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Reaping the Rewards
( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Reasonable Doubt
( 2)
Instant
Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)
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Reassembling Skeleton
( 2)
Creature — Skeleton Warrior
(1/1)
: Return this card from your graveyard to the battlefield tapped.
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Reave Soul
( 2)
Sorcery
Destroy target creature with power 3 or less.
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Reaver Ambush
( 3)
Instant
Exile target creature with power 3 or less.
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Reaver Drone
( 1)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
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Reaver Titan
( 7)
Artifact — Vehicle
(10/10)
Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Rebbec, Architect of Ascension
( 4)
Legendary Creature — Human Artificer
(3/4)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
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Rebel Informer
( 3)
Creature — Human Mercenary Rebel
(1/2)
Rebel Informer can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Rebel Salvo
( 3)
Instant
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Rebellion of the Flamekin
( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Rebirth
( 6)
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
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Reborn Hero
( 3)
Creature — Human Soldier
(2/2)
Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay . If you do, return Reborn Hero to the battlefield under your control."
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Reborn Hope
( 2)
Sorcery
Return target multicolored card from your graveyard to your hand.
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Rebound
( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Rebuff the Wicked
( 1)
Instant
Counter target spell that targets a permanent you control.
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Rebuild
( 3)
Instant
Return all artifacts to their owners' hands. Cycling (, Discard this card: Draw a card.)
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Rebuild the City
( 6)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Rebuke
( 3)
Instant
Destroy target attacking creature.
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Rebuking Ceremony
( 5)
Sorcery
Put two target artifacts on top of their owners' libraries.
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Recalibrate
( 2)
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
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Recall
( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Recantation
( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation. , Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
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Reciprocate
( 1)
Instant
Exile target creature that dealt damage to you this turn.
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Reckless Abandon
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
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Reckless Air Strike
( 1)
Sorcery
Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. • Destroy target artifact.
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Reckless Amplimancer
( 2)
Creature — Elf Druid
(2/2)
: Double Reckless Amplimancer's power and toughness until end of turn.
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Reckless Assault
( 4)
Enchantment
, Pay 2 life: Reckless Assault deals 1 damage to any target.
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Reckless Barbarian
( 2)
Creature — Dragon Barbarian
(2/2)
Sacrifice Reckless Barbarian: Add .
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Reckless Brute
( 3)
Creature — Ogre Warrior
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) Reckless Brute attacks each combat if able.
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Reckless Bushwhacker
( 3)
Creature — Goblin Warrior Ally
(2/1)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
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Reckless Charge
( 1)
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reckless Cohort
( 2)
Creature — Human Warrior Ally
(2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
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Reckless Crew
( 4)
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
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Reckless Detective
( 2)
Creature — Devil Detective
(0/3)
Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.
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Reckless Embermage
( 4)
Creature — Human Wizard
(2/2)
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
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Reckless Endeavor
( 7)
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
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Reckless Fireweaver
( 2)
Creature — Human Artificer
(1/3)
Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent.
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Reckless Handling
( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Reckless Imp
( 3)
Creature — Imp
(2/2)
Flying Reckless Imp can't block. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Reckless Impulse
( 2)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Reckless Lackey
( 1)
Creature — Goblin Pirate
(1/2)
First strike, haste , Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Reckless Ogre
( 4)
Creature — Ogre
(3/2)
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
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Reckless One
( 4)
Creature — Goblin Avatar
(*/*)
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
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Reckless Pangolin
( 3)
Creature — Pangolin
(2/2)
Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.
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Reckless Pyrosurfer
( 2)
Creature — Human Scout
(2/2)
Haste Landfall — Whenever a land you control enters, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
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Reckless Racer
( 3)
Creature — Human Pilot
(2/3)
First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.
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Reckless Rage
( 1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
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Reckless Reveler
( 2)
Creature — Satyr
(2/1)
, Sacrifice Reckless Reveler: Destroy target artifact.
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Reckless Ringleader
( 1)
Creature — — Goblin Rogue
(1/1)
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
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Reckless Scholar
( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckless Spite
( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Reckless Stormseeker
( 3)
Creature — Human Werewolf
(2/3)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Reckless Waif
( 1)
Creature — Human Rogue Werewolf
(1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
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Reckless Wurm
( 5)
Creature — Wurm
(4/4)
Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reckoner Bankbuster
( 2)
Artifact — Vehicle
(4/4)
Reckoner Bankbuster enters with three charge counters on it. , , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 3
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Reckoner Shakedown
( 3)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
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Reckoner's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Reclaim
( 1)
Instant
Put target card from your graveyard on top of your library.
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Reclaim the Wastes
( 1)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
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Reclamation
( 4)
Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
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Reclamation Sage
( 3)
Creature — Elf Shaman
(2/1)
When this creature enters, you may destroy target artifact or enchantment.
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Reclusive Artificer
( 4)
Creature — Human Artificer
(2/3)
Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters, you may have it deal damage to target creature equal to the number of artifacts you control.
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Reclusive Taxidermist
( 2)
Creature — Human Druid
(1/2)
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
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Reclusive Wight
( 4)
Creature — Zombie Minion
(4/4)
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
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Recoil
( 3)
Instant
Return target permanent to its owner's hand. Then that player discards a card.
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Recollect
( 3)
Sorcery
Return target card from your graveyard to your hand.
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Recommission
( 2)
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
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Recon Craft Theta
( 4)
Artifact — Vehicle
(4/4)
Flying When Recon Craft Theta enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2
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Reconnaissance
( 1)
Enchantment
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
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Reconnaissance Mission
( 4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (, Discard this card: Draw a card.)
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Reconstruct History
( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
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Reconstructed Thopter
( 3)
Artifact Creature — Thopter
(2/1)
Flying Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Reconstruction
( 1)
Sorcery
Return target artifact card from your graveyard to your hand.
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Record Store
( 0)
Artifact — Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Recoup
( 2)
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Recover
( 3)
Sorcery
Return target creature card from your graveyard to your hand. Draw a card.
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Recross the Paths
( 3)
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Recruit the Worthy
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
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Recruiter of the Guard
( 3)
Creature — Human Soldier
(1/1)
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
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Recruitment Drive
( 3)
Sorcery
Roll a d20. 1–9 | Create two 1/1 white Soldier creature tokens. 10–19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.
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Recruitment Officer
( 1)
Creature — Human Soldier
(2/1)
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Recumbent Bliss
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
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Recuperate
( 4)
Instant
Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
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Recurring Insight
( 6)
Sorcery
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Recurring Nightmare
( 3)
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Recycla-bird (playtest)
( 1)
Creature — — Bird
(1/1)
Flying When CARDNAME dies, put a flying counter on target creature you control.
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Recycle
( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Red Cliffs Armada
( 5)
Creature — Human Soldier
(5/4)
Red Cliffs Armada can't attack unless defending player controls an Island.
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Red Death, Shipwrecker
( 2)
Legendary Creature — Crab Mutant
(1/3)
Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Red Dragon
( 6)
Creature — Dragon
(4/4)
Flying Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.
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Red Elemental Blast
( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
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Red Herring
( 2)
Artifact Creature — Clue Fish
(2/2)
Haste Red Herring attacks each combat if able. , Sacrifice Red Herring: Draw a card.
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Red Herring (playtest)
( 2)
Creature — — Fish
(2/2)
: Exchange CARDNAME from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to CARDNAME.
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Red Scarab
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
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Red Sun's Twilight
( 2)
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
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Red Sun's Zenith
( 1)
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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