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Bellowing Saddlebrute
( 4)
Creature — Orc Warrior
(4/5)
Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.
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Bellowing Tanglewurm
( 5)
Creature — Wurm
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
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Bellows Lizard
( 1)
Creature — Lizard
(1/1)
: Bellows Lizard gets +1/+0 until end of turn.
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Bellowsbreath Ogre
( 3)
Artifact Creature — — Ogre Shaman
(3/3)
Starting intensity 1 Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.
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Belltoll Dragon
( 6)
Creature — Dragon
(3/3)
Flying, hexproof Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Belltower Sphinx
( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
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Beloved Princess
( 1)
Creature — Human Noble
(1/1)
Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater.
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Belt of Giant Strength
( 2)
Artifact — Equipment
Equipped creature has base power and toughness 10/10. Equip . This ability costs less to activate, where X is the power of the creature it targets.
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Beluna Grandsquall
( 3)
Legendary Creature — Giant Noble
(4/4)
Trample Permanent spells you cast that have an Adventure cost less to cast.
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Benalish Cavalry
( 2)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Benalish Commander
( 4)
Creature — Human Soldier
(*/*)
Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
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Benalish Faithbonder
( 2)
Creature — Human Cleric
(1/3)
Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Benalish Hero
( 1)
Creature — Human Soldier
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Benalish Honor Guard
( 2)
Creature — Human Knight
(2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
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Benalish Infantry
( 3)
Creature — Human Soldier
(1/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Benalish Knight
( 3)
Creature — Human Knight
(2/2)
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
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Benalish Marshal
( 3)
Creature — Human Knight
(3/3)
Other creatures you control get +1/+1.
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Benalish Partisan
( 2)
Creature — — Human Soldier
(1/2)
Lifelink Whenever you cycle another card, you may pay . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. Cycling
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Benalish Sleeper
( 2)
Creature — Phyrexian Human Soldier
(3/1)
Kicker (You may pay an additional as you cast this spell.) When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.
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Benalish Veteran
( 3)
Creature — Human Soldier
(2/2)
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
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Ben-Ben, Akki Hermit
( 4)
Legendary Creature — Goblin Shaman
(1/1)
: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
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Bend or Break
( 4)
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
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Beneath the Sands
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.)
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Benediction of Moons
( 1)
Sorcery
You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
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Benefaction of Rhonas
( 3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
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Benefactor's Draught
( 2)
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
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Benevolent Ancestor
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Benevolent Blessing
( 2)
Enchantment — Aura
Flash Enchant creature As Benevolent Blessing enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
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Benevolent Bodyguard
( 1)
Creature — Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
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Benevolent Geist
( 0)
Creature — Spirit Wizard
(2/2)
Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
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Benevolent Hydra
( 2)
Creature — Hydra
(1/1)
Benevolent Hydra enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
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Benevolent Offering
( 4)
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
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Benevolent Unicorn
( 2)
Creature — Unicorn
(1/2)
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
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Bennie Bracks, Zoologist
( 4)
Legendary Creature — Elf Druid
(3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
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Benthic Anomaly
( 7)
Creature — Eldrazi Serpent
(7/8)
Devoid (This card has no color.) When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
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Benthic Behemoth
( 8)
Creature — Serpent
(7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Benthic Biomancer
( 1)
Creature — Merfolk Wizard Mutant
(1/1)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
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Benthic Criminologists
( 5)
Creature — Merfolk Wizard
(4/5)
Whenever Benthic Criminologists enters or attacks, you may sacrifice an artifact. If you do, draw a card.
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Benthic Djinn
( 4)
Creature — Djinn
(5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
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Benthic Explorers
( 4)
Creature — Merfolk Scout
(2/4)
, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
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Benthic Giant
( 6)
Creature — Giant
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Benthic Infiltrator
( 3)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Benthic Infiltrator can't be blocked.
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Benthicore
( 7)
Creature — Elemental
(5/5)
When Benthicore enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Bequeathal
( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, you draw two cards.
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Bereaved Survivor
( 3)
Creature — Human Peasant
(2/1)
When another creature you control dies, transform Bereaved Survivor.
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Bereavement
( 2)
Enchantment
Whenever a green creature dies, its controller discards a card.
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Beregond of the Guard
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Beregond of the Guard or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
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Berg Strider
( 5)
Snow Creature — Giant Wizard
(4/4)
When Berg Strider enters, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)
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Berserk
( 1)
Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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Berserk Murlodont
( 5)
Creature — Beast
(3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Berserker's Frenzy
( 3)
Instant
Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1–14 | Choose any number of creatures. They block this turn if able. 15–20 | You choose which creatures block this turn and how those creatures block.
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Beseech the Mirror
( 4)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
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Beseech the Queen
( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
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Beskir Shieldmate
( 2)
Creature — Human Warrior
(2/1)
When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.
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Besmirch
( 3)
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Bespoke Battlegarb
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bess, Soul Nourisher
( 3)
Legendary Creature — Human Citizen
(1/1)
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess, Soul Nourisher. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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Bessie, the Doctor's Roadster
( 2)
Legendary Artifact — Vehicle
(3/4)
Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bestial Bloodline
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. : Return Bestial Bloodline from your graveyard to your hand.
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Bestial Fury
( 3)
Enchantment — Aura
Enchant creature When Bestial Fury enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Bestial Menace
( 5)
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
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Betrayal
( 1)
Enchantment — Aura
Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.
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Betrayal at the Vault
( 6)
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
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Betrayal of Flesh
( 6)
Instant
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
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Betrayer's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay . Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Betrothed of Fire
( 2)
Enchantment — Aura
Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
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Better Offer
( 1)
Sorcery
Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and gains ward .
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Better Than One
( 2)
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
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Bewilder
( 3)
Instant
Target creature gets -3/-0 until end of turn. Draw a card.
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Bewitching Leechcraft
( 2)
Enchantment — Aura
Enchant creature When Bewitching Leechcraft enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
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Beyeen Veil
( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Beza, the Bounding Spring
( 4)
Legendary Creature — Elemental Elk
(4/5)
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
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Bhaal, Lord of Murder
( 5)
Legendary Creature — God
(4/4)
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
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Bhaal's Invoker
( 3)
Creature — Dragon Shaman
(4/2)
Scorching Ray — : Bhaal's Invoker deals 4 damage to each opponent.
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Biblioplex Assistant
( 4)
Artifact Creature — Gargoyle
(2/1)
Flying When Biblioplex Assistant enters, put up to one target instant or sorcery card from your graveyard on top of your library.
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Biblioplex Kraken
( 5)
Creature — Kraken
(4/5)
When Biblioplex Kraken enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
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Bident of Thassa
( 4)
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.
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Bifurcate
( 4)
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Big Game Hunter
( 3)
Creature — Human Rebel Assassin
(1/1)
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Big Score
( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Big Spender
( 2)
Creature — — Devil Citizen
(2/1)
Haste Whenever one or more creatures you control become blocked, create a Treasure token. Sacrifice two artifacts: Draft a card from Big Spender's spellbook.
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Big Winner
( 4)
Creature — Ogre Warrior Guest
(5/2)
Big Winner has trample as long as you control a stickered permanent.
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Bigfin Bouncer
( 4)
Creature — Shark Pirate
(3/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
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Bigger on the Inside
( 5)
Enchantment — Aura
Enchant artifact or land Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
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Bighorner Rancher
( 5)
Creature — Human Ranger
(2/5)
Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
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