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Forsaken Crossroads
Forsaken Crossroads (0)
Land

Forsaken Crossroads enters the battlefield tapped.

As Forsaken Crossroads enters the battlefield, choose a color.

When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.

Tap: Add one mana of the chosen color.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Innistrad: Midnight Hunt Alchemy (Rare)
Forsaken Drifters
Forsaken Drifters 3Black (4)
Creature — Zombie (4/2)

When Forsaken Drifters dies, mill four cards.

Born of the Gods (Common)
Forsaken Miner
Forsaken Miner Black (1)
Creature — Skeleton Rogue (2/2)

Forsaken Miner can't block.

Whenever you commit a crime, you may pay Black. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Forsaken Monument
Forsaken Monument 5 (5)
Legendary Artifact

Colorless creatures you control get +2/+2.

Whenever you tap a permanent for Colorless, add an additional Colorless.

Whenever you cast a colorless spell, you gain 2 life.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Commander Masters (Mythic Rare)
Forsaken Sanctuary
Forsaken Sanctuary (0)
Land

Forsaken Sanctuary enters tapped.

Tap: Add White or Black.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Amonkhet (Common)
Commander 2017 (Uncommon)
Rivals of Ixalan (Uncommon)
Core Set 2019 (Common)
Commander 2018 (Uncommon)
Forsaken Thresher
Forsaken Thresher (0)
Artifact Creature — Construct (5/5)

At the beginning of your first main phase, add one mana of any color.

Innistrad: Crimson Vow (Uncommon)
Forsaken Wastes
Forsaken Wastes 2Black (3)
World Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses 1 life.

Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.

Mirage (Rare)
Forth Eorlingas!
Forth Eorlingas! Variable ColorlessRedWhite (2)
Sorcery

Create X 2/2 red Human Knight creature tokens with trample and haste.

Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Fortified Area
Fortified Area 1WhiteWhite (3)
Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Other Versions
Fourth Edition (Common)
Fortified Beachhead
Fortified Beachhead (0)
Land

As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.

Tap: Add White or Blue.

5, Tap: Soldiers you control get +1/+1 until end of turn.

The Brothers' War (Rare)
Fortified Rampart
Fortified Rampart 1White (2)
Creature — Wall (0/6)

Defender

Battle for Zendikar (Common)
Fortified Village
Fortified Village (0)
Land

As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.

Tap: Add Green or White.

Murders at Karlov Manor Commander (Rare)
Other Versions
Shadows over Innistrad (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Streets of New Capenna Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Shadows Over Innistrad Remastered (Uncommon)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Wilds of Eldraine Commander (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Fortitude
Fortitude 1Green (2)
Enchantment — Aura

Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.

Urza's Saga (Common)
Fortress Crab
Fortress Crab 3Blue (4)
Creature — Crab (1/6)

Core Set 2020 (Common)
Other Versions
Innistrad (Common)
Fortress Cyclops
Fortress Cyclops 3RedWhite (5)
Creature — Cyclops Soldier (3/3)

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.

Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

Gatecrash (Uncommon)
Fortunate Few
Fortunate Few 3WhiteWhite (5)
Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

Commander 2017 (Rare)
Fortune Teller (Fortune Teller (a))
Fortune Teller (Fortune Teller (a)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 3, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (b))
Fortune Teller (Fortune Teller (b)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 4, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (c))
Fortune Teller (Fortune Teller (c)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 5, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (d))
Fortune Teller (Fortune Teller (d)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 3, 4, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (e))
Fortune Teller (Fortune Teller (e)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 3, 5, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (f))
Fortune Teller (Fortune Teller (f)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 4, 5, 6

Unfinity (Common)
Fortune Teller's Talent
Fortune Teller's Talent Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You may look at the top card of your library any time.

3Blue: Level 2

//Level_2//

As long as you've cast a spell this turn, you may play cards from the top of your library.

2Blue: Level 3

//Level_3//

Spells you cast from anywhere other than your hand cost 2 less to cast.

Bloomburrow Commander (Rare)
Fortune Thief
Fortune Thief 4Red (5)
Creature — Human Rogue (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Morph RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Rare)
Other Versions
Time Spiral (Rare)
Fortune, Loyal Steed
Fortune, Loyal Steed 2White (3)
Legendary Creature — Beast Mount (2/4)

When Fortune, Loyal Steed enters, scry 2.

Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.

