana Scarblade
( 3)
Creature — Elf Assassin
(1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Lyzolda, the Blood Witch
( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Ma Chao, Western Warrior
( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
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Maalfeld Twins
( 6)
Creature — Zombie
(4/4)
When this creature dies, create two 2/2 black Zombie creature tokens.
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Mabel, Heir to Cragflame
( 3)
Legendary Creature — Mouse Soldier
(3/3)
Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .
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Mabel's Mettle
( 2)
Instant
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
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Macabre Mockery
( 4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Macabre Reconstruction
( 4)
Sorcery
This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
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Macabre Waltz
( 2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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MacCready, Lamplight Mayor
( 2)
Legendary Creature — Human Advisor
(1/3)
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
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Mace of Disruption
( 2)
Artifact — — Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip
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Mace of the Valiant
( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on Mace of the Valiant. Equip
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