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Oblation
( 3)
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
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Obliterate
( 8)
Sorcery
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Obliterating Bolt
( 2)
Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Obscura Initiate
( 3)
Creature — Bird Citizen
(2/2)
Flying : Obscura Initiate gains lifelink until end of turn.
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Obsidian Battle-Axe
( 3)
Kindred Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach Obsidian Battle-Axe to it. Equip
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Obstinate Baloth
( 4)
Creature — Beast
(4/4)
When Obstinate Baloth enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
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Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
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Obstinate Gargoyle
( 3)
Artifact Creature — Gargoyle
(2/2)
Obstinate Gargoyle has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Obzedat, Ghost Council
( 5)
Legendary Creature — Spirit Advisor
(5/5)
When Obzedat, Ghost Council enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
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Obzedat's Aid
( 5)
Sorcery
Return target permanent card from your graveyard to the battlefield.
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Officious Interrogation
( 2)
Instant
This spell costs more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
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Ogre Battlecaster
( 3)
Creature — Ogre Shaman
(3/3)
First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value.
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Ogre Battledriver
( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Ogre Gatecrasher
( 4)
Creature — Ogre Rogue
(3/3)
When Ogre Gatecrasher enters, destroy target creature with defender.
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Ojer Pakpatiq, Deepest Epoch
( 4)
Legendary Creature — God
(4/3)
Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
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Ojer Taq, Deepest Foundation
( 6)
Legendary Creature — God
(6/6)
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
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Ojutai's Breath
( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Okina Nightwatch
( 5)
Creature — Human Monk
(4/3)
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
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Olivia's Attendants
( 6)
Creature — Vampire
(6/6)
Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.
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Olivia's Wrath
( 5)
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Oltec Matterweaver
( 3)
Creature — Human Artificer
(2/4)
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.
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Omarthis, Ghostfire Initiate
( 0)
Legendary Creature — Spirit Snake
(0/0)
Omarthis, Ghostfire Initiate enters with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
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Omenpath Journey
( 4)
Enchantment
When Omenpath Journey enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
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Omnath, Locus of All
( 5)
Legendary Creature — Phyrexian Elemental
(4/4)
If you would lose unspent mana, that mana becomes black instead. At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
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Omnath, Locus of Mana
( 3)
Legendary Creature — Elemental
(1/1)
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
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Omnath, Locus of Rage
( 7)
Legendary Creature — Elemental
(5/5)
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
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Omnath, Locus of the Roil
( 4)
Legendary Creature — Elemental
(3/3)
When Omnath, Locus of the Roil enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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O-Naginata
( 1)
Artifact — Equipment
O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ondu Greathorn
( 4)
Creature — Beast
(2/3)
First strike Landfall — Whenever a land you control enters, Ondu Greathorn gets +2/+2 until end of turn.
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One with Nature
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Ongoing Investigation
( 2)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Exile a creature card from your graveyard: Investigate. You gain 2 life.
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Oona's Gatewarden
( 1)
Creature — Faerie Soldier
(2/1)
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Opal Caryatid
( 1)
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
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Opal Lake Gatekeepers
( 4)
Creature — Vedalken Soldier
(2/4)
When Opal Lake Gatekeepers enters, if you control two or more Gates, you may draw a card.
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Open the Gates
( 1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
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Open the Omenpaths
( 3)
Instant
Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.
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Oracle's Attendants
( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
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Orator of Ojutai
( 2)
Creature — Bird Monk
(0/4)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
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Orcish Paratroopers
( 3)
Creature — Orc Paratrooper
(4/4)
When Orcish Paratroopers enters, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.
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Orcish Squatters
( 5)
Creature — Orc
(2/3)
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
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Orcus, Prince of Undeath
( 4)
Legendary Creature — Demon
(5/3)
Flying, trample When Orcus, Prince of Undeath enters, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
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Order of Midnight
( 2)
Creature — Human Knight
(2/2)
Flying Order of Midnight can't block.
