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Temporal Machinations
( 3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
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Temur Battle Rage
( 2)
Instant
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Tentative Connection
( 4)
Sorcery
This spell costs less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Terminate
( 2)
Instant
Destroy target creature. It can't be regenerated.
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Termination Facilitator
( 2)
Creature — Human Assassin
(1/3)
: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
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Territorial Scythecat
( 3)
Creature — Cat
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.
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Tetzimoc, Primal Death
( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Deathtouch , Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.
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Tevesh Szat, Doom of Fools
( 5)
Legendary Planeswalker — Szat
(4)
+2: Create two 0/1 black Thrull creature tokens. +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. −10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
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Tezzeret's Gatebreaker
( 4)
Artifact
When Tezzeret's Gatebreaker enters, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. , , Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.
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Thalia, Heretic Cathar
( 3)
Legendary Creature — Human Soldier
(3/2)
First strike Creatures and nonbasic lands your opponents control enter tapped.
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Thallid Germinator
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
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That Which Was Taken
( 5)
Legendary Artifact
, : Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible.
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Thatcher Revolt
( 3)
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
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Grabby Giant (That's Mine)
( 2)
Instant — Adventure
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
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Thaumatic Compass
( 2)
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
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Thaumatog
( 3)
Creature — Atog
(1/2)
Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
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The Bath Song
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add .
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The Beast, Deathless Prince
( 4)
Legendary Creature — Demon
(6/6)
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
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The Black Breath
( 3)
Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
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The Blackstaff of Waterdeep
( 1)
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
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The Countdown Is at One
( 5)
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
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The Creation of Avacyn
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a card, exile it face down, then shuffle. II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value. III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
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The Great Aurora
( 9)
Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
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The Great Henge
( 9)
Legendary Artifact
This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
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The Great Synthesis
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
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The Great Work
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
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The Meathook Massacre
( 2)
Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
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The Prismatic Piper
( 5)
Legendary Creature — Shapeshifter
(3/3)
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
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The Restoration of Eiganjo
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.
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The Revelations of Ezio
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target tapped creature an opponent controls. II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
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The Shattered States Era
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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The Superlatorium (The Superlatorium (a))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 2, 3, 6
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The Superlatorium (The Superlatorium (b))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 2, 4, 6
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The Superlatorium (The Superlatorium (c))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 2, 5, 6
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The Superlatorium (The Superlatorium (d))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 3, 4, 6
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The Superlatorium (The Superlatorium (e))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 3, 5, 6
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The Superlatorium (The Superlatorium (f))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 4, 5, 6
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The Watcher in the Water
( 5)
Legendary Creature — Kraken
(9/9)
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
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The Weatherseed Treaty
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
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Theater of Horrors
( 3)
Enchantment
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. : Theater of Horrors deals 1 damage to target opponent or planeswalker.
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Theoretical Duplication
( 3)
Instant
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
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Thermal Navigator
( 3)
Artifact Creature — Construct
(2/2)
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
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Third Path Iconoclast
( 2)
Creature — Human Monk
(2/1)
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
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Thornplate Intimidator
( 4)
Creature — Rat Rogue
(4/3)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Thornwatch Scarecrow
( 6)
Artifact Creature — Scarecrow
(4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature.
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Thorough Investigation
( 3)
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
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Thought Eater
( 2)
Creature — Beast
(2/2)
Flying Your maximum hand size is reduced by three.
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Thraben Watcher
( 4)
Creature — Angel
(2/2)
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
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Thran Temporal Gateway
( 4)
Legendary Artifact
, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
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Thrash // Threat (Thrash)
( 2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Threaten
( 3)
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
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Threats Around Every Corner
( 4)
Enchantment
When Threats Around Every Corner enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Threats Undetected
( 3)
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
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Thriving Heath
( 0)
Land
Thriving Heath enters tapped. As it enters, choose a color other than white. : Add or one mana of the chosen color.
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Throat Wolf (playtest)
( 3)
Summon Wolf
(3/1)
You may cast CARDNAME during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only CARDNAME can attack during that combat phase.
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Throatseeker
( 3)
Creature — Vampire Ninja
(3/2)
Unblocked attacking Ninjas you control have lifelink.
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Thromok the Insatiable
( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this enters, you may sacrifice any number of creatures. This creature enters with X +1/+1 counters on it for each of those creatures.)
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Throne of Death
( 1)
Legendary Artifact
At the beginning of your upkeep, mill a card. , , Exile a creature card from your graveyard: Draw a card.
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Thunderherd Migration
( 2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Thundering Ceratok
( 5)
Creature — Rhino
(4/5)
Trample When Thundering Ceratok enters, other creatures you control gain trample until end of turn.
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Thunderous Orator
( 2)
Creature — Kor Wizard
(2/2)
Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
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Thunderous Wrath
( 6)
Instant
Thunderous Wrath deals 5 damage to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Tiamat
( 7)
Legendary Creature — Dragon God
(7/7)
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
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Tiamat's Fanatics
( 5)
Creature — Dragon Warrior
(4/3)
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Tibalt, Rakish Instigator
( 3)
Legendary Planeswalker — Tibalt
(5)
Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Ticket Booth // Tunnel of Hate (Ticket Booth)
( 3)
Enchantment — Room
When you unlock this door, manifest dread. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Ticketomaton
( 3)
Artifact Creature — Robot
(2/2)
When Ticketomaton enters, you get , then you may put a sticker on a nonland permanent you own.
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Tidewater Minion
( 5)
Creature — Elemental Minion
(4/4)
Defender (This creature can't attack.) : Tidewater Minion loses defender until end of turn. : Untap target permanent.
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Timberwatch Elf
( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Time Lord Regeneration
( 1)
Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
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Timely Hordemate
( 4)
Creature — Human Warrior
(3/2)
Raid — When Timely Hordemate enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Timothar, Baron of Bats
( 6)
Legendary Creature — Vampire Noble
(4/4)
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
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Titania, Gaea Incarnate
( 0)
Legendary Creature — Elemental Avatar
(*/*)
Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. : Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
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Titania, Nature's Force
( 6)
Legendary Creature — Elemental
(6/6)
You may play Forests from your graveyard. Whenever a Forest you control enters, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
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Tocatli Honor Guard
( 2)
Creature — Human Soldier
(1/3)
Creatures entering don't cause abilities to trigger.
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Tomb of Annihilation
( 0)
Dungeon
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette) Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell) Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God) Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God) Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
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