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Haunted House (Haunted House (a))
Haunted House (Haunted House (a)) (0)
Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Lights — 3, 6

Unfinity (Rare)
Haunted House (Haunted House (b))
Haunted House (Haunted House (b)) (0)
Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Lights — 4, 6

Unfinity (Rare)
Haunted Library
Haunted Library 1White (2)
Enchantment

Whenever a creature an opponent controls dies, you may pay 1. If you do, create a 1/1 white Spirit creature token with flying.

Innistrad: Crimson Vow Commander (Rare)
Haunted Mire
Haunted Mire (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

Haunted Mire enters tapped.

Bloomburrow Commander (Common)
Other Versions
Dominaria United (Land)
Haunted One
Haunted One 2Black (3)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Haunted Plate Mail
Haunted Plate Mail 4 (4)
Artifact — Equipment

Equipped creature gets +4/+4.

0: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Haunted Ridge
Haunted Ridge (0)
Land

Haunted Ridge enters tapped unless you control two or more other lands.

Tap: Add Black or Red.

Doctor Who Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Haunted Screen
Haunted Screen 3 (3)
Artifact

Tap: Add White or Black.

Tap, Pay 1 life: Add Green, Blue, or Red.

7: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.

Duskmourn: House of Horror (Uncommon)
Haunter of Nightveil
Haunter of Nightveil 3BlueBlack (5)
Creature — Spirit (3/4)

Creatures your opponents control get -1/-0.

Dragon's Maze (Uncommon)
Haunting Apparition
Haunting Apparition 1BlueBlack (3)
Creature — Spirit (1+*/2)

Flying

As Haunting Apparition enters, choose an opponent.

Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Mirage (Uncommon)
Haunting Echoes
Haunting Echoes 3BlackBlack (5)
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Magic 2011 (Rare)
Other Versions
Odyssey (Rare)
Magic 2010 (Rare)
Haunting Figment
Haunting Figment 1Blue (2)
Creature — Illusion (2/1)

Vigilance

Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.

Dominaria United (Common)
Haunting Hymn
Haunting Hymn 4BlackBlack (6)
Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

Iconic Masters (Uncommon)
Other Versions
Time Spiral (Uncommon)
Haunting Imitation
Haunting Imitation 2Blue (3)
Sorcery

Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.

Innistrad: Crimson Vow Commander (Rare)
Haunting Misery
Haunting Misery 1BlackBlack (3)
Sorcery

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player or planeswalker.

Weatherlight (Common)
Haunting Voyage
Haunting Voyage 4BlackBlack (6)
Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.

Foretell 5BlackBlack (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Haunting Wind
Haunting Wind 3Black (4)
Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without Tap in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

Antiquities (Uncommon)
Hauntwoods Shrieker
Hauntwoods Shrieker 1GreenGreen (3)
Creature — Beast Mutant (3/3)

Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

1Green: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

Duskmourn: House of Horror (Mythic Rare)
Devouring Sugarmaw (Have for Dinner)
Devouring Sugarmaw (Have for Dinner) 1White (2)
Instant — Adventure

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Haven of the Harvest
Haven of the Harvest (0)
Land

Haven of the Harvest enters tapped.

Tap: Add Green or White.

Modern Horizons 3 (Uncommon)
Haven of the Spirit Dragon
Haven of the Spirit Dragon (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

2, Tap, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Havengul Lich
Havengul Lich 3BlueBlack (5)
Creature — Zombie Wizard (4/4)

1: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Shadows of the Past (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Commander 2017 (Mythic Rare)
Havengul Runebinder
Havengul Runebinder 2BlueBlue (4)
Creature — Human Wizard (2/2)

2Blue, Tap, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

Shadows of the Past (Rare)
Other Versions
Dark Ascension (Rare)
Duel Decks: Blessed vs. Cursed (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Havengul Skaab
Havengul Skaab 5Blue (6)
Creature — Zombie Horror (4/5)

Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.

