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Volcanic Geyser
Volcanic Geyser Variable ColorlessRedRed (2)
Instant

Volcanic Geyser deals X damage to any target.

Core Set 2021 (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Mirage (Uncommon)
Magic 2013 (Uncommon)
Magic 2014 Core Set (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Volcanic Hammer
Volcanic Hammer 1Red (2)
Sorcery

Volcanic Hammer deals 3 damage to any target.

Portal Second Age (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Portal (Common)
Volcanic Island
Volcanic Island (0)
Land — Island Mountain

(Tap: Add Blue or Red.)

Vintage Masters (Rare)
Other Versions
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition III (Rare)
Masters Edition IV (Rare)
Volcanic Offering
Volcanic Offering 4Red (5)
Instant

Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.

Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Volcanic Rambler
Volcanic Rambler 5Red (6)
Creature — Elemental (6/4)

2Red: Volcanic Rambler deals 1 damage to target player or planeswalker.

Magic Origins (Common)
Volcanic Rush
Volcanic Rush 4Red (5)
Instant

Attacking creatures get +2/+0 and gain trample until end of turn.

Dragons of Tarkir (Common)
Volcanic Salvo
Volcanic Salvo 10RedRed (12)
Sorcery

This spell costs Variable Colorless less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

Core Set 2021 (Rare)
Volcanic Spite
Volcanic Spite 1Red (2)
Instant

Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.

March of the Machine (Common)
Volcanic Spray
Volcanic Spray 1Red (2)
Sorcery

Volcanic Spray deals 1 damage to each creature without flying and each player.

Flashback 1Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Volcanic Strength
Volcanic Strength 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Magic 2013 (Common)
Other Versions
Magic 2011 (Common)
Volcanic Submersion
Volcanic Submersion 4Red (5)
Sorcery

Destroy target artifact or land.

Cycling 2 (2, Discard this card: Draw a card.)

Shards of Alara (Common)
Volcanic Torrent
Volcanic Torrent 4Red (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Volcanic Upheaval
Volcanic Upheaval 3Red (4)
Instant

Destroy target land.

Battle for Zendikar (Common)
Volcanic Vision
Volcanic Vision 5RedRed (7)
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

Commander 2021 (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2016 (Rare)
Duel Decks: Mind vs. Might (Rare)
Volcanic Wind
Volcanic Wind 4RedRed (6)
Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Mercadian Masques (Uncommon)
Volcano Hellion
Volcano Hellion 2RedRed (4)
Creature — Hellion (6/5)

Volcano Hellion has echo Variable Colorless, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Volcano Hellion enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

Planar Chaos (Rare)
Volcano Imp
Volcano Imp 3Black (4)
Creature — Imp (2/2)

Flying

1Red: Volcano Imp gains first strike until end of turn.

Planeshift (Common)
Volley Veteran
Volley Veteran 3Red (4)
Creature — Goblin Warrior (4/2)

When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Jumpstart (Uncommon)
Volo, Itinerant Scholar
Volo, Itinerant Scholar 2Blue (3)
Legendary Creature — Human Wizard (2/3)

When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."

2, Tap: Draw a card for each creature type noted for target permanent you control named Volo's Journal.

Choose a Background

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Voltaic Servant
Voltaic Servant 2 (2)
Artifact Creature — Construct (1/3)

At the beginning of your end step, untap target artifact.

Dominaria (Common)
Voltstorm Angel
Voltstorm Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying

When Voltstorm Angel enters, you get EnergyEnergyEnergy (three energy counters).

At the beginning of combat on your turn, you may pay EnergyEnergy. When you do, choose one —

• Voltstorm Angel gains vigilance and lifelink until end of turn.

• Other creatures you control get +1/+1 until end of turn.

Modern Horizons 3 (Uncommon)
Vona, Butcher of Magan
Vona, Butcher of Magan 3WhiteBlack (5)
Legendary Creature — Vampire Knight (4/4)

Vigilance, lifelink

Tap, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Ixalan (Mythic Rare)
March of the Machine Commander (Mythic Rare)
Vraan, Executioner Thane
Vraan, Executioner Thane 1Black (2)
Legendary Creature — Phyrexian Vampire (2/2)

Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.

