|
Grafted Wargear
( 3)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Grand Abolisher
( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
|
|
|
Grand Arbiter Augustin IV
( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
|
|
|
Grand Architect
( 3)
Creature — Vedalken Artificer
(1/3)
Other blue creatures you control get +1/+1. : Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
|
|
|
Grand Ball Guest
( 2)
Creature — Human Peasant
(2/2)
Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
|
|
|
Grand Coliseum
( 0)
Land
Grand Coliseum enters tapped. : Add . : Add one mana of any color. Grand Coliseum deals 1 damage to you.
|
|
|
Grand Crescendo
( 2)
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
|
|
|
Grand Entryway // Elegant Rotunda (Grand Entryway)
( 2)
Enchantment — Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Grand Master of Flowers
( 4)
Legendary Planeswalker — Bahamut
(3)
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Grand Melee
( 4)
Enchantment
All creatures attack each combat if able. All creatures block each combat if able.
|
|
|
Grand Warlord Radha
( 4)
Legendary Creature — Elf Warrior
(3/4)
Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
|
|
|
Grandmother Ravi Sengir
( 0)
Legendary Creature — Human Wizard
(3/3)
Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life.
|
|
|
Fae of Wishes (Granted)
( 4)
Sorcery — Adventure
You may reveal a noncreature card you own from outside the game and put it into your hand.
|
|
|
Grappler Spider
( 2)
Creature — Spider
(2/1)
Reach (This creature can block creatures with flying.)
|
|
|
Grappling Sundew
( 2)
Creature — Plant
(0/4)
Defender, reach : Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
|
|
|
Grasping Scoundrel
( 1)
Creature — Human Pirate
(1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
|
|
|
Grasping Shadows
( 4)
Enchantment
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
|
|
|
Grassland Crusader
( 6)
Creature — Human Cleric Soldier
(2/4)
: Target Elf or Soldier creature gets +2/+2 until end of turn.
|
|
|
Grasslands
( 0)
Land
Grasslands enters tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
|
|
|
Grave Defiler
( 4)
Creature — Zombie
(2/1)
When Grave Defiler enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. : Regenerate Grave Defiler.
|
|
|
Grave Endeavor
( 7)
Instant
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
|
|
|
Grave Servitude
( 2)
Enchantment — Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
|
|
|
Gravebind
( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Graveblade Marauder
( 3)
Creature — Human Warrior
(1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
|
|
|
Gravedig
( 2)
Sorcery
Choose one — • Target player creates a 2/2 black Zombie creature token. • Return target creature card from your graveyard to your hand. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
|
|
|
Gravelgill Duo
( 3)
Creature — Merfolk Rogue Warrior
(2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Gravel-Hide Goblin
( 2)
Creature — Goblin Shaman
(2/1)
: Gravel-Hide Goblin gets +2/+2 until end of turn.
|
|
|
Graven Archfiend
( 5)
Artifact Creature — — Gargoyle Demon
(4/5)
As an additional cost to cast this spell, you may sacrifice a non-Demon creature. Flying When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
|
|
|
Graven Dominator
( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Graven Dominator enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
|
|
|
Graverobber Spider
( 4)
Creature — Spider
(2/4)
Reach : Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
|
|
|
Gravestone Strider
( 2)
Artifact Creature — Golem
(1/3)
: Add one mana of any color. Activate only once each turn. , Exile Gravestone Strider from your graveyard: Exile target card from a graveyard.
|
|
|
Graveyard Busybody
( 6)
Creature — Human Spy
(*/*)
All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
|
|
|
Graveyard Dig (playtest)
( 2)
Sorcery
Return up to two target black or green creature cards from your graveyard to your hand. You may cast this spell for . If you do, ignore the bracketed text.
|
|
|
Graveyard Glutton
( 0)
Creature — Werewolf
(4/4)
Ward—Discard a card. Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Graveyard Marshal
( 2)
Creature — Zombie Soldier
(3/2)
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
|
|
|
Graveyard Shift
( 5)
Sorcery
This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.
|
|
|
Graveyard Shovel
( 2)
Artifact
, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
|
|
|
Graveyard Trespasser
( 3)
Creature — Human Werewolf
(3/3)
Ward—Discard a card. Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Gray Merchant of Asphodel
( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
|
|
|
Gray Slaad
( 3)
Creature — Frog Horror
(4/1)
As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.
|
|
|
Grayscaled Gharial
( 1)
Creature — Crocodile
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|
Grazilaxx, Illithid Scholar
( 3)
Legendary Creature — Horror
(3/2)
Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
|
|
|
Grazing Gladehart
( 3)
Creature — Antelope
(2/2)
Landfall — Whenever a land you control enters, you may gain 2 life.