Avacyn Restored (Common)
Havengul Vampire
Havengul Vampire 3Red (4)
Creature — Vampire (2/2)

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Havenwood Battleground
Havenwood Battleground (0)
Land

Havenwood Battleground enters tapped.

Tap: Add Green.

Tap, Sacrifice Havenwood Battleground: Add GreenGreen.

Commander Anthology (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Beatdown Box Set (Uncommon)
Masters Edition II (Uncommon)
Commander 2014 (Uncommon)
Havenwood Wurm
Havenwood Wurm 6Green (7)
Creature — Wurm (5/6)

Flash (You may cast this spell any time you could cast an instant.)

Trample

Jumpstart 2022 (Common)
Other Versions
Time Spiral (Common)
Havi, the All-Father
Havi, the All-Father 3RedGreenWhite (6)
Legendary Creature — God Warrior (6/6)

Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

Assassin's Creed (Rare)
Havoc
Havoc 1Red (2)
Enchantment

Whenever an opponent casts a white spell, they lose 2 life.

Tempest (Uncommon)
Havoc Demon
Havoc Demon 5BlackBlack (7)
Creature — Demon (5/5)

Flying

When Havoc Demon dies, all creatures get -5/-5 until end of turn.

Eternal Masters (Uncommon)
Other Versions
Legions (Rare)
Havoc Devils
Havoc Devils 2RedRed (4)
Creature — Devil (4/3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2019 (Common)
Havoc Eater
Havoc Eater 5RedRed (7)
Creature — Elemental (3/3)

Flying

When Havoc Eater enters, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way.

Murders at Karlov Manor Commander (Rare)
Havoc Festival
Havoc Festival 4BlackRed (6)
Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.

Return to Ravnica (Rare)
Havoc Jester
Havoc Jester 4Red (5)
Creature — Devil (5/5)

Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.

Ravnica Clue Edition (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Commander Masters (Uncommon)
Havoc Sower
Havoc Sower 3Black (4)
Creature — Eldrazi Drone (3/3)

Devoid (This card has no color.)

1Colorless: Havoc Sower gets +2/+1 until end of turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Uncommon)
Hawkeater Moth
Hawkeater Moth 3Green (4)
Creature — Insect (1/2)

Flying

Shroud (This creature can't be the target of spells or abilities.)

Urza's Saga (Uncommon)
Haystack
Haystack 1White (2)
Artifact

2, Tap: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Assassin's Creed (Uncommon)
Haytham Kenway
Haytham Kenway 2WhiteBlue (4)
Legendary Creature — Human Knight (3/3)

Protection from Assassins

Other Knights you control get +2/+2 and have protection from Assassins.

When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

Assassin's Creed (Rare)
Haywire Mite
Haywire Mite 1 (1)
Artifact Creature — Insect (1/1)

When Haywire Mite dies, you gain 2 life.

Green, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Bloomburrow Commander (Uncommon)
Hazardous Blast
Hazardous Blast 3Red (4)
Sorcery

Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

Phyrexia: All Will Be One (Common)
Hazardous Conditions
Hazardous Conditions 2BlackGreen (4)
Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Hazardroot Herbalist
Hazardroot Herbalist 2Green (3)
Creature — Rabbit Druid (1/4)

Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.

Bloomburrow (Uncommon)
Hazduhr the Abbot
Hazduhr the Abbot 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/5)

Variable Colorless, Tap: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

Homelands (Rare)
Haze Frog
Haze Frog 3GreenGreen (5)
Creature — Frog (2/1)

Flash (You may cast this spell any time you could cast an instant.)

When Haze Frog enters, prevent all combat damage that other creatures would deal this turn.

Rise of the Eldrazi (Common)
Haze of Pollen
Haze of Pollen 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 3 (3, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Haze of Rage
Haze of Rage 1Red (2)
Sorcery

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Hazel of the Rootbloom
Hazel of the Rootbloom 2BlackGreen (4)
Legendary Creature — Squirrel Druid (3/5)

Tap, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.

At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.