Phyrexia: All Will Be One (Rare)
Vrondiss, Rage of Ancients
Vrondiss, Rage of Ancients 3RedGreen (5)
Legendary Creature — Dragon Barbarian (5/4)

Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Wakedancer
Wakedancer 2Black (3)
Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Jumpstart 2022 (Common)
Other Versions
Dark Ascension (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Walk the Plank
Walk the Plank BlackBlack (2)
Sorcery

Destroy target non-Merfolk creature.

Ixalan (Uncommon)
Walk with the Ancestors
Walk with the Ancestors 4Green (5)
Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Common)
Wall of Granite
Wall of Granite 2Red (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Portal (Uncommon)
Wall of One Thousand Cuts
Wall of One Thousand Cuts 3WhiteWhite (5)
Creature — Wall (3/5)

Defender, flying

White: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.

Modern Horizons (Common)
Wall of Resistance
Wall of Resistance 1White (2)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Mirage (Common)
Wall of Tanglecord
Wall of Tanglecord 2 (2)
Artifact Creature — Wall (0/6)

Defender

Green: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Scars of Mirrodin (Common)
Wand of Denial
Wand of Denial 2 (2)
Artifact

Tap: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wand of Ith
Wand of Ith 4 (4)
Artifact

3, Tap: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

The Dark (Uncommon)
Wand of Orcus
Wand of Orcus 2Black (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip 3

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Wand of the Elements
Wand of the Elements 4 (4)
Artifact

Tap, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.

Tap, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

Darksteel (Rare)
Wand of the Worldsoul
Wand of the Worldsoul 2White (3)
Artifact

Wand of the Worldsoul enters tapped.

Tap: Add White.

Tap: The next spell you cast this turn has convoke.

March of the Machine Commander (Rare)
Wand of Vertebrae
Wand of Vertebrae 1 (1)
Artifact

Tap: Mill a card.

2, Tap, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Guilds of Ravnica (Uncommon)
Wand of Wonder
Wand of Wonder 3Red (4)
Artifact

4, Tap: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1–9 | X is one.

10–19 | X is two.

20 | X is three.

Commander Legends: Battle for Baldur's Gate (Rare)
Wander in Death
Wander in Death 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Wanderbrine Rootcutters
Wanderbrine Rootcutters 2Blue or BlackBlue or Black (4)
Creature — Merfolk Rogue (3/3)

Wanderbrine Rootcutters can't be blocked by green creatures.

Shadowmoor (Common)
Wanderer's Intervention
Wanderer's Intervention 1White (2)
Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Kamigawa: Neon Dynasty (Common)
Wanderer's Strike
Wanderer's Strike 4White (5)
Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Common)
Other Versions
War of the Spark (Common)
Wanderer's Twig
Wanderer's Twig 1 (1)
Artifact

1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Lorwyn (Common)
Wanderguard Sentry
Wanderguard Sentry 4Blue (5)
Creature — Drone (3/3)

When Wanderguard Sentry enters, look at target opponent's hand.

Mirrodin (Common)
Other Versions
Ninth Edition (Common)
Wandering Archaic
Wandering Archaic 5 (5)
Creature — Avatar (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay 2. If they don't, you may copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Rare)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
Wandering Fumarole
Wandering Fumarole (0)
Land

Wandering Fumarole enters tapped.

Tap: Add Blue or Red.

2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)
Wandering Graybeard
Wandering Graybeard 3WhiteWhite (5)
Creature — Giant Wizard (4/4)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

Morningtide (Uncommon)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Masters Edition III (Rare)
Other Versions
Alliances (Rare)
Wandering Mind
Wandering Mind 1BlueRed (3)
Creature — Horror (2/1)

Flying

When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Innistrad: Crimson Vow (Uncommon)
Wandering Ones
Wandering Ones Blue (1)
Creature — Spirit (1/1)

Champions of Kamigawa (Common)
Wandering Stream
Wandering Stream 2Green (3)
Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

Invasion (Common)
Wandering Tombshell
Wandering Tombshell 3Black (4)
Creature — Zombie Turtle (1/6)

Dragons of Tarkir (Common)
Wandering Troubadour
Wandering Troubadour 3Green (4)
Creature — Dragon Bard (4/2)

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Wandering Wolf
Wandering Wolf 1Green (2)
Creature — Wolf (2/1)

Creatures with power less than Wandering Wolf's power can't block it.

