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Wild Ceratok
Wild Ceratok 3Green (4)
Creature — Rhino (4/3)

Guilds of Ravnica (Common)
Wild Defiance
Wild Defiance 2Green (3)
Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

Avacyn Restored (Rare)
Wild Elephant
Wild Elephant 3Green (4)
Creature — Elephant (3/3)

Trample

Mirage (Common)
Wild Endeavor
Wild Endeavor 4GreenGreen (6)
Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Adventures in the Forgotten Realms Commander (Rare)
Wild Evocation
Wild Evocation 5Red (6)
Enchantment

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Magic 2011 (Rare)
Wild Jhovall
Wild Jhovall 3Red (4)
Creature — Cat (3/3)

Mercadian Masques (Common)
Wild Leotau
Wild Leotau 2GreenGreen (4)
Creature — Cat (5/4)

At the beginning of your upkeep, sacrifice Wild Leotau unless you pay Green.

Conflux (Common)
Wild Magic Surge
Wild Magic Surge RedRed (2)
Instant

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Wild Mammoth
Wild Mammoth 2Green (3)
Creature — Elephant (3/4)

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

Nemesis (Uncommon)
Wild Nacatl
Wild Nacatl Green (1)
Creature — Cat Warrior (1/1)

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

Duel Decks: Ajani vs. Nicol Bolas (Common)
Other Versions
Shards of Alara (Common)
Wild Onslaught
Wild Onslaught 3Green (4)
Instant

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Dominaria (Uncommon)
Wild Pair
Wild Pair 4GreenGreen (6)
Enchantment

Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

Conspiracy: Take the Crown (Rare)
Other Versions
Planar Chaos (Rare)
Premium Deck Series: Slivers (Rare)
Wild Research
Wild Research 2Red (3)
Enchantment

1White: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

1Blue: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Apocalypse (Rare)
Wild Shape
Wild Shape Green (1)
Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Wild Slash
Wild Slash Red (1)
Instant

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to any target.

Fate Reforged (Uncommon)
Wild Wanderer
Wild Wanderer 3Green (4)
Creature — Elf Druid (3/2)

When Wild Wanderer enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Wild Wasteland
Wild Wasteland 2Red (3)
Enchantment

Skip your draw step.

At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Magic The Gathering—Fallout (Rare)
Wildblood Pack
Wildblood Pack (0)
Creature — Werewolf (5/5)

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

Innistrad (Rare)
Wildcall
Wildcall Variable ColorlessGreenGreen (2)
Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Rare)
Other Versions
Fate Reforged (Rare)
Wilderness Elemental
Wilderness Elemental 1RedGreen (3)
Creature — Elemental (*/3)

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Commander 2016 (Uncommon)
Other Versions
Coldsnap (Uncommon)
Wilderness Reclamation
Wilderness Reclamation 3Green (4)
Enchantment

At the beginning of your end step, untap all lands you control.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Ikoria Commander (Uncommon)
Ravnica Remastered (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Wildest Dreams
Wildest Dreams Variable ColorlessVariable ColorlessGreen (1)
Sorcery

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Wild-Field Scarecrow
Wild-Field Scarecrow 3 (3)
Artifact Creature — Scarecrow (1/4)

Defender

2, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Wildfire Awakener
Wildfire Awakener Variable Colorless1RedWhite (3)
Creature — Human Wizard (3/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Wildfire Awakener enters, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."

March of the Machine Commander (Rare)
Wildfire Elemental
Wildfire Elemental 2RedRed (4)
Creature — Elemental (3/3)

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Core Set 2020 (Common)
Wildfire Emissary
Wildfire Emissary 3Red (4)
Creature — Efreet (2/4)

Protection from white

1Red: Wildfire Emissary gets +1/+0 until end of turn.

Eternal Masters (Common)
Other Versions
Mirage (Uncommon)
Time Spiral "Timeshifted" (Special)
Battle Royale Box Set (Uncommon)
Wildfire Eternal
Wildfire Eternal 3Red (4)
Creature — Zombie Jackal Cleric (1/4)

Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)

Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Hour of Devastation (Rare)
Wildgrowth Walker
Wildgrowth Walker 1Green (2)
Creature — Elemental (1/3)

Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.

Ixalan (Uncommon)
Wildheart Invoker
Wildheart Invoker 2GreenGreen (4)
Creature — Elf Shaman (4/3)

8: Target creature gets +5/+5 and gains trample until end of turn.