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Ordered Migration
( 5)
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
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Ornate Kanzashi
( 5)
Artifact
, : Target opponent exiles the top card of their library. You may play that card this turn.
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Orochi Eggwatcher
( 3)
Creature — Snake Shaman
(1/1)
, : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
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Orochi Hatchery
( 0)
Artifact
Orochi Hatchery enters with X charge counters on it. , : Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
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Orphans of the Wheat
( 2)
Creature — Human
(2/1)
Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.
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Osgood, Operation Double
( 4)
Legendary Creature — Human Alien Shapeshifter
(2/2)
When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Ossification
( 2)
Enchantment — Aura
Enchant basic land you control When Ossification enters, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
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Ossuary Rats
( 6)
Creature — Rat
(3/2)
When Ossuary Rats enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
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Oteclan Levitator
( 0)
Artifact Creature — Golem
(1/4)
Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.
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Otherworld Atlas
( 4)
Artifact
: Put a charge counter on Otherworld Atlas. : Each player draws a card for each charge counter on Otherworld Atlas.
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Outland Liberator
( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Overgrown Battlement
( 2)
Creature — Wall
(0/4)
Defender : Add for each creature you control with defender.
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Overpowering Attack
( 5)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
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Overt Operative
( 4)
Creature — Human Ninja Rigger
(2/3)
Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Ovika, Enigma Goliath
( 7)
Legendary Creature — Phyrexian Nightmare
(6/6)
Flying Ward—, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
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Pack Attack
( 3)
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.
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Pack Rat
( 2)
Creature — Rat
(*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat.
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Pact of Negation
( 0)
Instant
Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Padeem, Consul of Innovation
( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
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Pain Magnification
( 3)
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
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Paladin of Atonement
( 2)
Creature — Vampire Knight
(1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.
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Paladin of Predation
( 7)
Creature — Phyrexian Knight
(6/7)
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) Paladin of Predation can't be blocked by creatures with power 2 or less.
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Palani's Hatcher
( 5)
Creature — Dinosaur
(5/3)
Other Dinosaurs you control have haste. When Palani's Hatcher enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
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Palliation Accord
( 5)
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord. Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
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Panic Attack
( 3)
Sorcery
Up to three target creatures can't block this turn.
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Paragon of Gathering Mists
( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Parapet Watchers
( 3)
Creature — Kithkin Soldier
(2/2)
: Parapet Watchers gets +0/+1 until end of turn.
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Pardic Collaborator
( 4)
Creature — Human Barbarian
(2/2)
First strike : Pardic Collaborator gets +1/+1 until end of turn.
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Pardic Firecat
( 4)
Creature — Elemental Cat
(2/3)
Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
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Parhelion Patrol
( 4)
Creature — Human Knight
(2/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Park Bleater
( 3)
Creature — Goat Employee
(2/2)
Whenever another creature you own enters, you get . , : You may put a sticker on a creature you own that entered this turn.
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Part Water
( 1)
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
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Passionate Archaeologist
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
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Patagia Golem
( 4)
Artifact Creature — Golem
(2/3)
: Patagia Golem gains flying until end of turn.
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Patagia Tiger
( 5)
Creature — Cat
(3/4)
Flying When Patagia Tiger enters, target Human you control gets +2/+2 until end of turn.
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Patagia Viper
( 4)
Creature — Snake
(2/1)
Flying When Patagia Viper enters, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters, sacrifice it unless was spent to cast it.
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Patch Up
( 3)
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
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Patched Plaything
( 3)
Artifact Creature — Toy
(4/3)
Double strike Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.
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Patchwork Automaton
( 2)
Artifact Creature — Construct
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
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Patchwork Banner
( 3)
Artifact
As Patchwork Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. : Add one mana of any color.
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Patchwork Beastie
( 1)
Artifact Creature — Beast
(3/3)
Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
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Patchwork Crawler
( 2)
Creature — Zombie Horror
(1/2)
: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. Patchwork Crawler has all activated abilities of all creature cards exiled with it.
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Patchwork Gnomes
( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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