Battlebond (Common)
Other Versions
Avacyn Restored (Common)
Wanderlight Spirit
Wanderlight Spirit 2Blue (3)
Creature — Spirit (2/3)

Flying

Wanderlight Spirit can block only creatures with flying.

Innistrad: Crimson Vow (Common)
Wanderlust
Wanderlust 2Green (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Wandermare
Wandermare 1GreenWhite (3)
Creature — Horse (3/3)

Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
Wandertale Mentor
Wandertale Mentor RedGreen (2)
Creature — Raccoon Bard (2/2)

Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Tap: Add Red or Green.

Bloomburrow (Uncommon)
Wanderwine Hub
Wanderwine Hub (0)
Land

As Wanderwine Hub enters, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters tapped.

Tap: Add White or Blue.

Lorwyn (Rare)
Wanderwine Prophets
Wanderwine Prophets 4BlueBlue (6)
Creature — Merfolk Wizard (4/4)

Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Lorwyn (Rare)
Wax // Wane (Wane)
Wax // Wane (Wane) White (1)
Instant

Destroy target enchantment.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Archenemy (Uncommon)
Waning Wurm
Waning Wurm 3Black (4)
Creature — Zombie Wurm (7/6)

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Planar Chaos (Uncommon)
Wanted Griffin
Wanted Griffin 3White (4)
Creature — Griffin (3/2)

Flying

When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Wanted Scoundrels
Wanted Scoundrels 1Black (2)
Creature — Human Pirate (4/3)

When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Ixalan (Uncommon)
War Dance
War Dance Green (1)
Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Urza's Saga (Uncommon)
War Elephant
War Elephant 3White (4)
Creature — Elephant (2/2)

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Chronicles (Common)
Other Versions
Arabian Nights (Common)
War Historian
War Historian 2Green (3)
Creature — Human Monk (3/3)

Reach

War Historian has indestructible as long as it attacked a battle this turn.

March of the Machine (Common)
War of the Last Alliance
War of the Last Alliance 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

III — Creatures you control gain double strike until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
Warchanter of Mogis
Warchanter of Mogis 3BlackBlack (5)
Creature — Minotaur Shaman (3/3)

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Born of the Gods (Common)
Warchanter Skald
Warchanter Skald 2White (3)
Creature — Dwarf Cleric (2/3)

Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.

Kaldheim (Uncommon)
Warchief Giant
Warchief Giant 3RedRed (5)
Creature — Giant Warrior (5/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Anthology 2018 (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Warrant // Warden (Warden)
Warrant // Warden (Warden) 3WhiteBlue (5)
Sorcery

Create a 4/4 white and blue Sphinx creature token with flying and vigilance.

Ravnica Remastered (Rare)
Other Versions
Ravnica Allegiance (Rare)
Warmind Infantry
Warmind Infantry 2Red (3)
Creature — Elemental Soldier (2/3)

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Gatecrash (Common)
War-Name Aspirant
War-Name Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

Jumpstart 2022 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Warped Landscape
Warped Landscape (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Jumpstart 2022 (Common)
Other Versions
Shadows over Innistrad (Common)
Commander 2018 (Common)
Warrant // Warden (Warrant)
Warrant // Warden (Warrant) White or BlueWhite or Blue (2)
Instant

Put target attacking or blocking creature on top of its owner's library.

Ravnica Remastered (Rare)
Other Versions
Ravnica Allegiance (Rare)
Warrior Angel
Warrior Angel 4WhiteWhite (6)
Creature — Angel Warrior (3/4)

Flying

Whenever Warrior Angel deals damage, you gain that much life.