Saddle 1

Outlaws of Thunder Junction (Rare)
Fortune's Favor
Fortune's Favor 3Blue (4)
Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Eldritch Moon (Uncommon)
Foster
Foster 2GreenGreen (4)
Enchantment

Whenever a creature you control dies, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Commander 2013 Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Foul Emissary
Foul Emissary 2Green (3)
Creature — Human Horror (1/1)

When Foul Emissary enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

Eldritch Moon (Uncommon)
Foul Presence
Foul Presence 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has "Tap: Target creature gets -1/-1 until end of turn."

Apocalypse (Uncommon)
Promise of Aclazotz (Foul Rebirth)
Promise of Aclazotz (Foul Rebirth) 2Black (3)
Sorcery — Adventure

Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.

The Lost Caverns of Ixalan Commander (Rare)
Foul Renewal
Foul Renewal 3Black (4)
Instant

Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.

Dragons of Tarkir (Rare)
Foul Watcher
Foul Watcher 1Blue (2)
Creature — Nightmare Bird (1/2)

Flying

When Foul Watcher enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.

Modern Horizons 2 (Common)
Foulmire Knight
Foulmire Knight Black (1)
Creature — Zombie Knight (1/1)

Deathtouch

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Foul-Tongue Invocation
Foul-Tongue Invocation 2Black (3)
Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Target player sacrifices a creature of their choice. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.

Iconic Masters (Common)
Other Versions
Dragons of Tarkir (Uncommon)
Foul-Tongue Shriek
Foul-Tongue Shriek Black (1)
Instant

Target opponent loses 1 life for each attacking creature you control. You gain that much life.

Dragons of Tarkir (Common)
Found Footage
Found Footage 1 (1)
Artifact — Clue

You may look at face-down creatures your opponents control any time.

2, Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Duskmourn: House of Horror (Common)
Foundation Breaker
Foundation Breaker 3Green (4)
Creature — Elemental (2/2)

When Foundation Breaker enters, you may destroy target artifact or enchantment.

Evoke 1Green (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Modern Horizons 2 (Uncommon)
Founding the Third Path
Founding the Third Path 1Blue (2)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.

II — Target player mills four cards.

III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Dominaria United (Uncommon)
Foundry Assembler
Foundry Assembler 5 (5)
Artifact Creature — Assembly-Worker (3/3)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Aether Revolt (Common)
Foundry Beetle
Foundry Beetle 1Red (2)
Artifact Creature — — Equipment Insect (2/2)

First strike

Equipped creature has first strike.

At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs 1 less to cast."

Reconfigure Red (Red: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty Alchemy (Rare)
Foundry Helix
Foundry Helix 1RedWhite (3)
Instant

As an additional cost to cast this spell, sacrifice a permanent.

Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.

Modern Horizons 2 (Common)
Foundry Hornet
Foundry Hornet 3Black (4)
Creature — Insect (2/3)

Flying

When Foundry Hornet enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Foundry Inspector
Foundry Inspector 3 (3)
Artifact Creature — Construct (3/2)

Artifact spells you cast cost 1 less to cast.

Commander Masters (Common)
Other Versions
Kaladesh (Uncommon)
Commander Legends (Common)
Kaladesh Remastered (Uncommon)
Kamigawa: Neon Dynasty Commander (Common)
The Brothers' War Retro Artifacts (Uncommon)
Foundry of the Consuls
Foundry of the Consuls (0)
Land

Tap: Add Colorless.

5, Tap, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

Commander 2018 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Foundry Screecher
Foundry Screecher 2Black (3)
Creature — Bat (2/1)

Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Foundry Street Denizen
Foundry Street Denizen Red (1)
Creature — Goblin Warrior (1/1)

Whenever another red creature you control enters, Foundry Street Denizen gets +1/+0 until end of turn.

Jumpstart: Historic Horizons (Common)
Other Versions
Gatecrash (Common)
Magic 2015 Core Set (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Fountain of Renewal
Fountain of Renewal 1 (1)
Artifact

At the beginning of your upkeep, you gain 1 life.

3, Sacrifice Fountain of Renewal: Draw a card.

Core Set 2019 (Uncommon)
Fountainport Bell
Fountainport Bell 1 (1)
Artifact

When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

1, Sacrifice Fountainport Bell: Draw a card.

Bloomburrow (Common)
Fourth Bridge Prowler
Fourth Bridge Prowler Black (1)
Creature — Human Rogue (1/1)

When Fourth Bridge Prowler enters, you may have target creature get -1/-1 until end of turn.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Fowl Strike
Fowl Strike 1Green (2)
Instant

Destroy target creature with flying.

Reinforce 2—2Green (2Green, Discard this card: Put two +1/+1 counters on target creature.)

