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The Dragon-Kami Reborn
The Dragon-Kami Reborn 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Dross Pits
The Dross Pits (0)
Land — Sphere

The Dross Pits enters the battlefield tapped.

Tap: Add Black.

1Black, Tap, Sacrifice The Dross Pits: Draw a card.

Phyrexia: All Will Be One (Common)
The Eighth Doctor
The Eighth Doctor 4WhiteBlue (6)
Legendary Creature — Time Lord Doctor (4/4)

When The Eighth Doctor enters the battlefield, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Doctor Who Commander (Rare)
The Elder Dragon War
The Elder Dragon War 2RedRed (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — The Elder Dragon War deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

Dominaria United (Rare)
The Elderspell
The Elderspell BlackBlack (2)
Sorcery

Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

War of the Spark (Rare)
The Eldest Reborn
The Eldest Reborn 4Black (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.

II — Each opponent discards a card.

III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander 2019 (Uncommon)
The Eleventh Doctor
The Eleventh Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

2: Target creature with power 3 or less can't be blocked this turn.

Doctor Who Commander (Rare)
The End
The End 2BlackBlack (4)
Instant

This spell costs 2 less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Wilds of Eldraine (Rare)
The Eternal Wanderer
The Eternal Wanderer 4WhiteWhite (6)
Legendary Planeswalker (5)

No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Phyrexia: All Will Be One (Rare)
The Ever-Changing 'Dane
The Ever-Changing 'Dane WhiteBlueBlack (3)
Legendary Creature — Shapeshifter (3/3)

1, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

Dominaria United Commander (Rare)
The Fall of Lord Konda
The Fall of Lord Konda 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Fifth Doctor
The Fifth Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

Doctor Who Commander (Rare)
The First Doctor
The First Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Doctor Who Commander (Rare)
The Five Doctors
The Five Doctors 5Green (6)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

Doctor Who Commander (Rare)
The Flame of Keld
The Flame of Keld 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Dominaria (Uncommon)
The Flood of Mars
The Flood of Mars 2BlueBlue (4)
Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

Doctor Who Commander (Rare)
The Foretold Soldier
The Foretold Soldier 2GreenGreen (4)
Creature — Alien Zombie Soldier (6/6)

The Foretold Soldier must be blocked if able.

The Foretold Soldier can't be blocked by more than one creature.

Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
The Fourth Doctor
The Fourth Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (4/4)

You may look at the top card of your library any time.

Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Doctor Who Commander (Mythic Rare)
The Fugitive Doctor
The Fugitive Doctor 3RedGreen (5)
Legendary Creature — Time Lord Doctor (4/4)

When The Fugitive Doctor enters the battlefield, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback 2RedGreen until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Doctor Who Commander (Rare)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
The Golden Throne
The Golden Throne 4 (4)
Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every Day — Tap, Sacrifice a creature: Add three mana in any combination of colors.

Warhammer 40,000 Commander (Rare)
The Golden-Gear Colossus
The Golden-Gear Colossus (0)
Legendary Artifact Creature — Gnome (6/6)

Vigilance, trample

Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The Lost Caverns of Ixalan Commander (Rare)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
The Grand Evolution
The Grand Evolution (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grand Tour (playtest)
The Grand Tour (playtest) 1Blue (2)
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Mystery Booster (Common)
The Hunger Tide Rises
The Hunger Tide Rises 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 1/1 black and green Insect creature token.

IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

Modern Horizons 3 (Uncommon)
The Huntsman's Redemption
The Huntsman's Redemption 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Wilds of Eldraine (Rare)
The Indomitable
The Indomitable 2BlueBlue (4)
Legendary Artifact — Vehicle (6/6)

Trample

Whenever a creature you control deals combat damage to a player, draw a card.

Crew 3

You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

The Lost Caverns of Ixalan Commander (Rare)
The Lady of Otaria
The Lady of Otaria 3RedGreen (5)
Legendary Creature — Avatar (5/5)

You may tap three untapped Dwarves you control rather than pay this spell's mana cost.

