|
Rishadan Airship
( 3)
Creature — Human Pirate
(3/1)
Flying Rishadan Airship can block only creatures with flying.
|
|
|
Rishadan Brigand
( 5)
Creature — Human Pirate
(3/2)
Flying When Rishadan Brigand enters, each opponent sacrifices a permanent unless they pay . Rishadan Brigand can block only creatures with flying.
|
|
|
Rishadan Cutpurse
( 3)
Creature — Human Pirate
(1/1)
When Rishadan Cutpurse enters, each opponent sacrifices a permanent unless they pay .
|
|
|
Rishadan Dockhand
( 1)
Creature — Merfolk
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.
|
|
|
Rishadan Footpad
( 4)
Creature — Human Pirate
(2/2)
When Rishadan Footpad enters, each opponent sacrifices a permanent unless they pay .
|
|
|
Rishadan Pawnshop
( 2)
Artifact
, : Shuffle target nontoken permanent you control into its owner's library.
|
|
|
Rishkar, Peema Renegade
( 3)
Legendary Creature — Elf Druid
(2/2)
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ."
|
|
|
Rishkar's Expertise
( 6)
Sorcery
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
|
|
|
Rising of the Day
( 3)
Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.
|
|
|
Rising Populace
( 3)
Creature — Human
(2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
|
|
|
Rising Waters
( 4)
Enchantment
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
|
|
|
Risk Factor
( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
|
|
|
Risona, Asari Commander
( 3)
Legendary Creature — Human Samurai
(3/3)
Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
|
|
|
Rite of Harmony
( 2)
Instant
Whenever a creature or enchantment you control enters this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Rite of Passage
( 3)
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
|
|
|
Rite of Replication
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
|
|
|
Rite of the Raging Storm
( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
|
|
|
Rites of Initiation
( 1)
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
|
|
|
Rites of Reaping
( 6)
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
|
|
|
Rites of Refusal
( 2)
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
|
|
|
Rith, Liberated Primeval
( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
|
|
|
Rith, the Awakener
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
|
|
|
Rith's Charm
( 3)
Instant
Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn.
|
|
|
Unholy Annex // Ritual Chamber (Ritual Chamber)
( 5)
Enchantment — Room
When you unlock this door, create a 6/6 black Demon creature token with flying. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Ritual Guardian
( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
|
|
|
Ritual of Hope
( 2)
Instant
Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
|
|
|
Ritual of Soot
( 4)
Sorcery
Destroy all creatures with mana value 3 or less.
|
|
|
Ritual of Steel
( 3)
Enchantment — Aura
Enchant creature When Ritual of Steel enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
|
|
|
Ritual of Subdual
( 6)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
|
|
|
Ritual of the Machine
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
|
|
|
Ritual of the Returned
( 4)
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
|
|
|
Rivalry
( 3)
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
|
|
|
Rivals' Duel
( 4)
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
|
|
|
Rivaz of the Claw
( 3)
Legendary Creature — Lizard Warlock
(3/3)
Menace : Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
|
|
|
River Bear
( 4)
Creature — Bear
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|
River Boa
( 2)
Creature — Snake
(2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.
|
|
|
River Darter
( 3)
Creature — Merfolk Warrior
(2/3)
River Darter can't be blocked by Dinosaurs.
|
|
|
River Delta
( 0)
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. : Add or . Put a depletion counter on River Delta.
|
|
|
River Herald Guide
( 3)
Creature — Merfolk Scout
(3/1)
Vigilance When River Herald Guide enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
River Herald Scout
( 2)
Creature — Merfolk Scout
(1/2)
When River Herald Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
River Heralds' Boon
( 2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
|
|
|
River Sneak
( 2)
Creature — Merfolk Warrior
(1/1)
River Sneak can't be blocked. Whenever another Merfolk you control enters, River Sneak gets +1/+1 until end of turn.
|
|
|
River Song's Diary
( 3)
Artifact
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
|
|
|
Riverfall Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
|
|
|
River's Favor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.