|
|
|
Great Defender
( 1)
Instant
Target creature gets +0/+X until end of turn, where X is its mana value.
|
|
|
Great Desert Prospector
( 5)
Creature — Human Artificer
(3/2)
When Great Desert Prospector enters, create a tapped Powerstone token for each other creature you control. (They're artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
|
|
|
Great Oak Guardian
( 6)
Creature — Treefolk
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters, creatures target player controls get +2/+2 until end of turn. Untap them.
|
|
|
Great Teacher's Decree
( 4)
Sorcery
Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Greatbow Doyen
( 5)
Creature — Elf Archer
(2/4)
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
|
|
|
Greater Gargadon
( 10)
Creature — Beast
(9/7)
Suspend 10— Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
|
|
|
Greater Good
( 4)
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
|
|
|
Greater Mossdog
( 4)
Creature — Plant Dog
(3/3)
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
|
|
|
Greater Sandwurm
( 7)
Creature — Wurm
(7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.)
|
|
|
Greatsword
( 3)
Artifact — Equipment
Equipped creature gets +3/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Greatsword of Tyr
( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Greed
( 4)
Enchantment
, Pay 2 life: Draw a card.
|
|
|
Greed's Gambit
( 4)
Enchantment
When Greed's Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
|
|
|
Greedy Freebooter
( 1)
Creature — Human Pirate
(1/1)
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Green Dragon
( 6)
Creature — Dragon
(4/4)
Flying Poison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
|
|
|
Green Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
|
|
|
Greenwarden of Murasa
( 6)
Creature — Elemental
(5/4)
When Greenwarden of Murasa enters, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
|
|
|
Greenwood Sentinel
( 2)
Creature — Elf Scout
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Grenzo, Dungeon Warden
( 2)
Legendary Creature — Goblin Rogue
(2/2)
Grenzo, Dungeon Warden enters with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
|
|
|
Greven, Predator Captain
( 5)
Legendary Creature — Phyrexian Human Warrior
(5/5)
Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
|
|
|
Grid Monitor
( 4)
Artifact Creature — Construct
(4/6)
You can't cast creature spells.
|
|
|
Gridlock
( 1)
Instant
Tap X target nonland permanents.
|
|
|
Grievous Wound
( 5)
Enchantment — Aura
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.
|
|
|
Griffin Dreamfinder
( 5)
Creature — Griffin
(1/4)
Flying When Griffin Dreamfinder enters, return target enchantment card from your graveyard to your hand.
|
|
|
Griffin Guide
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
|
|
|
Griffin Rider
( 2)
Creature — Human Knight
(1/1)
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
|
|
|
Grifter's Blade
( 3)
Artifact — Equipment
Flash As Grifter's Blade enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature. Equipped creature gets +1/+1. Equip
|
|
|
Grim Discovery
( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
|
|
|
Grim Guardian
( 3)
Enchantment Creature — Zombie
(1/4)
Constellation — Whenever Grim Guardian or another enchantment you control enters, each opponent loses 1 life.
|
|
|
Grim Reminder
( 3)
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. : Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
|
|
|
Grim Strider
( 4)
Creature — Horror
(6/6)
Grim Strider gets -1/-1 for each card in your hand.
|
|
|
Grim Wanderer
( 2)
Creature — Goblin Warlock
(5/3)
Flash Tragic Backstory — Cast this spell only if a creature died this turn.
|
|
|
Grimdancer
( 3)
Creature — Nightmare
(3/3)
Grimdancer enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.
|
|
|
Grimoire of the Dead
( 4)
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead. , Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
|
|
|
Grindclock
( 2)
Artifact
: Put a charge counter on Grindclock. : Target player mills X cards, where X is the number of charge counters on Grindclock.
|
|
|
Grinding Station
( 2)
Artifact
, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap Grinding Station.
|
|
|
Grindstone
( 1)
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
|
|
|
Grip of Desolation
( 6)
Instant
Devoid (This card has no color.) Exile target creature and target land.
|
|
|
Griptide
( 4)
Instant
Put target creature on top of its owner's library.
|
|
|
Griselbrand
( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
|
|
|
Grismold, the Dreadsower
( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
|
|
|
Grist, the Hunger Tide
( 3)
Legendary Planeswalker — Grist
(3)
As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. −2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. −5: Each opponent loses life equal to the number of creature cards in your graveyard.
|
|
|