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Stir the Sands
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) (![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) , Discard this card: Draw a card.) When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
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Stirring Address
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Target creature you control gets +2/+2 until end of turn. Overload ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Stirring Bard
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Dragon Bard
(0/4)
Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — : Target creature gains menace and haste until end of turn.
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Stitched Assistant
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Zombie
(3/2)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Stitched Drake
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Zombie Drake
(3/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
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Stitched Mangler
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Zombie Horror
(2/3)
Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Stoic Builder
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Human
(2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
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Stolen Goods
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stolen Identity
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Sorcery
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Stomp and Howl
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Destroy target artifact and target enchantment.
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Stone Idol Generator
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact
Whenever a creature you control attacks, you get (an energy counter). , Pay six : Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
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Stone Idol Trap
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
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Stonebinder's Familiar
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
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Stonebound Mentor
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Stone-Cold Basilisk
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stonefare Crocodile
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Crocodile
(3/2)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stonehands
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
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Stonehorn Dignitary
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Rhino Soldier
(1/4)
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
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Stone-Seeder Hierophant
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Human Druid
(1/1)
Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. : Untap target land.
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Stonewood Invocation
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Stonewood Invoker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Elf Mutant
(2/2)
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) : Stonewood Invoker gets +5/+5 until end of turn.
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Stop Cold
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Enchantment — Aura
Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Storm Cauldron
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm God's Oracle
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Enchantment Creature — Human Shaman
(1/3)
: Storm God's Oracle gets +1/-1 until end of turn.
When Storm God's Oracle dies, it deals 3 damage to any target.
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Storm Herald
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Shaman
(3/2)
Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
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Storm Herd
![8](/Handlers/Image.ashx?size=small&name=8&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 10)
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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Storm King's Thunder
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
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Galvanic Giant (Storm Reading)
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Storm the Citadel
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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Storm the Seedcore
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
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Storm World
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.
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Stormbind
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
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Stormblood Berserker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stormbound Geist
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Spirit
(2/2)
Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Stormbreath Dragon
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormcarved Coast
( 0)
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .
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Storm-Charged Slasher
( 0)
Creature — Werewolf
(3/4)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stormchaser Drake
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Drake
(2/1)
Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.
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Stormcloud Djinn
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Djinn
(3/3)
Flying Stormcloud Djinn can block only creatures with flying. ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) : Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
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Stormcloud Spirit
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Spirit
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Stormfist Crusader
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Knight
(2/2)
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
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Stormfront Riders
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Human Soldier
(4/3)
Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Stormkeld Prowler
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Human Rogue
(2/1)
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
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Stormkeld Vanguard
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Creature — Giant Warrior
(6/7)
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.
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Stormrider Rig
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Stormtide Leviathan
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 8)
Creature — Leviathan
(8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
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Stormwild Capridor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
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Stormwing Dragon
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Storrev, Devkarin Lich
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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Storvald, Frost Giant Jarl
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Legendary Creature — Giant
(7/7)
Ward ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) Other creatures you control have ward . Whenever Storvald enters the battlefield or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn.
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Storybook Ride (Storybook Ride (a))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 2, 5, 6
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Storybook Ride (Storybook Ride (b))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 3, 4, 6
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Strands of Undeath
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment — Aura
Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. : Regenerate enchanted creature.
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Strandwalker
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol)
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Stranglehold
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Enchantment
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
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Stratadon
![10](/Handlers/Image.ashx?size=small&name=10&type=symbol) ( 10)
Artifact Creature — Beast
(5/5)
Domain — This spell costs less to cast for each basic land type among lands you control. Trample
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Stratozeppelid
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Beast
(4/4)
Flying Stratozeppelid can block only creatures with flying.
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Stratus Dancer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Djinn Monk
(2/1)
Flying Megamorph ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stratus Dancer is turned face up, counter target instant or sorcery spell.
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Streambed Aquitects
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Merfolk Scout
(2/3)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
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Strength Bobblehead
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
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Strength of Cedars
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
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Strength of Solidarity
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Strider Harness
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Strider, Ranger of the North
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Creature — Human Ranger
(4/4)
Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
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String of Disappearances
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Return target creature to its owner's hand. Then that creature's controller may pay ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) . If the player does, they may copy this spell and may choose a new target for that copy.
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Striped Bears
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Bear
(2/2)
When Striped Bears enters the battlefield, draw a card.
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Striped Riverwinder
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Creature — Serpent
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling ( , Discard this card: Draw a card.)
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Strix Serenade
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Strixhaven Stadium
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
: Add . Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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Stroke of Midnight
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
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Stromgald Cabal
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Human Knight
(2/2)
, Pay 1 life: Counter target white spell.
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Stromgald Crusader
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Zombie Knight
(2/1)
Protection from white : Stromgald Crusader gains flying until end of turn.
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) : Stromgald Crusader gets +1/+0 until end of turn.
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Stromgald Spy
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Human Rogue
(2/4)
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
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Stromkirk Bloodthief
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Vampire Rogue
(2/2)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
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Stromkirk Condemned
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Vampire Horror
(2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
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Stronghold Arena
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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Stronghold Assassin
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
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Stronghold Confessor
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Creature — Human Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
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Stronghold Gambit
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
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Stronghold Overseer
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Demon
(5/5)
Flying Shadow (This creature can block or be blocked by only creatures with shadow.) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) : Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
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Stronghold Rats
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Rat
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
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Stronghold Zeppelin
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Human
(3/3)
Flying Stronghold Zeppelin can block only creatures with flying.
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Structural Distortion
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
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Stubborn Burrowfiend
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Badger Beast Mount
(2/2)
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Stubborn Denial
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Counter target noncreature spell unless its controller pays . Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
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Student of Elements
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Human Wizard
(1/1)
When Student of Elements has flying, flip it.
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