At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.

Dominaria United Commander (Mythic Rare)
The Lady of the Mountain
The Lady of the Mountain 4RedGreen (6)
Legendary Creature — Giant (5/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
The Locust God
The Locust God 4BlueRed (6)
Legendary Creature — God (4/4)

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

2BlueRed: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

March of the Machine Commander (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
Ikoria Commander (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
The Lost and the Damned
The Lost and the Damned 1BlueRed (3)
Enchantment

Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

Warhammer 40,000 Commander (Uncommon)
The Master, Formed Anew
The Master, Formed Anew BlueBlack (2)
Legendary Creature — Time Lord Rogue (0/1)

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.

You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.

Doctor Who Commander (Rare)
The Master, Gallifrey's End
The Master, Gallifrey's End 2BlackRed (4)
Legendary Creature — Time Lord Rogue (4/3)

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

Doctor Who Commander (Rare)
The Master, Multiplied
The Master, Multiplied 4BlackRed (6)
Legendary Creature — Time Lord Rogue (4/3)

Myriad

The "legend rule" doesn't apply to creature tokens you control.

Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

Doctor Who Commander (Rare)
The Master, Transcendent
The Master, Transcendent 1BlackGreenBlue (4)
Legendary Artifact Creature — Mutant (2/4)

When The Master, Transcendent enters the battlefield, target player gets two rad counters.

Tap: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Magic The Gathering—Fallout (Mythic Rare)
The Mending of Dominaria
The Mending of Dominaria 3GreenGreen (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria (Rare)
Zendikar Rising Commander (Rare)
Commander Masters (Rare)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters the battlefield, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Millennium Calendar
The Millennium Calendar 1 (1)
Legendary Artifact

Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.

2, Tap: Double the number of time counters on The Millennium Calendar.

When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.

The Lost Caverns of Ixalan (Mythic Rare)
The Modern Age
The Modern Age 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Draw a card, then discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
The Monumental Facade
The Monumental Facade (0)
Land — Sphere

The Monumental Facade enters the battlefield with two oil counters on it.

Tap: Add Colorless.

Tap, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.

Phyrexia: All Will Be One (Rare)
The Most Dangerous Gamer
The Most Dangerous Gamer 2BlackGreen (4)
Legendary Creature — Human Gamer Guest (2/2)

Deathtouch

Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.

Unfinity (Rare)
The Motherlode, Excavator
The Motherlode, Excavator 3RedRed (5)
Legendary Artifact Creature — Robot (5/5)

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of Energy (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay EnergyEnergyEnergyEnergy. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Magic The Gathering—Fallout (Rare)
The Mycosynth Gardens
The Mycosynth Gardens (0)
Land — Sphere

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Variable Colorless, Tap: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.

Phyrexia: All Will Be One (Rare)
The Myriad Pools
The Myriad Pools (0)
Legendary Artifact Land

(Transforms from The Everflowing Well.)

Tap: Add Blue.

Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

The Lost Caverns of Ixalan (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Ninth Doctor
The Ninth Doctor 1BlueRed (3)
Legendary Creature — Time Lord Doctor (2/4)

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

Doctor Who Commander (Rare)
The Pandorica
The Pandorica 2White (3)
Legendary Artifact

You may choose not to untap The Pandorica during your untap step.

1White, Tap: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Peregrine Dynamo
The Peregrine Dynamo 3 (3)
Legendary Artifact Creature — Construct (1/5)

Haste

1, Tap: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Dominaria United Commander (Rare)
The Pride of Hull Clade
The Pride of Hull Clade 10Green (11)
Legendary Creature — Crocodile Elk Turtle (2/15)

This spell costs Variable Colorless less to cast, where X is the total toughness of creatures you control.