Modern Horizons 3 (Common)
Foxfire
Foxfire 2Green (3)
Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Foxfire Oak
Foxfire Oak 5Green (6)
Creature — Treefolk Shaman (3/6)

Red or GreenRed or GreenRed or Green: Foxfire Oak gets +3/+0 until end of turn.

Shadowmoor (Common)
Fractal Harness
Fractal Harness Variable Colorless2Green (3)
Artifact — Equipment

When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.

Whenever equipped creature attacks, double the number of +1/+1 counters on it.

Equip 2

Commander 2021 (Rare)
Fracture
Fracture WhiteBlack (2)
Instant

Destroy target artifact, enchantment, or planeswalker.

Strixhaven: School of Mages (Uncommon)
Fractured Identity
Fractured Identity 3WhiteBlue (5)
Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Outlaws of Thunder Junction Breaking News (Mythic Rare)
Other Versions
Commander 2017 (Rare)
Doctor Who Commander (Rare)
Fractured Loyalty
Fractured Loyalty 1Red (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

Mirrodin (Uncommon)
Fractured Powerstone
Fractured Powerstone 2 (2)
Artifact

Tap: Add Colorless.

Tap: Roll the planar die. Activate only as a sorcery.

March of the Machine Commander (Common)
Other Versions
Planechase 2012 Edition (Common)
Planechase Anthology (Common)
Mirror Room // Fractured Realm (Fractured Realm)
Mirror Room // Fractured Realm (Fractured Realm) 5BlueBlue (7)
Enchantment — Room

If a triggered ability of a permanent you control triggers, that ability triggers an additional time.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Fractured Sanity
Fractured Sanity BlueBlueBlue (3)
Sorcery

Each opponent mills fourteen cards.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)

When you cycle Fractured Sanity, each opponent mills four cards.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Modern Horizons 2 (Rare)
Fragment of Konda
Fragment of Konda (0)
Enchantment Creature — Human Noble (1/3)

Defender

When Fragment of Konda dies, draw a card.

Kamigawa: Neon Dynasty (Uncommon)
Fragment Reality
Fragment Reality White (1)
Instant

Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.

Kamigawa: Neon Dynasty Alchemy (Rare)
Fragmentize
Fragmentize White (1)
Sorcery

Destroy target artifact or enchantment with mana value 4 or less.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Framed!
Framed! 1Blue (2)
Instant

Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.

Unhinged (Common)
Francisco, Fowl Marauder
Francisco, Fowl Marauder 1Black (2)
Legendary Creature — Bird Pirate (0/1)

Flying

Francisco, Fowl Marauder can't block.

Whenever one or more Pirates you control deal damage to a player, Francisco explores.

Partner (You can have two commanders if both have partner.)

The Lost Caverns of Ixalan Commander (Rare)
Frankenstein's Monster
Frankenstein's Monster Variable ColorlessBlackBlack (2)
Creature — Zombie (0/1)

As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.

The Dark (Rare)
Frankie Peanuts
Frankie Peanuts 2WhiteWhite (4)
Legendary Creature — Elephant Rogue (2/3)

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Frantic Firebolt
Frantic Firebolt 2Red (3)
Instant

Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Wilds of Eldraine (Common)
Frantic Inventory
Frantic Inventory 1Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

Core Set 2021 (Common)
Frantic Salvage
Frantic Salvage 3White (4)
Instant

Put any number of target artifact cards from your graveyard on top of your library.

Draw a card.

Mirrodin Besieged (Common)
Frantic Scapegoat
Frantic Scapegoat Red (1)
Creature — Goat (1/1)

Haste

When Frantic Scapegoat enters, suspect it. (It has menace and can't block.)

Whenever one or more other creatures you control enter, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.

Murders at Karlov Manor (Uncommon)
Frantic Search
Frantic Search 2Blue (3)
Instant

Draw two cards, then discard two cards. Untap up to three lands.

Wilds of Eldraine Commander (Common)
Other Versions
Urza's Legacy (Common)
Vintage Masters (Common)
Ultimate Masters (Common)
Ikoria Commander (Common)
Streets of New Capenna Commander (Common)
Dominaria Remastered (Common)
Commander Masters (Common)
Frantic Strength
Frantic Strength 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Duskmourn: House of Horror (Common)
Fraying Line
Fraying Line 4 (4)
Artifact

When Fraying Line enters, put a rope counter on target creature you control.

At the beginning of each player's upkeep, that player may pay 2. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Fraying Omnipotence
Fraying Omnipotence 3BlackBlack (5)
Sorcery

Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.

Core Set 2019 (Rare)
Frazzle
Frazzle 3Blue (4)
Instant

Counter target nonblue spell.

