|
Hidetsugu and Kairi
( 5)
Legendary Creature — Ogre Demon Dragon
(5/4)
Flying When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
|
|
|
Hidetsugu Consumes All
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Hieromancer's Cage
( 4)
Enchantment
When Hieromancer's Cage enters, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
|
|
|
Hierophant Bio-Titan
( 12)
Creature — Tyranid
(12/12)
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way. Vigilance, reach, ward Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
|
|
|
Hierophant's Chalice
( 3)
Artifact
When Hierophant's Chalice enters, target opponent loses 1 life and you gain 1 life. : Add .
|
|
|
High Alert
( 3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. : Untap target creature.
|
|
|
High Fae Negotiator
( 5)
Creature — Faerie Warlock
(3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
|
|
|
High Fae Trickster
( 4)
Creature — Faerie Wizard
(4/2)
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
|
|
|
High Market
( 0)
Land
: Add . , Sacrifice a creature: You gain 1 life.
|
|
|
High Priest of Penance
( 2)
Creature — Human Cleric
(1/1)
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
|
|
|
High Seas
( 3)
Enchantment
Red creature spells and green creature spells cost more to cast.
|
|
|
High Sentinels of Arashin
( 4)
Creature — Bird Soldier
(3/4)
Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
|
|
|
High Troller (playtest)
( 4)
Creature — — Troll Shaman
(4/1)
All targeted spells and abilities cost less and have their targets chosen randomly.
|
|
|
Highcliff Felidar
( 7)
Creature — Cat Beast
(5/5)
Vigilance When Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
|
|
|
Highland Berserker
( 2)
Creature — Human Berserker Ally
(2/1)
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
|
|
|
Highland Forest
( 0)
Snow Land — Mountain Forest
(: Add or .) Highland Forest enters tapped.
|
|
|
Highland Game
( 2)
Creature — Elk
(2/1)
When Highland Game dies, you gain 2 life.
|
|
|
High-Rise Sawjack
( 3)
Creature — Elf Citizen
(2/3)
Reach (This creature can block creatures with flying.) Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
|
|
|
Highspire Artisan
( 3)
Creature — Elf Artificer
(0/3)
Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
|
|
|
Highway Robber
( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters, target opponent loses 2 life and you gain 2 life.
|
|
|
Hijack
( 3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
|
|
|
Hikari, Twilight Guardian
( 5)
Legendary Creature — Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Hillcomber Giant
( 4)
Creature — Giant Scout
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Hinata, Dawn-Crowned
( 4)
Legendary Creature — Kirin Spirit
(4/4)
Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.
|
|
|
Hint of Insanity
( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
|
|
|
Hinterland Chef
( 3)
Creature — — Human Scout
(3/3)
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains ", , Sacrifice this creature: You gain 3 life."
|
|
|
Hinterland Drake
( 3)
Creature — Drake
(2/3)
Flying Hinterland Drake can't block artifact creatures.
|
|
|
Hinterland Harbor
( 0)
Land
Hinterland Harbor enters tapped unless you control a Forest or an Island. : Add or .
|
|
|
Hinterland Hermit
( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
|
|
|
Hinterland Logger
( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
|
|
|
Hinterland Sanctifier
( 1)
Creature — Rabbit Cleric
(1/2)
Whenever another creature you control enters, you gain 1 life.
|
|
|
Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
|
|
|
Hipparion
( 2)
Creature — Horse
(1/3)
Hipparion can't block creatures with power 3 or greater unless you pay .
|
|
|
Hired Blade
( 3)
Creature — Human Assassin
(3/2)
Flash (You may cast this spell any time you could cast an instant.)
