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Soul Read
( 4)
Instant
Choose one — • Counter target spell unless its controller pays . • Draw two cards.
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Soul Reap
( 2)
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
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Soul Salvage
( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Soul Sear
( 3)
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Soul Search
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
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Soul Separator
( 3)
Artifact
, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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Soul Shatter
( 3)
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
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Soul Snare
( 1)
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
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Soul Stair Expedition
( 1)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
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Soul Swallower
( 4)
Creature — Wurm
(3/3)
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
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Soul Transfer
( 3)
Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
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Soul Warden
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Soulblade Corrupter
( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulblade Djinn
( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Soulblade Renewer
( 5)
Creature — Elf Warrior
(2/2)
Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Soulblast
( 6)
Instant
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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Soulcage Fiend
( 3)
Creature — Demon
(3/2)
When Soulcage Fiend dies, each player loses 3 life.
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Soulcatcher
( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
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Soulcatchers' Aerie
( 2)
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
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Soulcipher Board
( 2)
Artifact
Soulcipher Board enters with three omen counters on it. , : Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
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Soulfire Grand Master
( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
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Soulflayer
( 6)
Creature — Demon
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
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Soul-Guide Lantern
( 1)
Artifact
When this artifact enters, exile target card from a graveyard. , Sacrifice this artifact: Exile each opponent's graveyard. , , Sacrifice this artifact: Draw a card.
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Soulhunter Rakshasa
( 5)
Creature — Demon
(5/5)
Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Soulless Jailer
( 2)
Artifact Creature — Phyrexian Golem
(0/4)
Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.
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Soulless Revival
( 2)
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Soulmates (playtest)
( 3)
Enchantment — — Aura
Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.
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Soulreaper of Mogis
( 3)
Enchantment Creature — Minotaur Shaman
(2/3)
, Sacrifice a creature: Draw a card.
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Soul's Attendant
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you may gain 1 life.
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Soul's Grace
( 2)
Instant
You gain life equal to target creature's power.
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Soul's Majesty
( 5)
Sorcery
Draw cards equal to the power of target creature you control.
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Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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Soul-Scar Mage
( 1)
Creature — Human Wizard
(1/2)
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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Soul-Shackled Zombie
( 4)
Creature — Zombie
(4/2)
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
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Soulstealer Axe
( 1)
Artifact — — Equipment
Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip
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Soulstone Sanctuary
( 0)
Land
: Add . : This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
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Soulsurge Elemental
( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
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Sound the Call
( 3)
Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
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Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
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Souvenir Snatcher
( 5)
Creature — Bird
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.
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Sovereign Okinec Ahau
( 4)
Legendary Creature — Cat Noble
(3/4)
Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
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Sovereign's Macuahuitl
( 0)
Artifact — Equipment
When Sovereign's Macuahuitl enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sovereigns of Lost Alara
( 6)
Creature — Spirit
(4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
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Sower of Chaos
( 4)
Creature — Devil
(4/3)
: Target creature can't block this turn.
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Sower of Temptation
( 4)
Creature — Faerie Wizard
(2/2)
Flying When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
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Sowing Mycospawn
( 4)
Creature — Eldrazi Fungus
(3/3)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.
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Sowing Salt
( 4)
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
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Space Beleren
( 4)
Legendary Planeswalker — Jace
(3)
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) +1: Creatures in each sector can be blocked this turn only by creatures in the same sector. −1: Put a +1/+1 counter on each creature in the sector of your choice. −5: Destroy all creatures in the sector of your choice.
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Space Fungus Snickerdoodle
( 0)
Stickers
2 — Skulk (This creature can't be blocked by creatures with greater power.) 3 — Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2 — 3/2 5 — 6/8
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Space Marine Devastator
( 4)
Creature — Astartes Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters, destroy up to one target artifact or enchantment.
