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Nirkana Revenant
( 6)
Creature — Vampire Shade
(4/4)
Whenever you tap a Swamp for mana, add an additional . : Nirkana Revenant gets +1/+1 until end of turn.
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Nissa Revane
( 4)
Legendary Planeswalker — Nissa
(2)
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
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Nissa, Ascended Animist
( 7)
Legendary Planeswalker — Nissa
(7)
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
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Nissa, Nature's Artisan
( 6)
Legendary Planeswalker — Nissa
(5)
+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.
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Nissa, Resurgent Animist
( 3)
Legendary Creature — Elf Scout
(3/3)
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Nissa, Sage Animist
( 0)
Legendary Planeswalker — Nissa
(3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. −7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
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Noble Banneret
( 4)
Creature — Human Knight
(3/3)
Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
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Noble Elephant
( 4)
Creature — Elephant
(2/2)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Noble Panther
( 3)
Creature — Cat
(3/3)
: Noble Panther gains first strike until end of turn.
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Noble Stand
( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
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Noggle Bandit
( 3)
Creature — Noggle Rogue
(2/2)
Noggle Bandit can't be blocked except by creatures with defender.
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Noggle Ransacker
( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters, each player draws two cards, then discards a card at random.
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Non-Human Cannonball
( 3)
Artifact Creature — Clown Robot
(4/3)
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
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Norn's Annex
( 5)
Artifact
( can be paid with either or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Noyan Dar, Roil Shaper
( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Nuisance Engine
( 3)
Artifact
, : Create a 0/1 colorless Pest artifact creature token.
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Nulltread Gargantuan
( 3)
Creature — Beast
(5/6)
When Nulltread Gargantuan enters, put a creature you control on top of its owner's library.
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Nyxbloom Ancient
( 7)
Enchantment Creature — Elemental
(5/5)
Trample If you tap a permanent for mana, it produces three times as much of that mana instead.
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Oakhame Ranger
( 4)
Creature — Elf Knight Ranger
(2/2)
: Creatures you control get +1/+1 until end of turn.
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Oath of Ajani
( 2)
Legendary Enchantment
When Oath of Ajani enters, put a +1/+1 counter on each creature you control. Planeswalker spells you cast cost less to cast.
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Oath of Chandra
( 2)
Legendary Enchantment
When Oath of Chandra enters, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.
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Oath of Liliana
( 3)
Legendary Enchantment
When Oath of Liliana enters, each opponent sacrifices a creature. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
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Oath of the Ancient Wood
( 3)
Enchantment
Whenever Oath of the Ancient Wood or another enchantment you control enters, you may put a +1/+1 counter on target creature.
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Oathsworn Giant
( 6)
Creature — Giant Soldier
(3/4)
Vigilance Other creatures you control get +0/+2 and have vigilance.
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Obscura Ascendancy
( 3)
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
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Observant Alseid
( 3)
Enchantment Creature — Nymph
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
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Obsidian Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from black : Target creature gains protection from black until end of turn.
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Obsidian Battle-Axe
( 3)
Kindred Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach Obsidian Battle-Axe to it. Equip
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Obsidian Charmaw
( 5)
Creature — Dragon
(4/4)
This spell costs less to cast for each land your opponents control that could produce . Flying When Obsidian Charmaw enters, destroy target nonbasic land an opponent controls.
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Obsidian Obelisk
( 2)
Artifact
Obsidian Obelisk enters tapped. : Add . : Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Obuun, Mul Daya Ancestor
( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
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Occult Epiphany
( 1)
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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Oceanus Dragon
( 6)
Creature — Dragon
(3/5)
Flying When Oceanus Dragon enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Ochran Assassin
( 3)
Creature — Elf Assassin
(1/1)
Deathtouch All creatures able to block Ochran Assassin do so.
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Octomancer
( 5)
Creature — Frog Druid
(3/3)
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
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Odric, Master Tactician
( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Of Herbs and Stewed Rabbit
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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Off Balance
( 1)
Instant
Target creature can't attack or block this turn.
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Oglor, Devoted Assistant
( 2)
Legendary Creature — — Homunculus
(1/1)
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
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Ogre Errant
( 4)
Creature — Ogre Knight
(3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Ogre Savant
( 5)
Creature — Ogre Wizard
(3/2)
When Ogre Savant enters, if was spent to cast it, return target creature to its owner's hand.