Commander Legends (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Masters 25 (Common)
Duel Decks: Elves vs. Inventors (Common)
Jumpstart (Common)
Wild-Magic Sorcerer
Wild-Magic Sorcerer 3Red (4)
Creature — Orc Shaman (4/3)

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Wildsear, Scouring Maw
Wildsear, Scouring Maw 3RedGreen (5)
Legendary Creature — Elemental Wolf (6/6)

Trample

Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bloomburrow Commander (Mythic Rare)
Wildslayer Elves
Wildslayer Elves 3Green (4)
Creature — Elf Warrior (3/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Wildwood Patrol
Wildwood Patrol 2Green (3)
Creature — Centaur Scout (4/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ravnica Clue Edition (Common)
Other Versions
Core Set 2021 (Common)
Arena Base Set (Common)
Wildwood Tracker
Wildwood Tracker Green (1)
Creature — Elf Warrior (1/1)

Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.

Throne of Eldraine (Common)
Wilhelt, the Rotcleaver
Wilhelt, the Rotcleaver 2BlueBlack (4)
Legendary Creature — Zombie Warrior (3/3)

Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

Innistrad: Midnight Hunt Commander (Mythic Rare)
Will of the All-Hunter
Will of the All-Hunter 1White (2)
Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Will of the Naga
Will of the Naga 4BlueBlue (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Fate Reforged (Common)
Will, Scholar of Frost
Will, Scholar of Frost 4Blue (5)
Legendary Planeswalker — Will (4)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Up to one target creature has base power and toughness 0/2 until your next turn.

−3: Draw two cards.

−7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Mythic Rare)
Will, Scion of Peace
Will, Scion of Peace 1WhiteBlue (3)
Legendary Creature — Human Wizard (2/4)

Vigilance

Tap: Spells you cast this turn that are white and/or blue cost Variable Colorless less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

Wilds of Eldraine (Mythic Rare)
Willbreaker
Willbreaker 3BlueBlue (5)
Creature — Human Wizard (2/3)

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Magic Origins (Rare)
Ready // Willing (Willing)
Ready // Willing (Willing) 1WhiteBlack (3)
Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Willow Dryad
Willow Dryad Green (1)
Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal (Common)
Willow Faerie
Willow Faerie 1Green (2)
Creature — Faerie (1/2)

Flying

Homelands (Common)
Willow Satyr
Willow Satyr 2GreenGreen (4)
Creature — Satyr (1/1)

You may choose not to untap Willow Satyr during your untap step.

Tap: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Wilt-Leaf Cavaliers
Wilt-Leaf Cavaliers Green or WhiteGreen or WhiteGreen or White (3)
Creature — Elf Knight (3/4)

Vigilance

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Wilt-Leaf Liege
Wilt-Leaf Liege 1Green or WhiteGreen or WhiteGreen or White (4)
Creature — Elf Knight (4/4)

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Double Masters 2022 (Rare)
Other Versions
Shadowmoor (Rare)
Modern Masters 2015 Edition (Rare)
Wily Bandar
Wily Bandar Green (1)
Creature — Cat Monkey (1/1)

2Green: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Wind Dancer
Wind Dancer 1Blue (2)
Creature — Faerie (1/1)

Flying

Tap: Target creature gains flying until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Tempest (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Kaladesh (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Magic 2010 (Common)
Magic 2013 (Common)
Dragon's Maze (Common)
Tempest Remastered (Common)
Wind Sail
Wind Sail 1Blue (2)
Sorcery

One or two target creatures gain flying until end of turn.

Portal Second Age (Common)
Other Versions
Starter 1999 (Uncommon)
Wind Shear
Wind Shear 2Green (3)
Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Visions (Uncommon)
Windborne Charge
Windborne Charge 2WhiteWhite (4)
Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Zendikar (Uncommon)
Windbrisk Raptor
Windbrisk Raptor 5WhiteWhite (7)
Creature — Bird (5/7)

Flying

Attacking creatures you control have lifelink.

Shadowmoor (Rare)
Windcaller Aven
Windcaller Aven 4BlueBlue (6)
Creature — Bird Wizard (4/3)

Flying

Cycling Blue (Blue, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.

Commander Masters (Common)
Other Versions
Modern Horizons (Common)
Windfall
Windfall 2Blue (3)
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2015 (Uncommon)
Commander 2016 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Uncommon)
Ikoria Commander (Uncommon)
Kaldheim Commander (Uncommon)
Commander Masters (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Windgrace Acolyte
Windgrace Acolyte 4Black (5)
Creature — Cat Warrior (3/2)

Flying

When Windgrace Acolyte enters, mill three cards and you gain 3 life.

