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Spellbane Centaur
( 3)
Creature — Centaur
(3/2)
Creatures you control can't be the targets of blue spells or abilities from blue sources.
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Spellgorger Barbarian
( 4)
Creature — Human Nightmare Barbarian
(3/1)
When Spellgorger Barbarian enters, discard a card at random. When Spellgorger Barbarian leaves the battlefield, draw a card.
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Sphere of Annihilation
( 1)
Artifact
Sphere of Annihilation enters with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
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Sphinx-Bone Wand
( 7)
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
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Spike Cannibal
( 3)
Creature — Spike
(0/0)
Spike Cannibal enters with a +1/+1 counter on it. When Spike Cannibal enters, move all +1/+1 counters from all creatures onto it.
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Spire Mangler
( 3)
Creature — Insect
(2/1)
Flash Flying When Spire Mangler enters, target creature you control with flying gets +2/+0 until end of turn.
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Spire Phantasm
( 4)
Creature — Gargoyle Illusion
(3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
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Spirebluff Canal
( 0)
Land
Spirebluff Canal enters tapped unless you control two or fewer other lands. : Add or .
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Spirit Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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Spirit of Resistance
( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
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Spirited Companion
( 2)
Enchantment Creature — Dog
(1/1)
When Spirited Companion enters, draw a card.
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Spiritual Guardian
( 5)
Creature — Spirit
(3/4)
When Spiritual Guardian enters, you gain 4 life.
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Spiritual Sanctuary
( 4)
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
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Spiteful Banditry
( 2)
Enchantment
When Spiteful Banditry enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
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Spiteful Prankster
( 3)
Creature — Devil
(3/2)
During your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
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Spitfire Handler
( 2)
Creature — Goblin
(1/1)
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. : Spitfire Handler gets +1/+0 until end of turn.
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Spontaneous Artist
( 4)
Creature — Human Rogue
(3/3)
When Spontaneous Artist enters, you get (an energy counter). Pay : Target creature gains haste until end of turn.
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Spontaneous Combustion
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.
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Spontaneous Flight
( 3)
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
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Spontaneous Mutation
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
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Sporoloth Ancient
( 5)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
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Spring Cleaning
( 2)
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Springheart Nantuko
( 2)
Enchantment Creature — Insect Monk
(1/1)
Bestow Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay if Springheart Nantuko is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
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Springmane Cervin
( 3)
Creature — Elk
(3/2)
When Springmane Cervin enters, you gain 2 life.
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Springmantle Cleric
( 5)
Creature — Elf Cleric
(2/3)
Springmantle Cleric enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Squad Commander
( 4)
Creature — Kor Warrior
(3/3)
When Squad Commander enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
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Squandered Resources
( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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Squirrel Sanctuary
( 1)
Enchantment
When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay . If you do, return Squirrel Sanctuary to its owner's hand.
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Staff of Titania
( 2)
Artifact — Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip
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Stalking Vengeance
( 7)
Creature — Avatar
(5/5)
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
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Stand Firm
( 1)
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Stand or Fall
( 4)
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
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Stand Together
( 5)
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
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Standard Bearer
( 2)
Creature — Human Flagbearer
(1/1)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Standard Procedure
( 0)
Instant
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
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Standardize
( 2)
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
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Standing Army
( 4)
Creature — Human Soldier
(2/4)
As long as you're standing, Standing Army has vigilance.
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Standstill
( 2)
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
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Stangg
( 6)
Legendary Creature — Human Warrior
(3/4)
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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Stangg, Echo Warrior
( 4)
Legendary Creature — Human Warrior
(3/4)
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
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Starlit Mantle
( 2)
Enchantment — Aura
Flash Enchant creature you control When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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Starnheim Aspirant
( 3)
Creature — Human Cleric
(2/2)
Angel spells you cast cost less to cast.
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Starving Revenant
( 4)
Creature — Spirit Horror
(4/4)
When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
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Steady-Handed Mook
( 3)
Creature — Human Rigger
(1/1)
Deathtouch When Steady-Handed Mook enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steal Enchantment
( 2)
Enchantment — Aura
Enchant enchantment You control enchanted enchantment.
