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Induce Paranoia
Induce Paranoia 2BlueBlue (4)
Instant

Counter target spell. If Black was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.

Ravnica: City of Guilds (Common)
Induced Amnesia
Induced Amnesia 2Blue (3)
Enchantment

When Induced Amnesia enters, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Rivals of Ixalan (Rare)
Indulge // Excess (Indulge)
Indulge // Excess (Indulge) 2Red (3)
Sorcery

Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.

Streets of New Capenna Commander (Rare)
Indulgent Aristocrat
Indulgent Aristocrat Black (1)
Creature — Vampire Noble (1/1)

Lifelink

2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Indulgent Tormentor
Indulgent Tormentor 3BlackBlack (5)
Creature — Demon (5/3)

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

Iconic Masters (Uncommon)
Other Versions
Magic 2015 Core Set (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Indulging Patrician
Indulging Patrician 1WhiteBlack (3)
Creature — Vampire Noble (1/4)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

Core Set 2021 (Uncommon)
Industrial Advancement
Industrial Advancement 3Red (4)
Enchantment

At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Streets of New Capenna Commander (Rare)
Ineffable Blessing (Ineffable Blessing (d))
Ineffable Blessing (Ineffable Blessing (d)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose a rarity.

Whenever a creature you control with the chosen rarity enters, draw a card.

Unstable (Rare)
Inevitable End
Inevitable End 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

Theros Beyond Death (Uncommon)
Inexorable Tide
Inexorable Tide 3BlueBlue (5)
Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Magic The Gathering—Fallout (Rare)
Other Versions
Scars of Mirrodin (Rare)
Modern Masters 2015 Edition (Rare)
Historic Anthology 2 (Rare)
Infected Defector
Infected Defector 4White (5)
Creature — Phyrexian Knight (4/3)

When Infected Defector dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Infected Vermin
Infected Vermin 2Black (3)
Creature — Rat (1/1)

2Black: Infected Vermin deals 1 damage to each creature and each player.

Threshold — 3Black: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Infectious Bloodlust
Infectious Bloodlust 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each combat if able.

When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

Magic Origins (Common)
Infernal Darkness
Infernal Darkness 2BlackBlack (4)
Enchantment

Cumulative upkeep—Pay Black and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces Black instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Infernal Denizen
Infernal Denizen 7Black (8)
Creature — Demon (5/7)

At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.

Tap: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.

Ice Age (Rare)
Infernal Idol
Infernal Idol 3 (3)
Artifact

Tap: Add Black.

1BlackBlack, Tap, Sacrifice Infernal Idol: You draw two cards and you lose 2 life.

Jumpstart 2022 (Common)
Infernal Medusa
Infernal Medusa 3BlackBlack (5)
Creature — Gorgon (2/4)

Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.

Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Legends (Uncommon)
Infested Fleshcutter
Infested Fleshcutter 1White (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)

Equip 2White

Phyrexia: All Will Be One (Uncommon)
Infested Roothold
Infested Roothold 4Green (5)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.

Darksteel (Uncommon)
Infested Thrinax
Infested Thrinax 3BlackGreen (5)
Creature — Lizard (4/4)

Flash

When Infested Thrinax enters, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power.

Modern Horizons 3 Commander (Rare)
Infested Werewolf
Infested Werewolf (0)
Creature — Werewolf (4/5)

Whenever Infested Werewolf enters or attacks, create two 1/1 green Insect creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Infesting Radroach
Infesting Radroach 2Black (3)
Creature — Insect Mutant (2/2)

Flying

Infesting Radroach can't block.

Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters.

Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.

Magic The Gathering—Fallout (Uncommon)
Information Booth (Information Booth (d))
Information Booth (Information Booth (d)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 5, 6

Unfinity (Uncommon)
Information Dealer
Information Dealer 1Blue (2)
Creature — Human Wizard (1/1)

Tap: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

Onslaught (Common)
Infused Arrows
Infused Arrows 4 (4)
Artifact

Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)

Tap, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Fifth Dawn (Uncommon)
Inga and Esika
Inga and Esika 2GreenBlue (4)
Legendary Creature — Human God (4/4)

Creatures you control have vigilance and "Tap: Add one mana of any color. Spend this mana only to cast a creature spell."

Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

March of the Machine (Rare)
Ingenious Prodigy
Ingenious Prodigy Variable ColorlessBlue (1)
Creature — Human Wizard (0/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Ingenious Prodigy enters with X +1/+1 counters on it.

At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

Wilds of Eldraine (Rare)
Inherited Envelope
Inherited Envelope 3 (3)
Artifact

When Inherited Envelope enters, the Ring tempts you.

Tap: Add one mana of any color.

The Lord of the Rings: Tales of Middle Earth (Common)
Inherited Fiend
Inherited Fiend (0)
Creature — Demon (4/4)

Flying

2Black: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.

Innistrad: Midnight Hunt (Uncommon)
Initiate of Blood
Initiate of Blood 3Red (4)
Creature — Ogre Shaman (2/2)

Tap: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.

Champions of Kamigawa (Uncommon)
Initiates of the Ebon Hand
Initiates of the Ebon Hand Black (1)
Creature — Cleric (1/1)

1: Add Black. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Injector Crocodile
Injector Crocodile 4BlackBlack (6)
Creature — Phyrexian Crocodile (5/5)

When Injector Crocodile dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Ink Dissolver
Ink Dissolver 1Blue (2)
Creature — Merfolk Wizard (2/1)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.

Morningtide (Common)
Inkfathom Divers
Inkfathom Divers 3BlueBlue (5)
Creature — Merfolk Soldier (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Inkshield
Inkshield 3WhiteBlack (5)
Instant

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2021 (Rare)
Ink-Treader Nephilim
Ink-Treader Nephilim RedGreenWhiteBlue (4)
Creature — Nephilim (3/3)

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

Guildpact (Rare)
Inner Demon
Inner Demon 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.

When Inner Demon enters, all non-Demon creatures get -2/-2 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Battlebond (Uncommon)
Inner-Chamber Guard
Inner-Chamber Guard 1White (2)
Creature — Human Samurai (0/2)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Saviors of Kamigawa (Uncommon)
Innocent Blood
Innocent Blood Black (1)
Sorcery

Each player sacrifices a creature.

Jumpstart (Common)
Other Versions
Odyssey (Common)
Planechase (Common)
Eternal Masters (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Explorers of Ixalan (Common)
Innocent Bystander
Innocent Bystander 1Red (2)
Creature — Goblin Citizen (2/1)

Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
Inordinate Rage
Inordinate Rage 1Red (2)
Instant

Target creature gets +3/+2 until end of turn. Scry 1.

Zendikar Rising (Common)
Inscribed Tablet
Inscribed Tablet 1 (1)
Artifact

1, Tap, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Dominaria United (Uncommon)
Inscription of Abundance
Inscription of Abundance 1Green (2)
Instant

Kicker 2Green

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Zendikar Rising (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Inside Out
Inside Out 1Blue or Red (2)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Eventide (Common)
Inside Source
Inside Source 2White (3)
Creature — Human Citizen (1/1)

When Inside Source enters, create a 2/2 white and blue Detective creature token.

3, Tap: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.

Murders at Karlov Manor (Common)
Insidious Bookworms
Insidious Bookworms Black (1)
Creature — Worm (1/1)

When Insidious Bookworms dies, you may pay 1Black. If you do, target player discards a card at random.

Alliances (Common)
Insidious Dreams
Insidious Dreams 3Black (4)
Instant

As an additional cost to cast this spell, discard X cards.

Search your library for X cards, then shuffle and put those cards on top in any order.

Torment (Rare)
Insidious Fungus
Insidious Fungus Green (1)
Creature — Fungus (1/2)

2, Sacrifice Insidious Fungus: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Duskmourn: House of Horror (Uncommon)
Insidious Mist
Insidious Mist (0)
Creature — Elemental (0/1)

Hexproof, indestructible

Insidious Mist can't block and can't be blocked.

Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

Shadows over Innistrad (Rare)
Insidious Roots
Insidious Roots BlackGreen (2)
Enchantment

Creature tokens you control have "Tap: Add one mana of any color."

Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

Murders at Karlov Manor (Uncommon)
Insidious Will
Insidious Will 2BlueBlue (4)
Instant

Choose one —

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

Kaladesh (Rare)
Inspired Charge
Inspired Charge 2WhiteWhite (4)
Instant

Creatures you control get +2/+1 until end of turn.

March of the Machine (Common)
Other Versions
Magic 2011 (Common)
Magic 2015 Core Set (Common)
Battle for Zendikar (Common)
Kaladesh (Common)
Core Set 2019 (Common)
Game Night (Common)
Core Set 2020 (Common)
Jumpstart (Common)
Kaladesh Remastered (Common)
Inspired Idea
Inspired Idea 2Blue (3)
Sorcery

Cleave 3BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. Your maximum hand size is reduced by three for the rest of the game.

Innistrad: Crimson Vow (Rare)
Inspired Inventor
Inspired Inventor 2White (3)
Creature — Human Artificer (2/2)

When Inspired Inventor enters, choose one —

• You get EnergyEnergyEnergy (three energy counters).

• Put a +1/+1 counter on target creature.

• Create a 1/1 colorless Servo artifact creature token.

Modern Horizons 3 (Common)
Inspired Sphinx
Inspired Sphinx 5BlueBlue (7)
Creature — Sphinx (5/5)

Flying

When Inspired Sphinx enters, draw cards equal to the number of opponents you have.

3Blue: Create a 1/1 colorless Thopter artifact creature token with flying.

Kaldheim Commander (Mythic Rare)
Other Versions
Game Night (Mythic Rare)
Inspired Sprite
Inspired Sprite 3Blue (4)
Creature — Faerie Wizard (2/2)

Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

Tap: Draw a card, then discard a card.

Morningtide (Uncommon)
Inspired Tinkering
Inspired Tinkering 4Red (5)
Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards.

Create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Inspired Ultimatum
Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Ikoria: Lair of Behemoths (Rare)
Inspiring Bard
Inspiring Bard 3Green (4)
Creature — Elf Bard (3/3)

When Inspiring Bard enters, choose one —

• Bardic Inspiration — Target creature gets +2/+2 until end of turn.

• Song of Rest — You gain 3 life.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Inspiring Commander
Inspiring Commander 4WhiteWhite (6)
Creature — Human Soldier (1/4)

Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.

Arena Base Set (Rare)
Inspiring Leader
Inspiring Leader 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "Creature tokens you control get +2/+2."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Instrument of the Bards
Instrument of the Bards Green (1)
Legendary Artifact

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

3Green, Tap: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

Adventures in the Forgotten Realms (Rare)
Insubordination
Insubordination BlackBlack (2)
Enchantment — Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

Mercadian Masques (Common)
Insufferable Balladeer
Insufferable Balladeer 1Red (2)
Creature — Dwarf Bard (2/1)

Vicious Mockery — When Insufferable Balladeer enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Common)
Intellect Devourer
Intellect Devourer 3Black (4)
Creature — Horror (2/4)

Devour Intellect — When Intellect Devourer enters, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.

Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Intelligence Bobblehead
Intelligence Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

5, Tap: Draw X cards, where X is the number of Bobbleheads you control.

Magic The Gathering—Fallout (Uncommon)
Interdict
Interdict 1Blue (2)
Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I>

Draw a card.

Tempest (Uncommon)
Interdisciplinary Mascot
Interdisciplinary Mascot 6BlueBlue (8)
Creature — Elemental Fractal (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Ward 3

When Interdisciplinary Mascot enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Intet, the Dreamer
Intet, the Dreamer 3GreenBlueRed (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2Blue. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

Double Masters 2022 (Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2017 (Rare)
Intimidation
Intimidation 2BlackBlackBlack (5)
Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Mercadian Masques (Uncommon)
Intimidation Bolt
Intimidation Bolt 1RedWhite (3)
Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

Alara Reborn (Uncommon)
Intimidation Campaign
Intimidation Campaign 1BlueBlack (3)
Enchantment

When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card.

Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Intimidator Initiate
Intimidator Initiate Red (1)
Creature — Goblin Shaman (1/1)

Whenever a player casts a red spell, you may pay 1. If you do, target creature can't block this turn.