Dominaria (Common)
Windgrace's Judgment
Windgrace's Judgment 3BlackGreen (5)
Instant

For any number of opponents, destroy target nonland permanent that player controls.

Bloomburrow Commander (Rare)
Other Versions
Commander 2018 (Rare)
Streets of New Capenna Commander (Rare)
Winding Canyons
Winding Canyons (0)
Land

Tap: Add Colorless.

2, Tap: You may cast creature spells this turn as though they had flash.

Weatherlight (Rare)
Winding Way
Winding Way 1Green (2)
Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Modern Horizons (Common)
Wind-Kin Raiders
Wind-Kin Raiders 4BlueBlue (6)
Creature — Human Artificer (4/3)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Windreader Sphinx
Windreader Sphinx 5BlueBlue (7)
Creature — Sphinx (3/7)

Flying

Whenever a creature with flying attacks, you may draw a card.

Arena Base Set (Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Core Set 2019 (Rare)
Jumpstart (Rare)
Windreaper Falcon
Windreaper Falcon 1RedGreen (3)
Creature — Bird (1/1)

Flying, protection from blue

Mirage (Uncommon)
Windreaver
Windreaver 3WhiteBlue (5)
Creature — Elemental (1/3)

Flying

White: Windreaver gains vigilance until end of turn.

White: Windreaver gets +0/+1 until end of turn.

Blue: Switch Windreaver's power and toughness until end of turn.

Blue: Return Windreaver to its owner's hand.

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Duel Decks: Venser vs. Koth (Rare)
Windrider Patrol
Windrider Patrol 3BlueBlue (5)
Creature — Merfolk Wizard (4/3)

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Jumpstart 2022 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Windrider Wizard
Windrider Wizard 2Blue (3)
Creature — Human Wizard (2/2)

Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

Commander Masters (Common)
Other Versions
Zendikar Rising (Uncommon)
Winds of Abandon
Winds of Abandon 1White (2)
Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload 4WhiteWhite (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons (Rare)
Winds of Change
Winds of Change Red (1)
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Legends (Uncommon)
Portal (Rare)
Winds of Qal Sisma
Winds of Qal Sisma 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Fate Reforged (Uncommon)
Winds of Rath
Winds of Rath 3WhiteWhite (5)
Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Murders at Karlov Manor Commander (Rare)
Other Versions
Tempest (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Vintage Masters (Rare)
Tempest Remastered (Rare)
Commander 2018 (Rare)
Commander Legends (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Wilds of Eldraine Commander (Rare)
Wind-Scarred Crag
Wind-Scarred Crag (0)
Land

Wind-Scarred Crag enters tapped.

When Wind-Scarred Crag enters, you gain 1 life.

Tap: Add Red or White.

The Lord of the Rings: Tales of Middle Earth Commander (Common)
Other Versions
Khans of Tarkir (Common)
Fate Reforged (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Commander 2017 (Common)
Commander Anthology 2018 (Common)
Core Set 2020 (Common)
Commander 2019 (Common)
Throne of Eldraine (Common)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Commander Legends (Common)
Kamigawa: Neon Dynasty (Land)
March of the Machine (Land)
Windseeker Centaur
Windseeker Centaur 1RedRed (3)
Creature — Centaur (2/2)

Vigilance

Promo set for Gatherer (Special)
Windshaper Planetar
Windshaper Planetar 4White (5)
Creature — Angel (4/4)

Flash

Flying

When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Commander Legends: Battle for Baldur's Gate (Rare)
Windstorm Drake
Windstorm Drake 4Blue (5)
Creature — Drake (3/3)

Flying

Other creatures you control with flying get +1/+0.

Arena Base Set (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Jumpstart (Uncommon)
Windswept Heath
Windswept Heath (0)
Land

Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Modern Horizons 3 (Rare)
Other Versions
Onslaught (Rare)
Khans of Tarkir (Rare)
Zendikar Expeditions (Mythic Rare)
Zendikar Rising Expeditions (Mythic Rare)
Windwright Mage
Windwright Mage WhiteBlueBlack (3)
Artifact Creature — Human Wizard (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

Shards of Alara (Common)
Wine of Blood and Iron
Wine of Blood and Iron 3 (3)
Artifact

4: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.

