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Journey to the Lost City
( 4)
Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1–9 | You may put a land card from among those cards onto the battlefield. 10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
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Journey to the Oracle
( 4)
Sorcery
You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
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Journeyer's Kite
( 2)
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Jousting Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Joven
( 5)
Legendary Creature — Human Rogue
(3/3)
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Joven's Ferrets
( 1)
Creature — Ferret
(1/1)
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
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Joven's Tools
( 6)
Artifact
, : Target creature can't be blocked this turn except by Walls.
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Jovial Evil
( 3)
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
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Joyous Respite
( 4)
Sorcery — Arcane
You gain 1 life for each land you control.
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Joyride Rigger
( 4)
Creature — Goblin Rigger
(3/3)
When Joyride Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Jubilant Skybonder
( 3)
Creature — Human Wizard
(2/2)
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
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Judge of Currents
( 2)
Creature — Merfolk Wizard
(1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
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Judge Unworthy
( 2)
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
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Judge's Familiar
( 1)
Creature — Bird
(1/1)
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .
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Judith, Carnage Connoisseur
( 5)
Legendary Creature — Human Shaman
(3/4)
Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."
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Judith, the Scourge Diva
( 3)
Legendary Creature — Human Shaman
(2/2)
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
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Jugan Defends the Temple
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with ": Add ." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Jugan, the Rising Star
( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Juggletron
( 3)
Artifact Creature — Clown Robot
(0/4)
Trample Whenever Juggletron attacks, you may put an art sticker on it. Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.
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Juju Bubble
( 1)
Artifact
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. : You gain 1 life.
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Jukai Messenger
( 1)
Creature — Human Monk
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Jukai Preserver
( 4)
Enchantment Creature — Human Druid
(3/3)
When Jukai Preserver enters, put a +1/+1 counter on target creature you control. Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
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Jukai Trainee
( 2)
Creature — Human Samurai
(2/2)
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
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Jump Scare
( 1)
Instant
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
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Jund 'Em Out (playtest)
( 3)
Sorcery
Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf
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Jund Hackblade
( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
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Jungle Barrier
( 4)
Creature — Plant Wall
(2/6)
Defender (This creature can't attack.) When Jungle Barrier enters, draw a card.
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Jungle Basin
( 0)
Land
Jungle Basin enters tapped. When Jungle Basin enters, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add .
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Jungle Delver
( 1)
Creature — Merfolk Warrior
(1/1)
: Put a +1/+1 counter on Jungle Delver.
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Jungle Hollow
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Jungle Troll
( 3)
Creature — Troll
(2/1)
: Regenerate Jungle Troll. : Regenerate Jungle Troll.
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Jungle Wayfinder
( 3)
Creature — Elf Warrior
(3/3)
When Jungle Wayfinder enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Jungle Weaver
( 7)
Creature — Spider
(5/6)
Reach (This creature can block creatures with flying.) Cycling (, Discard this card: Draw a card.)
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Jungle Wurm
( 5)
Creature — Wurm
(5/5)
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
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Jungleborn Pioneer
( 3)
Creature — Merfolk Scout
(2/2)
When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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Juniper Order Advocate
( 3)
Creature — Human Knight
(1/2)
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
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Juniper Order Ranger
( 5)
Creature — Human Knight Ranger
(2/4)
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
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Juniper Order Rootweaver
( 2)
Creature — Human Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Juniper Order Rootweaver enters, if it was kicked, put a +1/+1 counter on target creature you control.
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Junji, the Midnight Sky
( 5)
Legendary Creature — Dragon Spirit
(5/5)
Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
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Junk Diver
( 3)
Artifact Creature — Bird
(1/1)
Flying When Junk Diver dies, return another target artifact card from your graveyard to your hand.
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Junk Golem
( 4)
Artifact Creature — Golem
(0/0)
Junk Golem enters with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. , Discard a card: Put a +1/+1 counter on Junk Golem.
