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Scarecrone
( 3)
Artifact Creature — Scarecrow
(1/2)
, Sacrifice a Scarecrow: Draw a card. , : Return target artifact creature card from your graveyard to the battlefield.
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Scarecrow
( 5)
Artifact Creature — Scarecrow
(2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
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Scarecrow Guide
( 2)
Artifact Creature — Scarecrow
(2/1)
Reach : Add one mana of any color. Activate only once each turn.
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Scared Stiff
( 3)
Creature — Zombie Coward Guest
(3/2)
Scared Stiff has menace as long you control a stickered permanent.
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Scaretiller
( 4)
Artifact Creature — Scarecrow
(1/4)
Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
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Hired Muscle (Scarmaker)
( 3)
Legendary Creature — Spirit
(4/4)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Scarred Puma
( 1)
Creature — Cat
(2/1)
Scarred Puma can't attack unless a black or green creature also attacks.
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Scarred Vinebreeder
( 2)
Creature — Elf Shaman
(1/1)
, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
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Scars of the Veteran
( 5)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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Scarscale Ritual
( 2)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
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Scatter Arc
( 4)
Instant
Counter target noncreature spell. Draw a card.
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Scatter Ray
( 2)
Instant
Counter target artifact or creature spell unless its controller pays .
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Scatter the Seeds
( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
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Scattered Thoughts
( 4)
Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
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Scattering Stroke
( 4)
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Scattershot
( 3)
Instant
Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Scattershot Archer
( 1)
Creature — Elf Archer
(1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
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Scavenged Blade
( 2)
Artifact — Equipment
When Scavenged Blade enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Scavenged Brawler
( 6)
Artifact Creature — Construct
(4/4)
Flying, vigilance, trample, lifelink , Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
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Scavenged Weaponry
( 3)
Enchantment — Aura
Enchant creature When Scavenged Weaponry enters, draw a card. Enchanted creature gets +1/+1.
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Scavenger Drake
( 4)
Creature — Drake
(1/1)
Flying Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
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Scavenger Folk
( 1)
Creature — Human
(1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
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Scavenger Hunt (Scavenger Hunt (a))
( 0)
Artifact — Attraction
Visit — Choose "a humanoid animal or alien," "food," or "horns or tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Lights — 2, 3, 6
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Scavenger Hunt (Scavenger Hunt (b))
( 0)
Artifact — Attraction
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Lights — 2, 4, 6
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Scavenger Hunt (Scavenger Hunt (c))
( 0)
Artifact — Attraction
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Lights — 2, 5, 6
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Scavenger Hunt (Scavenger Hunt (d))
( 0)
Artifact — Attraction
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Lights — 3, 4, 6
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Scavenger Hunt (Scavenger Hunt (e))
( 0)
Artifact — Attraction
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Lights — 3, 5, 6
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Scavenger Hunt (Scavenger Hunt (f))
( 0)
Artifact — Attraction
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Lights — 4, 5, 6
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Scavenger's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn. : Level 2 //Level_2// Whenever you sacrifice a permanent, target player mills two cards. : Level 3 //Level_3// At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
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Scavenging Ghoul
( 4)
Creature — Zombie
(2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
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Scavenging Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Scavenging Harpy enters, exile target card from an opponent's graveyard.
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Scavenging Ooze
( 2)
Creature — Ooze
(2/2)
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
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Scene of the Crime
( 0)
Artifact Land — Clue
Scene of the Crime enters tapped. : Add . , Tap an untapped creature you control: Add one mana of any color. , Sacrifice Scene of the Crime: Draw a card.
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Scent of Brine
( 2)
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
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Scent of Cinder
( 2)
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
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Scent of Ivy
( 1)
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
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Scent of Jasmine
( 1)
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
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Scent of Nightshade
( 2)
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Scepter of Celebration
( 3)
Artifact — Equipment
Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip
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Scepter of Empires
( 3)
Artifact
: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
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Sceptre of Eternal Glory
( 4)
Legendary Artifact
: Add one mana of any color. : Add three mana of any one color. Activate only if you control three or more lands with the same name.
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Schema Thief
( 4)
Creature — Vedalken Rogue Artificer
(3/3)
Flying Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.
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Scheming Aspirant
( 2)
Creature — Phyrexian Advisor
(1/3)
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
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Scheming Fence
( 2)
Creature — Human Citizen
(2/3)
As Scheming Fence enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
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Scheming Symmetry
( 1)
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
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Schismotivate
( 3)
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
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Scholar of Athreos
( 3)
Creature — Human Cleric
(1/4)
: Each opponent loses 1 life. You gain life equal to the life lost this way.
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Scholar of New Horizons
( 2)
Creature — Human Scout
(1/1)
Scholar of New Horizons enters with a +1/+1 counter on it. , Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
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Scholar of the Ages
( 7)
Creature — Human Wizard
(3/3)
When Scholar of the Ages enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
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Scholar of the Lost Trove
( 7)
Creature — Sphinx
(5/5)
Flying When Scholar of the Lost Trove enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
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Scion of Darkness
( 8)
Creature — Avatar
(6/6)
Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling (, Discard this card: Draw a card.)
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Scion of Glaciers
( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Scion of Halaster
( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
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Scion of Opulence
( 3)
Creature — Vampire Noble
(3/1)
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Scion of the Swarm
( 5)
Creature — Vampire Cleric
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
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Scion of the Ur-Dragon
( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Scion of the Wild
( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scion Summoner
( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) When Scion Summoner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Scorch Spitter
( 1)
Creature — Elemental Lizard
(1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
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Scorch the Fields
( 5)
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
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Scorched Earth
( 1)
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
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Scorched Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
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Scorching Dragonfire
( 2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Scorching Missile
( 4)
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scorn Effigy
( 3)
Artifact Creature — Scarecrow
(2/3)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Scorn-Blade Berserker
( 1)
Creature — Human Berserker
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: Draw a card.
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Scorned Villager
( 2)
Creature — Human Werewolf
(1/1)
: Add . At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
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Scornful Æther-Lich (Scornful Aether-Lich)
( 4)
Artifact Creature — Zombie Wizard
(2/4)
: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
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Scornful Egotist
( 8)
Creature — Human Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Scour All Possibilities
( 2)
Sorcery
Scry 2, then draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scour the Desert
( 5)
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
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Scour the Laboratory
( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scoured Barrens
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Scourge of Fleets
( 7)
Creature — Kraken
(6/6)
When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
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Scourge of Geier Reach
( 5)
Creature — Elemental
(3/3)
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
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Scourge of Kher Ridges
( 8)
Creature — Dragon
(6/6)
Flying : Scourge of Kher Ridges deals 2 damage to each creature without flying. : Scourge of Kher Ridges deals 6 damage to each other creature with flying.
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Scourge of Nel Toth
( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
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Scourge of Numai
( 4)
Creature — Demon Spirit
(4/4)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
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Scourge of Skola Vale
( 3)
Creature — Hydra
(0/0)
Trample Scourge of Skola Vale enters with two +1/+1 counters on it. , Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
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Scourge of the Nobilis
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has ": This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Scourge of the Skyclaves
( 2)
Creature — Demon
(*/*)
Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
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Scourge of the Throne
( 6)
Creature — Dragon
(5/5)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Scourge of Valkas
( 5)
Creature — Dragon
(4/4)
Flying Whenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.
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