Saviors of Kamigawa (Rare)
Wing Commando
Wing Commando 2Blue (3)
Creature — Human Soldier (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Common)
Wing Shards
Wing Shards 1WhiteWhite (3)
Instant

Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Modern Horizons (Uncommon)
Other Versions
Scourge (Uncommon)
Commander 2014 (Uncommon)
Commander 2017 (Uncommon)
Iconic Masters (Uncommon)
Wing Snare
Wing Snare 2Green (3)
Sorcery

Destroy target creature with flying.

Welcome Deck 2017 (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Urza's Legacy (Uncommon)
Wingbeat Warrior
Wingbeat Warrior 2White (3)
Creature — Bird Soldier Warrior (2/1)

Flying

Morph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

Legions (Common)
Wingcrafter
Wingcrafter Blue (1)
Creature — Human Wizard (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Winged Coatl
Winged Coatl 1GreenBlue (3)
Creature — Snake (1/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Double Masters 2022 (Common)
Other Versions
Alara Reborn (Common)
Commander 2013 Edition (Common)
Commander Anthology (Common)
Winged Hive Tyrant
Winged Hive Tyrant 3BlueRed (5)
Creature — Tyranid (4/4)

Flying, haste

The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.

Warhammer 40,000 Commander (Rare)
Winged Temple of Orazca
Winged Temple of Orazca (0)
Legendary Land

(Transforms from Hadana's Climb.)

Tap: Add one mana of any color.

1GreenBlue, Tap: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Rivals of Ixalan (Rare)
Wingmantle Chaplain
Wingmantle Chaplain 3White (4)
Creature — Human Cleric (0/3)

Defender

When Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Dominaria United (Uncommon)
Wingmate Roc
Wingmate Roc 3WhiteWhite (5)
Creature — Bird (3/4)

Flying

Raid — When Wingmate Roc enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Wingrattle Scarecrow
Wingrattle Scarecrow 3 (3)
Artifact Creature — Scarecrow (2/2)

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Wings of Aesthir
Wings of Aesthir WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Wings of the Guard
Wings of the Guard 1White (2)
Creature — Bird (1/1)

Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Conspiracy: Take the Crown (Common)
Wingshield Agent
Wingshield Agent 2Blue (3)
Creature — Human Soldier (2/3)

Wingshield Agent enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

Streets of New Capenna (Uncommon)
Wingspan Mentor
Wingspan Mentor 2Blue (3)
Creature — Human Wizard (1/3)

When Wingspan Mentor enters, put a flying counter on target non-Human creature you control.

2Blue, Tap: Put a +1/+1 counter on each creature you control with flying.

Streets of New Capenna Commander (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Wingsteed Trainer
Wingsteed Trainer 3White (4)
Creature — — Human (2/3)

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.

Jumpstart: Historic Horizons (Uncommon)
Winnower Patrol
Winnower Patrol 2Green (3)
Creature — Elf Warrior (3/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Morningtide (Common)
Winota, Joiner of Forces
Winota, Joiner of Forces 2RedWhite (4)
Legendary Creature — Human Warrior (4/4)

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Ikoria: Lair of Behemoths (Mythic Rare)
Winter Blast
Winter Blast Variable ColorlessGreen (1)
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legends (Rare)
Winter Eladrin
Winter Eladrin 2Blue (3)
Creature — Faerie Elf Wizard (2/2)

Gust of Wind — When Winter Eladrin enters, return up to one other target creature to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Common)
Winter, Cynical Opportunist
Winter, Cynical Opportunist 2BlackGreen (4)
Legendary Creature — Human Warlock (2/5)

Deathtouch

Whenever Winter attacks, mill three cards.

Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.

Duskmourn: House of Horror Commander (Mythic Rare)
Winter, Misanthropic Guide
Winter, Misanthropic Guide 1BlackRedGreen (4)
Legendary Creature — Human Warlock (3/4)

Ward 2

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

Duskmourn: House of Horror (Rare)
Winterflame
Winterflame 1BlueRed (3)
Instant

Choose one or both —

• Tap target creature.

• Winterflame deals 2 damage to target creature.

Khans of Tarkir (Uncommon)
Wintermoon Mesa
Wintermoon Mesa (0)
Land

Wintermoon Mesa enters tapped.

Tap: Add Colorless.

2, Tap, Sacrifice Wintermoon Mesa: Tap two target lands.

Prophecy (Rare)
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