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Grizzled Huntmaster
Grizzled Huntmaster 1GreenGreen (3)
Creature — — Human Warrior (4/3)

When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.

Innistrad: Midnight Hunt Alchemy (Rare)
Grizzled Leotau
Grizzled Leotau GreenWhite (2)
Creature — Cat (1/5)

Alara Reborn (Common)
Grizzled Outcasts
Grizzled Outcasts 4Green (5)
Creature — Human Werewolf (4/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Innistrad (Common)
Grizzled Outrider
Grizzled Outrider 4Green (5)
Creature — Elf Warrior (5/5)

Kaldheim (Common)
Grizzled Wolverine
Grizzled Wolverine 1RedRed (3)
Creature — Wolverine (2/2)

Red: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.

Ice Age (Common)
Grizzly Bears
Grizzly Bears 1Green (2)
Creature — Bear (2/2)

Jumpstart: Historic Horizons (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Portal (Common)
Grizzly Fate
Grizzly Fate 3GreenGreen (5)
Sorcery

Create two 2/2 green Bear creature tokens.

Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.

Flashback 5GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Vintage Masters (Uncommon)
Other Versions
Judgment (Uncommon)
Grolnok, the Omnivore
Grolnok, the Omnivore 2GreenBlue (4)
Legendary Creature — Frog (3/3)

Whenever a Frog you control attacks, mill three cards.

Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.

You may play lands and cast spells from among cards you own in exile with croak counters on them.

Innistrad: Crimson Vow (Rare)
Grond, the Gatebreaker
Grond, the Gatebreaker 3Black (4)
Legendary Artifact — Vehicle (5/5)

Trample

As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Groom's Finery
Groom's Finery 1Black (2)
Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Uncommon)
Grotag Bug-Catcher
Grotag Bug-Catcher 1Red (2)
Creature — Goblin Warrior (1/2)

Trample

Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Grotag Night-Runner
Grotag Night-Runner 2Red (3)
Creature — Goblin Rogue (2/3)

Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Zendikar Rising (Uncommon)
Grotag Siege-Runner
Grotag Siege-Runner 1Red (2)
Creature — Goblin Rogue (2/1)

Red, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.

Rise of the Eldrazi (Common)
Grotag Thrasher
Grotag Thrasher 4Red (5)
Creature — Lizard (3/3)

Whenever Grotag Thrasher attacks, target creature can't block this turn.

Worldwake (Common)
Grotesque Demise
Grotesque Demise 2Black (3)
Instant

Exile target creature with power 3 or less.

Ravnica Allegiance (Common)
Grotesque Hybrid
Grotesque Hybrid 4Black (5)
Creature — Zombie (3/3)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.

Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

Torment (Uncommon)
Grotesque Mutation
Grotesque Mutation 1Black (2)
Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Battlebond (Common)
Jumpstart 2022 (Common)
Grothama, All-Devouring
Grothama, All-Devouring 3GreenGreen (5)
Legendary Creature — Wurm (10/8)

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."

When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

Bloomburrow Commander (Mythic Rare)
Other Versions
Battlebond (Mythic Rare)
Ground Pounder
Ground Pounder 1Green (2)
Creature — Goblin Warrior (2/2)

3Green: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

Unstable (Common)
Ground Seal
Ground Seal 1Green (2)
Enchantment

When Ground Seal enters, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Odyssey (Rare)
Magic 2013 (Rare)
Commander 2018 (Rare)
Groundbreaker
Groundbreaker GreenGreenGreen (3)
Creature — Elemental (6/1)

Trample, haste

At the beginning of the end step, sacrifice Groundbreaker.

Planar Chaos (Rare)
Grounded
Grounded 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses flying.

Avacyn Restored (Common)
Groundling Pouncer
Groundling Pouncer 1Green or Blue (2)
Creature — Faerie (2/1)

Green or Blue: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

Eventide (Uncommon)
Groundshaker Sliver
Groundshaker Sliver 6Green (7)
Creature — Sliver (5/5)

Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2014 Core Set (Common)
Groundskeeper
Groundskeeper Green (1)
Creature — Human Druid (1/1)

1Green: Return target basic land card from your graveyard to your hand.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mercadian Masques (Uncommon)
Shadows over Innistrad (Uncommon)
Ultimate Masters (Common)
Groundswell
Groundswell Green (1)
Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Jumpstart 2022 (Common)
Other Versions
Worldwake (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Grove of the Burnwillows
Grove of the Burnwillows (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Each opponent gains 1 life.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Future Sight (Rare)
From the Vault: Realms (Mythic Rare)
Iconic Masters (Rare)
Grove of the Guardian
Grove of the Guardian (0)
Land

Tap: Add Colorless.

