|
Defensive Formation
( 1)
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
|
|
|
Defiant Greatmaw
( 3)
Creature — Hippo
(4/5)
When Defiant Greatmaw enters, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
|
|
|
Deflecting Swat
( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
|
|
|
Defy Death
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
|
|
|
Dehydration
( 4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Deification
( 2)
Enchantment
As Deification enters, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
|
|
|
Dematerialize
( 4)
Sorcery
Return target permanent to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Dementia Bat
( 5)
Creature — Phyrexian Bat
(2/2)
Flying , Sacrifice Dementia Bat: Target player discards two cards.
|
|
|
Demon of Catastrophes
( 4)
Creature — Demon
(6/6)
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
|
|
|
Demon of Death's Gate
( 9)
Creature — Demon
(9/9)
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample
|
|
|
Demon of Fate's Design
( 6)
Enchantment Creature — Demon
(6/6)
Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. , Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
|
|
|
Demon of Loathing
( 7)
Creature — Demon
(7/7)
Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature of their choice.
|
|
|
Demonic Attorney
( 3)
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.
|
|
|
Demonic Consultation
( 1)
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
|
|
|
Deploy the Gatewatch
( 6)
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Depopulate
( 4)
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
|
|
|
Derelict Attic // Widow's Walk (Derelict Attic)
( 3)
Enchantment — Room
When you unlock this door, you draw two cards and you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Descendants' Path
( 3)
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
|
|
|
Desecrate Reality
( 7)
Instant
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
|
|
|
Desecrated Earth
( 5)
Sorcery
Destroy target land. Its controller discards a card.
|
|
|
Desecrated Tomb
( 3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
|
|
|
Desecration Demon
( 4)
Creature — Demon
(6/6)
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
|
|
|
Desecration Elemental
( 4)
Creature — Elemental
(8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.
|
|
|
Desecrator Hag
( 4)
Creature — Hag
(2/2)
When Desecrator Hag enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
|
|
|
Desiccated Naga
( 3)
Creature — Zombie Snake
(3/2)
: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker.
|
|
|
Desolation
( 3)
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. Desolation deals 2 damage to each player who sacrificed a Plains this way.
|
|
|
Desolation Angel
( 5)
Creature — Angel
(5/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Desolation Angel enters, destroy all lands you control. If it was kicked, destroy all lands instead.
|
|
|
Desolation Twin
( 10)
Creature — Eldrazi
(10/10)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
|
|
|
Desperate Bloodseeker
( 2)
Creature — Vampire
(2/2)
Lifelink When Desperate Bloodseeker enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
|
|
|
Desperate Castaways
( 2)
Creature — Human Pirate
(2/3)
Desperate Castaways can't attack unless you control an artifact.
|
|
|
Desperate Farmer
( 3)
Creature — Human Peasant
(2/2)
Lifelink When another creature you control dies, transform Desperate Farmer.
|
|
|
Desperate Gambit
( 1)
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
|
|
|
Desperate Lunge
( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
|
|
|
Desperate Ravings
( 2)
Instant
Draw two cards, then discard a card at random. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Desperate Research
( 2)
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
|
|
|
Desperate Sentry
( 3)
Creature — Human Soldier
(1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
|
|
|
Desperate Stand
( 2)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
|
|
|
Desynchronization
( 4)
Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Detective's Satchel
( 4)
Artifact
When Detective's Satchel enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") : Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
|
|
|
Determined Iteration
( 2)
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
|
|
|
Detonate
( 1)
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
|
|
|
Devastate
( 5)
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
|
|
|
Devastating Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
|
|
|
Devastating Summons
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
|
|
|
Devastation
( 7)
Sorcery
Destroy all creatures and lands.
|
|
|
Devastation Tide
( 5)
Sorcery
Return all nonland permanents to their owners' hands. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Devoted Crop-Mate
( 3)
Creature — Human Warrior
(3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
|
|
|
Devout Invocation
( 7)
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
|
|
|
Dhund Operative
( 2)
Creature — Human Rogue
(2/2)
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
|
|
|
Diabolic Revelation
( 5)
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
|
|
|
Dictate of Erebos
( 5)
Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
|
|
|
Dictate of Karametra
( 5)
Enchantment
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
|
|
Dictate of Kruphix
( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
|
|
|
Dictate of the Twin Gods
( 5)
Enchantment
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
|
|
Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
|
|
|
Digsite Conservator
( 2)
Artifact Creature — Gnome
(2/1)
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Diligent Excavator
( 2)
Creature — Human Artificer
(1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Dimensional Infiltrator
( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) Flash Flying : Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ( represents colorless mana.)
|
|
|
Dimir Strandcatcher
( 4)
Creature — Faerie Rogue
(3/3)
Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
|
|
|
Dinotomaton
( 4)
Artifact Creature — Dinosaur Gnome
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters, target creature you control gains menace until end of turn.
|
|
|
Diplomatic Escort
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
|
|
|
Diplomatic Immunity
( 2)
Enchantment — Aura
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
|
|
|
Dirge Bat
( 4)
Creature — Bat
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
|
|
|
Dirtwater Wraith
( 4)
Creature — Wraith
(1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Dirtwater Wraith gets +1/+0 until end of turn.
|
|
|
Dirty Rat
( 2)
Host Creature — Rat
(1/1)
When this creature enters, target opponent discards a card.
|
|
|
Dirty Wererat
( 4)
Creature — Human Rat Minion
(2/3)
, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
|
|
|
Discombobulate
( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
|
|
|
Discreet Retreat
( 4)
Enchantment — Aura
Enchant land Enchanted land has ": Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
|
|
|
Disinformation Campaign
( 3)
Enchantment
When Disinformation Campaign enters, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.
|
|
|
Disintegrate
( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
|
|
|
Dismal Backwater
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
|
|
|
Dispatch
( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
|
|
|
Dispatch Dispensary
( 0)
Artifact — Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
|
|
|
Dissatisfied Customer
( 3)
Creature — Vampire Guest
(2/1)
Flying, haste When Dissatisfied Customer enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
|
|
|
Dissipate
( 3)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Dissipation Field
( 4)
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
|
|
|
Divergent Transformations
( 7)
Instant
Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
|
|
|
Divine Visitation
( 5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
|
|
|
Diviner of Fates
( 3)
Creature — — Cephalid Wizard
(2/3)
When Diviner of Fates enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
|
|
|
Djeru's Renunciation
( 2)
Instant
Tap up to two target creatures. Cycling (, Discard this card: Draw a card.)
|
|
|
Djinn Illuminatus
( 7)
Creature — Djinn
(3/5)
( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
|
|
|
Dogmeat, Ever Loyal
( 3)
Legendary Creature — Dog
(3/3)
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
|
|
|
Dolmen Gate
( 2)
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
|
|
|