Defender

2BlueBlue: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Murders at Karlov Manor (Mythic Rare)
The Prismatic Bridge
The Prismatic Bridge WhiteBlueBlackRedGreen (5)
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Kaldheim (Mythic Rare)
The Prydwen, Steel Flagship
The Prydwen, Steel Flagship 4WhiteWhite (6)
Legendary Artifact — Vehicle (6/6)

Flying

Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."

Crew 2

Magic The Gathering—Fallout (Rare)
The Red Terror
The Red Terror 3Red (4)
Legendary Creature — Tyranid (4/3)

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

Warhammer 40,000 Commander (Rare)
The Scarab God
The Scarab God 3BlueBlack (5)
Legendary Creature — God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

2BlueBlack: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

Commander Masters (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
Double Masters (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
The Scorpion God
The Scorpion God 3BlackRed (5)
Legendary Creature — God (6/5)

Whenever a creature with a -1/-1 counter on it dies, draw a card.

1BlackRed: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

Amonkhet Remastered (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
The Sea Devils
The Sea Devils 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

Doctor Who Commander (Rare)
The Second Doctor
The Second Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Doctor Who Commander (Rare)
The Seedcore
The Seedcore (0)
Land — Sphere

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.

Corrupted — Tap: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.

Phyrexia: All Will Be One (Rare)
The Seventh Doctor
The Seventh Doctor 3WhiteBlue (5)
Legendary Creature — Time Lord Doctor (3/6)

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
The Shattered States Era
The Shattered States Era 4Red (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II — Creatures you control get +1/+0 until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
The Sixth Doctor
The Sixth Doctor 4GreenBlue (6)
Legendary Creature — Time Lord Doctor (3/3)

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

Doctor Who Commander (Rare)
The Sound of Drums
The Sound of Drums 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature is goaded.

If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.

2Red: Return The Sound of Drums from your graveyard to your hand.

Doctor Who Commander (Rare)
The Superlatorium (The Superlatorium (d))
The Superlatorium (The Superlatorium (d)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
The Swarmlord
The Swarmlord 3GreenBlueRed (6)
Legendary Creature — Tyranid (5/5)

Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

Warhammer 40,000 Commander (Mythic Rare)
The Tabernacle at Pendrell Vale
The Tabernacle at Pendrell Vale (0)
Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay 1."

Masters Edition III (Rare)
Other Versions
Legends (Rare)
The Tenth Doctor
The Tenth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (3/5)

Allons-y — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey — 7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Doctor Who Commander (Mythic Rare)
The Third Doctor
The Third Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

Doctor Who Commander (Rare)
The Thirteenth Doctor
The Thirteenth Doctor 1GreenBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

Doctor Who Commander (Mythic Rare)
The Trickster-God's Heist
The Trickster-God's Heist 2BlueBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may exchange control of two target creatures.

II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III — Target player loses 3 life and you gain 3 life.

Kaldheim (Uncommon)
The Twelfth Doctor
The Twelfth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (4/4)

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)

Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

Doctor Who Commander (Rare)
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Unglued (Uncommon)
The Underworld Cookbook
The Underworld Cookbook 1 (1)
Artifact

Tap, Discard a card: Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

4, Tap, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.

Modern Horizons 2 (Uncommon)
The Ur-Dragon
The Ur-Dragon 4WhiteBlueBlackRedGreen (9)
Legendary Creature — Dragon Avatar (10/10)

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Commander Masters (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
The Valeyard
The Valeyard 2BlueBlackRed (5)
Legendary Creature — Time Lord Noble (4/5)

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)

While voting, you may vote an additional time.

Doctor Who Commander (Rare)
The Wanderer
The Wanderer 3White (4)
Legendary Planeswalker (5)

Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
The Wandering Emperor
The Wandering Emperor 2WhiteWhite (4)
Legendary Planeswalker (3)

Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Kamigawa: Neon Dynasty (Mythic Rare)
The War Doctor
The War Doctor 2RedWhite (4)
Legendary Creature — Time Lord Doctor (3/5)

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

Doctor Who Commander (Rare)
The Weatherseed Treaty
The Weatherseed Treaty 2Green (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Create a 1/1 green Saproling creature token.