Stronghold (Rare)
Warrior's Stand
Warrior's Stand 1White (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Creatures you control get +2/+2 until end of turn.

Portal Three Kingdoms (Uncommon)
Other Versions
Portal Second Age (Uncommon)
War-Spike Changeling
War-Spike Changeling 3Red (4)
Creature — Shapeshifter (3/3)

Changeling (This card is every creature type.)

Red: War-Spike Changeling gains first strike until end of turn.

Modern Masters (Common)
Other Versions
Morningtide (Common)
Wary Thespian
Wary Thespian 1Green (2)
Creature — Cat Druid (3/1)

When Wary Thespian enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Common)
Wasp Lancer
Wasp Lancer Blue or BlackBlue or BlackBlue or Black (3)
Creature — Faerie Soldier (3/2)

Flying

Shadowmoor (Uncommon)
Waste Land (playtest)
Waste Land (playtest) (0)
Land

Tap: Add Colorless.

Tap, Sacrifice CARDNAME: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with Tap: Add Colorless.)

Mystery Booster (Common)
Waste Management
Waste Management 2Black (3)
Instant

Kicker 3Black (You may pay an additional 3Black as you cast this spell.)

Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.

Streets of New Capenna Commander (Rare)
Wasteland
Wasteland (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Wasteland: Destroy target nonbasic land.

Magic The Gathering—Fallout (Rare)
Other Versions
Tempest (Uncommon)
Tempest Remastered (Rare)
Zendikar Expeditions (Mythic Rare)
Eternal Masters (Rare)
Zendikar Rising Expeditions (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Wasteland Raider
Wasteland Raider 2BlackBlack (4)
Creature — Human Mercenary (4/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

When Wasteland Raider enters, each player sacrifices a creature.

Magic The Gathering—Fallout (Rare)
Wasteland Scorpion
Wasteland Scorpion 2Black (3)
Creature — Scorpion (2/2)

Deathtouch

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Wasteland Strangler
Wasteland Strangler 2Black (3)
Creature — Eldrazi Processor (3/2)

Devoid (This card has no color.)

When Wasteland Strangler enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

Battle for Zendikar (Rare)
Wasteland Viper
Wasteland Viper Green (1)
Creature — Snake (1/2)

Deathtouch

Bloodrush — Green, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Ravnica Remastered (Uncommon)
Other Versions
Gatecrash (Uncommon)
Guild Kit: Gruul (Uncommon)
Watchful Giant
Watchful Giant 5White (6)
Creature — Giant Soldier (3/6)

When Watchful Giant enters, create a 1/1 white Human creature token.

Ravnica Allegiance (Common)
Water Servant
Water Servant 2BlueBlue (4)
Creature — Elemental (3/4)

Blue: Water Servant gets +1/-1 until end of turn.

Blue: Water Servant gets -1/+1 until end of turn.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2014 Core Set (Uncommon)
Waterkin Shaman
Waterkin Shaman 1Blue (2)
Creature — Elemental Shaman (2/1)

Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.

Arena Base Set (Common)
Other Versions
Core Set 2020 (Uncommon)
Wax // Wane (Wax)
Wax // Wane (Wax) Green (1)
Instant

Target creature gets +2/+2 until end of turn.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Archenemy (Uncommon)
Waxmane Baku
Waxmane Baku 2White (3)
Creature — Spirit (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

1, Remove X ki counters from Waxmane Baku: Tap X target creatures.

Modern Masters 2015 Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Wax-Wane Witness
Wax-Wane Witness 3White (4)
Creature — Bat Cleric (2/4)

Flying, vigilance

Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn.

Bloomburrow (Common)
Wayfaring Giant
Wayfaring Giant 5White (6)
Creature — Giant (1/3)

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Invasion (Uncommon)
Wayward Angel
Wayward Angel 4WhiteWhite (6)
Creature — Angel Horror (4/4)

Flying, vigilance

Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

Odyssey (Rare)
Wayward Giant
Wayward Giant 4Red (5)
Creature — Giant (4/5)

Menace

Kaladesh (Common)
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