|
Kami of Transmutation
( 2)
Creature — — Spirit
(2/2)
When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
|
|
|
Kangee, Aerie Keeper
( 4)
Legendary Creature — Bird Wizard
(2/2)
Kicker <I>(You may pay an additional as you cast this spell.)</I> Flying When Kangee, Aerie Keeper enters, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
|
|
|
Kangee, Sky Warden
( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
|
|
|
Kangee's Lieutenant
( 3)
Creature — Bird Soldier
(1/1)
Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
|
|
|
Kappa Cannoneer
( 6)
Artifact Creature — Turtle Warrior
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Ward Whenever Kappa Cannoneer or another artifact you control enters, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
|
|
|
Karazikar, the Eye Tyrant
( 5)
Legendary Creature — Beholder
(5/5)
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
|
|
|
Kargan Dragonlord
( 2)
Creature — Human Warrior
(2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample : Kargan Dragonlord gets +1/+0 until end of turn.
|
|
|
Kargan Dragonrider
( 2)
Creature — Human Warrior
(2/2)
As long as you control a Dragon, this creature has flying.
|
|
|
Kargan Intimidator
( 2)
Creature — Human Warrior
(3/1)
Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
|
|
|
Kargan Warleader
( 3)
Creature — Human Warrior
(3/3)
Other Warriors you control get +1/+1.
|
|
|
Karok Wrangler
( 5)
Creature — Elf Druid
(3/3)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
|
|
|
Karplusan Giant
( 7)
Creature — Giant
(3/3)
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
|
|
|
Karplusan Hound
( 4)
Creature — Dog
(3/3)
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
|
|
|
Karplusan Minotaur
( 4)
Creature — Minotaur Warrior
(3/3)
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.
|
|
|
Karplusan Strider
( 4)
Creature — Yeti
(3/4)
Karplusan Strider can't be the target of blue or black spells.
|
|
|
Karplusan Wolverine
( 1)
Snow Creature — Wolverine Beast
(1/1)
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.
|
|
|
Karplusan Yeti
( 5)
Creature — Yeti
(3/3)
: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
|
|
|
Karrthus, Tyrant of Jund
( 7)
Legendary Creature — Dragon
(7/7)
Flying, haste When Karrthus, Tyrant of Jund enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
|
|
|
Karvanista, Loyal Lupari
( 5)
Legendary Creature — Alien Dog Soldier
(5/5)
Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
|
|
|
Kasmina's Transmutation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
|
|
|
Kassandra, Eagle Bearer
( 3)
Legendary Creature — Human Assassin Warrior
(2/2)
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
|
|
|
Kathari Remnant
( 4)
Creature — Bird Skeleton
(0/1)
Flying : Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Katilda and Lier
( 3)
Legendary Creature — Human
(3/3)
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Katsumasa, the Animator
( 4)
Legendary Creature — Moonfolk Artificer
(3/3)
Flying : Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
|
|
|
Kaya, Bane of the Dead
( 6)
Legendary Planeswalker — Kaya
(7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature.
|
|
|
Kaya, Intangible Slayer
( 7)
Legendary Planeswalker — Kaya
(6)
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
|
|
|
Kayla's Command
( 3)
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
|
|
|
Kazandu Blademaster
( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.
|
|
|
Kazandu Mammoth
( 3)
Creature — Elephant
(3/3)
Landfall — Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.
|
|
|
Kazandu Nectarpot
( 2)
Creature — Insect
(1/3)
Landfall — Whenever a land you control enters, you gain 1 life.
|
|
|
Kazandu Refuge
( 0)
Land
Kazandu Refuge enters tapped. When Kazandu Refuge enters, you gain 1 life. : Add or .
|
|
|
Kazandu Stomper
( 6)
Creature — Beast
(6/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
|
|
|
Kazandu Tuskcaller
( 2)
Creature — Human Shaman
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 : Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 : Create two 3/3 green Elephant creature tokens.
|
|
|
Kazuul, Tyrant of the Cliffs
( 5)
Legendary Creature — Ogre Warrior
(5/4)
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
|
|
|
Keening Banshee
( 4)
Creature — Spirit
(2/2)
Flying When Keening Banshee enters, target creature gets -2/-2 until end of turn.
|
|
|
Keldon Mantle
( 2)
Enchantment — Aura
Enchant creature : Regenerate enchanted creature. : Enchanted creature gets +1/+0 until end of turn. : Enchanted creature gains trample until end of turn.
|
|
|
Keldon Vandals
( 3)
Creature — Human Rogue
(4/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters, destroy target artifact.
|
|
|
Keleth, Sunmane Familiar
( 2)
Legendary Creature — Horse
(1/1)
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
|
|
|
Kellan Joins Up
( 3)
Legendary Enchantment
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
|
|
|
Kellan, Daring Traveler
( 2)
Legendary Creature — Human Faerie Scout
(2/3)
Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
|
|
|
Kellan, Inquisitive Prodigy
( 4)
Legendary Creature — Human Faerie Detective
(3/4)
Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
|
|
|
Kellan, the Fae-Blooded
( 3)
Legendary Creature — Human Faerie
(2/2)
Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
|
|
|
Kellan, the Kid
( 3)
Legendary Creature — Human Faerie Rogue
(3/3)
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
|
|
|
Kellan's Lightblades
( 2)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
|
|
|
Kellogg, Dangerous Mind
( 3)
Legendary Creature — Human Mercenary
(3/2)
First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
|
|
|
Kelsinko Ranger
( 1)
Creature — Human Ranger
(1/1)
: Target green creature gains first strike until end of turn.