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Junk Jet
( 2)
Artifact — Equipment
When Junk Jet enters, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip
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Junk Winder
( 7)
Creature — Serpent
(5/6)
Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
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Junkblade Bruiser
( 5)
Creature — Raccoon Berserker
(4/5)
Trample Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Junktroller
( 4)
Artifact Creature — Golem
(0/6)
Defender : Put target card from a graveyard on the bottom of its owner's library.
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Junkyard Scrapper
( 3)
Creature — — Goblin Artificer
(3/3)
Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn.
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Junkyo Bell
( 4)
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
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Juntu Stakes
( 2)
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.
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Junún Efreet
( 3)
Creature — Efreet
(3/3)
Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .
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Juri, Master of the Revue
( 2)
Legendary Creature — Human Shaman
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target.
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Jushi Apprentice
( 2)
Creature — Human Wizard
(1/2)
, : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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Just Desserts
( 2)
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
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Just Fate
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
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Just the Wind
( 2)
Instant
Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Justice
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay . Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
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Justice Strike
( 2)
Instant
Target creature deals damage to itself equal to its power.
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Juvenile Gloomwidow
( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Juvenile Mist Dragon
( 5)
Creature — Dragon
(4/3)
Flying Confounding Clouds — When Juvenile Mist Dragon enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
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Juxtapose
( 4)
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
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Jwar Isle Avenger
( 5)
Creature — Sphinx
(3/3)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying
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Jwar Isle Refuge
( 0)
Land
Jwar Isle Refuge enters tapped. When Jwar Isle Refuge enters, you gain 1 life. : Add or .
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Jwari Shapeshifter
( 2)
Creature — Shapeshifter Ally
(0/0)
You may have Jwari Shapeshifter enter as a copy of any Ally creature on the battlefield.
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Jyoti, Moag Ancient
( 4)
Legendary Creature — Elemental
(2/4)
When Jyoti, Moag Ancient enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
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Kaalia of the Vast
( 4)
Legendary Creature — Human Cleric
(2/2)
Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
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Kaalia, Zenith Seeker
( 3)
Legendary Creature — Human Cleric
(3/3)
Flying, vigilance When Kaalia, Zenith Seeker enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Kabira Evangel
( 3)
Creature — Human Cleric Ally
(2/3)
Whenever Kabira Evangel or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
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Kabira Outrider
( 4)
Creature — Human Warrior
(3/3)
When Kabira Outrider enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Kabira Takedown
( 2)
Instant
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
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Kadena, Slinking Sorcerer
( 4)
Legendary Creature — Snake Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature you control enters, draw a card.
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Kadena's Silencer
( 2)
Creature — Snake Wizard
(2/1)
When Kadena's Silencer is turned face up, counter all abilities your opponents control. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Kaervek the Merciless
( 7)
Legendary Creature — Human Shaman
(5/4)
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
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Kaervek, the Punisher
( 3)
Legendary Creature — Human Warlock
(3/3)
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
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Kaervek's Hex
( 4)
Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
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Kaervek's Purge
( 2)
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
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Kaervek's Spite
( 3)
Instant
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.
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Kaervek's Torch
( 1)
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost more to cast. Kaervek's Torch deals X damage to any target.
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Kagemaro, First to Suffer
( 5)
Legendary Creature — Demon Spirit
(*/*)
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. , Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
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Kagemaro's Clutch
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand.
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Kaheera, the Orphanguard
( 3)
Legendary Creature — Cat Beast
(3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
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Kaijin of the Vanishing Touch
( 2)
Creature — Spirit
(0/3)
Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Kaima, the Fractured Calm
( 4)
Legendary Creature — Spirit
(3/3)
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
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Kairi, the Swirling Sky
( 6)
Legendary Creature — Dragon Spirit
(6/6)
Flying, ward When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
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Kaito, Bane of Nightmares
( 4)
Legendary Planeswalker — Kaito
(4)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. −2: Tap target creature. Put two stun counters on it.
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Kalain, Reclusive Painter
( 2)
Legendary Creature — Human Elf Bard
(1/2)
When Kalain, Reclusive Painter enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
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Kalamax, the Stormsire
( 4)
Legendary Creature — Elemental Dinosaur
(4/4)
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
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