Shadowmoor (Common)
Into the Flood Maw
Into the Flood Maw Blue (1)
Instant

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Bloomburrow (Uncommon)
Into the Void
Into the Void 3Blue (4)
Sorcery

Return up to two target creatures to their owners' hands.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic 2015 Core Set (Uncommon)
Magic Origins (Uncommon)
Into the Wilds
Into the Wilds 3Green (4)
Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Magic 2014 Core Set (Rare)
Intrepid Adversary
Intrepid Adversary 1White (2)
Creature — Human Scout (3/1)

Lifelink

When Intrepid Adversary enters, you may pay 1White any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.

Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

Innistrad: Midnight Hunt (Mythic Rare)
Intrepid Hero
Intrepid Hero 2White (3)
Creature — Human Soldier (1/1)

Tap: Destroy target creature with power 4 or greater.

Magic 2013 (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Urza's Saga (Rare)
Intrepid Outlander
Intrepid Outlander 1Green (2)
Creature — Orc Ranger (2/3)

Reach

Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Intrepid Paleontologist
Intrepid Paleontologist 1Green (2)
Creature — Human Druid (2/2)

Tap: Add one mana of any color.

2: Exile target card from a graveyard.

You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
Intrepid Provisioner
Intrepid Provisioner 3Green (4)
Creature — Human Scout (3/3)

Trample

When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Intrepid Rabbit
Intrepid Rabbit 2White (3)
Creature — Rabbit Soldier (3/2)

Offspring 1 (You may pay an additional 1 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, target creature you control gets +1/+1 until end of turn.

Bloomburrow (Common)
Intrepid Stablemaster
Intrepid Stablemaster 1Green (2)
Creature — Human Scout (2/2)

Reach

Tap: Add Green.

Tap: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

Outlaws of Thunder Junction (Uncommon)
Intrepid Trufflesnout
Intrepid Trufflesnout 1Green (2)
Creature — Boar (3/1)

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Wilds of Eldraine (Uncommon)
Introduction to Annihilation
Introduction to Annihilation 5 (5)
Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Strixhaven: School of Mages (Common)
Introduction to Prophecy
Introduction to Prophecy 3 (3)
Sorcery — Lesson

Scry 2, then draw a card.

Strixhaven: School of Mages (Common)
Intrude on the Mind
Intrude on the Mind 3BlueBlue (5)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Murders at Karlov Manor (Mythic Rare)
Intruder Alarm
Intruder Alarm 2Blue (3)
Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters, untap all creatures.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Eighth Edition (Rare)
Stronghold (Rare)
Intruding Soulrager
Intruding Soulrager BlueRed (2)
Creature — Spirit (2/2)

Vigilance

Tap, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.

Duskmourn: House of Horror (Uncommon)
Inundate
Inundate 3BlueBlueBlue (6)
Sorcery

Return all nonblue creatures to their owners' hands.

Eventide (Rare)
Inundated Archive
Inundated Archive (0)
Land

Inundated Archive enters tapped.

Tap: Add Blue or Black.

Modern Horizons 3 (Uncommon)
Invade the City
Invade the City 1BlueRed (3)
Sorcery

Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Invader Parasite
Invader Parasite 3RedRed (5)
Creature — Phyrexian Insect (3/2)

Imprint — When Invader Parasite enters, exile target land.

Whenever a land an opponent controls with the same name as the exiled card enters, Invader Parasite deals 2 damage to that player.

New Phyrexia (Rare)
Invading Manticore
Invading Manticore 5Red (6)
Creature — Zombie Manticore (4/5)

When Invading Manticore enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Common)
Invasion of Dominaria
Invasion of Dominaria 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria enters, you gain 4 life and draw a card.

March of the Machine (Uncommon)
Invasion of Eldraine
Invasion of Eldraine 3Black (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters, target opponent discards two cards.

March of the Machine (Uncommon)
Invasion of Innistrad
Invasion of Innistrad 2BlackBlack (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.

March of the Machine (Mythic Rare)
Invasion of Kaladesh
Invasion of Kaladesh BlueRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaladesh enters, create a 1/1 colorless Thopter artifact creature token with flying.

March of the Machine (Uncommon)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Invasion of Mercadia
Invasion of Mercadia 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.

March of the Machine (Uncommon)
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