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Assert Authority
( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Assimilate Essence
( 2)
Instant
Counter target creature or battle spell unless its controller pays . If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Assimilation Aegis
( 3)
Artifact — Equipment
When Assimilation Aegis enters, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip
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Assquatch
( 5)
Creature — Donkey
(3{1/2}/3{1/2})
Each other Donkey gets +1½/+1½. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
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Astarion, the Decadent
( 6)
Legendary Creature — Vampire Elf Rogue
(4/4)
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
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Astarion's Thirst
( 4)
Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
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Astor, Bearer of Blades
( 4)
Legendary Creature — Human Warrior
(4/4)
When Astor, Bearer of Blades enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.
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Astral Confrontation
( 5)
Instant
This spell costs less to cast for each opponent you're attacking. Exile target creature.
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Astral Cornucopia
( 0)
Artifact
Astral Cornucopia enters with X charge counters on it. : Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
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Astral Dragon
( 8)
Creature — Dragon
(4/4)
Flying Project Image — When Astral Dragon enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
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Astral Slide
( 3)
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
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Astral Steel
( 3)
Instant
Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Astral Wingspan
( 5)
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature When Astral Wingspan enters, draw a card. Enchanted creature gets +2/+2 and has flying.
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Astrid Peth
( 2)
Legendary Creature — Human
(2/2)
Whenever Astrid Peth enters or attacks, create a Food token. Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Astrolabe
( 3)
Artifact
, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
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Astroquarium
( 3)
Artifact
When Astroquarium enters, you may put an art sticker on it. , : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
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Asylum Visitor
( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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At Knifepoint
( 3)
Enchantment
During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
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Atalan Jackal
( 3)
Creature — Human Tyranid Scout
(2/2)
Trample, haste Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Atalya, Samite Master
( 5)
Legendary Creature — Human Cleric
(2/3)
, : Choose one — • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.
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Atarka Beastbreaker
( 2)
Creature — Human Warrior
(2/2)
Formidable — : Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.
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Atarka Efreet
( 4)
Creature — Efreet Shaman
(5/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Atarka Efreet is turned face up, it deals 1 damage to any target.
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Atarka, World Render
( 7)
Legendary Creature — Dragon
(6/4)
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
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Atarka's Command
( 2)
Instant
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.
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Atemsis, All-Seeing
( 6)
Legendary Creature — Sphinx
(4/5)
Flying , : Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
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Athreos, God of Passage
( 3)
Legendary Enchantment Creature — God
(5/4)
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
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Athreos, Shroud-Veiled
( 6)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
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Atinlay Igpay
( 6)
Eaturecray — Igpay
(3/3)
Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
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Atla Palani, Nest Tender
( 4)
Legendary Creature — Human Shaman
(2/3)
, : Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Atmosphere Surgeon
( 2)
Creature — Phyrexian Wizard
(2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
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Atog
( 2)
Creature — Atog
(1/2)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
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Atomize
( 4)
Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Atomwheel Acrobats
( 4)
Creature — Elf Performer
(3/2)
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. : Roll a six-sided die.
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Atraxa, Grand Unifier
( 7)
Legendary Creature — Phyrexian Angel
(7/7)
Flying, vigilance, deathtouch, lifelink When Atraxa, Grand Unifier enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
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Atraxa, Praetors' Voice
( 4)
Legendary Creature — Phyrexian Angel Horror
(4/4)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Atraxa's Fall
( 2)
Sorcery
Destroy target artifact, battle, enchantment, or creature with flying.
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Atraxa's Skitterfang
( 3)
Artifact Creature — Phyrexian Insect
(2/2)
Atraxa's Skitterfang enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
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Atraxi Warden
( 6)
Creature — Alien Eye
(6/6)
Flying When Atraxi Warden enters, exile up to one target tapped creature. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Atris, Oracle of Half-Truths
( 4)
Legendary Creature — Human Advisor
(3/2)
Menace When Atris, Oracle of Half-Truths enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
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Atrocious Experiment
( 3)
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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Atsushi, the Blazing Sky
( 4)
Legendary Creature — Dragon Spirit
(4/4)
Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
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Attack-in-the-Box
( 3)
Artifact Creature — Toy
(2/4)
Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Attempted Murder
( 2)
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
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Attendant of Vraska
( 3)
Creature — Zombie Soldier
(3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
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Attended Healer
( 4)
Creature — Kor Cleric
(2/3)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn.
