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Guard Duty
Guard Duty White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Guard Gomazoa
Guard Gomazoa 2Blue (3)
Creature — Jellyfish (1/3)

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

Planechase Anthology (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Planechase 2012 Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Guarded Heir
Guarded Heir 5White (6)
Creature — Human Noble (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When this creature enters, create two 3/3 white Knight creature tokens.

Magic: The Gathering Foundations (Uncommon)
Guardian Angel
Guardian Angel Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Revised Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Guardian Archon
Guardian Archon 4WhiteWhite (6)
Creature — Archon (5/5)

Flying

As Guardian Archon enters, secretly choose an opponent.

Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

Commander 2021 (Rare)
Guardian Augmenter
Guardian Augmenter 2Green (3)
Creature — Troll Wizard (2/2)

Flash

Commander creatures you control get +2/+2.

Commanders you control have hexproof.

Commander 2021 (Rare)
Guardian Automaton
Guardian Automaton 4 (4)
Artifact Creature — Construct (3/3)

When Guardian Automaton dies, you gain 3 life.

Magic Origins (Common)
Guardian Beast
Guardian Beast 3Black (4)
Creature — Beast (2/4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Guardian Gladewalker
Guardian Gladewalker 1Green (2)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

When Guardian Gladewalker enters, put a +1/+1 counter on target creature.

Kaldheim (Common)
Guardian Idol
Guardian Idol 2 (2)
Artifact

Guardian Idol enters tapped.

Tap: Add Colorless.

2: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Jumpstart (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Iconic Masters (Common)
Guardian Kirin
Guardian Kirin 3White (4)
Creature — Kirin (2/3)

Flying

Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.

Modern Horizons 2 (Common)
Guardian Lions
Guardian Lions 4White (5)
Creature — Cat (1/6)

Vigilance (Attacking doesn't cause this creature to tap.)

Magic 2013 (Common)
Guardian Naga
Guardian Naga 5WhiteWhite (7)
Creature — Snake (5/6)

Vigilance

During your turn, prevent all damage that would be dealt to Guardian Naga.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Guardian of Cloverdell
Guardian of Cloverdell 5GreenGreen (7)
Creature — Treefolk Shaman (4/5)

When Guardian of Cloverdell enters, create three 1/1 white Kithkin Soldier creature tokens.

Green, Sacrifice a Kithkin: You gain 1 life.

Lorwyn (Uncommon)
Guardian of Faith
Guardian of Faith 1WhiteWhite (3)
Creature — Spirit Knight (3/2)

Flash

Vigilance

When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Adventures in the Forgotten Realms (Rare)
Guardian of Ghirapur
Guardian of Ghirapur 2White (3)
Creature — Angel (3/3)

Flying

When Guardian of Ghirapur enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

March of the Machine (Rare)
Guardian of New Benalia
Guardian of New Benalia 1White (2)
Creature — Human Soldier (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever Guardian of New Benalia enlists a creature, scry 2.

Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

Dominaria United (Rare)
Guardian of Pilgrims
Guardian of Pilgrims 1White (2)
Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Guardian of Solitude
Guardian of Solitude 1Blue (2)
Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

Champions of Kamigawa (Uncommon)
Guardian of Tazeem
Guardian of Tazeem 3BlueBlue (5)
Creature — Sphinx (4/5)

Flying

Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Battle for Zendikar (Rare)
Guardian of the Ages
Guardian of the Ages 7 (7)
Artifact Creature — Golem (7/7)

Defender (This creature can't attack.)

When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

Magic 2014 Core Set (Rare)
Guardian of the Forgotten
Guardian of the Forgotten 3White (4)
Creature — Elephant Warrior (4/4)

Vigilance

Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Modern Horizons 3 (Uncommon)
Guardian of the Gateless
Guardian of the Gateless 4White (5)
Creature — Angel (3/3)

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Gatecrash (Uncommon)
Guardian of the Great Conduit
Guardian of the Great Conduit 3Green (4)
Creature — Elemental (2/4)

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

Kaladesh (Uncommon)
Guardian of the Great Door
Guardian of the Great Door WhiteWhite (2)
Creature — Angel (4/4)

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.