|
|
|
Hired Claw
( 1)
Creature — Lizard Mercenary
(1/2)
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. : Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
|
|
|
Hired Giant
( 4)
Creature — Giant
(4/4)
When Hired Giant enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
|
|
|
Hired Hexblade
( 2)
Creature — Elf Warlock
(2/2)
When Hired Hexblade enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
|
|
|
Hired Muscle
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
|
|
|
Hish of the Snake Cult (playtest)
( 5)
Legendary Creature — — Snake
(2/5)
Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
|
|
|
Hisoka's Guard
( 2)
Creature — Human Wizard
(1/1)
You may choose not to untap Hisoka's Guard during your untap step. , : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
|
|
|
Hissing Iguanar
( 3)
Creature — Lizard
(3/1)
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
|
|
|
Hissing Miasma
( 3)
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
|
|
|
Historian of Zhalfir
( 4)
Creature — Human Wizard
(3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
|
|
|
Historian's Boon
( 4)
Enchantment
Whenever Historian's Boon or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
|
|
|
Historian's Wisdom
( 3)
Enchantment — Aura
Enchant artifact or creature When Historian's Wisdom enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
|
|
|
History of Benalia
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
|
|
|
Hithlain Rope
( 2)
Artifact
Hithlain Rope can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. , : Draw a card. The player to your right gains control of Hithlain Rope.
|
|
|
Hive of the Eye Tyrant
( 0)
Land
If you control two or more other lands, Hive of the Eye Tyrant enters tapped. : Add . : Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
|
|
|
Hiveheart Shaman
( 4)
Creature — Human Shaman
(3/5)
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
|
|
|
Hivis of the Scale
( 5)
Legendary Creature — Lizard Shaman
(3/4)
You may choose not to untap Hivis of the Scale during your untap step. : Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
|
|
|
Hixus, Prison Warden
( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
|
|
|
Hoar Shade
( 4)
Creature — Shade
(1/2)
: Hoar Shade gets +1/+1 until end of turn.
|
|
|
Hoard Hauler
( 4)
Artifact — Vehicle
(5/5)
Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
|
|
|
Hoard Robber
( 2)
Creature — Tiefling Rogue
(1/3)
Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Hoarder's Greed
( 4)
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
|
|
|
Hoarder's Overflow
( 2)
Enchantment
When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) , Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow.
|
|
|
Hoarding Broodlord
( 8)
Creature — Dragon
(7/6)
Convoke Flying When Hoarding Broodlord enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.
|
|
|
Hoarding Dragon
( 5)
Creature — Dragon
(4/4)
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
|
|
|
Hoarding Ogre
( 4)
Creature — Ogre
(3/3)
Whenever Hoarding Ogre attacks, roll a d20. 1–9 | Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 10–19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
|
|
|
Hoarding Recluse
( 4)
Creature — Spider
(2/3)
Reach, deathtouch When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.
|
|
|
Hoard-Smelter Dragon
( 6)
Creature — Dragon
(5/5)
Flying : Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
|
|
|
Hobgoblin Bandit Lord
( 3)
Creature — Goblin Rogue
(2/3)
Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
|
|
|
Hobgoblin Captain
( 2)
Creature — Goblin Barbarian
(3/1)
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
|
|
|
Hogaak, Arisen Necropolis
( 7)
Legendary Creature — Avatar
(8/8)
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample
|
|
|
Hold at Bay
( 2)
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
|
|
|
Hold for Ransom
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has ": Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
|
|
|
Hold the Gates
( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
|
|
|
Hollow Marauder
( 7)
Creature — Specter Rogue
(4/2)
This spell costs less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
|
|
|
Hollow Scavenger
( 3)
Creature — Wolf
(3/2)
, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.
|
|
|
Hollow Warrior
( 4)
Artifact Creature — Golem Warrior
(4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
|
|
|
Hollowborn Barghest
( 7)
Creature — Demon Dog
(7/6)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
|
|
|
Hollowhead Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have ", Discard a card: Draw a card."
|
|
|
Hollowhenge Huntmaster
( 0)
Creature — Werewolf
(6/6)
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Hollowhenge Scavenger
( 5)
Creature — Elemental
(4/5)
Morbid — When Hollowhenge Scavenger enters, if a creature died this turn, you gain 5 life.
|
|
|
Hollowhenge Wrangler
( 5)
Creature — — Elemental
(6/6)
When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
|
|
|
Hollowsage
( 4)
Creature — Merfolk Wizard
(2/2)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
|
|
|
Holographic Double
( 1)
Creature — — Illusion
(1/1)
, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
|
|
|
Holy Armor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn.
|
|
|
Holy Avenger
( 3)
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip
|
|
|
Holy Day
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
|
|
|
Holy Frazzle-Cannon
( 0)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. Equip
|
|
|
Holy Mantle
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
|
|
|