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Macetail Hystrodon
Macetail Hystrodon 6Red (7)
Creature — Beast (4/4)

First strike, haste

Cycling 3 (3, Discard this card: Draw a card.)

Dominaria Remastered (Common)
Other Versions
Legions (Common)
Machinate
Machinate 1BlueBlue (3)
Instant

Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Darksteel (Common)
Machine God's Effigy
Machine God's Effigy 4 (4)
Artifact

You may have Machine God's Effigy enter as a copy of any creature on the battlefield, except it's an artifact and it has "Tap: Add Blue." (It's not a creature.)

Tap: Add Blue.

The Brothers' War Commander (Rare)
Machine Over Matter
Machine Over Matter 1Blue (2)
Instant

This spell costs 1 less to cast if you control an artifact creature.

Return target nonland permanent to its owner's hand.

The Brothers' War (Common)
Mad Auntie
Mad Auntie 2Black (3)
Creature — Goblin Shaman (2/2)

Other Goblin creatures you control get +1/+1.

Tap: Regenerate another target Goblin.

Modern Masters (Uncommon)
Other Versions
Lorwyn (Rare)
Mad Dog
Mad Dog 1Red (2)
Creature — Dog (2/2)

At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.

Odyssey (Common)
Mad Prophet
Mad Prophet 3Red (4)
Creature — Human Shaman (2/2)

Haste

Tap, Discard a card: Draw a card.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Avacyn Restored (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Shadows over Innistrad (Uncommon)
Ultimate Masters (Common)
Jumpstart: Historic Horizons (Common)
Mad Ratter
Mad Ratter 3Red (4)
Creature — Goblin (1/2)

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

Jumpstart 2022 (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Mad Science Fair Project
Mad Science Fair Project 3 (3)
Artifact

Tap: Roll a six-sided die. On a 3 or lower,

target player adds Colorless. Otherwise, that player adds one mana of any color they choose.

Unstable (Common)
Madame Vastra
Madame Vastra 2GreenBlue (4)
Legendary Creature — Lizard Detective (3/3)

Partner with Jenny Flint (When this creature enters, target player may put Jenny Flint into their hand from their library, then shuffle.)

Madame Vastra must be blocked if able.

Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.

Doctor Who Commander (Rare)
Madblind Mountain
Madblind Mountain (0)
Land — Mountain

(Tap: Add Red.)

Madblind Mountain enters tapped.

Red, Tap: Shuffle your library. Activate only if you control two or more red permanents.

Shadowmoor (Uncommon)
Madcap Experiment
Madcap Experiment 3Red (4)
Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

Kaladesh (Rare)
Madcap Skills
Madcap Skills 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has menace.

Modern Masters 2017 Edition (Common)
Other Versions
Gatecrash (Common)
Maddening Cacophony
Maddening Cacophony 1Blue (2)
Sorcery

Kicker 3Blue

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Zendikar Rising (Rare)
Maddening Hex
Maddening Hex 1RedRed (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Special Guests (Mythic Rare)
Maddening Imp
Maddening Imp 2Black (3)
Creature — Imp (1/1)

Flying

Tap: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

Tempest (Rare)
Maddening Wind
Maddening Wind 2Green (3)
Enchantment — Aura

Enchant creature

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Ice Age (Uncommon)
Madlands (playtest)
Madlands (playtest) (0)
Land

Madlands enters the battlefield tapped.

Tap: Add Black or Red.

Madness 0 (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Mystery Booster 2: Convention Edition (Rare)
Madrush Cyclops
Madrush Cyclops 1BlackRedGreen (4)
Creature — Cyclops Warrior (3/4)

Creatures you control have haste.

Alara Reborn (Rare)
Maelstrom Archangel
Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)

Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Dominaria United Commander (Mythic Rare)
Other Versions
Conflux (Mythic Rare)
Jumpstart (Mythic Rare)
Maelstrom Colossus
Maelstrom Colossus 8 (8)
Artifact Creature — Golem (7/7)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends (Common)
Maelstrom Djinn
Maelstrom Djinn 7Blue (8)
Creature — Djinn (5/6)

Flying

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Future Sight (Rare)
Maelstrom Muse
Maelstrom Muse 1BlueBlue or RedRed (4)
Creature — Djinn Wizard (2/4)

Flying

Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where X is Maelstrom Muse's power as this ability resolves.