Flying

The Lost Caverns of Ixalan (Uncommon)
Guardian of the Guildpact
Guardian of the Guildpact 3White (4)
Creature — Spirit (2/3)

Protection from monocolored

Dissension (Common)
Guardian of Vitu-Ghazi
Guardian of Vitu-Ghazi 6GreenWhite (8)
Creature — Elemental (4/7)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Vigilance

Ravnica: City of Guilds (Common)
Guardian Project
Guardian Project 3Green (4)
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Magic The Gathering—Fallout (Rare)
Other Versions
Ravnica Allegiance (Rare)
Ravnica Remastered (Mythic Rare)
Guardian Scalelord
Guardian Scalelord 4White (5)
Creature — Dragon (3/4)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying

Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

March of the Machine Commander (Rare)
Guardian Seraph
Guardian Seraph 2WhiteWhite (4)
Creature — Angel (3/4)

Flying

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Magic 2010 (Rare)
Guardian Shield-Bearer
Guardian Shield-Bearer 1Green (2)
Creature — Human Soldier (2/1)

Megamorph 3Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.

Dragons of Tarkir (Common)
Guardian Zendikon
Guardian Zendikon 2White (3)
Enchantment — Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Guardian's Magemark
Guardian's Magemark 2White (3)
Enchantment — Aura

Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.

Guildpact (Common)
Guardians of Akrasa
Guardians of Akrasa 2White (3)
Creature — Human Soldier (0/4)

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Common)
Other Versions
Shards of Alara (Common)
Guardians of Koilos
Guardians of Koilos 5 (5)
Artifact Creature — Construct (4/4)

When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Guardians of Meletis
Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)

Defender (This creature can't attack.)

Magic Origins (Common)
Other Versions
Theros (Common)
Guardians of Oboro
Guardians of Oboro 2Blue (3)
Creature — Moonfolk Samurai (3/4)

Defender

Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Common)
Guardians' Pledge
Guardians' Pledge 1WhiteWhite (3)
Instant

White creatures you control get +2/+2 until end of turn.

Magic 2012 (Common)
Guerrilla Tactics
Guerrilla Tactics 1Red (2)
Instant

Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

Tenth Edition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Alliances (Common)
Guess Your Fate (Guess Your Fate (a))
Guess Your Fate (Guess Your Fate (a)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (b))
Guess Your Fate (Guess Your Fate (b)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (c))
Guess Your Fate (Guess Your Fate (c)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (d))
Guess Your Fate (Guess Your Fate (d)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guided Passage
Guided Passage GreenBlueRed (3)
Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

Double Masters 2022 (Rare)
Other Versions
Apocalypse (Rare)
Guidestone Compass
Guidestone Compass (0)
Artifact

1, Tap: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Guild Artisan
Guild Artisan 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Guildmages' Forum
Guildmages' Forum (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.

Guilds of Ravnica (Rare)
Guildpact Informant
Guildpact Informant 2Blue (3)
Creature — Faerie Rogue (1/1)

Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

War of the Spark (Common)
Guildpact Paragon
Guildpact Paragon (0)
Artifact Creature — Construct (5/5)

Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Mythic Rare)
Guildscorn Ward
Guildscorn Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from multicolored.

Gatecrash (Common)
Gulping Scraptrap
Gulping Scraptrap 4Black (5)
Creature — Phyrexian Horror (4/4)

When Gulping Scraptrap enters or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Guma
Guma 2Red (3)
Creature — Cat (2/2)

Protection from blue

Urza's Saga (Uncommon)
Gumdrop Poisoner
Gumdrop Poisoner 2Black (3)
Creature — Human Warlock (3/2)

Lifelink

When Gumdrop Poisoner enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

Wilds of Eldraine (Rare)
Gunk Slug (playtest)
Gunk Slug (playtest) 2Black (3)
Creature — — Slug (2/3)

When CARDNAME enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling 4.)

Mystery Booster (Common)
Gurgling Anointer
Gurgling Anointer 2Black (3)
Creature — Phyrexian Horror (1/3)

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.

When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.

The Brothers' War (Uncommon)
Gurmag Angler
Gurmag Angler 6Black (7)
Creature — Zombie Fish (5/5)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Time Spiral Remastered (Bonus)
Other Versions
Fate Reforged (Common)
Ultimate Masters (Common)
Gurmag Drowner
Gurmag Drowner 3Blue (4)
Creature — Snake Wizard (2/4)

Exploit (When this creature enters, you may sacrifice a creature.)

