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Breaking // Entering (Breaking)
Breaking // Entering (Breaking) BlueBlack (2)
Sorcery

Target player puts the top eight cards of their library into their graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Breaking Point
Breaking Point 1RedRed (3)
Sorcery

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

Duel Decks: Sorin vs. Tibalt (Rare)
Other Versions
Judgment (Rare)
Breaking Wave
Breaking Wave 2BlueBlue (4)
Sorcery

You may cast Breaking Wave as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Simultaneously untap all tapped creatures and tap all untapped creatures.

Invasion (Rare)
Breaking // Entering (Entering)
Breaking // Entering (Entering) 4BlackRed (6)
Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)