|
City of Death
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.
|
|
|
City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on City of Shadows. : Add for each storage counter on City of Shadows.
|
|
|
City of Solitude
( 3)
Enchantment
Players can cast spells and activate abilities only during their own turns.
|
|
|
Citywide Bust
( 3)
Sorcery
Destroy all creatures with toughness 4 or greater.
|
|
|
Civic Gardener
( 2)
Creature — Human Citizen
(2/2)
Whenever Civic Gardener attacks, untap target creature or land.
|
|
|
Civic Wayfinder
( 3)
Creature — Elf Druid Warrior
(2/2)
When Civic Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Civilized Scholar
( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
|
|
|
Clackbridge Troll
( 5)
Creature — Troll
(8/8)
Trample, haste When Clackbridge Troll enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
|
|
|
Clambassadors
( 4)
Creature — Clamfolk
(4/4)
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
|
|
|
Clan Defiance
( 2)
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
|
|
|
Clandestine Chameleon
( 4)
Creature — Lizard Guest
(4/3)
When Clandestine Chameleon enters, you get , then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
|
|
|
Clandestine Meddler
( 3)
Creature — Vampire Rogue
(3/2)
When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Clara Oswald
( 6)
Legendary Creature — Human Advisor
(2/6)
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)
|
|
|
Clavileño, First of the Blessed
( 3)
Legendary Creature — Vampire Cleric
(2/2)
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
|
|
|
Claws of Wirewood
( 4)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling (, Discard this card: Draw a card.)
|
|
|
Cleansing Meditation
( 3)
Sorcery
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
|
|
|
Cleansing Wildfire
( 2)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
|
|
|
Clear the Land
( 3)
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
|
|
|
Clear the Mind
( 3)
Sorcery
Target player shuffles their graveyard into their library. Draw a card.
|
|
|
Shrouded Shepherd (Cleave Shadows)
( 2)
Sorcery — Adventure
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Cleaving Skyrider
( 3)
Creature — Human Warrior
(2/2)
Flash Kicker (You may pay an additional as you cast this spell.) Flying When Cleaving Skyrider enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
|
|
|
Cleopatra, Exiled Pharaoh
( 4)
Legendary Creature — Human Noble
(2/4)
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
|
|
|
Cleric of Chill Depths
( 2)
Creature — Merfolk Cleric
(1/3)
Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
|
|
|
Cleric of Life's Bond
( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
|
|
|
Cleric of the Forward Order
( 2)
Creature — Human Cleric
(2/2)
When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
|
|
|
Clever Distraction
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
|
|
|
Cliff Threader
( 2)
Creature — Kor Scout
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Cliffside Lookout
( 1)
Creature — Kor Scout Ally
(1/1)
: Creatures you control get +1/+1 until end of turn.
|
|
|
Cliffside Rescuer
( 2)
Creature — Kor Soldier
(2/2)
Vigilance , Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
|
|
|
Cling to Dust
( 1)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
|
|
|
Clinging Darkness
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -4/-1.
|
|
|
Cloak and Dagger
( 2)
Kindred Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach Cloak and Dagger to it. Equip
|
|
|
Cloaked Cadet
( 5)
Creature — Human Ranger
(2/4)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
|
|
|
Cloaked Siren
( 4)
Creature — Siren
(3/2)
Flash (You may cast this spell any time you could cast an instant.) Flying
|
|
|
Cloakwood Hermit
( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
|
|
|
Cloakwood Swarmkeeper
( 1)
Creature — Elf Ranger
(1/1)
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on Cloakwood Swarmkeeper.
|
|
|
Clock of DOOOOOOOOOOOOM!
( 4)
Artifact
, : Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
|
|
|
Clockwork Condor
( 4)
Artifact Creature — Bird
(0/0)
Flying Clockwork Condor enters with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
|
|
|
Clockwork Dragon
( 7)
Artifact Creature — Dragon
(0/0)
Flying Clockwork Dragon enters with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on Clockwork Dragon.
|
|
|
Clockwork Droid
( 2)
Artifact Creature — Robot
(3/1)
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
|
|
|
Clockwork Hydra
( 5)
Artifact Creature — Hydra
(0/0)
Clockwork Hydra enters with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. : Put a +1/+1 counter on Clockwork Hydra.
|
|
|
Clockwork Steed
( 4)
Artifact Creature — Horse
(0/3)
Clockwork Steed enters with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
|
|
|
Cloistered Youth
( 2)
Creature — Human
(1/1)
At the beginning of your upkeep, you may transform Cloistered Youth.
|
|
|
Cloud Cover
( 4)
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
|
|
|
Cloud Crusader
( 4)
Creature — Human Knight
(2/3)
Flying First strike (This creature deals combat damage before creatures without first strike.)