When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Dragons of Tarkir (Common)
Gurmag Swiftwing
Gurmag Swiftwing 1Black (2)
Creature — Bat (1/2)

Flying, first strike, haste

Ravnica Clue Edition (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Gust Walker
Gust Walker 1White (2)
Creature — Human Wizard (2/2)

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Gustcloak Cavalier
Gustcloak Cavalier 3WhiteWhite (5)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Gustcloak Cavalier attacks, you may tap target creature.

Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Time Spiral (Uncommon)
Gustcloak Harrier
Gustcloak Harrier 1WhiteWhite (3)
Creature — Bird Soldier (2/2)

Flying

Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Onslaught (Common)
Vintage Masters (Common)
Gustcloak Runner
Gustcloak Runner White (1)
Creature — Human Soldier (1/1)

Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.

Onslaught (Common)
Gustcloak Savior
Gustcloak Savior 4White (5)
Creature — Bird Soldier (3/4)

Flying

Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

Duel Decks: Elspeth vs. Kiora (Rare)
Other Versions
Onslaught (Rare)
Gustcloak Sentinel
Gustcloak Sentinel 2WhiteWhite (4)
Creature — Human Soldier (3/3)

Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.

Duel Decks: Elspeth vs. Kiora (Uncommon)
Other Versions
Onslaught (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Gustcloak Skirmisher
Gustcloak Skirmisher 3White (4)
Creature — Bird Soldier (2/3)

Flying

Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

Duel Decks: Elspeth vs. Kiora (Uncommon)
Other Versions
Onslaught (Uncommon)
Gustha's Scepter
Gustha's Scepter 0 (0)
Artifact

Tap: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

Tap: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Gustrider Exuberant
Gustrider Exuberant 2White (3)
Creature — Human Wizard (1/2)

Flying

Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

Shards of Alara (Common)
Gut, True Soul Zealot
Gut, True Soul Zealot 2Red (3)
Legendary Creature — Goblin Shaman (2/2)

Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Gutmorn, Pactbound Servant
Gutmorn, Pactbound Servant 2Black (3)
Legendary Creature — — Demon (1/3)

Flying, deathtouch

Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.

Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Guttural Response
Guttural Response Red or Green (1)
Instant

Counter target blue instant spell.

Duel Decks: Mind vs. Might (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Guul Draz Assassin
Guul Draz Assassin Black (1)
Creature — Vampire Assassin (1/1)

Level up 1Black (1Black: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/2

Black, Tap: Target creature gets -2/-2 until end of turn.

LEVEL 4+

4/4

Black, Tap: Target creature gets -4/-4 until end of turn.

Rise of the Eldrazi (Rare)
Guul Draz Mucklord
Guul Draz Mucklord 2Black (3)
Creature — Crocodile (2/3)

When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.

Zendikar Rising (Common)
Guul Draz Overseer
Guul Draz Overseer 4BlackBlack (6)
Creature — Vampire (3/4)

Flying

Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

Battle for Zendikar (Rare)
Guul Draz Specter
Guul Draz Specter 2BlackBlack (4)
Creature — Specter (2/2)

Flying

Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

Conspiracy: Take the Crown (Rare)
Other Versions
Zendikar (Rare)
Guul Draz Vampire
Guul Draz Vampire Black (1)
Creature — Vampire Rogue (1/1)

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zendikar (Common)
Gwafa Hazid, Profiteer
Gwafa Hazid, Profiteer 1WhiteBlue (3)
Legendary Creature — Human Rogue (2/2)

WhiteBlue, Tap: Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

Battlebond (Rare)
Other Versions
Conflux (Rare)
Commander 2016 (Rare)
Gwaihir the Windlord
Gwaihir the Windlord 4WhiteBlue (6)
Legendary Creature — Bird Noble (4/4)

This spell costs 2 less to cast as long as you've drawn two or more cards this turn.

Flying, vigilance

Other Birds you control have vigilance.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Gwaihir, Greatest of the Eagles
Gwaihir, Greatest of the Eagles 4White (5)
Legendary Creature — Bird Noble (5/5)

Flying

Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.

At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Gwenna, Eyes of Gaea
Gwenna, Eyes of Gaea 2Green (3)
Legendary Creature — Elf Druid Scout (2/3)

Tap: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.

Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.

The Brothers' War (Rare)
Gwyllion Hedge-Mage
Gwyllion Hedge-Mage 2White or Black (3)
Creature — Hag Wizard (2/2)

When Gwyllion Hedge-Mage enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.