Guildpact (Uncommon)
Frazzled Editor
Frazzled Editor 1Red (2)
Creature — Human Bureaucrat (2/2)

Protection from wordy (Something is wordy if it has four or more lines of rules text.)

Unhinged (Common)
Free from Flesh
Free from Flesh Red (1)
Instant

Target creature gets +2/+2 until end of turn. Put two oil counters on it.

Phyrexia: All Will Be One (Common)
Picklock Prankster (Free the Fae)
Picklock Prankster (Free the Fae) 1Blue (2)
Instant — Adventure

Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.

Wilds of Eldraine (Uncommon)
Freed from the Real
Freed from the Real 2Blue (3)
Enchantment — Aura

Enchant creature

Blue: Tap enchanted creature.

Blue: Untap enchanted creature.

Masters 25 (Uncommon)
Other Versions
Saviors of Kamigawa (Common)
Free-for-All
Free-for-All 3Blue (4)
Enchantment

When Free-for-All enters, exile all creatures face down.

At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.

When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Unglued (Rare)
Freejam Regent
Freejam Regent 4RedRed (6)
Creature — Cat Dragon (4/4)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying

1Red: Freejam Regent gets +2/+0 until end of turn.

Kaladesh Remastered (Rare)
Other Versions
Aether Revolt (Rare)
Freelance Muscle
Freelance Muscle 4Green (5)
Creature — Rhino Warrior (4/4)

Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.

Streets of New Capenna (Uncommon)
Free-Range Chicken
Free-Range Chicken 3Green (4)
Creature — Bird (3/3)

1Green: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Freestrider Commando
Freestrider Commando 2Green (3)
Creature — Centaur Mercenary (3/3)

Freestrider Commando enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.

Plot 3Green (You may pay 3Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Freestrider Lookout
Freestrider Lookout 2Green (3)
Creature — Human Rogue (3/3)

Reach

Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Rare)
Freewind Equenaut
Freewind Equenaut 2White (3)
Creature — Human Archer (2/2)

Flying

As long as Freewind Equenaut is enchanted, it has "Tap: Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Dissension (Common)
Freewind Falcon
Freewind Falcon 1White (2)
Creature — Bird (1/1)

Flying, protection from red

Visions (Common)
Freeze in Place
Freeze in Place 1Blue (2)
Sorcery

Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Wilds of Eldraine (Common)
Frenemy of the Guildpact (playtest)
Frenemy of the Guildpact (playtest) 1Green (2)
Creature — — Spirit (3/2)

Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Mystery Booster (Common)
Frenetic Efreet
Frenetic Efreet 1BlueRed (3)
Creature — Efreet (2/1)

Flying

0: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Mirage (Rare)
Frenetic Ogre
Frenetic Ogre 4Red (5)
Creature — Ogre (2/3)

Red, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.

Odyssey (Uncommon)
Frenetic Raptor
Frenetic Raptor 5Red (6)
Creature — Dinosaur Beast (6/6)

Beasts can't block.

Legions (Uncommon)
Frenetic Sliver
Frenetic Sliver 1BlueRed (3)
Creature — Sliver (2/2)

All Slivers have "0: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."

Planar Chaos (Uncommon)
Frenzied Arynx
Frenzied Arynx 2RedGreen (4)
Creature — Cat Beast (3/3)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

4RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

Ravnica Allegiance (Common)
Frenzied Devils
Frenzied Devils 4Red (5)
Creature — Devil (3/3)

Haste

Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.

Innistrad: Crimson Vow (Uncommon)
Frenzied Fugue
Frenzied Fugue 3Red (4)
Enchantment — Aura

Enchant permanent

When Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Commander 2016 (Uncommon)
Frenzied Geistblaster
Frenzied Geistblaster 1Red (2)
Creature — — Human Wizard (2/2)

Prowess

When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.

Innistrad: Midnight Hunt Alchemy (Rare)
Frenzied Goblin
Frenzied Goblin Red (1)
Creature — Goblin Berserker (1/1)

Whenever this creature attacks, you may pay Red. If you do, target creature can't block this turn.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic 2015 Core Set (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Masters 25 (Common)
Guild Kit: Boros (Uncommon)
Jumpstart 2022 (Common)
Ravnica Clue Edition (Uncommon)
Frenzied Gorespawn
Frenzied Gorespawn 3BlackRed (5)
Creature — Horror (4/4)

When Frenzied Gorespawn enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.

Ravnica Clue Edition (Rare)
Frenzied Rage
Frenzied Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Dominaria (Common)
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