3GreenWhite, Tap, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.

Guild Kit: Selesnya (Rare)
Other Versions
Return to Ravnica (Rare)
Grove Rumbler
Grove Rumbler 2RedGreen (4)
Creature — Elemental (3/3)

Trample

Landfall — Whenever a land you control enters, Grove Rumbler gets +2/+2 until end of turn.

Battle for Zendikar (Uncommon)
Elusive Otter (Grove's Bounty)
Elusive Otter (Grove's Bounty) Variable ColorlessGreen (1)
Sorcery — Adventure

Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Grovetender Druids
Grovetender Druids 2GreenWhite (4)
Creature — Elf Druid Ally (3/3)

Rally — Whenever Grovetender Druids or another Ally you control enters, you may pay 1. If you do, create a 1/1 green Plant creature token.

Battle for Zendikar (Uncommon)
Grow from the Ashes
Grow from the Ashes 2Green (3)
Sorcery

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Magic: The Gathering Foundations (Common)
Other Versions
Dominaria (Common)
Growing Dread
Growing Dread GreenBlue (2)
Enchantment

Flash

When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever you turn a permanent face up, put a +1/+1 counter on it.

Duskmourn: House of Horror (Uncommon)
Growing Rites of Itlimoc
Growing Rites of Itlimoc 2Green (3)
Legendary Enchantment

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

The Lost Caverns of Ixalan (Rare)
Other Versions
Ixalan (Rare)
Growth Charm (playtest)
Growth Charm (playtest) 1GreenGreen (3)
Instant

Choose one —

• Rampant Growth

• Giant Growth

• Regrowth

Mystery Booster (Common)
Growth Cycle
Growth Cycle 1Green (2)
Instant

Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.

Core Set 2020 (Common)
Growth-Chamber Guardian
Growth-Chamber Guardian 1Green (2)
Creature — Elf Crab Warrior (2/2)

2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

Ravnica Allegiance (Rare)
Grudge Keeper
Grudge Keeper 1Black (2)
Creature — Zombie Wizard (2/1)

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Magic: The Gathering—Conspiracy (Common)
Gruesome Deformity
Gruesome Deformity Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Innistrad (Common)
Gruesome Discovery
Gruesome Discovery 2BlackBlack (4)
Sorcery

Target player discards two cards.

Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.

Dark Ascension (Common)
Gruesome Encore
Gruesome Encore 2Black (3)
Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Mirrodin Besieged (Uncommon)
Gruesome Fate
Gruesome Fate 2Black (3)
Sorcery

Each opponent loses 1 life for each creature you control.

Game Night (Common)
Other Versions
Rivals of Ixalan (Common)
Gruesome Menagerie
Gruesome Menagerie 3BlackBlack (5)
Sorcery

Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.

Guilds of Ravnica (Rare)
Gruesome Realization
Gruesome Realization 1BlackBlack (3)
Sorcery

Choose one —

• You draw two cards and you lose 2 life.

• Creatures your opponents control get -1/-1 until end of turn.

The Brothers' War (Uncommon)
Gruesome Scourger
Gruesome Scourger 3BlackBlack (5)
Creature — Orc Warrior (3/3)

When Gruesome Scourger enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.

Core Set 2020 (Uncommon)
Gruesome Slaughter
Gruesome Slaughter 6 (6)
Sorcery

Until end of turn, colorless creatures you control gain "Tap: This creature deals damage equal to its power to target creature."

Battle for Zendikar (Rare)
Gruff Triplets
Gruff Triplets 3GreenGreenGreen (6)
Creature — Satyr Warrior (3/3)

Trample

When Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.

When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

Wilds of Eldraine (Rare)
Grumgully, the Generous
Grumgully, the Generous 1RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Bloomburrow Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Grunn, the Lonely King
Grunn, the Lonely King 4GreenGreen (6)
Legendary Creature — Ape Warrior (5/5)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters with five +1/+1 counters on it.

Whenever Grunn attacks alone, double its power and toughness until end of turn.

Dominaria (Uncommon)
Grusilda, Monster Masher
Grusilda, Monster Masher 3BlackRed (5)
Legendary Creature — Zombie Villain (4/4)

Combined, enchanted, and equipped creatures you control have menace.