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Space Marine Scout
( 3)
Creature — Astartes Scout
(2/1)
First strike, vigilance Concealed Position — When Space Marine Scout enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Spara's Bodyguard
( 3)
Creature — — Rhino Warrior
(3/3)
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
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Spare Dagger
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Spare from Evil
( 2)
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
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Spare Supplies
( 2)
Artifact
Spare Supplies enters tapped. When Spare Supplies enters, draw a card. , , Sacrifice Spare Supplies: Draw a card.
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Spark Double
( 4)
Creature — Illusion
(0/0)
You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
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Spark Elemental
( 1)
Creature — Elemental
(3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
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Spark Fiend
( 5)
Creature — Beast
(5/6)
When Spark Fiend enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
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Spark Harvest
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature or planeswalker.
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Spark Jolt
( 1)
Instant
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Spark Mage
( 1)
Creature — Dwarf Wizard
(1/1)
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
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Spark of Creativity
( 1)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
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Spark Reaper
( 3)
Creature — Zombie
(2/3)
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
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Spark Rupture
( 3)
Enchantment
When Spark Rupture enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
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Spark Spray
( 1)
Instant
Spark Spray deals 1 damage to any target. Cycling (, Discard this card: Draw a card.)
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Spark Trooper
( 4)
Creature — Elemental Soldier
(6/1)
Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper.
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Sparkcaster
( 4)
Creature — Kavu
(5/3)
When Sparkcaster enters, return a red or green creature you control to its owner's hand. When Sparkcaster enters, it deals 1 damage to target player or planeswalker.
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Sparkhunter Masticore
( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : Sparkhunter Masticore deals 1 damage to target planeswalker. : Sparkhunter Masticore gains indestructible until end of turn.
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Sparkmage Apprentice
( 2)
Creature — Human Wizard
(1/1)
When Sparkmage Apprentice enters, it deals 1 damage to any target.
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Sparkmage's Gambit
( 2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
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Sparkshaper Visionary
( 3)
Creature — Human Wizard
(0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
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Sparksmith
( 2)
Creature — Goblin
(1/1)
: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
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Sparkspitter
( 3)
Creature — Elemental Spellshaper
(1/3)
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
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Sparktongue Dragon
( 5)
Creature — Dragon
(3/3)
Flying When Sparktongue Dragon enters, you may pay . When you do, it deals 3 damage to any target.
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Sparring Collar
( 2)
Artifact — Equipment
Equipped creature has first strike. : Attach Sparring Collar to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sparring Construct
( 1)
Artifact Creature — Construct
(1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
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Sparring Golem
( 3)
Artifact Creature — Golem
(2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Sparring Mummy
( 4)
Creature — Zombie
(3/3)
When Sparring Mummy enters, untap target creature.
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Sparring Regimen
( 3)
Enchantment
When Sparring Regimen enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
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Spartan Veteran
( 1)
Creature — Human Soldier
(1/1)
During your turn, Spartan Veteran has first strike. (It deals combat damage before creatures without first strike.) : Spartan Veteran gets +1/+0 until end of turn.
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Spatial Binding
( 2)
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
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Spatial Contortion
( 2)
Instant
( represents colorless mana.) Target creature gets +3/-3 until end of turn.
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Spatula of the Ages
( 4)
Artifact
, , Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
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Spawn of Mayhem
( 4)
Creature — Demon
(4/4)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
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Spawn of Rix Maadi
( 5)
Creature — Horror
(5/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Spawn of Thraxes
( 7)
Creature — Dragon
(5/5)
Flying When Spawn of Thraxes enters, it deals damage to any target equal to the number of Mountains you control.
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Spawnbed Protector
( 7)
Creature — Eldrazi
(6/8)
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add ."
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Spawnbinder Mage
( 4)
Creature — Human Wizard Ally
(2/4)
Cohort — , Tap an untapped Ally you control: Tap target creature.
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Spawnbroker
( 3)
Creature — Human Wizard
(1/1)
When Spawnbroker enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
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Spawn-Gang Commander
( 5)
Creature — Eldrazi Goblin
(2/2)
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ." , Sacrifice an Eldrazi: Spawn-Gang Commander deals 2 damage to any target.
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Spawning Breath
( 2)
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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