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Taigam, Sidisi's Hand
Taigam, Sidisi's Hand 3BlueBlack (5)
Legendary Creature — Human Wizard (3/4)

Skip your draw step.

At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Black, Tap, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

Commander Masters (Uncommon)
Other Versions
Commander 2017 (Rare)
Takenuma, Abandoned Mire
Takenuma, Abandoned Mire (0)
Legendary Land

Tap: Add Black.

Channel — 3Black, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Talrand, Sky Summoner
Talrand, Sky Summoner 2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Magic 2013 (Rare)
Commander 2015 (Rare)
Duel Decks: Mind vs. Might (Rare)
Ultimate Masters (Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Jumpstart (Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Rare)
Double Masters 2022 (Rare)
Commander Masters (Rare)
Talrand's Invocation
Talrand's Invocation 2BlueBlue (4)
Sorcery

Create two 2/2 blue Drake creature tokens with flying.

Game Night: Free-For-All (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Jumpstart (Uncommon)
Streets of New Capenna Commander (Uncommon)
Tanazir Quandrix
Tanazir Quandrix 3GreenBlue (5)
Legendary Creature — Elder Dragon (4/4)

Flying, trample

When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

Strixhaven: School of Mages (Mythic Rare)
Tandem Lookout
Tandem Lookout 2Blue (3)
Creature — Human Scout (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Tandem Tactics
Tandem Tactics 1White (2)
Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Ravnica Clue Edition (Common)
Other Versions
Battle for Zendikar (Common)
Battlebond (Common)
Jumpstart (Common)
Tandem Takedown
Tandem Takedown 1GreenGreen (3)
Instant

Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.

March of the Machine (Uncommon)
Tawnos's Wand
Tawnos's Wand 4 (4)
Artifact

2, Tap: Target creature with power 2 or less can't be blocked this turn.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Temple of Abandon
Temple of Abandon (0)
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap: Add Red or Green.

Magic: The Gathering Foundations (Rare)
Other Versions
Theros (Rare)
Theros Beyond Death (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Warhammer 40,000 Commander (Rare)
March of the Machine Commander (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Thalakos Lowlands
Thalakos Lowlands (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Thalakos Lowlands doesn't untap during your next untap step.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Battle Royale Box Set (Uncommon)
Thalia and The Gitrog Monster
Thalia and The Gitrog Monster 1WhiteBlackGreen (4)
Legendary Creature — Human Frog Horror (4/4)

First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter tapped.

Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

March of the Machine (Mythic Rare)
The Archimandrite
The Archimandrite 2BlueRedWhite (5)
Legendary Creature — Human Advisor (0/5)

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

The Brothers' War Commander (Rare)
The Caves of Androzani
The Caves of Androzani 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
The Cheese Stands Alone
The Cheese Stands Alone 4WhiteWhite (6)
Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Unglued (Rare)
The Eternal Wanderer
The Eternal Wanderer 4WhiteWhite (6)
Legendary Planeswalker (5)

No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Phyrexia: All Will Be One (Rare)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
The Grand Evolution
The Grand Evolution (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grand Tour (playtest)
The Grand Tour (playtest) 1Blue (2)
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Mystery Booster (Common)
The Lost and the Damned
The Lost and the Damned 1BlueRed (3)
Enchantment

Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

Warhammer 40,000 Commander (Uncommon)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Pandorica
The Pandorica 2White (3)
Legendary Artifact

You may choose not to untap The Pandorica during your untap step.

1White, Tap: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Wanderer
The Wanderer 3White (4)
Legendary Planeswalker (5)

Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
The Wandering Emperor
The Wandering Emperor 2WhiteWhite (4)
Legendary Planeswalker (3)

Flash

As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Kamigawa: Neon Dynasty (Mythic Rare)
The Wandering Rescuer
The Wandering Rescuer 3WhiteWhite (5)
Legendary Creature — Human Samurai Noble (3/4)

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

Duskmourn: House of Horror (Mythic Rare)
There and Back Again
There and Back Again 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.

II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.

III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."

The Lord of the Rings: Tales of Middle Earth (Rare)
Thousand Moons Crackshot
Thousand Moons Crackshot 1White (2)
Creature — Human Soldier (2/2)

Whenever Thousand Moons Crackshot attacks, you may pay 2White. When you do, tap target creature.

The Lost Caverns of Ixalan (Common)
Thousand Moons Infantry
Thousand Moons Infantry 2White (3)
Creature — Human Soldier (2/4)

Untap Thousand Moons Infantry during each other player's untap step.

