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Sangrophage
( 2)
Creature — Zombie
(3/3)
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
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Sanguimancy
( 5)
Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Sanguinary Mage
( 2)
Creature — Vampire Wizard
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sanguinary Priest
( 4)
Creature — Astartes Cleric
(2/4)
Lifelink Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
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Sanguine Bond
( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Sanguine Brushstroke
( 3)
Enchantment
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
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Sanguine Evangelist
( 3)
Creature — Vampire Cleric
(2/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying.
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Sanguine Glorifier
( 4)
Creature — Vampire Cleric
(3/3)
When Sanguine Glorifier enters, put a +1/+1 counter on another target Vampire you control.
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Sanguine Guard
( 3)
Creature — Phyrexian Zombie Knight
(2/2)
First strike : Regenerate Sanguine Guard.
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Sanguine Indulgence
( 4)
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
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Sanguine Praetor
( 8)
Creature — Avatar Praetor
(7/5)
, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
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Sanguine Sacrament
( 2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
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Sanguine Savior
( 3)
Creature — Vampire Cleric
(2/1)
Flying, lifelink Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.
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Sanguine Sipper
( 2)
Creature — Vampire Guest
(3/1)
Sanguine Sipper has lifelink as long as you control a stickered permanent.
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Sanguine Spy
( 3)
Creature — Vampire Rogue
(2/3)
Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
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Sanguine Statuette
( 2)
Artifact
When Sanguine Statuette enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
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Sanguine Syphoner
( 2)
Creature — Vampire Warlock
(1/3)
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
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Sanitarium Skeleton
( 1)
Creature — Skeleton
(1/2)
: Return Sanitarium Skeleton from your graveyard to your hand.
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Sanitation Automaton
( 2)
Artifact Creature — Construct
(2/1)
When Sanitation Automaton enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sanity Gnawers
( 3)
Creature — Rat
(1/1)
When Sanity Gnawers enters, target player discards a card at random.
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Sanity Grinding
( 3)
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
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Sanwell, Avenger Ace
( 2)
Legendary Creature — Human Pilot
(3/1)
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
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Saprazzan Bailiff
( 5)
Creature — Merfolk
(2/2)
When Saprazzan Bailiff enters, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
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Saprazzan Breaker
( 5)
Creature — Beast
(3/3)
: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.
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Saprazzan Cove
( 0)
Land
Saprazzan Cove enters tapped. : Put a storage counter on Saprazzan Cove. , Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
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Saprazzan Heir
( 2)
Creature — Merfolk
(1/1)
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
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Saprazzan Legate
( 4)
Creature — Merfolk Soldier
(1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying
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Saprazzan Outrigger
( 4)
Creature — Merfolk
(5/5)
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
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Saprazzan Raider
( 3)
Creature — Merfolk
(1/2)
When Saprazzan Raider becomes blocked, return it to its owner's hand.
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Saprazzan Skerry
( 0)
Land
Saprazzan Skerry enters tapped with two depletion counters on it. , Remove a depletion counter from Saprazzan Skerry: Add . If there are no depletion counters on Saprazzan Skerry, sacrifice it.
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Saradoc, Master of Buckland
( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
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Sarah Jane Smith
( 2)
Legendary Creature — Human Detective
(2/1)
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)
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Sarcomancy
( 1)
Enchantment
When Sarcomancy enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
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Sardian Avenger
( 2)
Creature — Goblin Warrior
(1/1)
First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
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Sardian Cliffstomper
( 2)
Creature — Minotaur Barbarian
(0/4)
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
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Sarkhan the Mad
( 5)
Legendary Planeswalker — Sarkhan
(7)
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. −2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. −4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
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Sarkhan the Masterless
( 5)
Legendary Planeswalker — Sarkhan
(5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying.
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Sarkhan Unbroken
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan Vol
( 4)
Legendary Planeswalker — Sarkhan
(4)
+1: Creatures you control get +1/+1 and gain haste until end of turn. −2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. −6: Create five 4/4 red Dragon creature tokens with flying.
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Sarkhan, Dragonsoul
( 6)
Legendary Planeswalker — Sarkhan
(5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. −3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan, Fireblood
( 3)
Legendary Planeswalker — Sarkhan
(3)
+1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. −7: Create four 5/5 red Dragon creature tokens with flying.
