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Elspeth's Nightmare
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Elspeth's Smite
( 1)
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
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Elspeth's Talent
( 4)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "+1: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
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Elturel Survivors
( 4)
Creature — Tiefling Peasant
(0/4)
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.
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Elturgard Ranger
( 5)
Creature — Human Elf Ranger
(4/1)
Reach When Elturgard Ranger enters, create a 2/2 green Wolf creature token.
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Eluge, the Shoreless Sea
( 4)
Legendary Creature — Elemental Fish
(*/*)
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
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Elusive Krasis
( 3)
Creature — Fish Mutant
(0/4)
Elusive Krasis can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Elusive Otter
( 1)
Creature — Otter
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.
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Elusive Spellfist
( 2)
Creature — Human Monk
(1/3)
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
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Elusive Tormentor
( 4)
Creature — Vampire Wizard
(4/4)
, Discard a card: Transform Elusive Tormentor.
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Elven Ambush
( 4)
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elven Bow
( 1)
Artifact — Equipment
When Elven Bow enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip
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Elven Cache
( 4)
Sorcery
Return target card from your graveyard to your hand.
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Elven Chorus
( 4)
Enchantment
You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have ": Add one mana of any color."
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Elven Farsight
( 1)
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
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Elven Fortress
( 1)
Enchantment
: Target blocking creature gets +0/+1 until end of turn.
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Elven Lyre
( 2)
Artifact
, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
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Elven Palisade
( 1)
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
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Elven Riders
( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Elven Rite
( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Elven Warhounds
( 4)
Creature — Dog
(2/2)
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
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Elves of Deep Shadow
( 1)
Creature — Elf Druid
(1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
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Elvish Archdruid
( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Elvish Archivist
( 2)
Creature — Elf Artificer
(0/1)
Whenever one or more artifacts you control enter, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
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Elvish Bard
( 5)
Creature — Elf Shaman Bard
(2/4)
All creatures able to block Elvish Bard do so.
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Elvish Berserker
( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Branchbender
( 3)
Creature — Elf Druid
(2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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Elvish Champion
( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Elvish Doomsayer
( 2)
Creature — Elf Shaman
(1/1)
When Elvish Doomsayer dies, each opponent discards a card.
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Elvish Eulogist
( 1)
Creature — Elf Shaman
(1/1)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
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Elvish Farmer
( 2)
Creature — Elf
(0/2)
At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Elvish Fury
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Elvish Guidance
( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
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Elvish Handservant
( 1)
Creature — Elf Warrior
(1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
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Elvish Harbinger
( 3)
Creature — Elf Druid
(1/2)
When Elvish Harbinger enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. : Add one mana of any color.
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Elvish Healer
( 3)
Creature — Elf Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
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Elvish Herder
( 1)
Creature — Elf
(1/1)
: Target creature gains trample until end of turn.
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Elvish Hexhunter
( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
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Elvish House Party
( 6)
Creature — Elf Rogue
(*/*)
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
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Elvish Impersonators
( 4)
Creature — Elves
(*/*)
As Elvish Impersonators enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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Elvish Lookout
( 1)
Creature — Elf
(1/1)
Shroud (This creature can't be the target of spells or abilities.)
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Elvish Lyrist
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
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Elvish Mariner
( 3)
Creature — Elf Pilot
(3/2)
Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
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Elvish Pathcutter
( 4)
Creature — Elf Scout
(1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Elvish Pioneer
( 1)
Creature — Elf Druid
(1/1)
When Elvish Pioneer enters, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Piper
( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Elvish Promenade
( 4)
Kindred Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elvish Reclaimer
( 1)
Creature — Elf Warrior
(1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Elvish Regrower
( 4)
Creature — Elf Druid
(4/3)
When this creature enters, return target permanent card from your graveyard to your hand.
