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Blistering Firecat
( 4)
Creature — Elemental Cat
(7/1)
Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Blisterstick Shaman
( 3)
Creature — Goblin Shaman
(2/1)
When Blisterstick Shaman enters, it deals 1 damage to any target.
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Blitz Automaton
( 7)
Artifact Creature — Construct
(6/4)
Haste //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/2
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Blitz of the Thunder-Raptor
( 2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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Blitzwing, Adaptive Assailant
( 0)
Legendary Artifact — Vehicle
(3/5)
Living metal (During your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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Blizzard
( 2)
Enchantment
Cast this spell only if you control a snow land. Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
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Blizzard Brawl
( 1)
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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Blizzard Specter
( 4)
Snow Creature — Specter
(2/3)
Flying Whenever Blizzard Specter deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
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Blizzard Strix
( 5)
Snow Creature — Bird
(3/2)
Flash Flying When Blizzard Strix enters, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Bloated Contaminator
( 3)
Creature — Phyrexian Beast
(4/4)
Trample Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Bloated Processor
( 3)
Creature — Phyrexian
(3/2)
Sacrifice another Phyrexian: Put a +1/+1 counter on Bloated Processor. When Bloated Processor dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Bloated Toad
( 3)
Creature — Frog
(2/2)
Protection from blue Cycling (, Discard this card: Draw a card.)
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Bloatfly Swarm
( 4)
Creature — Insect Mutant
(0/0)
Flying Bloatfly Swarm enters with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
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Blockade Runner
( 4)
Creature — Merfolk
(2/2)
: Blockade Runner can't be blocked this turn.
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Blood Age General
( 2)
Creature — Spirit Warrior
(2/2)
: Attacking Spirits get +1/+0 until end of turn.
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Blood Artist
( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Blood Aspirant
( 2)
Creature — Satyr Berserker
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
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Blood Bairn
( 3)
Creature — Vampire
(2/2)
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
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Blood Baron of Vizkopa
( 5)
Creature — Vampire
(4/4)
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
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Blood Burglar
( 2)
Creature — Vampire Rogue
(2/2)
During your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
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Blood Celebrant
( 1)
Creature — Human Cleric
(1/1)
, Pay 1 life: Add one mana of any color.
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Blood Divination
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Blood Oath
( 4)
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Blood of the Martyr
( 3)
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
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Blood Operative
( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When Blood Operative enters, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
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Blood Pact
( 3)
Instant
Target player draws two cards and loses 2 life.
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Blood Petal Celebrant
( 2)
Creature — Vampire
(2/1)
Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.) When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Blood Poet (playtest)
( 3)
Creature — — Vampire Cleric
(3/2)
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: CARDNAME gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost.
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Blood Researcher
( 3)
Creature — Vampire Druid
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher.
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Blood Spatter Analysis
( 2)
Enchantment
When Blood Spatter Analysis enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
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Blood Speaker
( 4)
Creature — Ogre Shaman
(3/2)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon enters under your control, return Blood Speaker from your graveyard to your hand.
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Blood Tyrant
( 7)
Creature — Vampire
(5/5)
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
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Blood Vassal
( 3)
Creature — Thrull
(2/2)
Sacrifice Blood Vassal: Add .
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Bloodbat Summoner
( 0)
Creature — Vampire Wizard
(3/3)
Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
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Bloodbond March
( 4)
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
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Bloodbond Vampire
( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodbraid Challenger
( 5)
Creature — Elf Berserker
(4/3)
Cascade Haste Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Bloodbraid Elf
( 4)
Creature — Elf Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Bloodbraid Marauder
( 2)
Creature — Human Berserker
(3/1)
Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Bloodbriar
( 3)
Creature — Plant Elemental
(2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
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Bloodchief Ascension
( 1)
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Blood-Chin Rager
( 2)
Creature — Human Warrior
(2/2)
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Bloodcrazed Goblin
( 1)
Creature — Goblin Berserker
(2/2)
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
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Bloodcrazed Hoplite
( 2)
Creature — Human Soldier
(2/1)
Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.