III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Dominaria United (Uncommon)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
The World Spell
The World Spell 5GreenGreen (7)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

Dominaria United (Mythic Rare)
The World Tree
The World Tree (0)
Land

The World Tree enters the battlefield tapped.

Tap: Add Green.

As long as you control six or more lands, lands you control have "Tap: Add one mana of any color."

WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen, Tap, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Kaldheim (Rare)
The Wretched
The Wretched 3BlackBlack (5)
Creature — Demon (2/5)

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Masters Edition III (Uncommon)
Other Versions
Fifth Edition (Rare)
Legends (Rare)
Chronicles (Rare)
Theft of Dreams
Theft of Dreams 2Blue (3)
Sorcery

Draw a card for each tapped creature target opponent controls.

Masters Edition IV (Uncommon)
Other Versions
Exodus (Common)
Portal (Uncommon)
Portal Second Age (Uncommon)
Their Name Is Death
Their Name Is Death 3BlackBlackBlack (6)
Sorcery

Destroy all nonartifact creatures.

Warhammer 40,000 Commander (Rare)
Thelon of Havenwood
Thelon of Havenwood GreenGreen (2)
Legendary Creature — Elf Druid (2/2)

Each Fungus creature gets +1/+1 for each spore counter on it.

BlackGreen, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Thelonite Druid
Thelonite Druid 2Green (3)
Creature — Human Cleric Druid (1/1)

1Green, Tap, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Théoden, King of Rohan
Théoden, King of Rohan 1RedWhite (3)
Legendary Creature — Human Noble (2/3)

Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Theoretical Duplication
Theoretical Duplication 2Blue (3)
Instant

Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander 2021 (Rare)
There and Back Again
There and Back Again 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.

II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.

III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."

The Lord of the Rings: Tales of Middle Earth (Rare)
Thermal Glider
Thermal Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from red

Mercadian Masques (Common)
Thermopod
Thermopod 4Red (5)
Snow Creature — Slug (4/3)

Snow: Thermopod gains haste until end of turn. (Snow can be paid with one mana from a snow source.)

Sacrifice a creature: Add Red.

Coldsnap (Common)
Thick-Skinned Goblin
Thick-Skinned Goblin 1Red (2)
Creature — Goblin Shaman (2/1)

You may pay 0 rather than pay the echo cost for permanents you control.

Red: Thick-Skinned Goblin gains protection from red until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Thief of Blood
Thief of Blood 4BlackBlack (6)
Creature — Vampire (1/1)

Flying

As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.

Commander Anthology (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Thieves' Guild Enforcer
Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)

Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Core Set 2021 (Rare)
Thieving Skydiver
Thieving Skydiver 1Blue (2)
Creature — Merfolk Rogue (2/1)

Kicker Variable Colorless. X can't be 0. (You may pay an additional Variable Colorless as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Zendikar Rising (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Thing from the Deep
Thing from the Deep 6BlueBlueBlue (9)
Creature — Leviathan (9/9)

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Third Path Iconoclast
Third Path Iconoclast BlueRed (2)
Creature — Human Monk (2/1)

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Third Path Savant
Third Path Savant 2Blue (3)
Creature — Human Wizard (2/3)

7: Draw two cards.

The Brothers' War (Common)
Thirst for Discovery
Thirst for Discovery 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

Innistrad: Crimson Vow (Uncommon)
Thirst for Knowledge
Thirst for Knowledge 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Magic The Gathering—Fallout (Uncommon)
Other Versions
Mirrodin (Uncommon)
Planechase (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Modern Masters (Uncommon)
Commander 2018 (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Kamigawa: Neon Dynasty (Uncommon)
The Brothers' War Commander (Uncommon)
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