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Sarkhan, Soul Aflame
( 3)
Legendary Creature — Human Shaman
(2/4)
Dragon spells you cast cost less to cast. Whenever a Dragon you control enters, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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Sarkhan, the Dragonspeaker
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
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Sarkhan, Wanderer to Shiv
( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Sarkhan's Catharsis
( 5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
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Sarkhan's Dragonfire
( 5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target. Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sarkhan's Rage
( 5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
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Sarkhan's Scorn
( 3)
Instant
Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker.
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Sarkhan's Triumph
( 3)
Instant
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
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Sarkhan's Unsealing
( 4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
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Sarkhan's Whelp
( 3)
Creature — Dragon
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
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Sarpadian Empires, Vol. VII
( 3)
Artifact
As Sarpadian Empires, Vol. VII enters, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.
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Sarpadian Simulacrum
( 1)
Artifact Creature — Goblin
(1/1)
Haste , Sacrifice Sarpadian Simulacrum: It deals 4 damage to target creature.
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Saruman of Many Colors
( 6)
Legendary Creature — Avatar Wizard
(5/4)
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
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Saruman the White
( 5)
Legendary Creature — Avatar Wizard
(4/4)
Ward Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Saruman, the White Hand
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
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Saruman's Trickery
( 3)
Instant
Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Saryth, the Viper's Fang
( 4)
Legendary Creature — Human Warlock
(3/4)
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control.
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Sasaya, Orochi Ascendant
( 3)
Legendary Creature — Snake Monk
(2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Sasaya, Orochi Ascendant (Sasaya's Essence)
( 3)
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
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Satyr Enchanter
( 3)
Creature — Satyr Druid
(2/2)
Whenever you cast an enchantment spell, draw a card.
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Satyr Firedancer
( 2)
Enchantment Creature — Satyr
(1/1)
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
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Satyr Grovedancer
( 2)
Creature — Satyr Shaman
(1/1)
When Satyr Grovedancer enters, put a +1/+1 counter on target creature.
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Sauron, the Necromancer
( 5)
Legendary Creature — Avatar Horror
(4/4)
Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
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Sauron's Ransom
( 3)
Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
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Savage Alliance
( 3)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.
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Savai Thundermane
( 2)
Creature — Elemental Cat
(3/2)
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
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Savannah Sage
( 2)
Creature — Cat Cleric
(2/2)
When Savannah Sage enters, you gain 2 life.
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Sawback Manticore
( 5)
Creature — Manticore
(2/4)
: Sawback Manticore gains flying until end of turn. : Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
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Scab-Clan Berserker
( 3)
Creature — Human Berserker
(2/2)
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
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Scab-Clan Charger
( 4)
Creature — Centaur Warrior
(2/4)
Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
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Scab-Clan Giant
( 6)
Creature — Giant Warrior
(4/5)
When Scab-Clan Giant enters, it fights target creature an opponent controls chosen at random.
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Scab-Clan Mauler
( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Trample
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Scalding Salamander
( 3)
Creature — Salamander
(2/1)
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
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Scalding Viper
( 2)
Creature — Elemental Snake
(2/1)
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
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Tempest Hart (Scan the Clouds)
( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scandalmonger
( 4)
Creature — Boar Monger
(3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Scarland Thrinax
( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
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Scars of the Veteran
( 5)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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Scheming Aspirant
( 2)
Creature — Phyrexian Advisor
(1/3)
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
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School of Piranha
( 2)
Creature — Fish
(3/3)
At the beginning of your upkeep, sacrifice School of Piranha unless you pay .
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Scourge Servant
( 5)
Creature — Phyrexian Zombie
(3/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Scouring Sands
( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Screaming Phantom
( 3)
Creature — Spirit
(2/2)
Flying Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)
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Scroll of Griselbrand
( 1)
Artifact
, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
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Scrounging Bandar
( 2)
Creature — Cat Monkey
(0/0)
Scrounging Bandar enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
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Scryb Ranger
( 2)
Creature — Faerie Ranger
(1/1)
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Sea Gate Banneret
( 1)
Creature — Kor Warrior
(1/2)
: Creatures you control get +1/+1 until end of turn.
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Seal of Cleansing
( 2)
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
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Séance
( 4)
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Séance Board
( 2)
Artifact
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board. : Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
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