3BlackRed, Tap: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Unstable (Rare)
Gruul Beastmaster
Gruul Beastmaster 3Green (4)
Creature — Human Shaman (2/2)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

Ravnica Allegiance (Uncommon)
Gruul Cluestone
Gruul Cluestone 3 (3)
Artifact

Tap: Add Red or Green.

RedGreen, Tap, Sacrifice Gruul Cluestone: Draw a card.

Dragon's Maze (Common)
Gruul Guildgate
Gruul Guildgate (0)
Land — Gate

This land enters tapped.

Tap: Add Red or Green.

Magic: The Gathering Foundations (Common)
Other Versions
Gatecrash (Common)
Dragon's Maze (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Ravnica Allegiance (Common)
Zendikar Rising Commander (Common)
Ravnica Remastered (Common)
Ravnica Clue Edition (Common)
Gruul Guildmage
Gruul Guildmage Red or GreenRed or Green (2)
Creature — Human Shaman (2/2)

(Red or Green can be paid with either Red or Green.)

3Red, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.

3Green: Target creature gets +2/+2 until end of turn.

Ravnica Remastered (Uncommon)
Other Versions
Guildpact (Uncommon)
Gruul Keyrune
Gruul Keyrune 3 (3)
Artifact

Tap: Add Red or Green.

RedGreen: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Gatecrash (Uncommon)
Gruul Locket
Gruul Locket 3 (3)
Artifact

Tap: Add Red or Green.

Red or GreenRed or GreenRed or GreenRed or Green, Tap, Sacrifice Gruul Locket: Draw two cards.

Ravnica Allegiance (Common)
Gruul Ragebeast
Gruul Ragebeast 5RedGreen (7)
Creature — Beast (6/6)

Whenever Gruul Ragebeast or another creature you control enters, that creature fights target creature an opponent controls.

Gatecrash (Rare)
Gruul Scrapper
Gruul Scrapper 3Green (4)
Creature — Human Berserker (3/2)

When Gruul Scrapper enters, if Red was spent to cast it, it gains haste until end of turn.

Guildpact (Common)
Gruul Signet
Gruul Signet 2 (2)
Artifact

1, Tap: Add RedGreen.

Bloomburrow Commander (Uncommon)
Other Versions
Guildpact (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Commander 2016 (Common)
Modern Masters 2017 Edition (Uncommon)
Guild Kit: Gruul (Uncommon)
Adventures in the Forgotten Realms Commander (Common)
March of the Machine Commander (Common)
Ravnica Remastered (Uncommon)
Ravnica Clue Edition (Common)
Gruul Spellbreaker
Gruul Spellbreaker 1RedGreen (3)
Creature — Ogre Warrior (3/3)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

During your turn, you and Gruul Spellbreaker have hexproof.

Ravnica Allegiance (Rare)
Gryff Rider
Gryff Rider 2White (3)
Creature — Human Knight (2/1)

Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad: Crimson Vow (Common)
Guan Yu, Sainted Warrior
Guan Yu, Sainted Warrior 3WhiteWhite (5)
Legendary Creature — Human Soldier Warrior (3/5)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Ferocious Werefox (Guard Change)
Ferocious Werefox (Guard Change) 1Green (2)
Instant — Adventure

Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)

Wilds of Eldraine (Common)
Guarded Heir
Guarded Heir 5White (6)
Creature — Human Noble (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When this creature enters, create two 3/3 white Knight creature tokens.

Magic: The Gathering Foundations (Uncommon)
Guardian Angel
Guardian Angel Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Revised Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Guardian Augmenter
Guardian Augmenter 2Green (3)
Creature — Troll Wizard (2/2)

Flash

Commander creatures you control get +2/+2.

Commanders you control have hexproof.

Commander 2021 (Rare)
Guardian Beast
Guardian Beast 3Black (4)
Creature — Beast (2/4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Guardian Gladewalker
Guardian Gladewalker 1Green (2)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

When Guardian Gladewalker enters, put a +1/+1 counter on target creature.

Kaldheim (Common)
Guardian of Cloverdell
Guardian of Cloverdell 5GreenGreen (7)
Creature — Treefolk Shaman (4/5)

When Guardian of Cloverdell enters, create three 1/1 white Kithkin Soldier creature tokens.

Green, Sacrifice a Kithkin: You gain 1 life.

