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Retaliation
( 3)
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
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Retaliator Griffin
( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Retether
( 4)
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
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Rethink
( 3)
Instant
Counter target spell unless its controller pays , where X is its mana value.
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Retraced Image
( 1)
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
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Retract
( 1)
Instant
Return all artifacts you control to their owner's hand.
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Retraction Helix
( 1)
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
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Retreat to Coralhelm
( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Retreat to Emeria
( 4)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
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Retreat to Hagra
( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
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Retreat to Kazandu
( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retreat to Valakut
( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
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Retribution
( 4)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Retribution of the Ancients
( 1)
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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Retributive Wand
( 3)
Artifact
, : Retributive Wand deals 1 damage to any target. When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Retrieval Agent
( 4)
Creature — Human Soldier
(2/5)
: Retrieval Agent gets +1/-1 until end of turn.
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Retrieve
( 3)
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
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Tlincalli Hunter (Retrieve Prey)
( 2)
Sorcery — Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Retriever Phoenix
( 4)
Creature — Phoenix
(2/2)
Flying, haste When Retriever Phoenix enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
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Retrofitted Transmogrant
( 1)
Artifact Creature — Zombie
(1/1)
: Return Retrofitted Transmogrant from your graveyard to the battlefield tapped with two +1/+1 counters on it.
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Retrofitter Foundry
( 1)
Artifact
: Untap Retrofitter Foundry. , : Create a 1/1 colorless Servo artifact creature token. , , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Retromancer
( 4)
Creature — Lizard Shaman
(3/3)
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
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Never // Return (Return)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Return from Extinction
( 2)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Return from the Wilds
( 3)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Return of the Nightstalkers
( 7)
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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Return of the Wildspeaker
( 5)
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
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Return the Favor
( 2)
Instant
Spree (Choose one or more additional costs.) + — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + — Change the target of target spell or ability with a single target.
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Return the Past
( 6)
Enchantment
During your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
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Return to Action
( 2)
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
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Return to Battle
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Return to Dust
( 4)
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Return to Nature
( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
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Return to the Ranks
( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Return Triumphant
( 2)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
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Return Upon the Tide
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Returned Centaur
( 4)
Creature — Zombie Centaur
(2/4)
When Returned Centaur enters, target player mills four cards.
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Returned Pastcaller
( 6)
Creature — Spirit Cleric
(4/2)
Flying When Returned Pastcaller enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
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Returned Phalanx
( 2)
Creature — Zombie Soldier
(3/3)
Defender : Returned Phalanx can attack this turn as though it didn't have defender.
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Returned Reveler
( 2)
Creature — Zombie Satyr
(1/3)
When Returned Reveler dies, each player mills three cards.
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Revealing Eye
( 0)
Creature — Eye Horror
(3/4)
Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
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Revealing Wind
( 3)
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
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Reveillark
( 5)
Creature — Elemental
(4/3)
Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Reveille Squad
( 4)
Creature — Human Rebel
(3/3)
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
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Reveka, Wizard Savant
( 4)
Legendary Creature — Dwarf Wizard
(0/1)
: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
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Revel in Riches
( 5)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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Revel in Silence
( 2)
Instant
Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence.
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Revel Ruiner
( 4)
Creature — Octopus Rogue
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Revelation
( 1)
World Enchantment
Players play with their hands revealed.
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Revelation of Power
( 2)
Instant
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
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Revelsong Horn
( 2)
Artifact
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
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Revenant
( 5)
Creature — Spirit
(*/*)
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
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Revenant Patriarch
( 5)
Creature — Spirit
(4/3)
When Revenant Patriarch enters, if was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block.
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Revenge of Ravens
( 4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
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Revenge of the Drowned
( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Revenge of the Hunted
( 6)
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Revenge of the Rats
( 4)
Sorcery
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reverberate
( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reverberation
( 4)
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
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Revered Dead
( 2)
Creature — Spirit Soldier
(1/1)
: Regenerate Revered Dead.
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Revered Elder
( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
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Revered Unicorn
( 2)
Creature — Unicorn
(2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
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Reverence
( 4)
Enchantment
Creatures with power 2 or less can't attack you.
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Reverent Hoplite
( 5)
Creature — Human Soldier
(1/2)
When Reverent Hoplite enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Reverent Hunter
( 3)
Creature — Human Archer
(1/1)
When Reverent Hunter enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Reverent Mantra
( 4)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
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Reverent Silence
( 4)
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
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Reversal of Fortune
( 6)
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Reverse Damage
( 3)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Reverse Engineer
( 5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.
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Reverse Polarity
( 2)
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
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Reverse the Polarity
( 3)
Instant
Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.
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Reverse the Sands
( 8)
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Revitalize
( 2)
Instant
You gain 3 life. Draw a card.
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Revitalizing Repast
( 1)
Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
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Revival Experiment
( 6)
Sorcery
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
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Revive
( 2)
Sorcery
Return target green card from your graveyard to your hand.
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Revive the Fallen
( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Revive the Shire
( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Revivify
( 3)
Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1–14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+ | Return those cards from your graveyard to the battlefield.
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Reviving Melody
( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
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Reviving Vapors
( 4)
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
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Revoke Privileges
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
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Revolutionist
( 6)
Creature — Human Wizard
(3/3)
When Revolutionist enters, return target instant or sorcery card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reward the Faithful
( 1)
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
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Rewards of Diversity
( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Reweave
( 6)
Instant — Arcane
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Rewind
( 4)
Instant
Counter target spell. Untap up to four lands.
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Rex, Cyber-Hound
( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
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Reya Dawnbringer
( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Reyav, Master Smith
( 2)
Legendary Creature — Dwarf Artificer
(2/2)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
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Reyhan, Last of the Abzan
( 3)
Legendary Creature — Human Warrior
(0/0)
Reyhan, Last of the Abzan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
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