|
|
|
Riverwheel Aerialists
( 6)
Creature — Djinn Monk
(4/5)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|
Riverwise Augur
( 4)
Creature — Merfolk Wizard
(2/2)
When Riverwise Augur enters, draw three cards, then put two cards from your hand on top of your library in any order.
|
|
|
Riveteers Ascendancy
( 3)
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
|
|
|
Riveteers Charm
( 3)
Instant
Choose one — • Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.
|
|
|
Riveteers Initiate
( 2)
Creature — Lizard Citizen
(2/2)
: Riveteers Initiate gains deathtouch until end of turn.
|
|
|
Riveteers Provocateur
( 2)
Creature — — Viashino Warrior
(3/1)
Menace When Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
|
|
|
Rix Maadi Reveler
( 2)
Creature — Human Shaman
(2/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
|
|
|
RMS Titanic
( 4)
Legendary Artifact — Vehicle
(7/1)
Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Road // Ruin (Road)
( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Road of Return
( 2)
Sorcery
Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Roalesk, Apex Hybrid
( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk, Apex Hybrid enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
|
|
|
Roaming Ghostlight
( 5)
Creature — Spirit
(3/2)
Flying When Roaming Ghostlight enters, return up to one target non-Spirit creature to its owner's hand.
|
|
|
Roaming Throne
( 4)
Artifact Creature — Golem
(4/4)
Ward As Roaming Throne enters, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
|
|
|
Roar of Challenge
( 3)
Sorcery
All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
|
|
|
Roar of Jukai
( 3)
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Roar of Reclamation
( 7)
Sorcery
Each player returns all artifact cards from their graveyard to the battlefield.
|
|
|
Roar of Resistance
( 2)
Enchantment
Creature tokens you control have haste. Whenever one or more creatures attack, you may pay . If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
|
|
|
Roar of the Crowd
( 4)
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
|
|
|
Roar of the Fifth People
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have ‘: Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.
|
|
|
Roar of the Kha
( 2)
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Roar of the Wurm
( 7)
Sorcery
Create a 6/6 green Wurm creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Roaring Earth
( 2)
Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — , Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
|
|
|
Roaring Furnace // Steaming Sauna (Roaring Furnace)
( 2)
Enchantment — Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Roaring Primadox
( 4)
Creature — Beast
(4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
|
|
|
Roaring Slagwurm
( 7)
Creature — Wurm
(6/4)
Whenever Roaring Slagwurm attacks, tap all artifacts.
|
|
|
Roast
( 2)
Sorcery
Roast deals 5 damage to target creature without flying.
|
|
|
Rob the Archives
( 2)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
|
|
|
Crystal Dragon (Rob the Hoard)
( 2)
Sorcery — Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Robaran Mercenaries
( 4)
Creature — Human Mercenary
(3/4)
Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control.
|
|
|
Robe of Stars
( 2)
Artifact — Equipment
Equipped creature gets +0/+3. Astral Projection — : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip
|
|
|
Robe of the Archmagi
( 3)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip Equip Shaman, Warlock, or Wizard
|
|
|
Robobrain War Mind
( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
|
|
|
Robo-Piñata
( 3)
Artifact Creature — Clown Robot
(2/1)
When Robo-Piñata dies, choose one — • You get . • You may put a sticker on a nonland permanent you own.
|
|
|
Roc Charger
( 3)
Creature — Bird
(1/3)
Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
|
|
|
Roc Hatchling
( 1)
Creature — Bird
(0/1)
Roc Hatchling enters with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
|
|
|
Rocco, Cabaretti Caterer
( 3)
Legendary Creature — Elf Druid
(3/1)
When Rocco, Cabaretti Caterer enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
|
|
|
Rock Badger
( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Rock Basilisk
( 6)
Creature — Basilisk
(4/5)
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
|
|
|
Rock Hydra
( 2)
Creature — Hydra
(0/0)
Rock Hydra enters with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
|
|
|
Rock Star
( 5)
Creature — Elemental Performer
(4/5)
Reach When Rock Star enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
|
|
|
Rocket Launcher
( 4)
Artifact
: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
|
|
|