Lorwyn (Uncommon)
Guardian of New Benalia
Guardian of New Benalia 1White (2)
Creature — Human Soldier (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever Guardian of New Benalia enlists a creature, scry 2.

Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

Dominaria United (Rare)
Guardian of Solitude
Guardian of Solitude 1Blue (2)
Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

Champions of Kamigawa (Uncommon)
Guardian of Tazeem
Guardian of Tazeem 3BlueBlue (5)
Creature — Sphinx (4/5)

Flying

Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Battle for Zendikar (Rare)
Guardian of the Ages
Guardian of the Ages 7 (7)
Artifact Creature — Golem (7/7)

Defender (This creature can't attack.)

When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

Magic 2014 Core Set (Rare)
Guardian of the Forgotten
Guardian of the Forgotten 3White (4)
Creature — Elephant Warrior (4/4)

Vigilance

Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Modern Horizons 3 (Uncommon)
Guardian of the Gateless
Guardian of the Gateless 4White (5)
Creature — Angel (3/3)

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Gatecrash (Uncommon)
Guardian of the Great Conduit
Guardian of the Great Conduit 3Green (4)
Creature — Elemental (2/4)

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

Kaladesh (Uncommon)
Guardian of the Great Door
Guardian of the Great Door WhiteWhite (2)
Creature — Angel (4/4)

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.

Flying

The Lost Caverns of Ixalan (Uncommon)
Guardian of the Guildpact
Guardian of the Guildpact 3White (4)
Creature — Spirit (2/3)

Protection from monocolored

Dissension (Common)
Guardian Project
Guardian Project 3Green (4)
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Magic The Gathering—Fallout (Rare)
Other Versions
Ravnica Allegiance (Rare)
Ravnica Remastered (Mythic Rare)
Guardian Scalelord
Guardian Scalelord 4White (5)
Creature — Dragon (3/4)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying

Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

March of the Machine Commander (Rare)
Guardian Seraph
Guardian Seraph 2WhiteWhite (4)
Creature — Angel (3/4)

Flying

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Magic 2010 (Rare)
Guardian Shield-Bearer
Guardian Shield-Bearer 1Green (2)
Creature — Human Soldier (2/1)

Megamorph 3Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.

Dragons of Tarkir (Common)
Guardian Zendikon
Guardian Zendikon 2White (3)
Enchantment — Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Guardian's Magemark
Guardian's Magemark 2White (3)
Enchantment — Aura

Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.

Guildpact (Common)
Guardians of Meletis
Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)

Defender (This creature can't attack.)

Magic Origins (Common)
Other Versions
Theros (Common)
Guardians' Pledge
Guardians' Pledge 1WhiteWhite (3)
Instant

White creatures you control get +2/+2 until end of turn.

Magic 2012 (Common)
Gudul Lurker
Gudul Lurker Blue (1)
Creature — Salamander (1/1)

Gudul Lurker can't be blocked.

Megamorph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Guerrilla Tactics
Guerrilla Tactics 1Red (2)
Instant

Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

Tenth Edition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Alliances (Common)
Guess Your Fate (Guess Your Fate (a))
Guess Your Fate (Guess Your Fate (a)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (b))
Guess Your Fate (Guess Your Fate (b)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (c))
Guess Your Fate (Guess Your Fate (c)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (d))
Guess Your Fate (Guess Your Fate (d)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guest List
Guest List (0)
Artifact — Contraption

Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.

Unstable (Rare)
Guff Rewrites History
Guff Rewrites History 2Red (3)
Instant

For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

Commander Masters (Rare)
Guide of Souls
Guide of Souls White (1)
Creature — Human Cleric (1/2)

Whenever another creature you control enters, you gain 1 life and get Energy (an energy counter).

Whenever you attack, you may pay EnergyEnergyEnergy. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Modern Horizons 3 (Rare)
Guided Passage
Guided Passage GreenBlueRed (3)
Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

Double Masters 2022 (Rare)
Other Versions
Apocalypse (Rare)
Guided Strike
Guided Strike 1White (2)
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

Iconic Masters (Common)
Other Versions
Weatherlight (Common)
Judgment (Common)
Guidestone Compass
Guidestone Compass (0)
Artifact

1, Tap: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Guiding Voice
Guiding Voice White (1)
Sorcery

Put a +1/+1 counter on target creature.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Guild Feud
Guild Feud 5Red (6)
Enchantment

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Return to Ravnica (Rare)
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