|
|
|
Kemba's Banner
( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip
|
|
|
Kenrith's Transformation
( 2)
Enchantment — Aura
Enchant creature When Kenrith's Transformation enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
|
|
|
Keranos, God of Storms
( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
|
|
|
Kethis, the Hidden Hand
( 3)
Legendary Creature — Elf Advisor
(3/4)
Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
|
|
|
Khod, Etlan Shiis Envoy (playtest)
( 3)
Legendary Creature — — Homarid Warrior
(2/3)
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
|
|
|
Kianne, Corrupted Memory
( 4)
Legendary Creature — Illusion
(2/2)
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
|
|
|
Kianne, Dean of Substance
( 3)
Legendary Creature — Elf Druid
(2/2)
: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. : Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
|
|
|
Killian, Ink Duelist
( 2)
Legendary Creature — Human Warlock
(2/2)
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost less to cast.
|
|
|
Kindly Ancestor
( 3)
Creature — Spirit
(2/3)
Lifelink Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|
Kindly Cognician
( 2)
Artifact Creature — Cyborg Artificer
(1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
|
|
|
Kindly Stranger
( 3)
Creature — Human
(2/3)
Delirium — : Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.
|
|
|
Kindred Dominance
( 7)
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
|
|
|
King Suleiman
( 2)
Creature — Human Noble
(1/1)
: Destroy target Djinn or Efreet.
|
|
|
Kinnan, Bonder Prodigy
( 2)
Legendary Creature — Human Druid
(2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Kitt Kanto, Mayhem Diva
( 4)
Legendary Creature — Cat Bard Druid
(3/3)
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
|
|
|
Kiyomaro, First to Stand
( 5)
Legendary Creature — Spirit
(*/*)
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
|
|
|
Kjeldoran Dead
( 1)
Creature — Skeleton
(3/1)
When Kjeldoran Dead enters, sacrifice a creature. : Regenerate Kjeldoran Dead.
|
|
|
Kjeldoran Elite Guard
( 4)
Creature — Human Soldier
(2/2)
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
|
|
|
Kjeldoran Escort
( 4)
Creature — Human Soldier
(2/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Kjeldoran Frostbeast
( 5)
Creature — Elemental Beast
(2/4)
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
|
|
|
Kjeldoran Gargoyle
( 6)
Creature — Gargoyle
(3/3)
Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
|
|
|
Kjeldoran Guard
( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
|
|
|
Kjeldoran Home Guard
( 4)
Creature — Human Soldier
(1/6)
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
|
|
|
Kjeldoran Javelineer
( 1)
Creature — Human Soldier
(1/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.
|
|
|
Kjeldoran Knight
( 2)
Creature — Human Knight
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Kjeldoran Knight gets +1/+0 until end of turn. : Kjeldoran Knight gets +0/+2 until end of turn.
|
|
|
Kjeldoran Outrider
( 2)
Creature — Human Soldier
(2/2)
: Kjeldoran Outrider gets +0/+1 until end of turn.
|
|
|
Kjeldoran Phalanx
( 6)
Creature — Human Soldier
(2/5)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Kjeldoran Pride
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2. : Attach Kjeldoran Pride to target creature other than enchanted creature.
|
|
|
Kjeldoran Royal Guard
( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
|
|
|
Kjeldoran Skycaptain
( 5)
Creature — Human Soldier
(2/2)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Kjeldoran Skyknight
( 3)
Creature — Human Knight
(1/1)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Kjeldoran War Cry
( 2)
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
|
|
|
Kjeldoran Warrior
( 1)
Creature — Human Warrior
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Klauth, Unrivaled Ancient
( 7)
Legendary Creature — Dragon
(4/4)
Flying, haste Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
|
|
|
Knife and Death
( 4)
Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
|
|
|
Knight-Errant of Eos
( 5)
Creature — Human Knight
(4/4)
Convoke When Knight-Errant of Eos enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.
|
|
|
Knowledge and Power
( 5)
Enchantment
Whenever you scry, you may pay . If you do, Knowledge and Power deals 2 damage to any target.
|
|
|
Kobold Drill Sergeant
( 2)
Creature — Kobold Soldier
(1/2)
Other Kobold creatures you control get +0/+1 and have trample.
|
|
|
Kogla and Yidaro
( 6)
Legendary Creature — Ape Dinosaur Turtle
(7/7)
When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. , Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.
|
|
|
Kogla, the Titan Ape
( 6)
Legendary Creature — Ape
(7/6)
When Kogla, the Titan Ape enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
|
|
|
Kolaghan Aspirant
( 2)
Creature — Human Warrior
(2/1)
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
|
|
|
Kolaghan Forerunners
( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Kolaghan Skirmisher
( 2)
Creature — Human Warrior
(2/2)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Kolaghan Stormsinger
( 1)
Creature — Human Shaman
(1/1)
Haste Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.
|
|
|
Kolaghan Warmonger
( 3)
Creature — Ogre Warrior
(3/2)
Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Kolaghan, the Storm's Fury
( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|