The Lost Caverns of Ixalan (Common)
Thousand Moons Smithy
Thousand Moons Smithy 2WhiteWhite (4)
Legendary Artifact

When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

The Lost Caverns of Ixalan (Rare)
Thousand Winds
Thousand Winds 4BlueBlue (6)
Creature — Elemental (5/6)

Flying

Morph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

Commander 2019 (Rare)
Other Versions
Duel Decks: Speed vs. Cunning (Rare)
Khans of Tarkir (Rare)
Thousand-Faced Shadow
Thousand-Faced Shadow Blue (1)
Creature — Human Ninja (1/1)

Ninjutsu 2BlueBlue (2BlueBlue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Flying

When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.

Kamigawa: Neon Dynasty (Rare)
Thousand-legged Kami
Thousand-legged Kami 6GreenGreen (8)
Creature — Spirit (6/6)

Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)

Champions of Kamigawa (Uncommon)
Thousand-Year Elixir
Thousand-Year Elixir 3 (3)
Artifact

You may activate abilities of creatures you control as though those creatures had haste.

1, Tap: Untap target creature.

Commander 2021 (Rare)
Other Versions
Lorwyn (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Thousand-Year Storm
Thousand-Year Storm 4BlueRed (6)
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Magic: The Gathering Foundations (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Double Masters 2022 (Rare)
Thraben Standard Bearer
Thraben Standard Bearer White (1)
Creature — Human Soldier (1/1)

1White, Tap, Discard a card: Create a 1/1 white Human Soldier creature token.

Jumpstart: Historic Horizons (Common)
Other Versions
Eldritch Moon (Common)
Tibor and Lumia
Tibor and Lumia 2BlueRed (4)
Legendary Creature — Human Wizard (3/3)

Whenever you cast a blue spell, target creature gains flying until end of turn.

Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Timberland Ancient
Timberland Ancient 4GreenGreen (6)
Creature — Treefolk (6/5)

Reach, trample

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Timberland Guide
Timberland Guide 1Green (2)
Creature — Human Scout (1/1)

When Timberland Guide enters, put a +1/+1 counter on target creature.

Innistrad: Midnight Hunt (Common)
Other Versions
Avacyn Restored (Common)
Iconic Masters (Common)
Timberland Ruins
Timberland Ruins (0)
Land

Timberland Ruins enters tapped.

Tap: Add Green.

Tap, Sacrifice Timberland Ruins: Add one mana of any color.

Odyssey (Common)
Time and Tide
Time and Tide BlueBlue (2)
Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Visions (Uncommon)
Titania's Command
Titania's Command 4GreenGreen (6)
Sorcery

Choose two —

• Exile target player's graveyard. You gain 1 life for each card exiled this way.

• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

• Create two 2/2 green Bear creature tokens.

• Put two +1/+1 counters on each creature you control.

The Brothers' War (Rare)
Tobias Andrion
Tobias Andrion 3WhiteBlue (5)
Legendary Creature — Human Advisor (4/4)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Toils of Night and Day
Toils of Night and Day 2Blue (3)
Instant — Arcane

You may tap or untap target permanent, then you may tap or untap another target permanent.

Betrayers of Kamigawa (Common)
Tooth and Claw
Tooth and Claw 3Red (4)
Enchantment

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

Eternal Masters (Uncommon)
Other Versions
Tempest (Rare)
Commander 2013 Edition (Rare)
Tooth and Nail
Tooth and Nail 5GreenGreen (7)
Sorcery

Choose one —

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine 2 (Choose both if you pay the entwine cost.)

Commander Masters (Rare)
Other Versions
Mirrodin (Rare)
Modern Masters (Rare)
Touch and Go
Touch and Go 3Red (4)
Sorcery

Destroy target land.

Gotcha — If an opponent touches their face, you may say "Gotcha" When you do, return Touch and Go from your graveyard to your hand.

Unhinged (Common)
Tranquil Landscape
Tranquil Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Cycling GreenWhiteBlue (GreenWhiteBlue, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Transmogrifying Wand
Transmogrifying Wand 3 (3)
Artifact

Transmogrifying Wand enters with three charge counters on it.

1, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.

Commander Masters (Rare)
Other Versions
Core Set 2019 (Rare)
Traverse the Outlands
Traverse the Outlands 4Green (5)
Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander 2017 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Trial and Error (playtest)
Trial and Error (playtest) RedRed (2)
Elemental Instant — — Fire

Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy.

CARDNAME deals 3 damage to any target.

Mystery Booster (Common)
Tropical Island
Tropical Island (0)
Land — Forest Island

(Tap: Add Green or Blue.)

Jumpstart: Historic Horizons (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition III (Rare)
Masters Edition IV (Rare)
Vintage Masters (Rare)
Tusk and Whiskers
Tusk and Whiskers 3GreenWhite (5)
Legendary Creature — Elephant Mouse Performer (4/4)

Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.