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Scalding Viper (Steam Clean)
( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Steelbane Hydra
( 2)
Creature — Turtle Hydra
(0/0)
Steelbane Hydra enters with X +1/+1 counters on it. , Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
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Steelclaw Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Knight Equip
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Steeling Stance
( 3)
Instant
Creatures you control get +1/+1 until end of turn. Forecast — , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
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Stenn, Paranoid Partisan
( 2)
Legendary Creature — Human Wizard
(2/2)
As Stenn, Paranoid Partisan enters, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast. : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Stensia Banquet
( 3)
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.
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Stinkdrinker Bandit
( 4)
Creature — Goblin Rogue
(2/1)
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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Stir the Sands
( 6)
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling (, Discard this card: Draw a card.) When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
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Stitched Assistant
( 3)
Creature — Zombie
(3/2)
Exploit (When this creature enters, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Stitched Mangler
( 3)
Creature — Zombie Horror
(2/3)
Stitched Mangler enters tapped. When Stitched Mangler enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Stocking the Pantry
( 1)
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry. , Remove a supply counter from Stocking the Pantry: Draw a card.
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Stockpiling Celebrant
( 3)
Creature — Dwarf Knight
(3/2)
When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
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Stoic Angel
( 4)
Creature — Angel
(3/4)
Flying, vigilance Players can't untap more than one creature during their untap steps.
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Stomp and Howl
( 3)
Sorcery
Destroy target artifact and target enchantment.
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Stone Giant
( 4)
Creature — Giant
(3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Stonebrow, Krosan Hero
( 5)
Legendary Creature — Centaur Warrior
(4/4)
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
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Stonehands
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
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Stonehewer Giant
( 5)
Creature — Giant Warrior
(4/4)
Vigilance , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Stonehorn Chanter
( 6)
Creature — Rhino Cleric
(4/4)
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stone-Seeder Hierophant
( 4)
Creature — Human Druid
(1/1)
Landfall — Whenever a land you control enters, untap Stone-Seeder Hierophant. : Untap target land.
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Stoneshaker Shaman
( 3)
Creature — Human Shaman
(1/1)
At the beginning of each player's end step, that player sacrifices an untapped land.
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Stoneshock Giant
( 5)
Creature — Giant
(5/4)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
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Stonybrook Banneret
( 2)
Creature — Merfolk Wizard
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost less to cast.
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Storm Fleet Pyromancer
( 5)
Creature — Human Pirate Wizard
(3/2)
Raid — When Storm Fleet Pyromancer enters, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
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Storm of Saruman
( 6)
Enchantment
Ward Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Galvanic Giant (Storm Reading)
( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Storm Shaman
( 3)
Creature — Human Cleric Shaman
(0/4)
: Storm Shaman gets +1/+0 until end of turn.
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Stormcaller of Keranos
( 3)
Creature — Human Shaman
(2/2)
Haste : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Stormkeld Vanguard
( 6)
Creature — Giant Warrior
(6/7)
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.
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Stormtide Leviathan
( 8)
Creature — Leviathan
(8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
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Storvald, Frost Giant Jarl
( 7)
Legendary Creature — Giant
(7/7)
Ward Other creatures you control have ward . Whenever Storvald enters or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn.
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Strands of Undeath
( 4)
Enchantment — Aura
Enchant creature When Strands of Undeath enters, target player discards two cards. : Regenerate enchanted creature.
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Strandwalker
( 5)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip
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Strange Augmentation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
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Strange Inversion
( 3)
Instant — Arcane
Switch target creature's power and toughness until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Strangle
( 1)
Sorcery
Strangle deals 3 damage to target creature or planeswalker.
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Strangled Cemetery
( 0)
Land
Strangled Cemetery enters tapped unless a player has 13 or less life. : Add or .
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Stranglehold
( 4)
Enchantment
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
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Strangleroot Geist
( 2)
Creature — Spirit
(2/1)
Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Strangling Grasp
( 0)
Enchantment — Aura
Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
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