Bloomburrow Commander (Mythic Rare)
Hazel's Brewmaster
Hazel's Brewmaster 3Black (4)
Creature — Squirrel Warlock (3/4)

Menace

Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.

Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster.

Bloomburrow Commander (Rare)
Hazel's Nocturne
Hazel's Nocturne 3Black (4)
Instant

Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.

Bloomburrow (Uncommon)
Hazerider Drake
Hazerider Drake 2WhiteBlue (4)
Creature — Drake (2/3)

Flying, protection from red

Mirage (Uncommon)
Hazezon Tamar
Hazezon Tamar 4RedGreenWhite (7)
Legendary Creature — Human Warrior (2/4)

When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Hazezon, Shaper of Sand
Hazezon, Shaper of Sand RedGreenWhite (3)
Legendary Creature — Human Warrior (3/3)

Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria United Commander (Rare)
Hazmat Suit (Used)
Hazmat Suit (Used) 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Unstable (Common)
Hazoret the Fervent
Hazoret the Fervent 3Red (4)
Legendary Creature — God (5/4)

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

2Red, Discard a card: Hazoret deals 2 damage to each opponent.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Hazoret's Favor
Hazoret's Favor 2Red (3)
Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

Amonkhet (Rare)
Hazoret's Monument
Hazoret's Monument 3 (3)
Legendary Artifact

Red creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

Dominaria United Commander (Uncommon)
Other Versions
Amonkhet (Uncommon)
Amonkhet Remastered (Uncommon)
Hazoret's Undying Fury
Hazoret's Undying Fury 4RedRed (6)
Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

Hour of Devastation (Rare)
Hazy Homunculus
Hazy Homunculus 1Blue (2)
Creature — Homunculus Illusion (1/1)

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

Prophecy (Common)
He Who Hungers
He Who Hungers 4Black (5)
Legendary Creature — Spirit (3/2)

Flying

1, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Champions of Kamigawa (Rare)
Head Banger
Head Banger (0)
Artifact — Contraption

Whenever you crank Head Banger, target creature must be blocked this turn if able.

Unstable (Common)
Head Games
Head Games 3BlackBlack (5)
Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Tenth Edition (Rare)
Other Versions
Onslaught (Rare)
Head of the Homestead
Head of the Homestead 3Green or WhiteGreen or White (5)
Creature — Rabbit Citizen (3/2)

When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.

Bloomburrow (Common)
Head to Head
Head to Head White (1)
Instant

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

Unhinged (Uncommon)
Headhunter
Headhunter 1Black (2)
Creature — Human Cleric (1/1)

Whenever Headhunter deals combat damage to a player, that player discards a card.

Morph Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Headless Horseman
Headless Horseman 2Black (3)
Creature — Zombie Knight (2/2)

Legends (Common)
Headless Rider
Headless Rider 2Black (3)
Creature — Zombie (3/1)

Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

Innistrad: Crimson Vow (Rare)
Headless Skaab
Headless Skaab 2Blue (3)
Creature — Zombie Warrior (3/6)

As an additional cost to cast this spell, exile a creature card from your graveyard.

Headless Skaab enters tapped.

Dark Ascension (Common)
Headless Specter
Headless Specter 1BlackBlack (3)
Creature — Specter (2/2)

Flying

Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.

Modern Horizons (Common)
Headliner Scarlett
Headliner Scarlett 3Red (4)
Legendary Creature — Human Warlock (3/3)

Haste

When Headliner Scarlett enters, creatures target player controls can't block this turn.

At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.

Ravnica Clue Edition (Rare)
Headlong Rush
Headlong Rush 1Red (2)
Instant

Attacking creatures gain first strike until end of turn.

Urza's Saga (Common)
Headsplitter
Headsplitter 1Red (2)
Artifact — Equipment

When Headsplitter enters, create a 1/1 black Assassin creature token with menace, then attach Headsplitter to it.