2GreenWhite, Tap: You get Ticket. You may put a sticker on a nonland permanent you own.

Unfinity (Uncommon)
Twisted Landscape
Twisted Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Twisted Landscape: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

Cycling BlackRedGreen (BlackRedGreen, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Twists and Turns
Twists and Turns Green (1)
Enchantment

If a creature you control would explore, instead you scry 1, then that creature explores.

When Twists and Turns enters, target creature you control explores.

When a land you control enters, if you control seven or more lands, transform Twists and Turns.

The Lost Caverns of Ixalan (Uncommon)
Two-Handed Axe
Two-Handed Axe 2Red (3)
Artifact — Equipment

Whenever equipped creature attacks, double its power until end of turn.

Equip 1Red

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Tyvar's Stand
Tyvar's Stand Variable ColorlessGreen (1)
Instant

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Phyrexia: All Will Be One (Uncommon)
Uglúk of the White Hand
Uglúk of the White Hand 2BlackRed (4)
Legendary Creature — Orc Soldier (3/3)

Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Unctus, Grand Metatect
Unctus, Grand Metatect 1BlueBlue (3)
Legendary Artifact Creature — Phyrexian Vedalken (2/4)

Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."

Other artifact creatures you control get +1/+1.

Phyrexian Blue: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. (Phyrexian Blue can be paid with either Blue or 2 life.)

Phyrexia: All Will Be One (Rare)
Underhanded Designs
Underhanded Designs 1Black (2)
Enchantment

Whenever an artifact you control enters, you may pay 1. If you do, each opponent loses 1 life and you gain 1 life.

1Black, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Urza's Command
Urza's Command 2BlueBlue (4)
Instant

Choose two —

• Creatures you don't control get -2/-0 until end of turn.

• Create a tapped Powerstone token.

• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

• Scry 1, then draw a card.

The Brothers' War (Rare)
Valeron Outlander
Valeron Outlander GreenWhite (2)
Creature — Human Scout (2/2)

Protection from black

Conflux (Common)
Vampire Gourmand
Vampire Gourmand 1Black (2)
Creature — Vampire (2/2)

Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.

Magic: The Gathering Foundations (Uncommon)
Vandalblast
Vandalblast Red (1)
Sorcery

Destroy target artifact you don't control.

Overload 4Red (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Commander 2015 (Uncommon)
Time Spiral Remastered (Bonus)
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Commander Masters (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Vandalize
Vandalize 4Red (5)
Sorcery

Choose one or both —

• Destroy target artifact.

• Destroy target land.

Dragons of Tarkir (Common)
Vedalken Outlander
Vedalken Outlander WhiteBlue (2)
Artifact Creature — Vedalken Scout (2/2)

Protection from red

Conflux (Common)
Vengeful Firebrand
Vengeful Firebrand 3Red (4)
Creature — Elemental Warrior (5/2)

Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.

Red: Vengeful Firebrand gets +1/+0 until end of turn.

Morningtide (Rare)
Verdant Command
Verdant Command 1Green (2)
Instant

Choose two —

• Target player creates two tapped 1/1 green Squirrel creature tokens.

• Counter target loyalty ability of a planeswalker.

• Exile target card from a graveyard.

• Target player gains 3 life.

Modern Horizons 2 (Rare)
Very Cryptic Command (Very Cryptic Command (a))
Very Cryptic Command (Very Cryptic Command (a)) 1BlueBlueBlue (4)
Instant

Choose two —

• Switch target creature's power and toughness until end of turn.

• Target creature can't be blocked this turn.

• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.

• Assemble a Contraption.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (b))
Very Cryptic Command (Very Cryptic Command (b)) 1BlueBlueBlue (4)
Instant

Choose two —

• Untap two target permanents.

• Tap each permanent target player controls with exactly one word in its name.

• Discard all the cards in your hand, then draw that many cards.

• Return target instant or sorcery card from your graveyard to your hand.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (c))
Very Cryptic Command (Very Cryptic Command (c)) 1BlueBlueBlue (4)
Instant

Choose two —

• Draw a card from an opponent's library.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

• Create a 1/1 colorless Gnome artifact creature token.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (d))
Very Cryptic Command (Very Cryptic Command (d)) 1BlueBlueBlue (4)
Instant

Choose two —

• Return target permanent to its controller's hand.

• Draw two cards, then discard a card.

• Change the target of target spell with a single target.

• Turn over target nontoken creature.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (e))
Very Cryptic Command (Very Cryptic Command (e)) 1BlueBlueBlue (4)
Instant

Choose two —

• Counter target black-bordered spell.

• Return target creature to its owner's hand.

• Untap each permanent you control with a watermark.

• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (f))
Very Cryptic Command (Very Cryptic Command (f)) 1BlueBlueBlue (4)
Instant

Choose two —

• Scry 3.

• Create a 2/2 black Rogue creature token with menace.

• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

• Return all artifacts target player controls to their owner's hand.

Unstable (Rare)
Vhal, Candlekeep Researcher
Vhal, Candlekeep Researcher 3Blue (4)
Legendary Creature — Human Wizard (2/3)

Vigilance

Tap: Add an amount of Colorless equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Viashino Sandscout
Viashino Sandscout 1Red (2)
Creature — Lizard Scout (2/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

Tenth Edition (Common)
Other Versions
Urza's Legacy (Common)
Viashino Sandsprinter
Viashino Sandsprinter 1RedRed (3)
Creature — Lizard Warrior (4/1)

Trample, haste

At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)

Cycling Red (Red, Discard this card: Draw a card.)

Modern Horizons (Common)
Viashino Sandstalker
Viashino Sandstalker 1RedRed (3)
Creature — Lizard Warrior (4/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

Visions (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Viashino Sandswimmer
Viashino Sandswimmer 2RedRed (4)
Creature — Lizard (3/2)

Red: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.

Urza's Saga (Rare)
Visage Bandit
Visage Bandit 3Blue (4)
Creature — Shapeshifter Rogue (2/2)

You may have Visage Bandit enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

Plot 2Blue (You may pay 2Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Vizier of Tumbling Sands
Vizier of Tumbling Sands 2Blue (3)
Creature — Human Cleric (1/3)

Tap: Untap another target permanent.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)

When you cycle Vizier of Tumbling Sands, untap target permanent.

Commander Masters (Common)
Other Versions
Amonkhet (Uncommon)
Ikoria Commander (Uncommon)
Amonkhet Remastered (Uncommon)
Vladimir and Godfrey
Vladimir and Godfrey 2White (3)
Legendary Creature — — Zombie Knight (3/2)

Rejuvenation — 2White: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.

Alchemy Horizons: Baldur's Gate (Rare)
Volatile Wanderglyph
Volatile Wanderglyph 1Red (2)
Artifact Creature — Golem (2/2)

Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.

The Lost Caverns of Ixalan (Common)
Volcanic Island
Volcanic Island (0)
Land — Island Mountain

(Tap: Add Blue or Red.)

Vintage Masters (Rare)
Other Versions
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition III (Rare)
Masters Edition IV (Rare)
Wall of One Thousand Cuts
Wall of One Thousand Cuts 3WhiteWhite (5)
Creature — Wall (3/5)

Defender, flying

White: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.

Modern Horizons (Common)
Wand of Denial
Wand of Denial 2 (2)
Artifact

Tap: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wand of Ith
Wand of Ith 4 (4)
Artifact

3, Tap: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

The Dark (Uncommon)
Wand of Orcus
Wand of Orcus 2Black (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip 3

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Wand of the Elements
Wand of the Elements 4 (4)
Artifact

Tap, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.

Tap, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

Darksteel (Rare)
Wand of the Worldsoul
Wand of the Worldsoul 2White (3)
Artifact

Wand of the Worldsoul enters tapped.

Tap: Add White.

Tap: The next spell you cast this turn has convoke.

March of the Machine Commander (Rare)
Wand of Vertebrae
Wand of Vertebrae 1 (1)
Artifact

Tap: Mill a card.

2, Tap, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Guilds of Ravnica (Uncommon)
Wand of Wonder
Wand of Wonder 3Red (4)
Artifact

4, Tap: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1–9 | X is one.

10–19 | X is two.

20 | X is three.

Commander Legends: Battle for Baldur's Gate (Rare)
Wander in Death
Wander in Death 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Wanderbrine Rootcutters
Wanderbrine Rootcutters 2Blue or BlackBlue or Black (4)
Creature — Merfolk Rogue (3/3)

Wanderbrine Rootcutters can't be blocked by green creatures.

Shadowmoor (Common)
Wanderer's Intervention
Wanderer's Intervention 1White (2)
Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Kamigawa: Neon Dynasty (Common)
Wanderer's Strike
Wanderer's Strike 4White (5)
Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Common)
Other Versions
War of the Spark (Common)
Wanderer's Twig
Wanderer's Twig 1 (1)
Artifact

1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Lorwyn (Common)
Wanderguard Sentry
Wanderguard Sentry 4Blue (5)
Creature — Drone (3/3)

When Wanderguard Sentry enters, look at target opponent's hand.

Mirrodin (Common)
Other Versions
Ninth Edition (Common)
Wandering Archaic
Wandering Archaic 5 (5)
Creature — Avatar (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay 2. If they don't, you may copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Rare)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
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