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Ogre Shaman
( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
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Ohran Frostfang
( 5)
Snow Creature — Snake
(2/6)
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
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Ohran Viper
( 3)
Snow Creature — Snake
(1/3)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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Ojutai's Command
( 4)
Instant
Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.
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O-Kagachi Made Manifest
( 0)
Enchantment Creature — Dragon Spirit
(6/6)
O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.
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Old Flitterfang
( 5)
Legendary Creature — Rat Faerie
(3/4)
Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
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Old Man of the Sea
( 3)
Creature — Djinn
(2/3)
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
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Old Man Willow
( 4)
Legendary Creature — Treefolk
(*/*)
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Olivia's Attendants
( 6)
Creature — Vampire
(6/6)
Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.
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Omenport Vigilante
( 2)
Creature — Human Mercenary
(2/2)
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Omnath, Locus of Mana
( 3)
Legendary Creature — Elemental
(1/1)
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
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Once and Future
( 4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
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Ondu Giant
( 4)
Creature — Giant Druid
(2/4)
When Ondu Giant enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Ondu Spiritdancer
( 5)
Creature — Kor Cleric
(3/3)
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
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One Thousand Lashes
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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One-Clown Band
( 2)
Artifact Creature — Clown Robot Bard
(1/3)
: Target Robot gets +2/+0 until end of turn.
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Oni-Cult Anvil
( 2)
Artifact
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn. , Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life.
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Onyx Talisman
( 2)
Artifact
Whenever a player casts a black spell, you may pay . If you do, untap target permanent.
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Opal Archangel
( 5)
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
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Opal Guardian
( 3)
Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
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Opal Titan
( 4)
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
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Ophidian
( 3)
Creature — Snake
(1/3)
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
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Ophidian Eye
( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Ophiomancer
( 3)
Creature — Human Shaman
(2/2)
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
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Oracle's Attendants
( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
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Orah, Skyclave Hierophant
( 4)
Legendary Creature — Kor Cleric
(3/3)
Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
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Oran-Rief Hydra
( 6)
Creature — Hydra
(5/5)
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
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Oran-Rief Invoker
( 2)
Creature — Human Shaman
(2/2)
: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
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Oran-Rief Ooze
( 3)
Creature — Ooze
(2/2)
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
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Oran-Rief Recluse
( 3)
Creature — Spider
(1/3)
Kicker (You may pay an additional as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters, if it was kicked, destroy target creature with flying.
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Oran-Rief Survivalist
( 2)
Creature — Human Warrior Ally
(1/1)
Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.
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Oran-Rief, the Vastwood
( 0)
Land
Oran-Rief, the Vastwood enters tapped. : Add . : Put a +1/+1 counter on each green creature that entered this turn.
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Orcish Cannonade
( 3)
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
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Orcish Cannoneers
( 3)
Creature — Orc Warrior
(1/3)
: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
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Orcish Librarian
( 2)
Creature — Orc
(1/1)
, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
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Orcish Mechanics
( 3)
Creature — Orc
(1/1)
, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
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Orcish Vandal
( 2)
Creature — Orc Warrior
(1/1)
, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
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Orcish Veteran
( 3)
Creature — Orc
(2/2)
Orcish Veteran can't block white creatures with power 2 or greater. : Orcish Veteran gains first strike until end of turn.
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Order of the Ebon Hand
( 2)
Creature — Cleric Knight
(2/1)
Protection from white : Order of the Ebon Hand gains first strike until end of turn. : Order of the Ebon Hand gets +1/+0 until end of turn.
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Ordruun Commando
( 4)
Creature — Minotaur Soldier
(4/1)
: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
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Ordruun Veteran
( 4)
Creature — Minotaur Soldier
(3/1)
Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Ore-Scale Guardian
( 7)
Creature — Dragon
(4/4)
This spell costs less to cast for each land card in your graveyard. Flying, haste
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Organ Grinder
( 3)
Creature — Zombie
(3/1)
, Exile three cards from your graveyard: Target player loses 3 life.
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Organ Harvest
( 1)
Sorcery
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add .
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Organ Hoarder
( 4)
Creature — Zombie
(3/2)
When Organ Hoarder enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
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Organic Extinction
( 10)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Destroy all nonartifact creatures.
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Orim's Chant
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
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