When Gwyllion Hedge-Mage enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Commander Anthology (Uncommon)
Other Versions
Eventide (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Gylwain, Casting Director
Gylwain, Casting Director 1GreenWhite (3)
Legendary Creature — Human Bard (2/3)

Whenever Gylwain, Casting Director or another nontoken creature you control enters, choose one —

• Create a Royal Role token attached to that creature.

• Create a Sorcerer Role token attached to that creature.

• Create a Monster Role token attached to that creature.

Wilds of Eldraine Commander (Mythic Rare)
Gyome, Master Chef
Gyome, Master Chef 2BlackGreen (4)
Legendary Creature — Troll Warlock (5/3)

Trample

At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn.

1, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.

Commander 2021 (Mythic Rare)
Gyre Sage
Gyre Sage 1Green (2)
Creature — Elf Druid (1/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Tap: Add Green for each +1/+1 counter on Gyre Sage.

March of the Machine Commander (Rare)
Other Versions
Gatecrash (Rare)
Guild Kit: Simic (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Gyruda, Doom of Depths
Gyruda, Doom of Depths 4Blue or BlackBlue or Black (6)
Legendary Creature — Demon Kraken (6/6)

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Gyrus, Waker of Corpses
Gyrus, Waker of Corpses Variable ColorlessBlackRedGreen (3)
Legendary Creature — Hydra (0/0)

Gyrus, Waker of Corpses enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.

Commander 2018 (Mythic Rare)
Haakon, Stromgald Scourge
Haakon, Stromgald Scourge 1BlackBlack (3)
Legendary Creature — Zombie Knight (3/3)

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.

When Haakon dies, you lose 2 life.

March of the Machine Commander (Rare)
Other Versions
Coldsnap (Rare)
Haazda Exonerator
Haazda Exonerator White (1)
Creature — Human Cleric (1/1)

Tap, Sacrifice Haazda Exonerator: Destroy target Aura.

Dissension (Common)
Haazda Marshal
Haazda Marshal White (1)
Creature — Human Soldier (1/1)

Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Guilds of Ravnica (Uncommon)
Haazda Officer
Haazda Officer 2White (3)
Creature — Human Soldier (3/2)

When Haazda Officer enters, target creature you control gets +1/+1 until end of turn.

Core Set 2020 (Common)
Other Versions
Ravnica Allegiance (Common)
Haazda Shield Mate
Haazda Shield Mate 2White (3)
Creature — Human Soldier (1/1)

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WhiteWhite.

White: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Dissension (Rare)
Haazda Snare Squad
Haazda Snare Squad 2White (3)
Creature — Human Soldier (1/4)

Whenever Haazda Snare Squad attacks, you may pay White. If you do, tap target creature an opponent controls.

Dragon's Maze (Common)
Haazda Vigilante
Haazda Vigilante 4White (5)
Creature — Giant Soldier (4/4)

Whenever Haazda Vigilante enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

Murders at Karlov Manor (Common)
Haberthrasher
Haberthrasher 1Black (2)
Creature — Human Hatificer Assassin (2/2)

Deathtouch

Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.

Unfinity (Acorn) (Uncommon)
Hackrobat
Hackrobat 1BlackRed (3)
Creature — Human Rogue (2/3)

Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.

Red: Hackrobat gets +2/-2 until end of turn.

Ravnica Allegiance (Uncommon)
Hada Freeblade
Hada Freeblade White (1)
Creature — Human Soldier Ally (0/1)

Whenever Hada Freeblade or another Ally you control enters, you may put a +1/+1 counter on Hada Freeblade.

Worldwake (Uncommon)
Hada Spy Patrol
Hada Spy Patrol 1Blue (2)
Creature — Human Rogue (1/1)

Level up 2Blue (2Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

Commander Anthology (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Commander 2013 Edition (Uncommon)
Hadana's Climb
Hadana's Climb 1GreenBlue (3)
Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Rivals of Ixalan (Rare)
Hag Hedge-Mage
Hag Hedge-Mage 2Black or Green (3)
Creature — Hag Shaman (2/2)

When Hag Hedge-Mage enters, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters, if you control two or more Forests, you may put target card from your graveyard on top of your library.

Eventide (Uncommon)
Merchant of the Vale (Haggle)
Merchant of the Vale (Haggle) Red (1)
Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Hagi Mob
Hagi Mob 4Red (5)
Creature — Troll Berserker (5/4)

Boast — 1Red: Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
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