+alchemist (14)

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Alchemist's Apprentice
Alchemist's Apprentice 1Blue (2)
Creature — Human Wizard (1/1)

Sacrifice Alchemist's Apprentice: Draw a card.

Avacyn Restored (Common)
Alchemist's Gift
Alchemist's Gift Black (1)

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Core Set 2021 (Common)
Alchemist's Greeting
Alchemist's Greeting 4Red (5)

Alchemist's Greeting deals 4 damage to target creature.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Commander 2019 (Common)
Other Versions
Eldritch Moon (Common)
Alchemist's Refuge
Alchemist's Refuge (0)

Tap: Add Colorless.

GreenBlue, Tap: You may cast spells this turn as though they had flash.

Avacyn Restored (Rare)
Alchemist's Vial
Alchemist's Vial 2 (2)

When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

Magic Origins (Common)
Aphetto Alchemist
Aphetto Alchemist 1Blue (2)
Creature — Human Wizard (1/2)

Tap: Untap target artifact or creature.

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Battletide Alchemist
Battletide Alchemist 3WhiteWhite (5)
Creature — Kithkin Cleric (3/4)

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Morningtide (Rare)
Cho-Arrim Alchemist
Cho-Arrim Alchemist White (1)
Creature — Human Spellshaper (1/1)

1WhiteWhite, Tap, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mercadian Masques (Rare)
Galvanic Alchemist
Galvanic Alchemist 2Blue (3)
Creature — Human Wizard (1/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Galvanic Alchemist is paired with another creature, each of those creatures has "2Blue: Untap this creature."

Avacyn Restored (Common)
Ludevic, Necro-Alchemist
Ludevic, Necro-Alchemist 1BlueRed (3)
Legendary Creature — Human Wizard (1/4)

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Other Versions
Commander 2016 (Mythic Rare)
Samite Alchemist
Samite Alchemist 3White (4)
Creature — Human Cleric (0/2)

WhiteWhite, Tap: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Homelands (Common)
Sedraxis Alchemist
Sedraxis Alchemist 2Black (3)
Creature — Zombie Wizard (2/2)

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

Conflux (Common)
Thermo-Alchemist 1Red (2)
Creature — Human Shaman (0/3)


Tap: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Jumpstart (Common)
Other Versions
Eldritch Moon (Common)
Ultimate Masters (Common)
Undead Alchemist
Undead Alchemist 3Blue (4)
Creature — Zombie (4/2)

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.

Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

Innistrad (Rare)