Strixhaven: School of Mages (Uncommon)
Maelstrom Nexus
Maelstrom Nexus WhiteBlueBlackRedGreen (5)
Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Dominaria United Commander (Mythic Rare)
Other Versions
Alara Reborn (Mythic Rare)
Double Masters (Mythic Rare)
Maelstrom Pulse
Maelstrom Pulse 1BlackGreen (3)
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Magic: The Gathering Foundations (Rare)
Other Versions
Alara Reborn (Rare)
Modern Masters (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Double Masters (Rare)
Historic Anthology 2 (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Maelstrom Wanderer
Maelstrom Wanderer 5GreenBlueRed (8)
Legendary Creature — Elemental (7/5)

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Commander Masters (Rare)
Other Versions
Planechase 2012 Edition (Mythic Rare)
Commander's Arsenal (Mythic Rare)
Eternal Masters (Mythic Rare)
Planechase Anthology (Mythic Rare)
Commander Legends (Mythic Rare)
Maestros Ascendancy
Maestros Ascendancy BlueBlackRed (3)
Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

Streets of New Capenna (Rare)
Maestros Charm
Maestros Charm BlueBlackRed (3)
Instant

Choose one —

• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.

• Each opponent loses 3 life and you gain 3 life.

• Maestros Charm deals 5 damage to target creature or planeswalker.

Streets of New Capenna (Uncommon)
Maestros Confluence
Maestros Confluence 3BlueBlackRed (6)
Sorcery

Choose three. You may choose the same mode more than once.

• Return target monocolored instant or sorcery card from your graveyard to your hand.

• Target creature gets -3/-3 until end of turn.

• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Streets of New Capenna Commander (Rare)
Maestros Diabolist
Maestros Diabolist BlueBlackRed (3)
Creature — Vampire Warrior (1/4)

Deathtouch, haste

Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Streets of New Capenna (Rare)
Maestros Initiate
Maestros Initiate 2Black (3)
Creature — Human Citizen (3/1)

4Blue or Red, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

Streets of New Capenna (Common)
Maestros Theater
Maestros Theater (0)
Land

When Maestros Theater enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Streets of New Capenna (Common)
Maestros' Totally Safe Hideout (playtest)
Maestros' Totally Safe Hideout (playtest) (0)
Land

Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)

Maestros' Totally Safe Hideout enters the battlefield tapped.

Tap: Add Blue, Black, or Red.

Mystery Booster 2: Convention Edition (Rare)
Maeve, Insidious Singer
Maeve, Insidious Singer 2BlueBlue (4)
Legendary Creature — Siren (3/4)

2Blue: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)

Game Night: Free-For-All (Mythic Rare)
Maga, Traitor to Mortals
Maga, Traitor to Mortals Variable ColorlessBlackBlackBlack (3)
Legendary Creature — Human Wizard (0/0)

Maga, Traitor to Mortals enters with X +1/+1 counters on it.

When Maga enters, target player loses life equal to the number of +1/+1 counters on it.

Saviors of Kamigawa (Rare)
Magar of the Magic Strings
Magar of the Magic Strings 1BlackRed (3)
Legendary Creature — Minotaur Performer (3/3)

1BlackRed: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

Unfinity (Mythic Rare)
Magda, Brazen Outlaw
Magda, Brazen Outlaw 1Red (2)
Legendary Creature — Dwarf Berserker (2/1)

Other Dwarves you control get +1/+0.

Whenever a Dwarf you control becomes tapped, create a Treasure token.

Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

Kaldheim (Rare)
Magda, the Hoardmaster
Magda, the Hoardmaster 1Red (2)
Legendary Creature — Dwarf Berserker (2/2)

Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

Outlaws of Thunder Junction (Rare)
Mage Duel
Mage Duel 2Green (3)
Sorcery

This spell costs 2 less to cast if you've cast another instant or sorcery spell this turn.

Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Strixhaven: School of Mages (Common)
Mage Hunter
Mage Hunter 3Black (4)
Creature — Horror (3/4)

Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.

Strixhaven: School of Mages (Uncommon)
Mage Hunters' Onslaught
Mage Hunters' Onslaught 2BlackBlack (4)
Sorcery

Destroy target creature or planeswalker.

Whenever a creature blocks this turn, its controller loses 1 life.

Strixhaven: School of Mages (Common)
Mage il-Vec
Mage il-Vec 2Red (3)
Creature — Human Wizard (2/2)

Tap, Discard a card at random: Mage il-Vec deals 1 damage to any target.

Tempest Remastered (Uncommon)
Other Versions
Exodus (Common)
Mage Slayer
Mage Slayer 1RedGreen (3)
Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.

Equip 3

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Planechase (Uncommon)
Magebane Armor
Magebane Armor 3 (3)
Artifact — Equipment

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2010 (Rare)
Magebane Lizard
Magebane Lizard 1Red (2)
Creature — Lizard (1/4)

Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.

Outlaws of Thunder Junction (Uncommon)
Magefire Wings
Magefire Wings BlueRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has flying.

Alara Reborn (Common)
Mage-Ring Bully
Mage-Ring Bully 1Red (2)
Creature — Human Warrior (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each combat if able.

Magic Origins (Common)
Mage-Ring Network
Mage-Ring Network (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Mage-Ring Network.