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Elvish Rejuvenator
( 3)
Creature — Elf Druid
(1/1)
When Elvish Rejuvenator enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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Elvish Scout
( 1)
Creature — Elf Scout
(1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
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Elvish Scrapper
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Scrapper: Destroy target artifact.
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Elvish Skysweeper
( 1)
Creature — Elf Warrior
(1/1)
, Sacrifice a creature: Destroy target creature with flying.
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Elvish Soultiller
( 5)
Creature — Elf Mutant
(5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
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Elvish Spirit Guide
( 3)
Creature — Elf Spirit
(2/2)
Exile Elvish Spirit Guide from your hand: Add .
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Elvish Vanguard
( 2)
Creature — Elf Warrior
(1/1)
Whenever another Elf enters, put a +1/+1 counter on Elvish Vanguard.
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Elvish Vatkeeper
( 3)
Creature — Phyrexian Elf
(3/3)
When Elvish Vatkeeper enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control. Double the number of +1/+1 counters on it.
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Elvish Visionary
( 2)
Creature — Elf Shaman
(1/1)
When Elvish Visionary enters, draw a card.
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Elvish Warmaster
( 2)
Creature — Elf Warrior
(2/2)
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. : Elves you control get +2/+2 and gain deathtouch until end of turn.
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Emancipation Angel
( 3)
Creature — Angel
(3/3)
Flying When Emancipation Angel enters, return a permanent you control to its owner's hand.
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Embalmed Brawler
( 3)
Creature — Zombie
(2/2)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
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Embalmer's Tools
( 2)
Artifact
Activated abilities of creature cards in your graveyard cost less to activate. Tap an untapped Zombie you control: Target player mills a card.
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Embargo
( 4)
Enchantment
Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.
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Ember Beast
( 3)
Creature — Beast
(3/4)
Ember Beast can't attack or block alone.
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Ember Gale
( 4)
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
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Ember Hauler
( 2)
Creature — Goblin
(2/2)
, Sacrifice Ember Hauler: It deals 2 damage to any target.
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Ember Shot
( 7)
Instant
Ember Shot deals 3 damage to any target. Draw a card.
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Ember Swallower
( 4)
Creature — Elemental
(4/5)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands of their choice.
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Ember Weaver
( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
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Embercleave
( 6)
Legendary Artifact — Equipment
Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip
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Virtue of Courage (Embereth Blaze)
( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
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Embereth Paladin
( 4)
Creature — Human Knight
(4/1)
Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters with a +1/+1 counter on it.
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Embereth Skyblazer
( 4)
Creature — Human Knight
(4/3)
During your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
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Embereth Veteran
( 1)
Creature — Human Knight
(2/1)
, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Ember-Eye Wolf
( 2)
Creature — Wolf
(1/2)
Haste : Ember-Eye Wolf gets +2/+0 until end of turn.
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Ember-Fist Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
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Emberheart Challenger
( 2)
Creature — Mouse Warrior
(2/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
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Emberhorn Minotaur
( 4)
Creature — Minotaur Warrior
(4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
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Embermage Goblin
( 4)
Creature — Goblin Wizard
(1/1)
When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. : Embermage Goblin deals 1 damage to any target.
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Embermaw Hellion
( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Embersmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, Embersmith deals 1 damage to any target.
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Emberstrike Duo
( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
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Emberwilde Augur
( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
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Emberwilde Caliph
( 4)
Creature — Djinn
(4/4)
Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life.
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Emberwilde Captain
( 4)
Creature — Djinn Pirate
(4/2)
When Emberwilde Captain enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
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Emberwilde Djinn
( 4)
Creature — Djinn
(5/4)
Flying At the beginning of each player's upkeep, that player may pay or 2 life. If the player does, they gain control of Emberwilde Djinn.
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Embiggen
( 1)
Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
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Emblazoned Golem
( 2)
Artifact Creature — Golem
(1/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters with X +1/+1 counters on it.
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Emblem of the Warmind
( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
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