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Bloodcrazed Neonate
( 2)
Creature — Vampire
(2/1)
Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
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Bloodcrazed Paladin
( 2)
Creature — Vampire Knight
(1/1)
Flash Bloodcrazed Paladin enters with a +1/+1 counter on it for each creature that died this turn.
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Bloodcrazed Socialite
( 4)
Creature — Vampire
(3/3)
Menace When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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Bloodfeather Phoenix
( 2)
Creature — Phoenix
(2/2)
Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
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Bloodfell Caves
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Bloodfire Dwarf
( 1)
Creature — Dwarf
(1/1)
, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
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Bloodfire Kavu
( 4)
Creature — Kavu
(2/2)
, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
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Bloodforged Battle-Axe
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip
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Bloodfray Giant
( 4)
Creature — Giant
(4/3)
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Bloodghast
( 2)
Creature — Vampire Spirit
(2/1)
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
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Bloodhall Ooze
( 1)
Creature — Ooze
(1/1)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
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Bloodhall Priest
( 4)
Creature — Vampire Cleric
(4/4)
Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodhaze Wolverine
( 2)
Creature — Wolverine
(2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
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Bloodhunter Bat
( 4)
Creature — Bat
(2/2)
Flying When Bloodhunter Bat enters, target player loses 2 life and you gain 2 life.
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Bloodhusk Ritualist
( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Bloodhusk Ritualist enters, target opponent discards a card for each time it was kicked.
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Bloodletter of Aclazotz
( 4)
Creature — Vampire Demon
(2/4)
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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Bloodline Necromancer
( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodline Shaman
( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bloodlord of Vaasgoth
( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodmad Vampire
( 3)
Creature — Vampire Berserker
(4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodmark Mentor
( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodmist Infiltrator
( 3)
Creature — Vampire
(3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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Bloodpyre Elemental
( 5)
Creature — Elemental
(4/1)
Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
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Bloodrage Alpha
( 4)
Creature — — Wolf
(4/3)
When Bloodrage Alpha enters the battlefield, choose one — • Another target Wolf or Werewolf you control fights target creature you don't control. • When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
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Bloodrage Brawler
( 2)
Creature — Minotaur Warrior
(4/3)
When Bloodrage Brawler enters, discard a card.
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Bloodrage Vampire
( 3)
Creature — Vampire
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodroot Apothecary
( 3)
Creature — Squirrel Druid
(3/3)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When Bloodroot Apothecary enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
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Bloodscale Prowler
( 3)
Creature — Lizard Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodshot Trainee
( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
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Bloodsoaked Altar
( 6)
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
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Bloodsoaked Champion
( 1)
Creature — Human Warrior
(2/1)
Bloodsoaked Champion can't block. Raid — : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
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Bloodsoaked Insight
( 7)
Sorcery
This spell costs less to cast for each 1 life your opponents have lost this turn. Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
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Bloodspore Thrinax
( 4)
Creature — Lizard
(2/2)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Bloodsworn Steward
( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Bloodtallow Candle
( 1)
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
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Bloodthirsty Adversary
( 2)
Creature — Vampire
(2/2)
Haste When Bloodthirsty Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
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Bloodthirsty Aerialist
( 3)
Creature — Vampire Rogue
(2/3)
Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
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Bloodthirsty Blade
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
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Bloodthorn Flail
( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay or discard a card.
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Bloodthorn Taunter
( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
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Bloodthrone Vampire
( 2)
Creature — Vampire
(1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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Bloodtithe Harvester
( 2)
Creature — Vampire
(3/2)
When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Blood-Toll Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Blood-Toll Harpy enters, each player loses 1 life.
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Bloodtracker
( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
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Bloodvial Purveyor
( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Bloodwater Entity
( 3)
Creature — Elemental
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
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Bloody Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Blooming Blast
( 2)
Instant
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
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