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Attended Knight
( 3)
Creature — Human Knight
(2/2)
First strike When Attended Knight enters, create a 1/1 white Soldier creature token.
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Attended Socialite
( 2)
Creature — Elf Druid
(2/1)
Alliance — Whenever another creature you control enters, Attended Socialite gets +1/+1 until end of turn.
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Attentive Skywarden
( 3)
Creature — Phyrexian Kor
(2/2)
Flying Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.
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Attentive Sunscribe
( 2)
Artifact Creature — Gnome
(2/2)
Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Attrition
( 3)
Enchantment
, Sacrifice a creature: Destroy target nonblack creature.
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Attune with Aether
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get (two energy counters).
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Attunement
( 3)
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
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Atzocan Archer
( 3)
Creature — Human Archer
(1/4)
Reach When Atzocan Archer enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
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Atzocan Seer
( 3)
Creature — Human Druid
(2/3)
: Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
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Audacious Infiltrator
( 2)
Creature — Dwarf Rogue
(3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
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Audacious Reshapers
( 3)
Creature — Human Artificer
(3/3)
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way.
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Audacious Swap
( 4)
Instant
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
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Audacious Thief
( 3)
Creature — Human Rogue
(2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
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Audacity
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When Audacity is put into a graveyard from the battlefield, draw a card.
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Audience with Trostani
( 3)
Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
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Auditore Ambush
( 4)
Sorcery
Choose one or both — • Return target creature to its owner's hand. • Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
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Auger Spree
( 3)
Instant
Target creature gets +4/-4 until end of turn.
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Augmenter Pugilist
( 3)
Creature — Troll Druid
(3/3)
Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
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Augmenting Automaton
( 1)
Artifact Creature — Construct
(1/1)
: Augmenting Automaton gets +1/+1 until end of turn.
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Augur il-Vec
( 2)
Creature — Human Cleric
(1/3)
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.
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Augur of Autumn
( 3)
Creature — Human Druid
(2/3)
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
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Augur of Bolas
( 2)
Creature — Merfolk Wizard
(1/3)
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Augur of Skulls
( 2)
Creature — Skeleton Wizard
(1/1)
: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
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Augury Adept
( 3)
Creature — Kithkin Wizard
(2/2)
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
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Augury Owl
( 2)
Creature — Bird
(1/1)
Flying When Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Augury Raven
( 4)
Creature — Bird
(3/3)
Flying Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Augusta, Dean of Order
( 3)
Legendary Creature — Human Cleric
(1/3)
Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control.
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Auntie Blyte, Bad Influence
( 3)
Legendary Creature — Devil Advisor
(2/2)
Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. , , Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
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Auntie's Hovel
( 0)
Land
As Auntie's Hovel enters, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters tapped. : Add or .
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Auntie's Snitch
( 3)
Creature — Goblin Rogue
(3/1)
Auntie's Snitch can't block. Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
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Aura Barbs
( 3)
Instant — Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
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Aura Blast
( 2)
Instant
Destroy target enchantment. Draw a card.
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Aura Extraction
( 2)
Instant
Put target enchantment on top of its owner's library. Cycling (, Discard this card: Draw a card.)
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Aura Finesse
( 1)
Instant
Attach target Aura you control to target creature. Draw a card.
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Aura Flux
( 3)
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."
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Aura Fracture
( 3)
Enchantment
Sacrifice a land: Destroy target enchantment.
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Aura Gnarlid
( 3)
Creature — Beast
(2/2)
Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
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Aura Graft
( 2)
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
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Aura Mutation
( 2)
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
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Aura of Dominion
( 2)
Enchantment — Aura
Enchant creature , Tap an untapped creature you control: Untap enchanted creature.
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Aura of Silence
( 3)
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
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Aura Shards
( 3)
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
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Aura Thief
( 4)
Creature — Illusion
(2/2)
Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
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Auramancer
( 3)
Creature — Human Wizard
(2/2)
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
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Auramancer's Guise
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
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Auratog
( 2)
Creature — Atog
(1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
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Auratouched Mage
( 6)
Creature — Human Wizard
(3/3)
When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
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Aurelia, Exemplar of Justice
( 4)
Legendary Creature — Angel
(2/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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Aurelia, the Law Above
( 5)
Legendary Creature — Angel
(4/4)
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
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