Equipped creature gets +1/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Assassin's Creed (Common)
Headstone
Headstone 1Black (2)
Instant

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Headstrong Brute
Headstrong Brute 2Red (3)
Creature — Orc Pirate (3/3)

Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

Ixalan (Common)
Headwater Sentries
Headwater Sentries 3Blue (4)
Creature — Merfolk Warrior (2/5)

Ixalan (Common)
Heal
Heal White (1)
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Heal the Scars
Heal the Scars 3Green (4)
Instant

Regenerate target creature. You gain life equal to that creature's toughness.

Lorwyn (Common)
Healer of the Glade
Healer of the Glade Green (1)
Creature — Elemental (1/2)

When Healer of the Glade enters, you gain 3 life.

Core Set 2020 (Common)
Healer of the Pride
Healer of the Pride 3White (4)
Creature — Cat Cleric (2/3)

Whenever another creature you control enters, you gain 2 life.

Magic 2013 (Uncommon)
Healer's Flock
Healer's Flock WhiteWhiteWhite (3)
Creature — Bird (3/3)

Flying, lifelink

Modern Horizons 2 (Uncommon)
Healer's Hawk
Healer's Hawk White (1)
Creature — Bird (1/1)

Flying, lifelink

Jumpstart (Common)
Other Versions
Guilds of Ravnica (Common)
Healer's Headdress
Healer's Headdress 2 (2)
Artifact — Equipment

Equipped creature gets +0/+2 and has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

WhiteWhite: Attach Healer's Headdress to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Healing Grace
Healing Grace White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Dominaria (Common)
Healing Hands
Healing Hands 2White (3)
Sorcery

Target player gains 4 life.

Draw a card.

Magic Origins (Common)
Healing Leaves
Healing Leaves Green (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Planar Chaos (Common)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Mirage (Common)
Urza's Saga (Common)
Battle Royale Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Masters Edition IV (Common)
Healing Technique
Healing Technique 3Green (4)
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.

Commander 2021 (Rare)
Heap Doll
Heap Doll 1 (1)
Artifact Creature — Scarecrow (1/1)

Sacrifice Heap Doll: Exile target card from a graveyard.

Ultimate Masters (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Heap Gate
Heap Gate (0)
Land — Gate

Tap: Add Colorless.

1, Tap: Add one mana of any color.

1, Tap, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Heaped Harvest
Heaped Harvest 2Green (3)
Artifact — Food

When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2, Tap, Sacrifice Heaped Harvest: You gain 3 life.

Bloomburrow (Common)
Heart of Bogardan
Heart of Bogardan 2RedRed (4)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.

Weatherlight (Rare)
Heart of Kiran
Heart of Kiran 2 (2)
Legendary Artifact — Vehicle (4/4)

Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

Kaladesh Remastered (Mythic Rare)
Other Versions
Aether Revolt (Mythic Rare)
Heart of Light
Heart of Light 2White (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

Tenth Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Heart of Ramos
Heart of Ramos 3 (3)
Artifact

Tap: Add Red.

Sacrifice Heart of Ramos: Add Red.

Mercadian Masques (Rare)
Heart of Yavimaya
Heart of Yavimaya (0)
Land

If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add Green.

Tap: Target creature gets +1/+1 until end of turn.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Heart Sliver
Heart Sliver 1Red (2)
Creature — Sliver (1/1)

All Sliver creatures have haste.

Premium Deck Series: Slivers (Common)
Other Versions
Tempest (Common)
Heart Warden
Heart Warden 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Green.

2, Sacrifice Heart Warden: Draw a card.

Urza's Destiny (Common)
Heart Wolf
Heart Wolf 3Red (4)
Creature — Wolf (2/2)

First strike

Tap: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

Homelands (Rare)
Heartbeat of Spring
Heartbeat of Spring 2Green (3)
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Double Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
Heartfire
Heartfire 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

Jumpstart (Common)
Other Versions
War of the Spark (Common)
Heartfire Hero
Heartfire Hero Red (1)
Creature — Mouse Soldier (1/1)

Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

When Heartfire Hero dies, it deals damage equal to its power to each opponent.

Bloomburrow (Uncommon)
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