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Sonorous Howlbonder
( 3)
Creature — Human Warrior
(2/2)
Menace Each creature you control with menace can't be blocked except by three or more creatures.
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Sootstoke Kindler
( 2)
Creature — Elemental Shaman
(1/1)
Haste : Target black or red creature gains haste until end of turn.
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Sophia, Dogged Detective
( 4)
Legendary Creature — Human Detective
(3/4)
When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. , Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
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Soramaro, First to Dream
( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
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Soratami Cloud Chariot
( 5)
Artifact
: Target creature you control gains flying until end of turn. : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Soratami Cloudskater
( 2)
Creature — Moonfolk Rogue
(1/1)
Flying , Return a land you control to its owner's hand: Draw a card, then discard a card.
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Soratami Mindsweeper
( 4)
Creature — Moonfolk Wizard
(1/4)
Flying , Return a land you control to its owner's hand: Target player mills two cards.
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Soratami Mirror-Guard
( 4)
Creature — Moonfolk Wizard
(3/1)
Flying , Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
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Sorcerer's Wand
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip
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Sorin, Imperious Bloodlord
( 3)
Legendary Planeswalker — Sorin
(4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card from your hand onto the battlefield.
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Sorin, Lord of Innistrad
( 4)
Legendary Planeswalker — Sorin
(3)
+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
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Sorin, Vampire Lord
( 6)
Legendary Planeswalker — Sorin
(4)
+1: Up to one target creature gets +2/+0 until end of turn. −2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. −8: Until end of turn, each Vampire you control gains ": Gain control of target creature."
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Sorin, Vengeful Bloodlord
( 4)
Legendary Planeswalker — Sorin
(4)
As long as it's your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. −X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
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Sorin's Guide
( 5)
Creature — Vampire
(4/2)
When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Soul Bleed
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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Soul Conduit
( 6)
Artifact
, : Two target players exchange life totals.
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Soul Diviner
( 2)
Creature — Zombie Wizard
(2/3)
, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
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Soul Foundry
( 4)
Artifact
Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.
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Soul of the Rapids
( 5)
Creature — Elemental
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Soul Read
( 4)
Instant
Choose one — • Counter target spell unless its controller pays . • Draw two cards.
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Soul Rend
( 2)
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
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Soul Servitude
( 3)
Instant
Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Soul Shepherd
( 2)
Creature — Human Cleric
(2/1)
, Exile a creature card from your graveyard: You gain 1 life.
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Soul Shred
( 5)
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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Soul Stair Expedition
( 1)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
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Soul Swindler
( 5)
Creature — Demon Employee
(5/3)
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Soul Warden
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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Soulblade Corrupter
( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulblade Djinn
( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Soulblade Renewer
( 5)
Creature — Elf Warrior
(2/2)
Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Soulcage Fiend
( 3)
Creature — Demon
(3/2)
When Soulcage Fiend dies, each player loses 3 life.
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Soulcipher Board
( 2)
Artifact
Soulcipher Board enters the battlefield with three omen counters on it. , : Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
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Souldrinker
( 4)
Creature — Spirit
(2/2)
Pay 3 life: Put a +1/+1 counter on Souldrinker.
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Soulfire Grand Master
( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
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Soul-Guide Gryff
( 5)
Creature — Hippogriff Spirit
(3/4)
Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
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Soul-Guide Lantern
( 1)
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. , , Sacrifice Soul-Guide Lantern: Draw a card.
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Soulherder
( 3)
Creature — Spirit
(1/1)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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Soulmender
( 1)
Creature — Human Cleric
(1/1)
: You gain 1 life.
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Soul's Attendant
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you may gain 1 life.
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Sound the Call
( 3)
Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
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Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
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Soured Springs
( 0)
Land — Desert
Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Sower of Discord
( 6)
Creature — Demon
(6/6)
Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
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Space Fungus Snickerdoodle
( 0)
Stickers
2 — Skulk (This creature can't be blocked by creatures with greater power.) 3 — Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2 — 3/2 5 — 6/8
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Space Marine Devastator
( 4)
Creature — Astartes Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
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Spara's Bodyguard
( 3)
Creature — — Rhino Warrior
(3/3)
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
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Spare Dagger
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Spark Double
( 4)
Creature — Illusion
(0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
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Spark Fiend
( 5)
Creature — Beast
(5/6)
When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
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Sparktongue Dragon
( 5)
Creature — Dragon
(3/3)
Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target.
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Spatial Binding
( 2)
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
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Spawn of Rix Maadi
( 5)
Creature — Horror
(5/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Spawnbed Protector
( 7)
Creature — Eldrazi
(6/8)
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add ."
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Spawnbinder Mage
( 4)
Creature — Human Wizard Ally
(2/4)
Cohort — , Tap an untapped Ally you control: Tap target creature.
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Spawn-Gang Commander
( 5)
Creature — Eldrazi Goblin
(2/2)
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ." , Sacrifice an Eldrazi: Spawn-Gang Commander deals 2 damage to any target.
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Spawning Grounds
( 8)
Enchantment — Aura
Enchant land Enchanted land has ": Create a 5/5 green Beast creature token with trample."
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Spearpoint Oread
( 3)
Enchantment Creature — Nymph
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) First strike Enchanted creature gets +2/+2 and has first strike.
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Specter's Shroud
( 2)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Spectra Ward
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
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Spectral Adversary
( 2)
Creature — Spirit
(2/1)
Flash Flying When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
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Spectral Binding
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
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Spectral Gateguards
( 5)
Creature — Spirit Soldier
(2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
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Spectral Guardian
( 4)
Creature — Spirit
(2/3)
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
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Spectral Rider
( 2)
Creature — Spirit Knight
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Spectral Shepherd
( 3)
Creature — Spirit
(2/2)
Flying : Return target Spirit you control to its owner's hand.
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Spectral Shield
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
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Speedway Fanatic
( 2)
Creature — Human Pilot
(2/1)
Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
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Spell Swindle
( 5)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Spellbinder
( 3)
Artifact — Equipment
Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip
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Spellbook Vendor
( 2)
Creature — Human Peasant
(2/2)
Vigilance At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Spellbound Dragon
( 5)
Creature — Dragon
(3/5)
Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
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Spelldrain Assassin
( 3)
Creature — — Vampire Assassin
(3/3)
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
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Spellgorger Weird
( 3)
Creature — Weird
(2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
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Spellkeeper Weird
( 3)
Creature — Weird
(1/4)
, , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
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Spellmorph Raise Dead (playtest)
( 1)
Instant
Return target creature card from your graveyard to your hand. Spellmorph (You may cast this card face down as a 2/2 creature for . Cast it any time for its spellmorph cost.)
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Spellweaver Duo
( 7)
Creature — Human Wizard
(4/4)
Assist (Another player can pay up to of this spell's cost.) When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
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Spellwild Ouphe
( 2)
Creature — Ouphe
(1/3)
Spells that target Spellwild Ouphe cost less to cast.
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Sphere of Duty
( 4)
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
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Sphinx Ambassador
( 7)
Creature — Sphinx
(5/5)
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
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Sphinx Mindbreaker
( 7)
Creature — Sphinx
(6/6)
Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.
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Sphinx of the Final Word
( 7)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying, hexproof Instant and sorcery spells you control can't be countered.
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Sphinx of the Guildpact
( 7)
Artifact Creature — Sphinx
(5/5)
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
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Sphinx of the Second Sun
( 8)
Creature — Sphinx
(6/6)
Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Sphinx of the Steel Wind
( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
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Sphinx-Bone Wand
( 7)
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
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