Tap, Remove any number of storage counters from Mage-Ring Network: Add Colorless for each storage counter removed this way.

Commander Masters (Uncommon)
Other Versions
Magic Origins (Uncommon)
Ultimate Masters (Uncommon)
Commander 2021 (Uncommon)
Mage-Ring Responder
Mage-Ring Responder 7 (7)
Artifact Creature — Golem (7/7)

Mage-Ring Responder doesn't untap during your untap step.

7: Untap Mage-Ring Responder.

Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.

Magic Origins (Rare)
Mage's Attendant
Mage's Attendant 2White (3)
Creature — Cat Rogue (3/2)

When Mage's Attendant enters, create a 1/1 blue Wizard creature token with "1, Sacrifice this creature: Counter target noncreature spell unless its controller pays 1."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Streets of New Capenna (Uncommon)
Mages' Contest
Mages' Contest 1RedRed (3)
Instant

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Invasion (Rare)
Mage's Guile
Mage's Guile 1Blue (2)
Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Onslaught (Common)
Mageta the Lion
Mageta the Lion 3WhiteWhite (5)
Legendary Creature — Human Spellshaper (3/3)

2WhiteWhite, Tap, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

Prophecy (Rare)
Mageta's Boon
Mageta's Boon 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

Prophecy (Common)
Magewright's Stone
Magewright's Stone 2 (2)
Artifact

1, Tap: Untap target creature that has an activated ability with Tap in its cost.

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Uncommon)
Maggot Carrier
Maggot Carrier Black (1)
Creature — Zombie (1/1)

When Maggot Carrier enters, each player loses 1 life.

Planeshift (Common)
Other Versions
Eighth Edition (Common)
Maggot Therapy
Maggot Therapy 2Black (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/-2.

Mercadian Masques (Common)
Magic Missile
Magic Missile 1RedRed (3)
Sorcery

This spell can't be countered.

Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Adventures in the Forgotten Realms (Uncommon)
Magic Word
Magic Word 2Blue (3)
Enchantment — Aura

Enchant creature

As Magic Word enters, choose a word.

Whisper the chosen word: Tap enchanted creature.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Magical Hack
Magical Hack Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. <I>(For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)</I>

Fifth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Magical Hacker
Magical Hacker 1Blue (2)
Creature — Human Gamer (1/2)

Blue: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.

Unhinged (Uncommon)
Magister of Worth
Magister of Worth 4WhiteBlack (6)
Creature — Angel (4/4)

Flying

Will of the council — When Magister of Worth enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

Commander 2021 (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Magister Sphinx
Magister Sphinx 4WhiteBlueBlack (7)
Artifact Creature — Sphinx (5/5)

Flying

When Magister Sphinx enters, target player's life total becomes 10.

Double Masters 2022 (Rare)
Other Versions
Conflux (Rare)
Archenemy (Rare)
Magistrate's Scepter
Magistrate's Scepter 3 (3)
Artifact

4, Tap: Put a charge counter on Magistrate's Scepter.

Tap, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Core Set 2019 (Rare)
Other Versions
Mercadian Masques (Rare)
Magistrate's Veto
Magistrate's Veto 2Red (3)
Enchantment

White creatures and blue creatures can't block.

Mercadian Masques (Uncommon)
Magma Burst
Magma Burst 3Red (4)
Instant

Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.

Planeshift (Common)
Magma Giant
Magma Giant 5RedRed (7)
Creature — Giant (5/5)

When Magma Giant enters, it deals 2 damage to each creature and each player.

Commander Anthology 2018 (Rare)
Other Versions
Fifth Dawn (Rare)
Portal Second Age (Rare)
Commander 2015 (Rare)
Magma Hellion
Magma Hellion 6Red (7)
Creature — Hellion (5/4)

Assist (Another player can pay up to 6 of this spell's cost.)

Trample, haste

Battlebond (Common)
Magma Jet
Magma Jet 1Red (2)
Instant

Magma Jet deals 2 damage to any target. Scry 2.

Jumpstart (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Theros (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Modern Masters 2017 Edition (Common)
Magma Mine
Magma Mine 1 (1)
Artifact

4: Put a pressure counter on Magma Mine.

Tap, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.

Visions (Uncommon)
Magma Opus
Magma Opus 6BlueRed (8)
Instant

Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.

Blue or RedBlue or Red, Discard Magma Opus: Create a Treasure token.

Strixhaven: School of Mages (Mythic Rare)
Magma Phoenix
Magma Phoenix 3RedRed (5)
Creature — Phoenix (3/3)

Flying

When Magma Phoenix dies, it deals 3 damage to each creature and each player.

3RedRed: Return Magma Phoenix from your graveyard to your hand.

Magic 2011 (Rare)
Other Versions
Magic 2010 (Rare)
Magma Pummeler
Magma Pummeler Variable ColorlessRedRed (2)
Creature — Elemental (0/0)

Magma Pummeler enters with X +1/+1 counters on it.

