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Icatian Javelineers
( 1)
Creature — Human Soldier
(1/1)
Icatian Javelineers enters with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
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Icatian Lieutenant
( 2)
Creature — Human Soldier
(1/2)
: Target Soldier creature gets +1/+0 until end of turn.
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Icatian Moneychanger
( 1)
Creature — Human
(0/2)
Icatian Moneychanger enters with three credit counters on it. When Icatian Moneychanger enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
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Icatian Phalanx
( 5)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Icatian Scout
( 1)
Creature — Human Soldier Scout
(1/1)
, : Target creature gains first strike until end of turn.
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Icatian Skirmishers
( 4)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
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Icatian Store
( 0)
Land
Icatian Store enters tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. , Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.
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Icatian Town
( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Ice Cage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
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Ice Cauldron
( 4)
Artifact
, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. , Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
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Ice Cave
( 5)
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. <I>(Mana cost includes color.)</I>
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Iceberg Cancrix
( 2)
Snow Creature — Crab
(0/4)
Whenever another snow permanent you control enters, you may have target player mill two cards.
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Iceberg Titan
( 0)
Artifact Creature — Golem
(6/6)
Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
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Icebreaker Kraken
( 12)
Snow Creature — Kraken
(8/8)
This spell costs less to cast for each snow land you control. When Icebreaker Kraken enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.
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Icefall Regent
( 5)
Creature — Dragon
(4/3)
Flying When Icefall Regent enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. Spells your opponents cast that target Icefall Regent cost more to cast.
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Ice-Fang Coatl
( 2)
Snow Creature — Snake
(1/1)
Flash Flying When Ice-Fang Coatl enters, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
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Icefeather Aven
( 2)
Creature — Bird Shaman
(2/2)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
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Icequake
( 3)
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
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Icewind Elemental
( 5)
Creature — Elemental
(3/4)
Flying When this creature enters, draw a card, then discard a card.
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Icewind Stalwart
( 4)
Creature — Tiefling Warrior
(3/3)
Protection Fighting Style — When Icewind Stalwart enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
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Ichor Rats
( 3)
Creature — Phyrexian Rat
(2/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters, each player gets a poison counter.
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Ichor Shade
( 3)
Creature — Phyrexian Shade
(2/3)
At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on Ichor Shade.
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Ichorclaw Myr
( 2)
Artifact Creature — Phyrexian Myr
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
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Ichormoon Gauntlet
( 3)
Artifact
Planeswalkers you control have "0: Proliferate" and "–12: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
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Ichorplate Golem
( 3)
Artifact Creature — Phyrexian Golem
(2/3)
Whenever a creature you control enters, if it has one or more oil counters on it, put an oil counter on it. Creatures you control with oil counters on them get +1/+1.
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Ichorspit Basilisk
( 3)
Creature — Phyrexian Basilisk
(1/3)
Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Ich-Tekik, Salvage Splicer
( 5)
Legendary Creature — Phyrexian Human Artificer
(1/1)
When Ich-Tekik, Salvage Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
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Icingdeath, Frost Tyrant
( 4)
Legendary Creature — Dragon
(4/3)
Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .
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Icon of Ancestry
( 3)
Artifact
As Icon of Ancestry enters, choose a creature type. Creatures you control of the chosen type get +1/+1. , : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Icy Blast
( 1)
Instant
Tap X target creatures. Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
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Ideas Unbound
( 2)
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
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Idol of Endurance
( 3)
Artifact
When Idol of Endurance enters, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield. , : Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
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Idol of False Gods
( 2)
Kindred Artifact — Eldrazi
, : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ." Whenever another Eldrazi you control dies, put a +1/+1 counter on Idol of False Gods. As long as Idol of False Gods has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
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Idris, Soul of the TARDIS
( 3)
Legendary Creature — Human Incarnation
(3/3)
Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
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Idyllic Grange
( 0)
Land — Plains
(: Add .) Idyllic Grange enters tapped unless you control three or more other Plains. When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.
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Igneous Elemental
( 6)
Creature — Elemental
(4/3)
This spell costs less to cast if there is a land card in your graveyard. When Igneous Elemental enters, you may have it deal 2 damage to target creature.
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Igneous Inspiration
( 3)
Sorcery
Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Ignite the Beacon
( 5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
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Ignition Team
( 7)
Creature — Goblin Warrior
(0/0)
Ignition Team enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
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Ignorant Bliss
( 2)
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
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Iizuka the Ruthless
( 5)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
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Ikiral Outrider
( 2)
Creature — Human Soldier
(1/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
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Ikra Shidiqi, the Usurper
( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Ilharg, the Raze-Boar
( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Ill-Gotten Gains
( 4)
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
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Ill-Gotten Inheritance
( 4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
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Illicit Auction
( 5)
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. <I>(This effect lasts indefinitely.)</I>
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Illicit Masquerade
( 4)
Enchantment
Flash When Illicit Masquerade enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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Illithid Harvester
( 5)
Creature — Horror
(4/4)
Ceremorphosis — When Illithid Harvester enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
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Illuminate History
( 4)
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
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Illuminated Folio
( 5)
Artifact
, , Reveal two cards from your hand that share a color: Draw a card.
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Illuminated Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. , Sacrifice Illuminated Wings: Draw a card.
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Illumination
( 2)
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
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Illuminator Virtuoso
( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Illuminor Szeras
( 3)
Legendary Artifact Creature — Necron
(3/3)
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
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Illusionary Armor
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
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Illusionary Forces
( 4)
Creature — Illusion
(4/4)
Flying Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionary Informant
( 2)
Creature — Bird Illusion
(1/3)
Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying
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Illusionary Mask
( 2)
Artifact
: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
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Illusionary Presence
( 3)
Creature — Illusion
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
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Illusionary Servant
( 3)
Creature — Illusion
(3/4)
Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
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Illusionary Terrain
( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
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Illusionary Wall
( 5)
Creature — Illusion Wall
(7/4)
Defender, flying, first strike Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionist's Bracers
( 2)
Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip
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Illusionist's Gambit
( 4)
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
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Illusionist's Stratagem
( 4)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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Illusions of Grandeur
( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
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Illusory Ambusher
( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.
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Illusory Angel
( 3)
Creature — Angel Illusion
(4/4)
Cast this spell only if you've cast another spell this turn. Flying
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Illusory Gains
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach Illusory Gains to that creature.
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Illusory Wrappings
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Illustrious Historian
( 2)
Creature — Human Shaman
(2/1)
, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Illustrious Wanderglyph
( 5)
Artifact Creature — Golem
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
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Ilysian Caryatid
( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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Imagecrafter
( 1)
Creature — Human Wizard
(1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Imaginary Pet
( 2)
Creature — Illusion
(4/4)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
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Imaginary Threats
( 4)
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling (, Discard this card: Draw a card.)
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Imaryll, Elfhame Elite
( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
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Imi Statue
( 3)
Artifact
Players can't untap more than one artifact during their untap steps.
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Immaculate Magistrate
( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Immersturm Predator
( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
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Immersturm Raider
( 2)
Creature — Demon Berserker
(2/1)
When Immersturm Raider enters, you may discard a card. If you do, draw a card.
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