|
|
|
Cloud Djinn
( 6)
Creature — Djinn
(5/4)
Flying Cloud Djinn can block only creatures with flying.
|
|
|
Cloud Dragon
( 6)
Creature — Illusion Dragon
(5/4)
Flying Cloud Dragon can block only creatures with flying.
|
|
|
Cloud Elemental
( 3)
Creature — Elemental
(2/3)
Flying Cloud Elemental can block only creatures with flying.
|
|
|
Cloud Key
( 3)
Artifact
As Cloud Key enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast.
|
|
|
Cloud of Faeries
( 2)
Creature — Faerie
(1/1)
Flying When Cloud of Faeries enters, untap up to two lands. Cycling (, Discard this card: Draw a card.)
|
|
|
Cloud Pirates
( 1)
Creature — Human Pirate
(1/1)
Flying Cloud Pirates can block only creatures with flying.
|
|
|
Cloud Spirit
( 3)
Creature — Spirit
(3/1)
Flying Cloud Spirit can block only creatures with flying.
|
|
|
Cloud Sprite
( 1)
Creature — Faerie
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.
|
|
|
Cloudblazer
( 5)
Creature — Human Scout
(2/2)
Flying When Cloudblazer enters, you gain 2 life and draw two cards.
|
|
|
Cloudchaser Eagle
( 4)
Creature — Bird
(2/2)
Flying When Cloudchaser Eagle enters, destroy target enchantment.
|
|
|
Cloudchaser Kestrel
( 3)
Creature — Bird
(2/2)
Flying When Cloudchaser Kestrel enters, destroy target enchantment. : Target permanent becomes white until end of turn.
|
|
|
Cloudcrown Oak
( 4)
Creature — Treefolk Warrior
(3/4)
Reach (This creature can block creatures with flying.)
|
|
|
Cloudfin Raptor
( 1)
Creature — Bird Mutant
(0/1)
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
|
|
|
Cloudform
( 3)
Enchantment
When Cloudform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.
|
|
|
Cloudgoat Ranger
( 5)
Creature — Giant Warrior Ranger
(3/3)
When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
|
|
|
Cloudheath Drake
( 5)
Artifact Creature — Drake
(3/3)
Flying : Cloudheath Drake gains vigilance until end of turn.
|
|
|
Cloudhoof Kirin
( 5)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
|
|
|
Cloudkill
( 6)
Sorcery
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
|
|
|
Cloudkin Seer
( 3)
Creature — Elemental Wizard
(2/1)
Flying When Cloudkin Seer enters, draw a card.
|
|
|
Cloudpiercer
( 5)
Creature — Dinosaur
(5/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
|
|
|
Cloudpost
( 0)
Land — Locus
Cloudpost enters tapped. : Add for each Locus on the battlefield.
|
|
|
Cloudreach Cavalry
( 2)
Creature — Human Soldier
(1/1)
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
|
|
|
Cloudreader Sphinx
( 5)
Creature — Sphinx
(3/4)
Flying When Cloudreader Sphinx enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Cloudseeder
( 2)
Creature — Faerie Spellshaper
(1/1)
Flying , , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
|
|
|
Cloudshift
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
|
|
|
Cloudshredder Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have flying and haste.
|
|
|
Cloudskate
( 2)
Creature — Illusion
(2/2)
Flying Fading 3 <I>(This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>
|
|
|
Cloudsteel Kirin
( 3)
Artifact Creature — Equipment Kirin
(3/2)
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
|
|
|
Cloudstone Curio
( 3)
Artifact
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
|
|
|
Cloudthresher
( 6)
Creature — Elemental
(7/7)
Flash Reach When Cloudthresher enters, it deals 2 damage to each creature with flying and each player. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Clout of the Dominus
( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
|
|
|
Clowning Around
( 2)
Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
|
|
|
Clutch of Undeath
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
|
|
|
Coalition Honor Guard
( 4)
Creature — Human Flagbearer
(2/4)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
|
|
|
Coastal Drake
( 3)
Creature — Drake
(2/1)
Flying , : Return target Kavu to its owner's hand.
|
|
|
Coastal Wizard
( 4)
Creature — Human Wizard
(1/1)
: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
|
|
|
Coax from the Blind Eternities
( 3)
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
|
|
|
Cobbled Lancer
( 1)
Creature — Zombie Horse
(3/3)
As an additional cost to cast this spell, exile a creature card from your graveyard. , Exile Cobbled Lancer from your graveyard: Draw a card.
|
|
|
Cobbled Wings
( 2)
Artifact — Equipment
Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Code of Constraint
( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
|
|
|