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Slip Through Space
( 1)
Sorcery
Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.
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Slippery Scoundrel
( 3)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
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Slith Ascendant
( 3)
Creature — Slith
(1/1)
Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
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Sludge Crawler
( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) : Sludge Crawler gets +1/+1 until end of turn.
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Sly Spy (Sly Spy (c))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
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Smashing Success
( 4)
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Smelted Chargebug
( 2)
Artifact Creature — Insect
(1/3)
Menace When Smelted Chargebug enters, you get (two energy counters). Whenever Smelted Chargebug attacks, you may pay . If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
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Smirking Spelljacker
( 5)
Creature — Djinn Wizard Rogue
(3/3)
Flash Flying When Smirking Spelljacker enters, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
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Smokestack
( 4)
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
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Smoldering Butcher
( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Smoldering Crater
( 0)
Land
Smoldering Crater enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Smoldering Stagecoach
( 4)
Artifact — Vehicle
(*/5)
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2
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Smuggler Captain
( 4)
Creature — Human Pirate
(2/2)
Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
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Smuggler's Copter
( 2)
Artifact — Vehicle
(3/3)
Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Snake Cult Initiation
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
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Snapback
( 2)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
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Snapcaster Mage
( 2)
Creature — Human Wizard
(2/1)
Flash When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapping Creeper
( 3)
Creature — Plant
(2/3)
Landfall — Whenever a land you control enters, Snapping Creeper gains vigilance until end of turn.
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Snapping Sailback
( 5)
Creature — Dinosaur
(4/4)
Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Snare Tactician
( 3)
Creature — Human Soldier
(2/3)
Whenever you cycle a card, tap target creature an opponent controls.
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Snazzy Aether Homunculus
( 0)
Stickers
2 — : Target creature gains all creature types until end of turn. 3 — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2 — 2/4 5 — 8/7
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Sneak Attack
( 4)
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
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Sneaky Homunculus
( 2)
Creature — Homunculus Illusion
(1/1)
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
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Sneaky Snacker
( 2)
Creature — Faerie Rogue
(2/1)
Flying When you draw your third card in a turn, return Sneaky Snacker from your graveyard to the battlefield tapped.
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Snickering Squirrel
( 1)
Creature — Squirrel Advisor
(1/1)
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
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Snowborn Simulacra
( 2)
Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
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Soaring Seacliff
( 0)
Land
Soaring Seacliff enters tapped. When Soaring Seacliff enters, target creature gains flying until end of turn. : Add .
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Social Climber
( 3)
Creature — Human Druid
(3/2)
Alliance — Whenever another creature you control enters, you gain 1 life.
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Socketed Sprocketer
( 1)
Artifact Creature — Cyborg Knight
(1/1)
: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card.
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Sojourner's Companion
( 7)
Artifact Creature — Salamander
(4/4)
Affinity for artifacts Artifact landcycling (, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
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Sokrates, Athenian Teacher
( 3)
Legendary Creature — Human Advisor
(0/4)
Defender Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
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Soldevi Heretic
( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
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Soldevi Simulacrum
( 4)
Artifact Creature — Soldier
(2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Soldevi Simulacrum gets +1/+0 until end of turn.
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Soldier Replica
( 3)
Artifact Creature — Soldier
(1/3)
, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
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Soldiers of the Watch
( 2)
Creature — — Human Soldier
(2/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Solemn Recruit
( 3)
Creature — Dwarf Warrior
(2/2)
Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
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Solemn Simulacrum
( 4)
Artifact Creature — Golem
(2/2)
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
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Solitary Camel
( 3)
Creature — Camel
(3/2)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
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Solitary Confinement
( 3)
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
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Solitary Sanctuary
( 3)
Enchantment
When Solitary Sanctuary enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
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Soltari Champion
( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
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Soltari Crusader
( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Soltari Crusader gets +1/+0 until end of turn.
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Soltari Lancer
( 3)
Creature — Soltari Knight
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking.
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Somnomancer
( 2)
Creature — Kithkin Wizard
(2/1)
When Somnomancer enters, you may tap target creature.
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Song of Creation
( 4)
Enchantment
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
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Song of Stupefaction
( 2)
Enchantment — Aura
Enchant creature or Vehicle When Song of Stupefaction enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
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Song-Mad Treachery
( 5)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Songstitcher
( 1)
Creature — Human Cleric
(1/1)
: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
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Sonic Assault
( 3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Sonic Burst
( 2)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
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Sonic Seizure
( 1)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
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Sootfeather Flock
( 5)
Creature — Bird
(3/2)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Sophia, Dogged Detective
( 4)
Legendary Creature — Human Detective
(3/4)
When Sophia, Dogged Detective enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. , Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
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Soporific Springs
( 0)
Land
As Soporific Springs enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Soratami Cloud Chariot
( 5)
Artifact
: Target creature you control gains flying until end of turn. : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Soratami Cloudskater
( 2)
Creature — Moonfolk Rogue
(1/1)
Flying , Return a land you control to its owner's hand: Draw a card, then discard a card.
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Soraya the Falconer
( 3)
Legendary Creature — Human
(2/2)
Bird creatures get +1/+1. : Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Sorcerer Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters, draw two cards, then discard two cards. : Level 2 //Level_2// Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level." : Level 3 //Level_3// Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
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Sorcerer's Broom
( 2)
Artifact Creature — Spirit
(2/1)
Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of Sorcerer's Broom.
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Sorcerer's Strongbox
( 4)
Artifact
, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
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Sorcerer's Wand
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip
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Sorceress Queen
( 3)
Creature — Human Wizard
(1/1)
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
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Sorcerous Spyglass
( 2)
Artifact
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Sorcerous Squall
( 9)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Sorin's Vengeance
( 7)
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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Soul Channeling
( 3)
Enchantment — Aura
Enchant creature Pay 2 life: Regenerate enchanted creature.
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Soul Charmer
( 3)
Creature — Human Rebel
(2/2)
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .
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Soul Collector
( 5)
Creature — Vampire
(3/4)
Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soul Conduit
( 6)
Artifact
, : Two target players exchange life totals.
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Soul Echo
( 2)
Enchantment
Soul Echo enters with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
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Soul Exchange
( 2)
Sorcery
As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
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Soul of Emancipation
( 7)
Creature — Avatar
(5/7)
When Soul of Emancipation enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
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Soul Scourge
( 5)
Creature — Nightmare Horror
(3/2)
Flying When Soul Scourge enters, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life.
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Soul Search
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
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Soulblade Corrupter
( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulcage Fiend
( 3)
Creature — Demon
(3/2)
When Soulcage Fiend dies, each player loses 3 life.
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Soulcatcher
( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
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