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Hazardous Blast
( 4)
Sorcery
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
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Hazardroot Herbalist
( 3)
Creature — Rabbit Druid
(1/4)
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
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Haze Frog
( 5)
Creature — Frog
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters, prevent all combat damage that other creatures would deal this turn.
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Haze of Pollen
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)
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Haze of Rage
( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Hazel of the Rootbloom
( 4)
Legendary Creature — Squirrel Druid
(3/5)
, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
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Hazel's Brewmaster
( 4)
Creature — Squirrel Warlock
(3/4)
Menace Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster.
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Hazel's Nocturne
( 4)
Instant
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
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Hazezon Tamar
( 7)
Legendary Creature — Human Warrior
(2/4)
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
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Hazezon, Shaper of Sand
( 3)
Legendary Creature — Human Warrior
(3/3)
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
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Hazmat Suit (Used)
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
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Hazoret the Fervent
( 4)
Legendary Creature — God
(5/4)
Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. , Discard a card: Hazoret deals 2 damage to each opponent.
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Hazoret's Favor
( 3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Hazoret's Monument
( 3)
Legendary Artifact
Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
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Hazoret's Undying Fury
( 6)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
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Hazy Homunculus
( 2)
Creature — Homunculus Illusion
(1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
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He Who Hungers
( 5)
Legendary Creature — Spirit
(3/2)
Flying , Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Head Banger
( 0)
Artifact — Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
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Head Games
( 5)
Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
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Head of the Homestead
( 5)
Creature — Rabbit Citizen
(3/2)
When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.
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Head to Head
( 1)
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
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Headhunter
( 2)
Creature — Human Cleric
(1/1)
Whenever Headhunter deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Headless Rider
( 3)
Creature — Zombie
(3/1)
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
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Headless Skaab
( 3)
Creature — Zombie Warrior
(3/6)
As an additional cost to cast this spell, exile a creature card from your graveyard. Headless Skaab enters tapped.
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Headless Specter
( 3)
Creature — Specter
(2/2)
Flying Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
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Headliner Scarlett
( 4)
Legendary Creature — Human Warlock
(3/3)
Haste When Headliner Scarlett enters, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
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Headlong Rush
( 2)
Instant
Attacking creatures gain first strike until end of turn.
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Headsplitter
( 2)
Artifact — Equipment
When Headsplitter enters, create a 1/1 black Assassin creature token with menace, then attach Headsplitter to it. Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Headstone
( 2)
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
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Headstrong Brute
( 3)
Creature — Orc Pirate
(3/3)
Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate.
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Heal
( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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Heal the Scars
( 4)
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
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Healer of the Glade
( 1)
Creature — Elemental
(1/2)
When Healer of the Glade enters, you gain 3 life.
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Healer of the Pride
( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature you control enters, you gain 2 life.
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Healing Grace
( 1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
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Healing Hands
( 3)
Sorcery
Target player gains 4 life. Draw a card.
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Healing Leaves
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Technique
( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
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Heap Doll
( 1)
Artifact Creature — Scarecrow
(1/1)
Sacrifice Heap Doll: Exile target card from a graveyard.
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Heaped Harvest
( 3)
Artifact — Food
When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , , Sacrifice Heaped Harvest: You gain 3 life.
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Heart of Bogardan
( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
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Heart of Kiran
( 2)
Legendary Artifact — Vehicle
(4/4)
Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
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Heart of Light
( 3)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
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Heart of Yavimaya
( 0)
Land
If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. : Add . : Target creature gets +1/+1 until end of turn.
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Heart Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have haste.
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Heart Warden
( 2)
Creature — Elf Druid
(1/1)
: Add . , Sacrifice Heart Warden: Draw a card.
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Heart Wolf
( 4)
Creature — Wolf
(2/2)
First strike : Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
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Heartbeat of Spring
( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Heartfire
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
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Heartfire Hero
( 1)
Creature — Mouse Soldier
(1/1)
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When Heartfire Hero dies, it deals damage equal to its power to each opponent.
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Heartfire Immolator
( 2)
Creature — Human Wizard
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
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Heartflame Duelist
( 2)
Creature — Human Knight
(3/1)
Instant and sorcery spells you control have lifelink.
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Hearth Charm
( 1)
Instant
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
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Hearth Elemental
( 6)
Creature — Elemental
(4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Hearth Kami
( 2)
Creature — Spirit
(2/1)
, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
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Hearthborn Battler
( 3)
Creature — Lizard Warlock
(2/3)
Haste Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
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Hearthcage Giant
( 8)
Creature — Giant Warrior
(5/5)
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Heartlash Cinder
( 2)
Creature — Elemental Warrior
(1/1)
Haste Chroma — When Heartlash Cinder enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
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Heartless Act
( 2)
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
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Heartless Conscription
( 8)
Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
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Heartless Hidetsugu
( 5)
Legendary Creature — Ogre Shaman
(4/3)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
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Heartless Pillage
( 3)
Sorcery
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Heartless Summoning
( 2)
Enchantment
Creature spells you cast cost less to cast. Creatures you control get -1/-1.
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Heartmender
( 4)
Creature — Elemental
(2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Heart-Piercer Bow
( 2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Lovestruck Beast (Heart's Desire)
( 1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
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Heartseeker
( 4)
Artifact — Equipment
Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Heartstabber Mosquito
( 4)
Creature — Insect
(2/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Heartstabber Mosquito enters, if it was kicked, destroy target creature.
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Heartstone
( 3)
Artifact
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Heartwarming Redemption
( 4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
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Heartwood Dryad
( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Heartwood Giant
( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Heartwood Storyteller
( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Heartwood Treefolk
( 4)
Creature — Treefolk
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Heat of Battle
( 2)
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
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Heat Ray
( 1)
Instant
Heat Ray deals X damage to target creature.
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Heat Shimmer
( 3)
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
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Heat Stroke
( 3)
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
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Heat Wave
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
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Heated Debate
( 3)
Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
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Heaven Sent
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
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Heavenly Blademaster
( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
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Heavenly Qilin
( 3)
Creature — Kirin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
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Heaven's Gate
( 1)
Instant
One or more target creatures become white until end of turn.
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