If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.

Innistrad: Crimson Vow (Uncommon)
Magma Rift
Magma Rift 2Red (3)
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Magma Rift deals 5 damage to target creature.

Zendikar (Common)
Magma Sliver
Magma Sliver 3Red (4)
Creature — Sliver (3/3)

All Slivers have "Tap: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."

Legions (Rare)
Magma Spray
Magma Spray Red (1)
Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Amonkhet Remastered (Common)
Other Versions
Shards of Alara (Common)
Duel Decks: Izzet vs. Golgari (Common)
Journey into Nyx (Common)
Amonkhet (Common)
Magma Vein
Magma Vein 2Red (3)
Enchantment

Red, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Odyssey (Uncommon)
Magmaquake
Magmaquake Variable ColorlessRedRed (2)
Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Magic 2013 (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology 2018 (Rare)
Commander 2018 (Rare)
Commander 2019 (Rare)
Jumpstart (Rare)
Magmaroth
Magmaroth 3Red (4)
Creature — Elemental (5/5)

At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.

Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Magmasaur
Magmasaur 3RedRed (5)
Creature — Elemental Dinosaur (0/0)

Magmasaur enters with five +1/+1 counters on it.

At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Magmatic Channeler
Magmatic Channeler 1Red (2)
Creature — Human Wizard (1/3)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

Tap, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Jumpstart 2022 (Rare)
Other Versions
Zendikar Rising (Rare)
Magmatic Chasm
Magmatic Chasm 1Red (2)
Sorcery

Creatures without flying can't block this turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Dragons of Tarkir (Common)
Shadows over Innistrad (Common)
Magmatic Core
Magmatic Core 2RedRed (4)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

Coldsnap (Uncommon)
Magmatic Force
Magmatic Force 5RedRedRed (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.

Battlebond (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Magmatic Galleon
Magmatic Galleon 3RedRed (5)
Artifact — Vehicle (5/5)

When Magmatic Galleon enters, it deals 5 damage to target creature an opponent controls.

Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.

Crew 2

The Lost Caverns of Ixalan (Rare)
Magmatic Insight
Magmatic Insight Red (1)
Sorcery

As an additional cost to cast this spell, discard a land card.

Draw two cards.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Magic Origins (Uncommon)
Magmatic Sinkhole
Magmatic Sinkhole 5Red (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

Modern Horizons (Common)
Magmatic Sprinter
Magmatic Sprinter 2Red (3)
Creature — Phyrexian Warrior (3/2)

Haste

When Magmatic Sprinter enters, put two oil counters on target artifact or creature you control.

At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it.

Phyrexia: All Will Be One (Uncommon)
Magmaw
Magmaw 3RedRed (5)
Creature — Elemental (4/4)

1, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.

Ultimate Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Magnanimous Magistrate
Magnanimous Magistrate 5White (6)
Creature — Human Advisor (3/4)

Magnanimous Magistrate enters with five reprieve counters on it.

Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control.

Jumpstart 2022 (Uncommon)
Magnetic Flux
Magnetic Flux 2Blue (3)
Instant

Artifact creatures you control gain flying until end of turn.

Darksteel (Common)
Magnetic Mine
Magnetic Mine 4 (4)
Artifact

Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.

Mirrodin Besieged (Rare)
Magnetic Mountain
Magnetic Mountain 1RedRed (3)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay 4 for each creature chosen this way. If the player does, untap those creatures.

Arabian Nights (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Magnetic Snuffler
Magnetic Snuffler 5 (5)
Artifact Creature — Construct (4/4)

When Magnetic Snuffler enters, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.

Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.

Murders at Karlov Manor (Uncommon)
Magnetic Theft
Magnetic Theft Red (1)
Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Fifth Dawn (Uncommon)
Magnetic Web
Magnetic Web 2 (2)
Artifact

If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.

Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.

1, Tap: Put a magnet counter on target creature.

Tempest (Rare)
Magnify
Magnify Green (1)
Instant

All creatures get +1/+1 until end of turn.

Urza's Destiny (Common)
Magnifying Glass
Magnifying Glass 3 (3)
Artifact

Tap: Add Colorless.

4, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Commander 2018 (Uncommon)
Double Masters (Common)
Jumpstart 2022 (Uncommon)
Shadows Over Innistrad Remastered (Common)
Magnigoth Sentry
Magnigoth Sentry 3Green (4)
Creature — Treefolk (4/4)

Reach (This creature can block creatures with flying.)

Magic: The Gathering Foundations (Common)
Other Versions
Dominaria United (Common)
Magnigoth Treefolk
Magnigoth Treefolk 4Green (5)
Creature — Treefolk (2/6)

Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)

Planeshift (Rare)
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